281 lines
12 KiB
Lua
281 lines
12 KiB
Lua
REGISTER_GOAL(GOAL_Kyochojin231000_Battle, "Kyochojin231000Battle")
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local Att3000_Dist_min = 0
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local Att3000_Dist_max = 3.3
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local Att3003_Dist_min = 5.4
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local Att3003_Dist_max = 8
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local Att3005_Dist_min = 0
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local Att3005_Dist_max = 5.1
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local Att3006_Dist_min = 0
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local Att3006_Dist_max = 23
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REGISTER_GOAL_NO_UPDATE(GOAL_Kyochojin231000_Battle, 1)
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function OnIf_231000(ai, goal, codeNo)
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local targetDist = ai:GetDist(TARGET_ENE_0)
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local fate = ai:GetRandam_Int(1, 100)
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local fate2 = ai:GetRandam_Int(1, 100)
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local eventNo = ai:GetEventRequest(0)
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if codeNo == 1 then
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ai:SetEventMoveTarget(1102714)
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goal:AddSubGoal(GOAL_COMMON_Turn, 10, POINT_EVENT, 1)
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goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3014, POINT_EVENT, DIST_Middle, 0)
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elseif codeNo == 2 then
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ai:SetEventMoveTarget(1102715)
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goal:AddSubGoal(GOAL_COMMON_Turn, 10, POINT_EVENT, 1)
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goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3015, POINT_EVENT, DIST_Middle, 0)
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elseif codeNo == 3 then
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ai:SetEventMoveTarget(1102711)
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goal:AddSubGoal(GOAL_COMMON_Turn, 10, POINT_EVENT, 1)
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goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3016, POINT_EVENT, DIST_Middle, 0)
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elseif codeNo == 4 then
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ai:SetEventMoveTarget(1102710)
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goal:AddSubGoal(GOAL_COMMON_Turn, 10, POINT_EVENT, 1)
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goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3017, POINT_EVENT, DIST_Middle, 0)
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elseif codeNo == 5 then
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ai:SetEventMoveTarget(1102713)
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goal:AddSubGoal(GOAL_COMMON_Turn, 10, POINT_EVENT, 1)
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goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3018, POINT_EVENT, DIST_Middle, 0)
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elseif codeNo == 6 then
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ai:SetEventMoveTarget(1102712)
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goal:AddSubGoal(GOAL_COMMON_Turn, 10, POINT_EVENT, 1)
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goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3019, POINT_EVENT, DIST_Middle, 0)
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else
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goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3006, TARGET_ENE_0, DIST_Middle, 0)
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end
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return
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end
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Att3000_Dist_min = Att3000_Dist_max
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Att3000_Dist_min = Att3003_Dist_max
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Att3000_Dist_min = Att3005_Dist_max
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Att3000_Dist_min = Att3006_Dist_max
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function Kyochojin231000Battle_Activate(ai, goal)
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local role = ai:GetTeamOrder(ORDER_TYPE_Role)
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local targetDist = ai:GetDist(TARGET_ENE_0)
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local fate = ai:GetRandam_Int(1, 100)
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local fate2 = ai:GetRandam_Int(1, 100)
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local fate3 = ai:GetRandam_Int(1, 100)
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local eventNo = ai:GetEventRequest(0)
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local GetWellSpace_Odds = 0
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ai:AddObserveRegion(0, TARGET_SELF, 1102020)
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ai:AddObserveRegion(1, TARGET_SELF, 1102030)
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ai:AddObserveRegion(2, TARGET_SELF, 1102040)
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ai:AddObserveRegion(3, TARGET_SELF, 1102050)
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ai:AddObserveRegion(4, TARGET_ENE_0, 1102020)
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ai:AddObserveRegion(5, TARGET_ENE_0, 1102030)
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ai:AddObserveRegion(6, TARGET_ENE_0, 1102040)
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ai:AddObserveRegion(7, TARGET_ENE_0, 1102050)
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local Act01Per = 0
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local Act02Per = 0
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local Act03Per = 0
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local Act04Per = 0
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local Act05Per = 0
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if eventNo == 1 then
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ai:SetEventMoveTarget(1102710)
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goal:AddSubGoal(GOAL_COMMON_ApproachTarget, 2, POINT_EVENT, 1, TARGET_SELF, false, -1)
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goal:AddSubGoal(GOAL_COMMON_If, 30, 1)
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elseif eventNo == 2 then
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ai:SetEventMoveTarget(1102712)
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goal:AddSubGoal(GOAL_COMMON_ApproachTarget, 2, POINT_EVENT, 1, TARGET_SELF, false, -1)
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goal:AddSubGoal(GOAL_COMMON_If, 30, 2)
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elseif eventNo == 3 then
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ai:SetEventMoveTarget(1102710)
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goal:AddSubGoal(GOAL_COMMON_ApproachTarget, 2, POINT_EVENT, 1, TARGET_SELF, false, -1)
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goal:AddSubGoal(GOAL_COMMON_If, 30, 3)
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elseif eventNo == 4 then
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ai:SetEventMoveTarget(1102711)
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goal:AddSubGoal(GOAL_COMMON_ApproachTarget, 2, POINT_EVENT, 1, TARGET_SELF, false, -1)
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goal:AddSubGoal(GOAL_COMMON_If, 30, 4)
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elseif eventNo == 5 then
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ai:SetEventMoveTarget(1102712)
