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Lua

REGISTER_GOAL(GOAL_Kyochojin231000_Battle, "Kyochojin231000Battle")
local Att3000_Dist_min = 0
local Att3000_Dist_max = 3.3
local Att3003_Dist_min = 5.4
local Att3003_Dist_max = 8
local Att3005_Dist_min = 0
local Att3005_Dist_max = 5.1
local Att3006_Dist_min = 0
local Att3006_Dist_max = 23
REGISTER_GOAL_NO_UPDATE(GOAL_Kyochojin231000_Battle, 1)
function OnIf_231000(ai, goal, codeNo)
local targetDist = ai:GetDist(TARGET_ENE_0)
local fate = ai:GetRandam_Int(1, 100)
local fate2 = ai:GetRandam_Int(1, 100)
local eventNo = ai:GetEventRequest(0)
if codeNo == 1 then
ai:SetEventMoveTarget(1102714)
goal:AddSubGoal(GOAL_COMMON_Turn, 10, POINT_EVENT, 1)
goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3014, POINT_EVENT, DIST_Middle, 0)
elseif codeNo == 2 then
ai:SetEventMoveTarget(1102715)
goal:AddSubGoal(GOAL_COMMON_Turn, 10, POINT_EVENT, 1)
goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3015, POINT_EVENT, DIST_Middle, 0)
elseif codeNo == 3 then
ai:SetEventMoveTarget(1102711)
goal:AddSubGoal(GOAL_COMMON_Turn, 10, POINT_EVENT, 1)
goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3016, POINT_EVENT, DIST_Middle, 0)
elseif codeNo == 4 then
ai:SetEventMoveTarget(1102710)
goal:AddSubGoal(GOAL_COMMON_Turn, 10, POINT_EVENT, 1)
goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3017, POINT_EVENT, DIST_Middle, 0)
elseif codeNo == 5 then
ai:SetEventMoveTarget(1102713)
goal:AddSubGoal(GOAL_COMMON_Turn, 10, POINT_EVENT, 1)
goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3018, POINT_EVENT, DIST_Middle, 0)
elseif codeNo == 6 then
ai:SetEventMoveTarget(1102712)
goal:AddSubGoal(GOAL_COMMON_Turn, 10, POINT_EVENT, 1)
goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3019, POINT_EVENT, DIST_Middle, 0)
else
goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3006, TARGET_ENE_0, DIST_Middle, 0)
end
return
end
Att3000_Dist_min = Att3000_Dist_max
Att3000_Dist_min = Att3003_Dist_max
Att3000_Dist_min = Att3005_Dist_max
Att3000_Dist_min = Att3006_Dist_max
function Kyochojin231000Battle_Activate(ai, goal)
local role = ai:GetTeamOrder(ORDER_TYPE_Role)
local targetDist = ai:GetDist(TARGET_ENE_0)
local fate = ai:GetRandam_Int(1, 100)
local fate2 = ai:GetRandam_Int(1, 100)
local fate3 = ai:GetRandam_Int(1, 100)
local eventNo = ai:GetEventRequest(0)
local GetWellSpace_Odds = 0
ai:AddObserveRegion(0, TARGET_SELF, 1102020)
ai:AddObserveRegion(1, TARGET_SELF, 1102030)
ai:AddObserveRegion(2, TARGET_SELF, 1102040)
ai:AddObserveRegion(3, TARGET_SELF, 1102050)
ai:AddObserveRegion(4, TARGET_ENE_0, 1102020)
ai:AddObserveRegion(5, TARGET_ENE_0, 1102030)
ai:AddObserveRegion(6, TARGET_ENE_0, 1102040)
ai:AddObserveRegion(7, TARGET_ENE_0, 1102050)
local Act01Per = 0
local Act02Per = 0
local Act03Per = 0
local Act04Per = 0
local Act05Per = 0
if eventNo == 1 then
ai:SetEventMoveTarget(1102710)
goal:AddSubGoal(GOAL_COMMON_ApproachTarget, 2, POINT_EVENT, 1, TARGET_SELF, false, -1)
goal:AddSubGoal(GOAL_COMMON_If, 30, 1)
elseif eventNo == 2 then
ai:SetEventMoveTarget(1102712)
goal:AddSubGoal(GOAL_COMMON_ApproachTarget, 2, POINT_EVENT, 1, TARGET_SELF, false, -1)
goal:AddSubGoal(GOAL_COMMON_If, 30, 2)
elseif eventNo == 3 then
ai:SetEventMoveTarget(1102710)
goal:AddSubGoal(GOAL_COMMON_ApproachTarget, 2, POINT_EVENT, 1, TARGET_SELF, false, -1)
