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Lua

REGISTER_GOAL(GOAL_Kiaran6740_Battle, "Kiaran6740Battle")
local NormalR_min = 0
local NormalR_max = 1.2
local LargeR_min = 0
local LargeR_max = 1.8
local NormalL_min = 0
local NormalL_max = 2
local LargeL_min = 0
local LargeL_max = 1.6
local PushR_min = 0
local PushR_max = 1
local Backstep_Atk_min = 0
local Backstep_Atk_max = 1.5
local Rolling_Atk_min = 3
local Rolling_Atk_max = 5
local UseItem_min = 3
local UseItem_max = 10
REGISTER_GOAL_NO_UPDATE(GOAL_Kiaran6740_Battle, 1)
function OnIf_6740(ai, goal, codeNo)
if codeNo == 0 then
Kiaran6740_ActAfter(ai, goal)
end
return
end
function Kiaran6740Battle_Activate(ai, goal)
local actPerArr = {}
local actFuncArr = {}
local defFuncParamTbl = {}
Common_Clear_Param(actPerArr, actFuncArr, defFuncParamTbl)
CommonNPC_ChangeWepR2(ai, goal)
CommonNPC_ChangeWepL2(ai, goal)
local fate = ai:GetRandam_Int(1, 100)
local fate2 = ai:GetRandam_Int(1, 100)
local targetDist = ai:GetDist(TARGET_ENE_0)
if 8 <= targetDist then
if ai:IsTargetGuard(TARGET_ENE_0) == true then
actPerArr[2] = 10
actPerArr[3] = 5
actPerArr[8] = 0
actPerArr[9] = 5
actPerArr[10] = 10
actPerArr[11] = 10
actPerArr[13] = 10
actPerArr[14] = 0
actPerArr[15] = 0
actPerArr[16] = 30
actPerArr[17] = 0
actPerArr[20] = 20
else
actPerArr[1] = 10
actPerArr[2] = 10
actPerArr[3] = 10
actPerArr[4] = 0
actPerArr[5] = 0
actPerArr[6] = 30
actPerArr[7] = 0
actPerArr[8] = 0
actPerArr[9] = 10
actPerArr[10] = 10
actPerArr[20] = 20
end
elseif 5 <= targetDist then
if ai:IsTargetGuard(TARGET_ENE_0) == true then
actPerArr[2] = 5
actPerArr[3] = 5
actPerArr[8] = 0
actPerArr[9] = 10
actPerArr[10] = 10
actPerArr[11] = 10
actPerArr[13] = 5
actPerArr[14] = 0
actPerArr[15] = 0
actPerArr[16] = 25
actPerArr[17] = 0
actPerArr[20] = 30
else
actPerArr[1] = 10
actPerArr[2] = 10
actPerArr[3] = 10
actPerArr[4] = 0
actPerArr[5] = 0
actPerArr[6] = 20
actPerArr[7] = 0
actPerArr[8] = 0
actPerArr[9] = 10
actPerArr[10] = 10
actPerArr[20] = 30
end
elseif 2.8 <= targetDist then
if ai:IsTargetGuard(TARGET_ENE_0) == true then
actPerArr[2] = 10
actPerArr[3] = 10
actPerArr[8] = 5
actPerArr[9] = 0
actPerArr[10] = 10
actPerArr[11] = 10
actPerArr[13] = 10
actPerArr[14] = 0
actPerArr[15] = 10
actPerArr[16] = 10
actPerArr[17] = 5
actPerArr[20] = 20
else
actPerArr[1] = 10
actPerArr[2] = 15
actPerArr[3] = 10
actPerArr[4] = 0
actPerArr[5] = 10
actPerArr[6] = 10
actPerArr[7] = 5
actPerArr[8] = 5
actPerArr[9] = 5
actPerArr[10] = 10
actPerArr[11] = 5
actPerArr[13] = 5
actPerArr[20] = 10
end
elseif 1 <= targetDist then
if ai:IsTargetGuard(TARGET_ENE_0) == true then
actPerArr[2] = 10
actPerArr[3] = 10
actPerArr[8] = 5
actPerArr[9] = 0
actPerArr[10] = 5
actPerArr[11] = 15
actPerArr[13] = 15
actPerArr[14] = 15
actPerArr[15] = 5
actPerArr[16] = 5
actPerArr[17] = 10
actPerArr[20] = 0
else
actPerArr[1] = 5
actPerArr[2] = 15
actPerArr[3] = 10
actPerArr[4] = 10
actPerArr[5] = 10
actPerArr[6] = 10
actPerArr[7] = 10
actPerArr[8] = 10
actPerArr[9] = 0
actPerArr[10] = 10
actPerArr[20] = 0
end
elseif ai:IsTargetGuard(TARGET_ENE_0) == true then
actPerArr[2] = 10
actPerArr[3] = 10
actPerArr[8] = 5
actPerArr[9] = 0
actPerArr[10] = 10
actPerArr[11] = 10
actPerArr[13] = 15
actPerArr[14] = 15
actPerArr[15] = 20
actPerArr[16] = 0
actPerArr[17] = 5
actPerArr[20] = 0
else
actPerArr[1] = 10
actPerArr[2] = 15
actPerArr[3] = 15
actPerArr[4] = 15
actPerArr[5] = 10
actPerArr[6] = 5
actPerArr[7] = 10
actPerArr[8] = 10
actPerArr[9] = 0
actPerArr[10] = 10
actPerArr[20] = 0
end
actFuncArr[1] = REGIST_FUNC(ai, goal, Kiaran6740_Act01)
actFuncArr[2] = REGIST_FUNC(ai, goal, Kiaran6740_Act02)
actFuncArr[3] = REGIST_FUNC(ai, goal, Kiaran6740_Act03)
actFuncArr[4] = REGIST_FUNC(ai, goal, Kiaran6740_Act04)
actFuncArr[5] = REGIST_FUNC(ai, goal, Kiaran6740_Act05)
actFuncArr[6] = REGIST_FUNC(ai, goal, Kiaran6740_Act06)
actFuncArr[7] = REGIST_FUNC(ai, goal, Kiaran6740_Act07)
actFuncArr[8] = REGIST_FUNC(ai, goal, Kiaran6740_Act08)
actFuncArr[9] = REGIST_FUNC(ai, goal, Kiaran6740_Act09)
actFuncArr[10] = REGIST_FUNC(ai, goal, Kiaran6740_Act10)
actFuncArr[11] = REGIST_FUNC(ai, goal, Kiaran6740_Act11)
actFuncArr[13] = REGIST_FUNC(ai, goal, Kiaran6740_Act13)
actFuncArr[14] = REGIST_FUNC(ai, goal, Kiaran6740_Act14)
actFuncArr[15] = REGIST_FUNC(ai, goal, Kiaran6740_Act15)
actFuncArr[16] = REGIST_FUNC(ai, goal, Kiaran6740_Act16)
actFuncArr[17] = REGIST_FUNC(ai, goal, Kiaran6740_Act17)
actFuncArr[20] = REGIST_FUNC(ai, goal, Kiaran6740_Act20)
local atkAfterFunc = REGIST_FUNC(ai, goal, Kiaran6740_ActAfter_AdjustSpace, atkAfterOddsTbl)
