REGISTER_GOAL(GOAL_Kiaran6740_Battle, "Kiaran6740Battle") local NormalR_min = 0 local NormalR_max = 1.2 local LargeR_min = 0 local LargeR_max = 1.8 local NormalL_min = 0 local NormalL_max = 2 local LargeL_min = 0 local LargeL_max = 1.6 local PushR_min = 0 local PushR_max = 1 local Backstep_Atk_min = 0 local Backstep_Atk_max = 1.5 local Rolling_Atk_min = 3 local Rolling_Atk_max = 5 local UseItem_min = 3 local UseItem_max = 10 REGISTER_GOAL_NO_UPDATE(GOAL_Kiaran6740_Battle, 1) function OnIf_6740(ai, goal, codeNo) if codeNo == 0 then Kiaran6740_ActAfter(ai, goal) end return end function Kiaran6740Battle_Activate(ai, goal) local actPerArr = {} local actFuncArr = {} local defFuncParamTbl = {} Common_Clear_Param(actPerArr, actFuncArr, defFuncParamTbl) CommonNPC_ChangeWepR2(ai, goal) CommonNPC_ChangeWepL2(ai, goal) local fate = ai:GetRandam_Int(1, 100) local fate2 = ai:GetRandam_Int(1, 100) local targetDist = ai:GetDist(TARGET_ENE_0) if 8 <= targetDist then if ai:IsTargetGuard(TARGET_ENE_0) == true then actPerArr[2] = 10 actPerArr[3] = 5 actPerArr[8] = 0 actPerArr[9] = 5 actPerArr[10] = 10 actPerArr[11] = 10 actPerArr[13] = 10 actPerArr[14] = 0 actPerArr[15] = 0 actPerArr[16] = 30 actPerArr[17] = 0 actPerArr[20] = 20 else actPerArr[1] = 10 actPerArr[2] = 10 actPerArr[3] = 10 actPerArr[4] = 0 actPerArr[5] = 0 actPerArr[6] = 30 actPerArr[7] = 0 actPerArr[8] = 0 actPerArr[9] = 10 actPerArr[10] = 10 actPerArr[20] = 20 end elseif 5 <= targetDist then if ai:IsTargetGuard(TARGET_ENE_0) == true then actPerArr[2] = 5 actPerArr[3] = 5 actPerArr[8] = 0 actPerArr[9] = 10 actPerArr[10] = 10 actPerArr[11] = 10 actPerArr[13] = 5 actPerArr[14] = 0 actPerArr[15] = 0 actPerArr[16] = 25 actPerArr[17] = 0 actPerArr[20] = 30 else actPerArr[1] = 10 actPerArr[2] = 10 actPerArr[3] = 10 actPerArr[4] = 0 actPerArr[5] = 0 actPerArr[6] = 20 actPerArr[7] = 0 actPerArr[8] = 0 actPerArr[9] = 10 actPerArr[10] = 10 actPerArr[20] = 30 end elseif 2.8 <= targetDist then if ai:IsTargetGuard(TARGET_ENE_0) == true then actPerArr[2] = 10 actPerArr[3] = 10 actPerArr[8] = 5 actPerArr[9] = 0 actPerArr[10] = 10 actPerArr[11] = 10 actPerArr[13] = 10 actPerArr[14] = 0 actPerArr[15] = 10 actPerArr[16] = 10 actPerArr[17] = 5 actPerArr[20] = 20 else actPerArr[1] = 10 actPerArr[2] = 15 actPerArr[3] = 10 actPerArr[4] = 0 actPerArr[5] = 10 actPerArr[6] = 10 actPerArr[7] = 5 actPerArr[8] = 5 actPerArr[9] = 5 actPerArr[10] = 10 actPerArr[11] = 5 actPerArr[13] = 5 actPerArr[20] = 10 end elseif 1 <= targetDist then if ai:IsTargetGuard(TARGET_ENE_0) == true then actPerArr[2] = 10 actPerArr[3] = 10 actPerArr[8] = 5 actPerArr[9] = 0 actPerArr[10] = 5 actPerArr[11] = 15 actPerArr[13] = 15 actPerArr[14] = 15 actPerArr[15] = 5 actPerArr[16] = 5 actPerArr[17] = 10 actPerArr[20] = 0 else actPerArr[1] = 5 actPerArr[2] = 15 actPerArr[3] = 10 actPerArr[4] = 10 actPerArr[5] = 10 actPerArr[6] = 10 actPerArr[7] = 10 actPerArr[8] = 10 actPerArr[9] = 0 actPerArr[10] = 10 actPerArr[20] = 0 end elseif ai:IsTargetGuard(TARGET_ENE_0) == true then actPerArr[2] = 10 