goal:AddSubGoal(GOAL_COMMON_If, 30, 3)
elseif eventNo == 4 then
ai:SetEventMoveTarget(1102711)
goal:AddSubGoal(GOAL_COMMON_ApproachTarget, 2, POINT_EVENT, 1, TARGET_SELF, false, -1)
goal:AddSubGoal(GOAL_COMMON_If, 30, 4)
elseif eventNo == 5 then
ai:SetEventMoveTarget(1102712)
goal:AddSubGoal(GOAL_COMMON_ApproachTarget, 2, POINT_EVENT, 1, TARGET_SELF, false, -1)
goal:AddSubGoal(GOAL_COMMON_If, 30, 5)
elseif eventNo == 6 then
ai:SetEventMoveTarget(1102713)
goal:AddSubGoal(GOAL_COMMON_ApproachTarget, 2, POINT_EVENT, 1, TARGET_SELF, false, -1)
goal:AddSubGoal(GOAL_COMMON_If, 30, 6)
elseif 10 <= targetDist then
Act01Per = 50
Act02Per = 50
Act03Per = 0
Act04Per = 0
elseif 5.4 <= targetDist then
Act01Per = 20
Act02Per = 40
Act03Per = 40
Act04Per = 0
else
Act01Per = 50
Act02Per = 0
Act03Per = 50
Act04Per = 0
end
local doAdmirer = ai:GetExcelParam(AI_EXCEL_THINK_PARAM_TYPE__thinkAttr_doAdmirer)
local role = ai:GetTeamOrder(ORDER_TYPE_Role)
local Odds_Guard = 0
if doAdmirer == 1 and role == ROLE_TYPE_Torimaki then
Torimaki_Act(ai, goal, Odds_Guard)
elseif doAdmirer == 1 and role == ROLE_TYPE_Kankyaku then
Kankyaku_Act(ai, goal, Odds_Guard)
else
local fateAct = ai:GetRandam_Int(1, Act01Per + Act02Per + Act03Per + Act04Per)
if fateAct <= Act01Per then
local AppDist = Att3000_Dist_max
local DashDist = Att3000_Dist_max + 2
local Odds_Guard = 0
Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard)
if fate <= 10 then
goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3000, TARGET_ENE_0, DIST_Middle, 0)
elseif fate <= 40 then
goal:AddSubGoal(GOAL_COMMON_ComboAttack, 10, 3000, TARGET_ENE_0, DIST_Middle, 0)
goal:AddSubGoal(GOAL_COMMON_ComboFinal, 10, 3001, TARGET_ENE_0, DIST_Middle, 0)
else
goal:AddSubGoal(GOAL_COMMON_ComboAttack, 10, 3000, TARGET_ENE_0, DIST_Middle, 0)
goal:AddSubGoal(GOAL_COMMON_ComboRepeat, 10, 3001, TARGET_ENE_0, DIST_Middle, 0)
goal:AddSubGoal(GOAL_COMMON_ComboFinal, 10, 3002, TARGET_ENE_0, DIST_Middle, 0)
end
GetWellSpace_Odds = 100
elseif fateAct <= Act01Per + Act02Per then
local AppDist = Att3003_Dist_max
local DashDist = Att3003_Dist_max + 2
local Odds_Guard = 0
Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard)
if fate <= 25 then
goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3003, TARGET_ENE_0, DIST_Middle, 0)
else
goal:AddSubGoal(GOAL_COMMON_ComboAttack, 10, 3003, TARGET_ENE_0, DIST_Middle, 0)
goal:AddSubGoal(GOAL_COMMON_ComboFinal, 10, 3004, TARGET_ENE_0, DIST_Middle, 0)
end
GetWellSpace_Odds = 100
elseif fateAct <= Act01Per + Act02Per + Act03Per then
local AppDist = Att3005_Dist_max
local DashDist = Att3005_Dist_max + 2
local Odds_Guard = 0
local AttID = 3005
local AttDist = DIST_Middle
Approach_and_Attack_Act(ai, goal, AppDist, DashDist, Odds_Guard, AttID, AttDist)
GetWellSpace_Odds = 100
elseif fateAct <= Act01Per + Act02Per + Act03Per + Act04Per then
local AppDist = Att3006_Dist_max
local DashDist = Att3006_Dist_max + 2
local Odds_Guard = 0
local AttID = 3006
local AttDist = DIST_None
Approach_and_Attack_Act(ai, goal, AppDist, DashDist, Odds_Guard, AttID, AttDist)
GetWellSpace_Odds = 0
else
ai:AddSubGoal(GOAL_COMMON_Wait, 0.1, TARGET_NONE, 0, 0, 0)
end
end
local fateGWS = ai:GetRandam_Int(1, 100)
if fateGWS <= GetWellSpace_Odds then
local Odds_Guard = 0
local Odds_NoAct = 40
local Odds_BackAndSide = 10
local Odds_Back = 10