Common_Battle_Activate(ai, goal, actPerArr, actFuncArr, atkAfterFunc, defFuncParamTbl)
return
end
NormalR_min = NormalR_max
function Kiaran6740_Act01(ai, goal, paramTbl)
local targetDist = ai:GetDist(TARGET_ENE_0)
local fate = ai:GetRandam_Int(1, 100)
local fate2 = ai:GetRandam_Int(1, 100)
if targetDist <= 2 and ai:IsBothHandMode(TARGET_SELF) then
goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, NPC_ATK_BackstepB, TARGET_ENE_0, 6, 1.5, 90)
end
CommonNPC_SwitchOneHandMode(ai, goal)
local AppDist = NormalR_max
local DashDist = NormalR_max + 2
local AttDist = NormalR_max + 0.5
local Odds_Guard = 0
NPC_Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard)
if fate2 > 50 then
goal:AddSubGoal(GOAL_COMMON_SidewayMove, 0.4, TARGET_ENE_0, ai:GetRandam_Int(0, 1), ai:GetRandam_Int(60, 60), true, true, -1)
end
if fate <= 15 then
goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, NPC_ATK_NormalR, TARGET_ENE_0, AttDist, 1.5, 90)
elseif fate <= 30 then
goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, NPC_ATK_NormalR, TARGET_ENE_0, AttDist, 1.5, 90)
goal:AddSubGoal(GOAL_COMMON_ComboFinal, 10, NPC_ATK_LargeR, TARGET_ENE_0, AttDist, 90, 90)
elseif fate <= 55 then
goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, NPC_ATK_NormalR, TARGET_ENE_0, AttDist, 1.5, 90)
goal:AddSubGoal(GOAL_COMMON_ComboRepeat, 10, NPC_ATK_NormalR, TARGET_ENE_0, AttDist, 90, 90)
goal:AddSubGoal(GOAL_COMMON_ComboFinal, 10, NPC_ATK_LargeR, TARGET_ENE_0, AttDist, 90, 90)
elseif fate <= 80 then
goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, NPC_ATK_NormalR, TARGET_ENE_0, AttDist, 1.5, 90)
goal:AddSubGoal(GOAL_COMMON_ComboFinal, 10, NPC_ATK_NomalL, TARGET_ENE_0, AttDist, 90, 90)
else
goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, NPC_ATK_NormalR, TARGET_ENE_0, AttDist, 1.5, 90)
goal:AddSubGoal(GOAL_COMMON_ComboRepeat, 10, NPC_ATK_NormalL, TARGET_ENE_0, AttDist, 90, 90)
goal:AddSubGoal(GOAL_COMMON_ComboFinal, 10, NPC_ATK_LargeR, TARGET_ENE_0, AttDist, 90, 90)
end
GetWellSpace_Odds = 100
return GetWellSpace_Odds
end
NormalR_min = NormalL_max
function Kiaran6740_Act02(ai, goal, paramTbl)
local targetDist = ai:GetDist(TARGET_ENE_0)
local fate = ai:GetRandam_Int(1, 100)
local fate2 = ai:GetRandam_Int(1, 100)
if targetDist <= 2 and ai:IsBothHandMode(TARGET_SELF) then
goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, NPC_ATK_BackstepB, TARGET_ENE_0, 6, 1.5, 90)
end
CommonNPC_SwitchOneHandMode(ai, goal)
local AppDist = NormalL_max
local DashDist = NormalL_max + 2
local AttDist = NormalL_max + 0.5
local Odds_Guard = 0
NPC_Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard)
if fate2 > 50 then
goal:AddSubGoal(GOAL_COMMON_SidewayMove, 0.3, TARGET_ENE_0, ai:GetRandam_Int(0, 1), ai:GetRandam_Int(60, 60), true, true, -1)
end
if fate <= 25 then
goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, NPC_ATK_NormalL, TARGET_ENE_0, AttDist, 1.5, 90)
elseif fate <= 60 then
goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, NPC_ATK_NormalL, TARGET_ENE_0, AttDist, 1.5, 90)
goal:AddSubGoal(GOAL_COMMON_ComboFinal, 10, NPC_ATK_LargeR, TARGET_ENE_0, AttDist, 90, 90)
else
goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, NPC_ATK_NormalL, TARGET_ENE_0, AttDist, 1.5, 90)
goal:AddSubGoal(GOAL_COMMON_ComboRepeat, 10, NPC_ATK_Parry, TARGET_ENE_0, AttDist, 90, 90)
goal:AddSubGoal(GOAL_COMMON_ComboFinal, 10, NPC_ATK_LargeR, TARGET_ENE_0, AttDist, 90, 90)
end
GetWellSpace_Odds = 100
return GetWellSpace_Odds
end
NormalR_min = LargeL_max
function Kiaran6740_Act03(ai, goal, paramTbl)
local targetDist = ai:GetDist(TARGET_ENE_0)
local fate = ai:GetRandam_Int(1, 100)
local fate2 = ai:GetRandam_Int(1, 100)
if targetDist <= 2 and ai:IsBothHandMode(TARGET_SELF) then
goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, NPC_ATK_BackstepB, TARGET_ENE_0, 6, 1.5, 90)
end
CommonNPC_SwitchOneHandMode(ai, goal)
local AppDist = LargeL_max
local DashDist = LargeL_max + 2
local AttDist = LargeL_max + 0.5
local Odds_Guard = 0
NPC_Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard)
if fate2 > 50 then
goal:AddSubGoal(GOAL_COMMON_SidewayMove, 0.3, TARGET_ENE_0, ai:GetRandam_Int(0, 1), ai:GetRandam_Int(60, 60), true, true, -1)
end
if fate <= 40 then
goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, NPC_ATK_Parry, TARGET_ENE_0, AttDist, 1.5, 90)
elseif fate <= 80 then
goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, NPC_ATK_Parry, TARGET_ENE_0, AttDist, 1.5, 90)
goal:AddSubGoal(GOAL_COMMON_ComboFinal, 10, NPC_ATK_LargeR, TARGET_ENE_0, AttDist, 90, 90)