actPerArr[3] = 10 actPerArr[8] = 5 actPerArr[9] = 0 actPerArr[10] = 10 actPerArr[11] = 10 actPerArr[13] = 15 actPerArr[14] = 15 actPerArr[15] = 20 actPerArr[16] = 0 actPerArr[17] = 5 actPerArr[20] = 0 else actPerArr[1] = 10 actPerArr[2] = 15 actPerArr[3] = 15 actPerArr[4] = 15 actPerArr[5] = 10 actPerArr[6] = 5 actPerArr[7] = 10 actPerArr[8] = 10 actPerArr[9] = 0 actPerArr[10] = 10 actPerArr[20] = 0 end actFuncArr[1] = REGIST_FUNC(ai, goal, Kiaran6740_Act01) actFuncArr[2] = REGIST_FUNC(ai, goal, Kiaran6740_Act02) actFuncArr[3] = REGIST_FUNC(ai, goal, Kiaran6740_Act03) actFuncArr[4] = REGIST_FUNC(ai, goal, Kiaran6740_Act04) actFuncArr[5] = REGIST_FUNC(ai, goal, Kiaran6740_Act05) actFuncArr[6] = REGIST_FUNC(ai, goal, Kiaran6740_Act06) actFuncArr[7] = REGIST_FUNC(ai, goal, Kiaran6740_Act07) actFuncArr[8] = REGIST_FUNC(ai, goal, Kiaran6740_Act08) actFuncArr[9] = REGIST_FUNC(ai, goal, Kiaran6740_Act09) actFuncArr[10] = REGIST_FUNC(ai, goal, Kiaran6740_Act10) actFuncArr[11] = REGIST_FUNC(ai, goal, Kiaran6740_Act11) actFuncArr[13] = REGIST_FUNC(ai, goal, Kiaran6740_Act13) actFuncArr[14] = REGIST_FUNC(ai, goal, Kiaran6740_Act14) actFuncArr[15] = REGIST_FUNC(ai, goal, Kiaran6740_Act15) actFuncArr[16] = REGIST_FUNC(ai, goal, Kiaran6740_Act16) actFuncArr[17] = REGIST_FUNC(ai, goal, Kiaran6740_Act17) actFuncArr[20] = REGIST_FUNC(ai, goal, Kiaran6740_Act20) local atkAfterFunc = REGIST_FUNC(ai, goal, Kiaran6740_ActAfter_AdjustSpace, atkAfterOddsTbl) Common_Battle_Activate(ai, goal, actPerArr, actFuncArr, atkAfterFunc, defFuncParamTbl) return end NormalR_min = NormalR_max function Kiaran6740_Act01(ai, goal, paramTbl) local targetDist = ai:GetDist(TARGET_ENE_0) local fate = ai:GetRandam_Int(1, 100) local fate2 = ai:GetRandam_Int(1, 100) if targetDist <= 2 and ai:IsBothHandMode(TARGET_SELF) then goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, NPC_ATK_BackstepB, TARGET_ENE_0, 6, 1.5, 90) end CommonNPC_SwitchOneHandMode(ai, goal) local AppDist = NormalR_max local DashDist = NormalR_max + 2 local AttDist = NormalR_max + 0.5 local Odds_Guard = 0 NPC_Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard) if fate2 > 50 then goal:AddSubGoal(GOAL_COMMON_SidewayMove, 0.4, TARGET_ENE_0, ai:GetRandam_Int(0, 1), ai:GetRandam_Int(60, 60), true, true, -1) end if fate <= 15 then goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, NPC_ATK_NormalR, TARGET_ENE_0, AttDist, 1.5, 90) elseif fate <= 30 then goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, NPC_ATK_NormalR, TARGET_ENE_0, AttDist, 1.5, 90) goal:AddSubGoal(GOAL_COMMON_ComboFinal, 10, NPC_ATK_LargeR, TARGET_ENE_0, AttDist, 90, 90) elseif fate <= 55 then goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, NPC_ATK_NormalR, TARGET_ENE_0, AttDist, 1.5, 90) goal:AddSubGoal(GOAL_COMMON_ComboRepeat, 10, NPC_ATK_NormalR, TARGET_ENE_0, AttDist, 90, 90) goal:AddSubGoal(GOAL_COMMON_ComboFinal, 10, NPC_ATK_LargeR, TARGET_ENE_0, AttDist, 90, 90) elseif fate <= 80 then goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, NPC_ATK_NormalR, TARGET_ENE_0, AttDist, 