local Odds_BitWait = 0
local Odds_Backstep = 40
GetWellSpace_Act(ai, goal, Odds_Guard, Odds_NoAct, Odds_BackAndSide, Odds_Back, Odds_BitWait, Odds_Backstep)
end
return
end
function Kyochojin231000Battle_Update(ai, goal)
return GOAL_RESULT_Continue
end
function Kyochojin231000Battle_Terminate(ai, goal)
return
end
Att3000_Dist_min = Att3000_Dist_max
function Kyochojin231000Battle_Interupt(ai, goal)
local superStepDist = 4
local superStepPer = 15
local bkStepPer = 30
local leftStepPer = 35
local rightStepPer = 35
if FindAttack_Step(ai, goal, superStepDist, superStepPer, bkStepPer, leftStepPer, rightStepPer) then
return true
else
local distDamagedStep = 4
local oddsDamagedStep = 25
local bkStepPer = 30
local leftStepPer = 35
local rightStepPer = 35
local safetyDist = 4
if Damaged_Step(ai, goal, distDamagedStep, oddsDamagedStep, bkStepPer, leftStepPer, rightStepPer, safetyDist) then
return true
else
local distGuardBreak_Act = 8
local oddsGuardBreak_Act = 30
local targetDist = ai:GetDist(TARGET_ENE_0)
if GuardBreak_Act(ai, goal, distGuardBreak_Act, oddsGuardBreak_Act) then
if 5.4 <= targetDist then
goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3003, TARGET_ENE_0, DIST_Middle, 0)
else
goal:AddSubGoal(GOAL_COMMON_ApproachTarget, 10, TARGET_ENE_0, Att3000_Dist_max, TARGET_SELF, false, -1)
goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3000, TARGET_ENE_0, DIST_Middle, 0)
end
return true
else
local distMissSwing_Int = 8
local oddsMissSwing_Int = 40
if MissSwing_Int(ai, goal, distMissSwing_Int, oddsMissSwing_Int) then
if targetDist <= 5.4 then
goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3003, TARGET_ENE_0, DIST_Middle, 0)
else
goal:AddSubGoal(GOAL_COMMON_ApproachTarget, 10, TARGET_ENE_0, Att3000_Dist_max, TARGET_SELF, false, -1)
goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3000, TARGET_ENE_0, DIST_Middle, 0)
end
return true
else
local distUseItem_Act = 8
local oddsUseItem_Act = 15
local targetDist = ai:GetDist(TARGET_ENE_0)
if UseItem_Act(ai, goal, distUseItem_Act, oddsUseItem_Act) then
if 5.4 <= targetDist then
goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3003, TARGET_ENE_0, DIST_Middle, 0)
else
goal:AddSubGoal(GOAL_COMMON_ApproachTarget, 10, TARGET_ENE_0, Att3000_Dist_max, TARGET_SELF, false, -1)
goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3000, TARGET_ENE_0, DIST_Middle, 0)
end
return true
else
local distResNear = 8
local distResFar = 20
local oddsResNear = 0
local oddsResFar = 40
local fate = ai:GetRandam_Int(1, 100)
local fate2 = ai:GetRandam_Int(1, 100)
local targetDist = ai:GetDist(TARGET_ENE_0)
local ResBehavID = Shoot_2dist(ai, goal, distResNear, distResFar, oddsResNear, oddsResFar)
if ResBehavID == 1 then
goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3000, TARGET_ENE_0, DIST_Middle, 0)
return true
elseif ResBehavID == 2 then
if fate <= 50 then
goal:AddSubGoal(GOAL_COMMON_SpinStep, 5, 702, TARGET_ENE_0, 0, AI_DIR_TYPE_L, 4)
else
goal:AddSubGoal(GOAL_COMMON_SpinStep, 5, 703, TARGET_ENE_0, 0, AI_DIR_TYPE_R, 4)
end
return true
else
local oddsResponse = 15
local bkStepPer = 30
local leftStepPer = 35
local rightStepPer = 35
local safetyDist = 4
if RebByOpGuard_Step(ai, goal, oddsResponse, bkStepPer, leftStepPer, rightStepPer, safetyDist) then
return true
else
return false
end
end
end
end
end
end
end
end
return