else
goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, NPC_ATK_Parry, TARGET_ENE_0, AttDist, 1.5, 90)
goal:AddSubGoal(GOAL_COMMON_ComboFinal, 10, NPC_ATK_Parry, TARGET_ENE_0, AttDist, 90, 90)
end
GetWellSpace_Odds = 100
return GetWellSpace_Odds
end
NormalR_min = PushR_max
function Kiaran6740_Act04(ai, goal, paramTbl)
local targetDist = ai:GetDist(TARGET_ENE_0)
local fate = ai:GetRandam_Int(1, 100)
if targetDist <= 2 and ai:IsBothHandMode(TARGET_SELF) then
goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, NPC_ATK_BackstepB, TARGET_ENE_0, 6, 1.5, 90)
end
CommonNPC_SwitchOneHandMode(ai, goal)
local AppDist = PushR_max
local DashDist = PushR_max + 2
local AttDist = PushR_max + 0.5
local Odds_Guard = 0
NPC_Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard)
if fate <= 30 then
goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, NPC_ATK_PushR, TARGET_ENE_0, AttDist, 1.5, 90)
goal:AddSubGoal(GOAL_COMMON_ComboFinal, 10, NPC_ATK_NormalR, TARGET_ENE_0, AttDist, 90, 90)
elseif fate <= 65 then
goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, NPC_ATK_PushR, TARGET_ENE_0, AttDist, 1.5, 90)
goal:AddSubGoal(GOAL_COMMON_ComboFinal, 10, NPC_ATK_LargeR, TARGET_ENE_0, AttDist, 90, 90)
else
goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, NPC_ATK_PushR, TARGET_ENE_0, AttDist, 1.5, 90)
goal:AddSubGoal(GOAL_COMMON_ComboFinal, 10, NPC_ATK_NormalL, TARGET_ENE_0, AttDist, 90, 90)
end
GetWellSpace_Odds = 100
return GetWellSpace_Odds
end
NormalR_min = NormalR_max
NormalR_min = UseItem_min
function Kiaran6740_Act05(ai, goal, paramTbl)
local targetDist = ai:GetDist(TARGET_ENE_0)
local fate = ai:GetRandam_Int(1, 100)
if targetDist <= 2 and ai:IsBothHandMode(TARGET_SELF) then
goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, NPC_ATK_BackstepB, TARGET_ENE_0, 6, 1.5, 90)
end
CommonNPC_SwitchOneHandMode(ai, goal)
local AppDist = NormalR_max
local DashDist = NormalR_max + 2
local AttDist = NormalR_max + 0.5
local Odds_Guard = 0
NPC_Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard)
if fate <= 10 then
goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, NPC_ATK_BackstepB, TARGET_ENE_0, 6, 1.5, 90)
goal:AddSubGoal(GOAL_COMMON_ComboFinal, 10, NPC_ATK_NormalR, TARGET_ENE_0, AttDist, 90, 90)
elseif fate <= 30 then
goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, NPC_ATK_BackstepB, TARGET_ENE_0, 6, 1.5, 90)
goal:AddSubGoal(GOAL_COMMON_ComboRepeat, 10, NPC_ATK_NormalR, TARGET_ENE_0, AttDist, 90, 90)
goal:AddSubGoal(GOAL_COMMON_ComboFinal, 10, NPC_ATK_NormalL, TARGET_ENE_0, AttDist, 90, 90)
elseif fate <= 50 then
goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, NPC_ATK_BackstepB, TARGET_ENE_0, 6, 1.5, 90)
goal:AddSubGoal(GOAL_COMMON_ComboRepeat, 10, NPC_ATK_NormalR, TARGET_ENE_0, AttDist, 90, 90)
goal:AddSubGoal(GOAL_COMMON_ComboFinal, 10, NPC_ATK_Parry, TARGET_ENE_0, AttDist, 90, 90)
else
goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, NPC_ATK_BackstepB, TARGET_ENE_0, 6, 1.5, 90)
if UseItem_min <= targetDist then
if not ai:HasSpecialEffectId(TARGET_ENE_0, 3151) and ai:GetNumber(1) <= 99 then
ai:ChangeEquipItem(1)
goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, NPC_ATK_Item, TARGET_ENE_0, DIST_None, 1.5, 90)
ai:SetNumber(0, ai:GetNumber(1) + 1)
elseif ai:GetNumber(0) <= 99 then
ai:ChangeEquipItem(0)
goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, NPC_ATK_Item, TARGET_ENE_0, DIST_None, 1.5, 90)
ai:SetNumber(0, ai:GetNumber(0) + 1)
end
end
end
GetWellSpace_Odds = 100
return GetWellSpace_Odds
end
NormalR_min = Rolling_Atk_max
function Kiaran6740_Act06(ai, goal, paramTbl)
local targetDist = ai:GetDist(TARGET_ENE_0)
local fate = ai:GetRandam_Int(1, 100)
if targetDist <= 2 and ai:IsBothHandMode(TARGET_SELF) then
goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, NPC_ATK_BackstepB, TARGET_ENE_0, 6, 1.5, 90)
end
CommonNPC_SwitchOneHandMode(ai, goal)
local AppDist = Rolling_Atk_max
local DashDist = Rolling_Atk_max + 2
local AttDist = Rolling_Atk_max + 0.5
local Odds_Guard = 0
NPC_Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard)
if fate <= 35 then
goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, NPC_ATK_StepF, TARGET_ENE_0, 3, 1.5, 90)
goal:AddSubGoal(GOAL_COMMON_ComboRepeat, 10, NPC_ATK_NormalR, TARGET_ENE_0, AttDist, 90, 90)
goal:AddSubGoal(GOAL_COMMON_ComboFinal, 10, NPC_ATK_LargeR, TARGET_ENE_0, AttDist, 90, 90)
elseif fate <= 50 then
goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, NPC_ATK_StepF, TARGET_ENE_0, 3, 1.5, 90)