1.5, 90) goal:AddSubGoal(GOAL_COMMON_ComboFinal, 10, NPC_ATK_NomalL, TARGET_ENE_0, AttDist, 90, 90) else goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, NPC_ATK_NormalR, TARGET_ENE_0, AttDist, 1.5, 90) goal:AddSubGoal(GOAL_COMMON_ComboRepeat, 10, NPC_ATK_NormalL, TARGET_ENE_0, AttDist, 90, 90) goal:AddSubGoal(GOAL_COMMON_ComboFinal, 10, NPC_ATK_LargeR, TARGET_ENE_0, AttDist, 90, 90) end GetWellSpace_Odds = 100 return GetWellSpace_Odds end NormalR_min = NormalL_max function Kiaran6740_Act02(ai, goal, paramTbl) local targetDist = ai:GetDist(TARGET_ENE_0) local fate = ai:GetRandam_Int(1, 100) local fate2 = ai:GetRandam_Int(1, 100) if targetDist <= 2 and ai:IsBothHandMode(TARGET_SELF) then goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, NPC_ATK_BackstepB, TARGET_ENE_0, 6, 1.5, 90) end CommonNPC_SwitchOneHandMode(ai, goal) local AppDist = NormalL_max local DashDist = NormalL_max + 2 local AttDist = NormalL_max + 0.5 local Odds_Guard = 0 NPC_Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard) if fate2 > 50 then goal:AddSubGoal(GOAL_COMMON_SidewayMove, 0.3, TARGET_ENE_0, ai:GetRandam_Int(0, 1), ai:GetRandam_Int(60, 60), true, true, -1) end if fate <= 25 then goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, NPC_ATK_NormalL, TARGET_ENE_0, AttDist, 1.5, 90) elseif fate <= 60 then goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, NPC_ATK_NormalL, TARGET_ENE_0, AttDist, 1.5, 90) goal:AddSubGoal(GOAL_COMMON_ComboFinal, 10, NPC_ATK_LargeR, TARGET_ENE_0, AttDist, 90, 90) else goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, NPC_ATK_NormalL, TARGET_ENE_0, AttDist, 1.5, 90) goal:AddSubGoal(GOAL_COMMON_ComboRepeat, 10, NPC_ATK_Parry, TARGET_ENE_0, AttDist, 90, 90) goal:AddSubGoal(GOAL_COMMON_ComboFinal, 10, NPC_ATK_LargeR, TARGET_ENE_0, AttDist, 90, 90) end GetWellSpace_Odds = 100 return GetWellSpace_Odds end NormalR_min = LargeL_max function Kiaran6740_Act03(ai, goal, paramTbl) local targetDist = ai:GetDist(TARGET_ENE_0) local fate = ai:GetRandam_Int(1, 100) local fate2 = ai:GetRandam_Int(1, 100) if targetDist <= 2 and ai:IsBothHandMode(TARGET_SELF) then goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, NPC_ATK_BackstepB, TARGET_ENE_0, 6, 1.5, 90) end CommonNPC_SwitchOneHandMode(ai, goal) local AppDist = LargeL_max local DashDist = LargeL_max + 2 local AttDist = LargeL_max + 0.5 local Odds_Guard = 0 NPC_Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard) if fate2 > 50 then goal:AddSubGoal(GOAL_COMMON_SidewayMove, 0.3, TARGET_ENE_0, ai:GetRandam_Int(0, 1), ai:GetRandam_Int(60, 60), true, true, -1) end if fate <= 40 then goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, NPC_ATK_Parry, TARGET_ENE_0, AttDist, 1.5, 90) elseif fate <= 80 then goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, NPC_ATK_Parry, TARGET_ENE_0, AttDist, 1.5, 90) goal:AddSubGoal(GOAL_COMMON_ComboFinal, 10, NPC_ATK_LargeR, TARGET_ENE_0, AttDist, 90, 90) else goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, NPC_ATK_Parry, TARGET_ENE_0, AttDist, 