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goal:AddSubGoal(GOAL_COMMON_ApproachTarget, 2, POINT_EVENT, 1, TARGET_SELF, false, -1)
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goal:AddSubGoal(GOAL_COMMON_If, 30, 5)
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elseif eventNo == 6 then
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ai:SetEventMoveTarget(1102713)
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goal:AddSubGoal(GOAL_COMMON_ApproachTarget, 2, POINT_EVENT, 1, TARGET_SELF, false, -1)
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goal:AddSubGoal(GOAL_COMMON_If, 30, 6)
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elseif 10 <= targetDist then
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Act01Per = 50
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Act02Per = 50
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Act03Per = 0
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Act04Per = 0
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elseif 5.4 <= targetDist then
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Act01Per = 20
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Act02Per = 40
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Act03Per = 40
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Act04Per = 0
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else
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Act01Per = 50
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Act02Per = 0
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Act03Per = 50
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Act04Per = 0
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end
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local doAdmirer = ai:GetExcelParam(AI_EXCEL_THINK_PARAM_TYPE__thinkAttr_doAdmirer)
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local role = ai:GetTeamOrder(ORDER_TYPE_Role)
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local Odds_Guard = 0
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if doAdmirer == 1 and role == ROLE_TYPE_Torimaki then
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Torimaki_Act(ai, goal, Odds_Guard)
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elseif doAdmirer == 1 and role == ROLE_TYPE_Kankyaku then
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Kankyaku_Act(ai, goal, Odds_Guard)
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else
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local fateAct = ai:GetRandam_Int(1, Act01Per + Act02Per + Act03Per + Act04Per)
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if fateAct <= Act01Per then
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local AppDist = Att3000_Dist_max
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local DashDist = Att3000_Dist_max + 2
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local Odds_Guard = 0
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Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard)
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if fate <= 10 then
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goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3000, TARGET_ENE_0, DIST_Middle, 0)
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elseif fate <= 40 then
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goal:AddSubGoal(GOAL_COMMON_ComboAttack, 10, 3000, TARGET_ENE_0, DIST_Middle, 0)
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goal:AddSubGoal(GOAL_COMMON_ComboFinal, 10, 3001, TARGET_ENE_0, DIST_Middle, 0)
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else
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goal:AddSubGoal(GOAL_COMMON_ComboAttack, 10, 3000, TARGET_ENE_0, DIST_Middle, 0)
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goal:AddSubGoal(GOAL_COMMON_ComboRepeat, 10, 3001, TARGET_ENE_0, DIST_Middle, 0)
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goal:AddSubGoal(GOAL_COMMON_ComboFinal, 10, 3002, TARGET_ENE_0, DIST_Middle, 0)
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end
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GetWellSpace_Odds = 100
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elseif fateAct <= Act01Per + Act02Per then
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local AppDist = Att3003_Dist_max
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local DashDist = Att3003_Dist_max + 2
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local Odds_Guard = 0
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Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard)
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if fate <= 25 then
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goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3003, TARGET_ENE_0, DIST_Middle, 0)
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else
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goal:AddSubGoal(GOAL_COMMON_ComboAttack, 10, 3003, TARGET_ENE_0, DIST_Middle, 0)
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goal:AddSubGoal(GOAL_COMMON_ComboFinal, 10, 3004, TARGET_ENE_0, DIST_Middle, 0)
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end
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GetWellSpace_Odds = 100
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elseif fateAct <= Act01Per + Act02Per + Act03Per then
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local AppDist = Att3005_Dist_max
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local DashDist = Att3005_Dist_max + 2
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local Odds_Guard = 0
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local AttID = 3005
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local AttDist = DIST_Middle
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Approach_and_Attack_Act(ai, goal, AppDist, DashDist, Odds_Guard, AttID, AttDist)
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GetWellSpace_Odds = 100
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elseif fateAct <= Act01Per + Act02Per + Act03Per + Act04Per then
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local AppDist = Att3006_Dist_max
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local DashDist = Att3006_Dist_max + 2
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local Odds_Guard = 0
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local AttID = 3006
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local AttDist = DIST_None
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Approach_and_Attack_Act(ai, goal, AppDist, DashDist, Odds_Guard, AttID, AttDist)
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GetWellSpace_Odds = 0
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else
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ai:AddSubGoal(GOAL_COMMON_Wait, 0.1, TARGET_NONE, 0, 0, 0)
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end
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end
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local fateGWS = ai:GetRandam_Int(1, 100)
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if fateGWS <= GetWellSpace_Odds then
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local Odds_Guard = 0
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local Odds_NoAct = 40
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local Odds_BackAndSide = 10
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local Odds_Back = 10
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local Odds_BitWait = 0
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local Odds_Backstep = 40
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GetWellSpace_Act(ai, goal, Odds_Guard, Odds_NoAct, Odds_BackAndSide, Odds_Back, Odds_BitWait, Odds_Backstep)
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end
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return
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end
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function Kyochojin231000Battle_Update(ai, goal)
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return GOAL_RESULT_Continue