goal:AddSubGoal(GOAL_COMMON_ComboFinal, 10, NPC_ATK_NormalL, TARGET_ENE_0, AttDist, 90, 90)
elseif fate <= 65 then
goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, NPC_ATK_StepF, TARGET_ENE_0, 3, 1.5, 90)
goal:AddSubGoal(GOAL_COMMON_ComboFinal, 10, NPC_ATK_Parry, TARGET_ENE_0, AttDist, 90, 90)
else
goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, NPC_ATK_StepF, TARGET_ENE_0, 3, 1.5, 90)
goal:AddSubGoal(GOAL_COMMON_ComboRepeat, 10, NPC_ATK_NormalR, TARGET_ENE_0, AttDist, 90, 90)
goal:AddSubGoal(GOAL_COMMON_ComboRepeat, 10, NPC_ATK_NormalR, TARGET_ENE_0, AttDist, 90, 90)
goal:AddSubGoal(GOAL_COMMON_ComboFinal, 10, NPC_ATK_LargeR, TARGET_ENE_0, AttDist, 90, 90)
end
GetWellSpace_Odds = 100
return GetWellSpace_Odds
end
NormalR_min = NormalR_max
NormalR_min = UseItem_min
function Kiaran6740_Act07(ai, goal, paramTbl)
local targetDist = ai:GetDist(TARGET_ENE_0)
local fate = ai:GetRandam_Int(1, 100)
local fate2 = ai:GetRandam_Int(1, 100)
if targetDist <= 2 and ai:IsBothHandMode(TARGET_SELF) then
goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, NPC_ATK_BackstepB, TARGET_ENE_0, 6, 1.5, 90)
end
CommonNPC_SwitchOneHandMode(ai, goal)
local AppDist = NormalR_max
local DashDist = NormalR_max + 2
local AttDist = NormalR_max + 0.5
local Odds_Guard = 0
NPC_Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard)
if fate2 > 50 then
goal:AddSubGoal(GOAL_COMMON_SidewayMove, 0.3, TARGET_ENE_0, ai:GetRandam_Int(0, 1), ai:GetRandam_Int(60, 60), true, true, -1)
end
if fate <= 15 then
goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, NPC_ATK_NormalR, TARGET_ENE_0, AttDist, 1.5, 90)
goal:AddSubGoal(GOAL_COMMON_ComboRepeat, 10, NPC_ATK_BackstepB, TARGET_ENE_0, 6, 90, 90)
goal:AddSubGoal(GOAL_COMMON_ComboRepeat, 10, NPC_ATK_NormalR, TARGET_ENE_0, AttDist, 90, 90)
goal:AddSubGoal(GOAL_COMMON_ComboFinal, 10, NPC_ATK_LargeR, TARGET_ENE_0, AttDist, 90, 90)
elseif fate <= 15 then
goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, NPC_ATK_NormalR, TARGET_ENE_0, AttDist, 1.5, 90)
goal:AddSubGoal(GOAL_COMMON_ComboRepeat, 10, NPC_ATK_BackstepB, TARGET_ENE_0, 6, 90, 90)
goal:AddSubGoal(GOAL_COMMON_ComboRepeat, 10, NPC_ATK_NormalR, TARGET_ENE_0, AttDist, 90, 90)
goal:AddSubGoal(GOAL_COMMON_ComboFinal, 10, NPC_ATK_NormalL, TARGET_ENE_0, AttDist, 90, 90)
elseif fate <= 60 then
goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, NPC_ATK_NormalR, TARGET_ENE_0, AttDist, 1.5, 90)
goal:AddSubGoal(GOAL_COMMON_ComboRepeat, 10, NPC_ATK_BackstepB, TARGET_ENE_0, 6, 90, 90)
goal:AddSubGoal(GOAL_COMMON_ComboRepeat, 10, NPC_ATK_NormalR, TARGET_ENE_0, AttDist, 90, 90)
goal:AddSubGoal(GOAL_COMMON_ComboFinal, 10, NPC_ATK_Parry, TARGET_ENE_0, AttDist, 90, 90)
else
goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, NPC_ATK_NormalR, TARGET_ENE_0, AttDist, 1.5, 90)
goal:AddSubGoal(GOAL_COMMON_ComboRepeat, 10, NPC_ATK_BackstepB, TARGET_ENE_0, 6, 90, 90)
if ai:GetNumber(0) <= 99 and UseItem_min <= targetDist then
ai:ChangeEquipItem(0)
goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, NPC_ATK_Item, TARGET_ENE_0, DIST_None, 90, 90)
ai:SetNumber(0, ai:GetNumber(0) + 1)
end
end
GetWellSpace_Odds = 100
return GetWellSpace_Odds
end
function Kiaran6740_Act08(ai, goal, paramTbl)
local targetDist = ai:GetDist(TARGET_ENE_0)
local fate = ai:GetRandam_Int(1, 100)
goal:AddSubGoal(GOAL_COMMON_SpinStep, 10, NPC_ATK_StepB, TARGET_ENE_0, 0, AI_DIR_TYPE_B, 2)
GetWellSpace_Odds = 0
return GetWellSpace_Odds
end
function Kiaran6740_Act09(ai, goal, paramTbl)
local targetDist = ai:GetDist(TARGET_ENE_0)
local fate = ai:GetRandam_Int(1, 100)
if 6 <= targetDist then
goal:AddSubGoal(GOAL_COMMON_ApproachTarget, 6, TARGET_ENE_0, ai:GetRandam_Float(5, 6), TARGET_SELF, false, -1)
elseif targetDist <= 4 then
goal:AddSubGoal(GOAL_COMMON_LeaveTarget, 6, TARGET_ENE_0, ai:GetRandam_Float(5, 6), TARGET_ENE_0, true, -1)
end
goal:AddSubGoal(GOAL_COMMON_SidewayMove, ai:GetRandam_Float(2.5, 4), TARGET_ENE_0, ai:GetRandam_Int(0, 1), ai:GetRandam_Float(30, 50), true, true, -1)
GetWellSpace_Odds = 0
return GetWellSpace_Odds
end
NormalR_min = LargeR_max
function Kiaran6740_Act10(ai, goal, paramTbl)
local targetDist = ai:GetDist(TARGET_ENE_0)
local fate = ai:GetRandam_Int(1, 100)
local fate2 = ai:GetRandam_Int(1, 100)
if targetDist <= 2 and ai:IsBothHandMode(TARGET_SELF) then
goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, NPC_ATK_BackstepB, TARGET_ENE_0, 6, 1.5, 90)
end
CommonNPC_SwitchOneHandMode(ai, goal)
local AppDist = LargeR_max
local DashDist = LargeR_max + 2