1.5, 90) goal:AddSubGoal(GOAL_COMMON_ComboFinal, 10, NPC_ATK_Parry, TARGET_ENE_0, AttDist, 90, 90) end GetWellSpace_Odds = 100 return GetWellSpace_Odds end NormalR_min = PushR_max function Kiaran6740_Act04(ai, goal, paramTbl) local targetDist = ai:GetDist(TARGET_ENE_0) local fate = ai:GetRandam_Int(1, 100) if targetDist <= 2 and ai:IsBothHandMode(TARGET_SELF) then goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, NPC_ATK_BackstepB, TARGET_ENE_0, 6, 1.5, 90) end CommonNPC_SwitchOneHandMode(ai, goal) local AppDist = PushR_max local DashDist = PushR_max + 2 local AttDist = PushR_max + 0.5 local Odds_Guard = 0 NPC_Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard) if fate <= 30 then goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, NPC_ATK_PushR, TARGET_ENE_0, AttDist, 1.5, 90) goal:AddSubGoal(GOAL_COMMON_ComboFinal, 10, NPC_ATK_NormalR, TARGET_ENE_0, AttDist, 90, 90) elseif fate <= 65 then goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, NPC_ATK_PushR, TARGET_ENE_0, AttDist, 1.5, 90) goal:AddSubGoal(GOAL_COMMON_ComboFinal, 10, NPC_ATK_LargeR, TARGET_ENE_0, AttDist, 90, 90) else goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, NPC_ATK_PushR, TARGET_ENE_0, AttDist, 1.5, 90) goal:AddSubGoal(GOAL_COMMON_ComboFinal, 10, NPC_ATK_NormalL, TARGET_ENE_0, AttDist, 90, 90) end GetWellSpace_Odds = 100 return GetWellSpace_Odds end NormalR_min = NormalR_max NormalR_min = UseItem_min function Kiaran6740_Act05(ai, goal, paramTbl) local targetDist = ai:GetDist(TARGET_ENE_0) local fate = ai:GetRandam_Int(1, 100) if targetDist <= 2 and ai:IsBothHandMode(TARGET_SELF) then goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, NPC_ATK_BackstepB, TARGET_ENE_0, 6, 1.5, 90) end CommonNPC_SwitchOneHandMode(ai, goal) local AppDist = NormalR_max local DashDist = NormalR_max + 2 local AttDist = NormalR_max + 0.5 local Odds_Guard = 0 NPC_Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard) if fate <= 10 then goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, NPC_ATK_BackstepB, TARGET_ENE_0, 6, 1.5, 90) goal:AddSubGoal(GOAL_COMMON_ComboFinal, 10, NPC_ATK_NormalR, TARGET_ENE_0, AttDist, 90, 90) elseif fate <= 30 then goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, NPC_ATK_BackstepB, TARGET_ENE_0, 6, 1.5, 90) goal:AddSubGoal(GOAL_COMMON_ComboRepeat, 10, NPC_ATK_NormalR, TARGET_ENE_0, AttDist, 90, 90) goal:AddSubGoal(GOAL_COMMON_ComboFinal, 10, NPC_ATK_NormalL, TARGET_ENE_0, AttDist, 90, 90) elseif fate <= 50 then goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, NPC_ATK_BackstepB, TARGET_ENE_0, 6, 1.5, 90) goal:AddSubGoal(GOAL_COMMON_ComboRepeat, 10, NPC_ATK_NormalR, TARGET_ENE_0, AttDist, 90, 90) goal:AddSubGoal(GOAL_COMMON_ComboFinal, 10, NPC_ATK_Parry, TARGET_ENE_0, AttDist, 90, 90) else goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, NPC_ATK_BackstepB, TARGET_ENE_0, 6, 1.5, 90) if UseItem_min <= targetDist then if not ai:HasSpecialEffectId(TARGET_ENE_0, 3151) and ai:GetNumber(1) <= 99 then