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end
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function Kyochojin231000Battle_Terminate(ai, goal)
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return
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end
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Att3000_Dist_min = Att3000_Dist_max
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function Kyochojin231000Battle_Interupt(ai, goal)
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local superStepDist = 4
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local superStepPer = 15
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local bkStepPer = 30
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local leftStepPer = 35
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local rightStepPer = 35
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if FindAttack_Step(ai, goal, superStepDist, superStepPer, bkStepPer, leftStepPer, rightStepPer) then
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return true
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else
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local distDamagedStep = 4
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local oddsDamagedStep = 25
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local bkStepPer = 30
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local leftStepPer = 35
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local rightStepPer = 35
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local safetyDist = 4
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if Damaged_Step(ai, goal, distDamagedStep, oddsDamagedStep, bkStepPer, leftStepPer, rightStepPer, safetyDist) then
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return true
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else
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local distGuardBreak_Act = 8
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local oddsGuardBreak_Act = 30
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local targetDist = ai:GetDist(TARGET_ENE_0)
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if GuardBreak_Act(ai, goal, distGuardBreak_Act, oddsGuardBreak_Act) then
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if 5.4 <= targetDist then
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goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3003, TARGET_ENE_0, DIST_Middle, 0)
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else
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goal:AddSubGoal(GOAL_COMMON_ApproachTarget, 10, TARGET_ENE_0, Att3000_Dist_max, TARGET_SELF, false, -1)
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goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3000, TARGET_ENE_0, DIST_Middle, 0)
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end
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return true
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else
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local distMissSwing_Int = 8
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local oddsMissSwing_Int = 40
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if MissSwing_Int(ai, goal, distMissSwing_Int, oddsMissSwing_Int) then
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if targetDist <= 5.4 then
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goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3003, TARGET_ENE_0, DIST_Middle, 0)
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else
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goal:AddSubGoal(GOAL_COMMON_ApproachTarget, 10, TARGET_ENE_0, Att3000_Dist_max, TARGET_SELF, false, -1)
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goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3000, TARGET_ENE_0, DIST_Middle, 0)
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end
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return true
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else
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local distUseItem_Act = 8
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local oddsUseItem_Act = 15
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local targetDist = ai:GetDist(TARGET_ENE_0)
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if UseItem_Act(ai, goal, distUseItem_Act, oddsUseItem_Act) then
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if 5.4 <= targetDist then
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goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3003, TARGET_ENE_0, DIST_Middle, 0)
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else
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goal:AddSubGoal(GOAL_COMMON_ApproachTarget, 10, TARGET_ENE_0, Att3000_Dist_max, TARGET_SELF, false, -1)
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goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3000, TARGET_ENE_0, DIST_Middle, 0)
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end
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return true
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else
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local distResNear = 8
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local distResFar = 20
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local oddsResNear = 0
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local oddsResFar = 40
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local fate = ai:GetRandam_Int(1, 100)
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local fate2 = ai:GetRandam_Int(1, 100)
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local targetDist = ai:GetDist(TARGET_ENE_0)
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local ResBehavID = Shoot_2dist(ai, goal, distResNear, distResFar, oddsResNear, oddsResFar)
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if ResBehavID == 1 then
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goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3000, TARGET_ENE_0, DIST_Middle, 0)
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return true
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elseif ResBehavID == 2 then
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if fate <= 50 then
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goal:AddSubGoal(GOAL_COMMON_SpinStep, 5, 702, TARGET_ENE_0, 0, AI_DIR_TYPE_L, 4)
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else
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goal:AddSubGoal(GOAL_COMMON_SpinStep, 5, 703, TARGET_ENE_0, 0, AI_DIR_TYPE_R, 4)
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end
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return true
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else
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local oddsResponse = 15
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local bkStepPer = 30
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local leftStepPer = 35
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local rightStepPer = 35
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local safetyDist = 4
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if RebByOpGuard_Step(ai, goal, oddsResponse, bkStepPer, leftStepPer, rightStepPer, safetyDist) then
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return true
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else
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return false
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end
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end
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end
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end
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end
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end
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end
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end
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return
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