local AttDist = LargeR_max + 0.5
local Odds_Guard = 0
NPC_Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard)
if fate2 > 50 then
goal:AddSubGoal(GOAL_COMMON_SidewayMove, 0.3, TARGET_ENE_0, ai:GetRandam_Int(0, 1), ai:GetRandam_Int(60, 60), true, true, -1)
end
goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, NPC_ATK_LargeR, TARGET_ENE_0, AttDist, 1.5, 90)
GetWellSpace_Odds = 0
return GetWellSpace_Odds
end
NormalR_min = NormalR_max
function Kiaran6740_Act11(ai, goal, paramTbl)
local targetDist = ai:GetDist(TARGET_ENE_0)
local fate = ai:GetRandam_Int(1, 100)
local fate2 = ai:GetRandam_Int(1, 100)
if targetDist <= 2 and not ai:IsBothHandMode(TARGET_SELF) then
goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, NPC_ATK_BackstepB, TARGET_ENE_0, 6, 1.5, 90)
end
CommonNPC_SwitchBothHandMode(ai, goal)
local AppDist = NormalR_max
local DashDist = NormalR_max + 2
local AttDist = NormalR_max + 0.5
local Odds_Guard = 0
NPC_Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard)
if fate2 > 50 then
goal:AddSubGoal(GOAL_COMMON_SidewayMove, 0.3, TARGET_ENE_0, ai:GetRandam_Int(0, 1), ai:GetRandam_Int(60, 60), true, true, -1)
end
if fate <= 25 then
goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, NPC_ATK_NormalR, TARGET_ENE_0, AttDist, 1.5, 90)
elseif fate <= 50 then
goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, NPC_ATK_NormalR, TARGET_ENE_0, AttDist, 1.5, 90)
goal:AddSubGoal(GOAL_COMMON_ComboFinal, 10, NPC_ATK_LargeR, TARGET_ENE_0, AttDist, 90, 90)
elseif fate <= 75 then
goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, NPC_ATK_NormalR, TARGET_ENE_0, AttDist, 1.5, 90)
goal:AddSubGoal(GOAL_COMMON_ComboFinal, 10, NPC_ATK_NormalR, TARGET_ENE_0, AttDist, 90, 90)
else
goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, NPC_ATK_NormalR, TARGET_ENE_0, AttDist, 1.5, 90)
goal:AddSubGoal(GOAL_COMMON_ComboRepeat, 10, NPC_ATK_NormalR, TARGET_ENE_0, AttDist, 90, 90)
goal:AddSubGoal(GOAL_COMMON_ComboFinal, 10, NPC_ATK_LargeR, TARGET_ENE_0, AttDist, 90, 90)
end
GetWellSpace_Odds = 100
return GetWellSpace_Odds
end
NormalR_min = LargeL_max
function Kiaran6740_Act13(ai, goal, paramTbl)
local targetDist = ai:GetDist(TARGET_ENE_0)
local fate = ai:GetRandam_Int(1, 100)
local fate2 = ai:GetRandam_Int(1, 100)
if targetDist <= 2 and not ai:IsBothHandMode(TARGET_SELF) then
goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, NPC_ATK_BackstepB, TARGET_ENE_0, 6, 1.5, 90)
end
CommonNPC_SwitchBothHandMode(ai, goal)
local AppDist = LargeL_max
local DashDist = LargeL_max + 2
local AttDist = LargeL_max + 0.5
local Odds_Guard = 0
NPC_Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard)
if fate2 > 50 then
goal:AddSubGoal(GOAL_COMMON_SidewayMove, 0.3, TARGET_ENE_0, ai:GetRandam_Int(0, 1), ai:GetRandam_Int(60, 60), true, true, -1)
end
goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, NPC_ATK_LargeR, TARGET_ENE_0, AttDist, 1.5, 90)
GetWellSpace_Odds = 100
return GetWellSpace_Odds
end
NormalR_min = PushR_max
function Kiaran6740_Act14(ai, goal, paramTbl)
local targetDist = ai:GetDist(TARGET_ENE_0)
local fate = ai:GetRandam_Int(1, 100)
if targetDist <= 2 and not ai:IsBothHandMode(TARGET_SELF) then
goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, NPC_ATK_BackstepB, TARGET_ENE_0, 6, 1.5, 90)
end
CommonNPC_SwitchBothHandMode(ai, goal)
local AppDist = PushR_max
local DashDist = PushR_max + 2
local AttDist = PushR_max + 0.5
local Odds_Guard = 0
NPC_Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard)
if fate <= 30 then
goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, NPC_ATK_PushR, TARGET_ENE_0, AttDist, 1.5, 90)
goal:AddSubGoal(GOAL_COMMON_ComboFinal, 10, NPC_ATK_NormalR, TARGET_ENE_0, AttDist, 90, 90)
elseif fate <= 75 then
goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, NPC_ATK_PushR, TARGET_ENE_0, AttDist, 1.5, 90)
goal:AddSubGoal(GOAL_COMMON_ComboFinal, 10, NPC_ATK_LargeR, TARGET_ENE_0, AttDist, 90, 90)
else
goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, NPC_ATK_PushR, TARGET_ENE_0, AttDist, 1.5, 90)
goal:AddSubGoal(GOAL_COMMON_ComboRepeat, 10, NPC_ATK_NormalR, TARGET_ENE_0, AttDist, 90, 90)
goal:AddSubGoal(GOAL_COMMON_ComboFinal, 10, NPC_ATK_LargeR, TARGET_ENE_0, AttDist, 90, 90)
end
GetWellSpace_Odds = 100
return GetWellSpace_Odds
end
NormalR_min = NormalR_max
NormalR_min = UseItem_min
function Kiaran6740_Act15(ai, goal, paramTbl)
local targetDist = ai:GetDist(TARGET_ENE_0)
local fate = ai:GetRandam_Int(1, 100)
if targetDist <= 2 and not ai:IsBothHandMode(TARGET_SELF) then
goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, NPC_ATK_BackstepB, TARGET_ENE_0, 6, 1.5, 90)
end
CommonNPC_SwitchBothHandMode(ai, goal)
local AppDist = NormalR_max
local DashDist = NormalR_max + 2
local AttDist = NormalR_max + 0.5
local Odds_Guard = 0
NPC_Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard)
if fate <= 10 then
goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, NPC_ATK_BackstepB, TARGET_ENE_0, 6, 1.5, 90)
goal:AddSubGoal(GOAL_COMMON_ComboFinal, 10, NPC_ATK_NormalR, TARGET_ENE_0, AttDist, 90, 90)
elseif fate <= 30 then
goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, NPC_ATK_BackstepB, TARGET_ENE_0, 6, 1.5, 90)
goal:AddSubGoal(GOAL_COMMON_ComboRepeat, 10, NPC_ATK_NormalR, TARGET_ENE_0, AttDist, 90, 90)
goal:AddSubGoal(GOAL_COMMON_ComboFinal, 10, NPC_ATK_NormalR, TARGET_ENE_0, AttDist, 90, 90)
elseif fate <= 50 then
goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, NPC_ATK_BackstepB, TARGET_ENE_0, 6, 1.5, 90)
goal:AddSubGoal(GOAL_COMMON_ComboRepeat, 10, NPC_ATK_NormalR, TARGET_ENE_0, AttDist, 90, 90)
goal:AddSubGoal(GOAL_COMMON_ComboFinal, 10, NPC_ATK_LargeR, TARGET_ENE_0, AttDist, 90, 90)
else
goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, NPC_ATK_BackstepB, TARGET_ENE_0, 6, 1.5, 90)
if UseItem_min <= targetDist then
if not ai:HasSpecialEffectId(TARGET_ENE_0, 3151) and ai:GetNumber(1) <= 99 then
ai:ChangeEquipItem(1)
goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, NPC_ATK_Item, TARGET_ENE_0, DIST_None, 1.5, 90)
ai:SetNumber(0, ai:GetNumber(1) + 1)
elseif ai:GetNumber(0) <= 99 then
ai:ChangeEquipItem(0)
goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, NPC_ATK_Item, TARGET_ENE_0, DIST_None, 1.5, 90)
ai:SetNumber(0, ai:GetNumber(0) + 1)
end
end
end
GetWellSpace_Odds = 100
return GetWellSpace_Odds
end
NormalR_min = Rolling_Atk_max
function Kiaran6740_Act16(ai, goal, paramTbl)
local targetDist = ai:GetDist(TARGET_ENE_0)
local fate = ai:GetRandam_Int(1, 100)
if targetDist <= 2 and not ai:IsBothHandMode(TARGET_SELF) then
goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, NPC_ATK_BackstepB, TARGET_ENE_0, 6, 1.5, 90)
end
CommonNPC_SwitchBothHandMode(ai, goal)
local AppDist = Rolling_Atk_max
local DashDist = Rolling_Atk_max + 2
local AttDist = Rolling_Atk_max + 0.5
local Odds_Guard = 0
NPC_Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard)
if fate <= 50 then
goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, NPC_ATK_StepF, TARGET_ENE_0, 3, 1.5, 90)
goal:AddSubGoal(GOAL_COMMON_ComboRepeat, 10, NPC_ATK_NormalR, TARGET_ENE_0, AttDist, 90, 90)
goal:AddSubGoal(GOAL_COMMON_ComboFinal, 10, NPC_ATK_LargeR, TARGET_ENE_0, AttDist, 90, 90)
else
goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, NPC_ATK_StepF, TARGET_ENE_0, 3, 1.5, 90)
goal:AddSubGoal(GOAL_COMMON_ComboRepeat, 10, NPC_ATK_NormalR, TARGET_ENE_0, AttDist, 90, 90)
goal:AddSubGoal(GOAL_COMMON_ComboRepeat, 10, NPC_ATK_NormalR, TARGET_ENE_0, AttDist, 90, 90)
goal:AddSubGoal(GOAL_COMMON_ComboFinal, 10, NPC_ATK_LargeR, TARGET_ENE_0, AttDist, 90, 90)
end
GetWellSpace_Odds = 100
return GetWellSpace_Odds
end
NormalR_min = NormalR_max
NormalR_min = UseItem_min
function Kiaran6740_Act17(ai, goal, paramTbl)
local targetDist = ai:GetDist(TARGET_ENE_0)
local fate = ai:GetRandam_Int(1, 100)
local fate2 = ai:GetRandam_Int(1, 100)
if targetDist <= 2 and not ai:IsBothHandMode(TARGET_SELF) then
goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, NPC_ATK_BackstepB, TARGET_ENE_0, 6, 1.5, 90)
end
CommonNPC_SwitchBothHandMode(ai, goal)
local AppDist = NormalR_max
local DashDist = NormalR_max + 2
local AttDist = NormalR_max + 0.5
local Odds_Guard = 0
NPC_Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard)
if fate2 > 50 then
goal:AddSubGoal(GOAL_COMMON_SidewayMove, 0.3, TARGET_ENE_0, ai:GetRandam_Int(0, 1), ai:GetRandam_Int(60, 60), true, true, -1)
end
if fate <= 20 then
goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, NPC_ATK_NormalR, TARGET_ENE_0, AttDist, 1.5, 90)
goal:AddSubGoal(GOAL_COMMON_ComboRepeat, 10, NPC_ATK_BackstepB, TARGET_ENE_0, 6, 90, 90)
goal:AddSubGoal(GOAL_COMMON_ComboRepeat, 10, NPC_ATK_NormalR, TARGET_ENE_0, AttDist, 90, 90)
goal:AddSubGoal(GOAL_COMMON_ComboFinal, 10, NPC_ATK_LargeR, TARGET_ENE_0, AttDist, 90, 90)
elseif fate <= 40 then
goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, NPC_ATK_NormalR, TARGET_ENE_0, AttDist, 1.5, 90)
goal:AddSubGoal(GOAL_COMMON_ComboRepeat, 10, NPC_ATK_BackstepB, TARGET_ENE_0, 6, 90, 90)
goal:AddSubGoal(GOAL_COMMON_ComboRepeat, 10, NPC_ATK_NormalR, TARGET_ENE_0, AttDist, 90, 90)