ai:ChangeEquipItem(1) goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, NPC_ATK_Item, TARGET_ENE_0, DIST_None, 1.5, 90) ai:SetNumber(0, ai:GetNumber(1) + 1) elseif ai:GetNumber(0) <= 99 then ai:ChangeEquipItem(0) goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, NPC_ATK_Item, TARGET_ENE_0, DIST_None, 1.5, 90) ai:SetNumber(0, ai:GetNumber(0) + 1) end end end GetWellSpace_Odds = 100 return GetWellSpace_Odds end NormalR_min = Rolling_Atk_max function Kiaran6740_Act06(ai, goal, paramTbl) local targetDist = ai:GetDist(TARGET_ENE_0) local fate = ai:GetRandam_Int(1, 100) if targetDist <= 2 and ai:IsBothHandMode(TARGET_SELF) then goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, NPC_ATK_BackstepB, TARGET_ENE_0, 6, 1.5, 90) end CommonNPC_SwitchOneHandMode(ai, goal) local AppDist = Rolling_Atk_max local DashDist = Rolling_Atk_max + 2 local AttDist = Rolling_Atk_max + 0.5 local Odds_Guard = 0 NPC_Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard) if fate <= 35 then goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, NPC_ATK_StepF, TARGET_ENE_0, 3, 1.5, 90) goal:AddSubGoal(GOAL_COMMON_ComboRepeat, 10, NPC_ATK_NormalR, TARGET_ENE_0, AttDist, 90, 90) goal:AddSubGoal(GOAL_COMMON_ComboFinal, 10, NPC_ATK_LargeR, TARGET_ENE_0, AttDist, 90, 90) elseif fate <= 50 then goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, NPC_ATK_StepF, TARGET_ENE_0, 3, 1.5, 90) goal:AddSubGoal(GOAL_COMMON_ComboFinal, 10, NPC_ATK_NormalL, TARGET_ENE_0, AttDist, 90, 90) elseif fate <= 65 then goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, NPC_ATK_StepF, TARGET_ENE_0, 3, 1.5, 90) goal:AddSubGoal(GOAL_COMMON_ComboFinal, 10, NPC_ATK_Parry, TARGET_ENE_0, AttDist, 90, 90) else goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, NPC_ATK_StepF, TARGET_ENE_0, 3, 1.5, 90) goal:AddSubGoal(GOAL_COMMON_ComboRepeat, 10, NPC_ATK_NormalR, TARGET_ENE_0, AttDist, 90, 90) goal:AddSubGoal(GOAL_COMMON_ComboRepeat, 10, NPC_ATK_NormalR, TARGET_ENE_0, AttDist, 90, 90) goal:AddSubGoal(GOAL_COMMON_ComboFinal, 10, NPC_ATK_LargeR, TARGET_ENE_0, AttDist, 90, 90) end GetWellSpace_Odds = 100 return GetWellSpace_Odds end NormalR_min = NormalR_max NormalR_min = UseItem_min function Kiaran6740_Act07(ai, goal, paramTbl) local targetDist = ai:GetDist(TARGET_ENE_0) local fate = ai:GetRandam_Int(1, 100) local fate2 = ai:GetRandam_Int(1, 100) if targetDist <= 2 and ai:IsBothHandMode(TARGET_SELF) then goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, NPC_ATK_BackstepB, TARGET_ENE_0, 6, 1.5, 90) end CommonNPC_SwitchOneHandMode(ai, goal) local AppDist = NormalR_max local DashDist = NormalR_max + 2 local AttDist = NormalR_max + 0.5 local Odds_Guard = 0 NPC_Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard) if fate2 > 50 then goal:AddSubGoal(GOAL_COMMON_SidewayMove, 0.3, TARGET_ENE_0, ai:GetRandam_Int(0, 1), ai:GetRandam_Int(60, 60), true, true, -1) end if fate <= 15 then goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, NPC_ATK_NormalR, TARGET_ENE_0, AttDist, 1.5, 90) goal:AddSubGoal(GOAL_COMMON_ComboRepeat, 10, NPC_ATK_BackstepB, TARGET_ENE_0, 6, 90, 90) goal:AddSubGoal(GOAL_COMMON_ComboRepeat, 10, NPC_ATK_NormalR, TARGET_ENE_0, AttDist, 90, 90) goal:AddSubGoal(GOAL_COMMON_ComboFinal, 10, NPC_ATK_LargeR, TARGET_ENE_0, AttDist, 90, 90) elseif fate <= 15 then goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, NPC_ATK_NormalR, TARGET_ENE_0, AttDist, 1.5, 90) goal:AddSubGoal(GOAL_COMMON_ComboRepeat, 10, NPC_ATK_BackstepB, TARGET_ENE_0, 6, 90, 90) goal:AddSubGoal(GOAL_COMMON_ComboRepeat, 10, NPC_ATK_NormalR, TARGET_ENE_0, AttDist, 90, 90) goal:AddSubGoal(GOAL_COMMON_ComboFinal, 10, NPC_ATK_NormalL, TARGET_ENE_0, AttDist, 90, 90) elseif fate <= 60 then goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, NPC_ATK_NormalR, TARGET_ENE_0, AttDist, 1.5, 90) goal:AddSubGoal(GOAL_COMMON_ComboRepeat, 10, NPC_ATK_BackstepB, TARGET_ENE_0, 6, 90, 90) goal:AddSubGoal(GOAL_COMMON_ComboRepeat, 10, NPC_ATK_NormalR, TARGET_ENE_0, AttDist, 90, 90) goal:AddSubGoal(GOAL_COMMON_ComboFinal, 10, NPC_ATK_Parry, TARGET_ENE_0, AttDist, 90, 90) else goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, NPC_ATK_NormalR, TARGET_ENE_0, AttDist, 1.5, 90) goal:AddSubGoal(GOAL_COMMON_ComboRepeat, 10, NPC_ATK_BackstepB, TARGET_ENE_0, 6, 90, 90) if ai:GetNumber(0) <= 99 and UseItem_min <= targetDist then ai:ChangeEquipItem(0) goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, NPC_ATK_Item, TARGET_ENE_0, DIST_None, 90, 90) ai:SetNumber(0, ai:GetNumber(0) + 1) end end GetWellSpace_Odds = 100 return GetWellSpace_Odds end function Kiaran6740_Act08(ai, goal, paramTbl) local targetDist = ai:GetDist(TARGET_ENE_0) local fate = ai:GetRandam_Int(1, 100) goal:AddSubGoal(GOAL_COMMON_SpinStep, 10, NPC_ATK_StepB, TARGET_ENE_0, 0, AI_DIR_TYPE_B, 2) GetWellSpace_Odds = 0 return GetWellSpace_Odds end function Kiaran6740_Act09(ai, goal, paramTbl) local targetDist = ai:GetDist(TARGET_ENE_0) local fate = ai:GetRandam_Int(1, 100) if 6 <= targetDist then goal:AddSubGoal(GOAL_COMMON_ApproachTarget, 6, TARGET_ENE_0, ai:GetRandam_Float(5, 6), TARGET_SELF, false, -1) elseif targetDist <= 4 then goal:AddSubGoal(GOAL_COMMON_LeaveTarget, 6, TARGET_ENE_0, ai:GetRandam_Float(5, 6), TARGET_ENE_0, true, -1) end goal:AddSubGoal(GOAL_COMMON_SidewayMove, ai:GetRandam_Float(2.5, 4), TARGET_ENE_0, ai:GetRandam_Int(0, 1), ai:GetRandam_Float(30, 50), true, true, -1) GetWellSpace_Odds = 0 return GetWellSpace_Odds end NormalR_min = LargeR_max function Kiaran6740_Act10(ai, goal, paramTbl) local targetDist = ai:GetDist(TARGET_ENE_0) local fate = ai:GetRandam_Int(1, 100) local fate2 = ai:GetRandam_Int(1, 100) if targetDist <= 2 and ai:IsBothHandMode(TARGET_SELF) then goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, NPC_ATK_BackstepB, TARGET_ENE_0, 6, 1.5, 90) end CommonNPC_SwitchOneHandMode(ai, goal) local AppDist = LargeR_max local DashDist = LargeR_max + 2 local AttDist = LargeR_max + 0.5 local Odds_Guard = 0 NPC_Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard) if fate2 > 50 then goal:AddSubGoal(GOAL_COMMON_SidewayMove, 0.3, TARGET_ENE_0, ai:GetRandam_Int(0, 