goal:AddSubGoal(GOAL_COMMON_ComboFinal, 10, NPC_ATK_NormalR, TARGET_ENE_0, AttDist, 90, 90)
elseif fate <= 60 then
goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, NPC_ATK_NormalR, TARGET_ENE_0, AttDist, 1.5, 90)
goal:AddSubGoal(GOAL_COMMON_ComboRepeat, 10, NPC_ATK_BackstepB, TARGET_ENE_0, 6, 90, 90)
goal:AddSubGoal(GOAL_COMMON_ComboRepeat, 10, NPC_ATK_NormalR, TARGET_ENE_0, AttDist, 90, 90)
goal:AddSubGoal(GOAL_COMMON_ComboFinal, 10, NPC_ATK_LargeR, TARGET_ENE_0, AttDist, 90, 90)
else
goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, NPC_ATK_BackstepB, TARGET_ENE_0, 6, 1.5, 90)
if UseItem_min <= targetDist then
if not ai:HasSpecialEffectId(TARGET_ENE_0, 3151) and ai:GetNumber(1) <= 99 then
ai:ChangeEquipItem(1)
goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, NPC_ATK_Item, TARGET_ENE_0, DIST_None, 1.5, 90)
ai:SetNumber(0, ai:GetNumber(1) + 1)
elseif ai:GetNumber(0) <= 99 then
ai:ChangeEquipItem(0)
goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, NPC_ATK_Item, TARGET_ENE_0, DIST_None, 1.5, 90)
ai:SetNumber(0, ai:GetNumber(0) + 1)
end
end
end
GetWellSpace_Odds = 100
return GetWellSpace_Odds
end
NormalR_min = UseItem_max
function Kiaran6740_Act20(ai, goal, paramTbl)
local targetDist = ai:GetDist(TARGET_ENE_0)
local fate = ai:GetRandam_Int(1, 100)
local fate2 = ai:GetRandam_Int(1, 100)
local AppDist = UseItem_max
local DashDist = UseItem_max + 2
local AttDist = UseItem_max + 0.5
local Odds_Guard = 0
NPC_Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard)
if targetDist <= 5 then
if fate <= 35 then
if ai:GetNumber(0) <= 99 then
ai:ChangeEquipItem(0)
goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, NPC_ATK_Item, TARGET_ENE_0, DIST_None, 1.5, 90)
ai:SetNumber(0, ai:GetNumber(0) + 1)
end
elseif ai:GetNumber(1) <= 99 then
ai:ChangeEquipItem(1)
goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, NPC_ATK_Item, TARGET_ENE_0, DIST_None, 1.5, 90)
ai:SetNumber(1, ai:GetNumber(1) + 1)
end
elseif 10 > targetDist then
if fate <= 20 then
if ai:GetNumber(0) <= 99 then
ai:ChangeEquipItem(0)
goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, NPC_ATK_Item, TARGET_ENE_0, DIST_None, 1.5, 90)
ai:SetNumber(0, ai:GetNumber(0) + 1)
end
elseif ai:GetNumber(1) <= 99 then
ai:ChangeEquipItem(1)
goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, NPC_ATK_Item, TARGET_ENE_0, DIST_None, 1.5, 90)
ai:SetNumber(1, ai:GetNumber(1) + 1)
end
end
GetWellSpace_Odds = 0
return GetWellSpace_Odds
end
function Kiaran6740_ActAfter(ai, goal)
local targetDist = ai:GetDist(TARGET_ENE_0)
local fate = ai:GetRandam_Int(1, 100)
local fate2 = ai:GetRandam_Int(1, 100)
local fate3 = ai:GetRandam_Int(1, 100)
if targetDist <= 1.5 then
if fate <= 65 then
if fate2 <= 70 then
goal:AddSubGoal(GOAL_COMMON_SpinStep, 10, NPC_ATK_StepB, TARGET_ENE_0, 0, AI_DIR_TYPE_B, 2)
elseif fate2 <= 85 then
goal:AddSubGoal(GOAL_COMMON_SpinStep, 10, NPC_ATK_StepL, TARGET_ENE_0, 0, AI_DIR_TYPE_L, 2)
if fate3 <= 30 then
goal:AddSubGoal(GOAL_COMMON_SpinStep, 10, NPC_ATK_BackstepB, TARGET_ENE_0, 0, AI_DIR_TYPE_B, 2)
end
else
goal:AddSubGoal(GOAL_COMMON_SpinStep, 10, NPC_ATK_StepR, TARGET_ENE_0, 0, AI_DIR_TYPE_R, 2)
if fate3 <= 30 then
goal:AddSubGoal(GOAL_COMMON_SpinStep, 10, NPC_ATK_BackstepB, TARGET_ENE_0, 0, AI_DIR_TYPE_B, 2)
end
end
elseif fate <= 100 then
goal:AddSubGoal(GOAL_COMMON_SpinStep, 10, NPC_ATK_BackstepB, TARGET_ENE_0, 0, AI_DIR_TYPE_B, 2)
end
elseif targetDist <= 2.5 then
if fate <= 70 then
if fate2 <= 20 then
goal:AddSubGoal(GOAL_COMMON_SpinStep, 10, NPC_ATK_StepB, TARGET_ENE_0, 0, AI_DIR_TYPE_B, 2)
elseif fate2 <= 60 then
goal:AddSubGoal(GOAL_COMMON_SpinStep, 10, NPC_ATK_StepL, TARGET_ENE_0, 0, AI_DIR_TYPE_L, 2)
if fate3 <= 30 then
goal:AddSubGoal(GOAL_COMMON_SpinStep, 10, NPC_ATK_BackstepB, TARGET_ENE_0, 0, AI_DIR_TYPE_B, 2)
end
else
goal:AddSubGoal(GOAL_COMMON_SpinStep, 10, NPC_ATK_StepR, TARGET_ENE_0, 0, AI_DIR_TYPE_R, 2)
if fate3 <= 30 then
goal:AddSubGoal(GOAL_COMMON_SpinStep, 10, NPC_ATK_BackstepB, TARGET_ENE_0, 0, AI_DIR_TYPE_B, 2)
end
end
elseif fate <= 100 then
goal:AddSubGoal(GOAL_COMMON_SpinStep, 10, NPC_ATK_BackstepB, TARGET_ENE_0, 0, AI_DIR_TYPE_B, 2)
end
elseif targetDist <= 4 then
if fate <= 40 then
goal:AddSubGoal(GOAL_COMMON_SpinStep, 10, NPC_ATK_BackstepB, TARGET_ENE_0, 0, AI_DIR_TYPE_B, 2)
elseif fate <= 70 then
goal:AddSubGoal(GOAL_COMMON_LeaveTarget, ai:GetRandam_Float(1.5, 2.5), TARGET_ENE_0, 10, TARGET_ENE_0, true, -1)
elseif fate <= 90 then
goal:AddSubGoal(GOAL_COMMON_SidewayMove, 3, TARGET_ENE_0, ai:GetRandam_Int(0, 1), ai:GetRandam_Int(30, 45), true, true, -1)
end
elseif fate <= 40 then
goal:AddSubGoal(GOAL_COMMON_LeaveTarget, ai:GetRandam_Float(1, 2), TARGET_ENE_0, 10, TARGET_ENE_0, true, -1)
elseif fate <= 80 then
goal:AddSubGoal(GOAL_COMMON_SidewayMove, ai:GetRandam_Float(1.5, 2.5), TARGET_ENE_0, ai:GetRandam_Int(0, 1), ai:GetRandam_Int(30, 45), true, true, -1)
end
return
end
function Kiaran6740_ActAfter_AdjustSpace(ai, goal, paramTbl)
goal:AddSubGoal(GOAL_COMMON_If, 10, 2)
return
end
function Kiaran6740Battle_Update(ai, goal)
return GOAL_RESULT_Continue
end
function Kiaran6740Battle_Terminate(ai, goal)
return
end
NormalR_min = UseItem_max
NormalR_min = LargeR_max
function Kiaran6740Battle_Interupt(ai, goal)
local targetDist = ai:GetDist(TARGET_ENE_0)
local fate = ai:GetRandam_Int(1, 100)
local fate2 = ai:GetRandam_Int(1, 100)
local fate3 = ai:GetRandam_Int(1, 100)
if ai:IsInterupt(INTERUPT_FindAttack) then
local FindATKDist = 3
local FindATKPer = 65
if targetDist <= FindATKDist and fate <= FindATKPer then
goal:ClearSubGoal()
if fate2 <= 15 then
goal:AddSubGoal(GOAL_COMMON_SpinStep, 10, NPC_ATK_StepB, TARGET_ENE_0, 0, AI_DIR_TYPE_F, 0)
else
goal:AddSubGoal(GOAL_COMMON_SpinStep, 10, ai:GetRandam_Int(11, 12), TARGET_SELF, 0, AI_DIR_TYPE_F, 4)
end
return true
end
end
if ai:IsInterupt(INTERUPT_Damaged) then
local combRunDist = 3
local combRunPer = 65
if targetDist < combRunDist then
if fate <= combRunPer then
goal:ClearSubGoal()
if fate2 <= 40 then
goal:AddSubGoal(GOAL_COMMON_SpinStep, 10, NPC_ATK_StepB, TARGET_ENE_0, 0, AI_DIR_TYPE_F, 0)
else
goal:AddSubGoal(GOAL_COMMON_SpinStep, 10, ai:GetRandam_Int(11, 12), TARGET_SELF, 0, AI_DIR_TYPE_F, 4)
end
end
return true
end
end
local distUseItem_Act = 10
local oddsUseItem_Act = 100
if UseItem_Act(ai, goal, distUseItem_Act, oddsUseItem_Act) then
local AppDist = UseItem_max
local DashDist = UseItem_max + 2
local AttDist = UseItem_max + 0.5
local Odds_Guard = 0
goal:ClearSubGoal()
if targetDist <= 4.5 then
CommonNPC_SwitchBothHandMode(ai, goal)
goal:AddSubGoal(GOAL_COMMON_ApproachTarget, 10, TARGET_ENE_0, 1.5, TARGET_SELF, false, -1)
goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, NPC_ATK_LargeR, TARGET_ENE_0, AttDist, 1.5, 90)
elseif targetDist <= 10 then
if ai:HasSpecialEffectId(TARGET_ENE_0, 3151) then
if ai:GetNumber(0) <= 99 then
ai:ChangeEquipItem(0)
goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, NPC_ATK_Item, TARGET_ENE_0, DIST_None, 1.5, 90)
ai:SetNumber(0, ai:GetNumber(0) + 1)
end
elseif ai:GetNumber(1) <= 99 then
ai:ChangeEquipItem(1)
goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, NPC_ATK_Item, TARGET_ENE_0, DIST_None, 1.5, 90)
ai:SetNumber(1, ai:GetNumber(1) + 1)
end
end
return true
elseif ai:IsInterupt(INTERUPT_GuardBreak) then
local distGuardBreak_Act = 2
local oddsGuardBreak_Act = 100
if targetDist <= distGuardBreak_Act and fate <= oddsGuardBreak_Act then
goal:ClearSubGoal()
goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, NPC_ATK_LargeR, TARGET_ENE_0, DIST_Middle, 1.5, 90)
return true
end
end
if ai:IsInterupt(INTERUPT_ReboundByOpponentGuard) then
local ResDist = 3
local ResPer = 50
if targetDist < ResDist then
if fate <= ResPer then
goal:ClearSubGoal()
if fate2 <= ResPer then
if fate3 <= 50 then
goal:AddSubGoal(GOAL_COMMON_SpinStep, 10, NPC_ATK_StepB, TARGET_ENE_0, 0, AI_DIR_TYPE_F, 0)
else
goal:AddSubGoal(GOAL_COMMON_SpinStep, 10, ai:GetRandam_Int(11, 12), TARGET_SELF, 0, AI_DIR_TYPE_F, 4)
end
else
ai:Replaning()
goal:AddSubGoal(GOAL_COMMON_Wait, 0.1, TARGET_ENE_0)
return true
end
else
goal:ClearSubGoal()
goal:AddSubGoal(GOAL_COMMON_Wait, 0.1, TARGET_ENE_0)
ai:Replaning()
return true
end
else
goal:ClearSubGoal()
goal:AddSubGoal(GOAL_COMMON_Wait, 0.1, TARGET_ENE_0)
ai:Replaning()
return true
end
end
if ai:IsInterupt(INTERUPT_Shoot) then
local AttDist = LargeR_max + 0.5
local distResNear = 2.8
local distResFar = 8
local oddsResNear = 50
local oddsResFar = 90
local ResBehavID = Shoot_2dist(ai, goal, distResNear, distResFar, oddsResNear, oddsResFar)
if ResBehavID == 1 then
goal:ClearSubGoal()
if fate <= 20 then
goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpinComboAttackTunableSpin, 10, NPC_ATK_LargeR, TARGET_ENE_0, AttDist, 1.5, 90)
else
goal:AddSubGoal(GOAL_COMMON_SpinStep, 10, ai:GetRandam_Int(11, 12), TARGET_SELF, 0, AI_DIR_TYPE_F, 4)
end
return true
elseif ResBehavID == 2 then
goal:ClearSubGoal()
goal:AddSubGoal(GOAL_COMMON_SpinStep, 10, ai:GetRandam_Int(11, 12), TARGET_SELF, 0, AI_DIR_TYPE_F, 4)
return true
end
end
return false
end
return