1), ai:GetRandam_Int(60, 60), true, true, -1) end goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, NPC_ATK_LargeR, TARGET_ENE_0, AttDist, 1.5, 90) GetWellSpace_Odds = 0 return GetWellSpace_Odds end NormalR_min = NormalR_max function Kiaran6740_Act11(ai, goal, paramTbl) local targetDist = ai:GetDist(TARGET_ENE_0) local fate = ai:GetRandam_Int(1, 100) local fate2 = ai:GetRandam_Int(1, 100) if targetDist <= 2 and not ai:IsBothHandMode(TARGET_SELF) then goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, NPC_ATK_BackstepB, TARGET_ENE_0, 6, 1.5, 90) end CommonNPC_SwitchBothHandMode(ai, goal) local AppDist = NormalR_max local DashDist = NormalR_max + 2 local AttDist = NormalR_max + 0.5 local Odds_Guard = 0 NPC_Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard) if fate2 > 50 then goal:AddSubGoal(GOAL_COMMON_SidewayMove, 0.3, TARGET_ENE_0, ai:GetRandam_Int(0, 1), ai:GetRandam_Int(60, 60), true, true, -1) end if fate <= 25 then goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, NPC_ATK_NormalR, TARGET_ENE_0, AttDist, 1.5, 90) elseif fate <= 50 then goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, NPC_ATK_NormalR, TARGET_ENE_0, AttDist, 1.5, 90) goal:AddSubGoal(GOAL_COMMON_ComboFinal, 10, NPC_ATK_LargeR, TARGET_ENE_0, AttDist, 90, 90) elseif fate <= 75 then goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, NPC_ATK_NormalR, TARGET_ENE_0, AttDist, 1.5, 90) goal:AddSubGoal(GOAL_COMMON_ComboFinal, 10, NPC_ATK_NormalR, TARGET_ENE_0, AttDist, 90, 90) else goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, NPC_ATK_NormalR, TARGET_ENE_0, AttDist, 1.5, 90) goal:AddSubGoal(GOAL_COMMON_ComboRepeat, 10, NPC_ATK_NormalR, TARGET_ENE_0, AttDist, 90, 90) goal:AddSubGoal(GOAL_COMMON_ComboFinal, 10, NPC_ATK_LargeR, TARGET_ENE_0, AttDist, 90, 90) end GetWellSpace_Odds = 100 return GetWellSpace_Odds end NormalR_min = LargeL_max function Kiaran6740_Act13(ai, goal, paramTbl) local targetDist = ai:GetDist(TARGET_ENE_0) local fate = ai:GetRandam_Int(1, 100) local fate2 = ai:GetRandam_Int(1, 100) if targetDist <= 2 and not ai:IsBothHandMode(TARGET_SELF) then goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, NPC_ATK_BackstepB, TARGET_ENE_0, 6, 1.5, 90) end CommonNPC_SwitchBothHandMode(ai, goal) local AppDist = LargeL_max local DashDist = LargeL_max + 2 local AttDist = LargeL_max + 0.5 local Odds_Guard = 0 NPC_Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard) if fate2 > 50 then goal:AddSubGoal(GOAL_COMMON_SidewayMove, 0.3, TARGET_ENE_0, ai:GetRandam_Int(0, 1), ai:GetRandam_Int(60, 60), true, true, -1) end goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, NPC_ATK_LargeR, TARGET_ENE_0, AttDist, 1.5, 90) GetWellSpace_Odds = 100 return GetWellSpace_Odds end NormalR_min = PushR_max function Kiaran6740_Act14(ai, goal, paramTbl) local targetDist = ai:GetDist(TARGET_ENE_0) local fate = ai:GetRandam_Int(1, 100) if targetDist <= 2 and not ai:IsBothHandMode(TARGET_SELF) then goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, NPC_ATK_BackstepB, TARGET_ENE_0, 6, 1.5, 90) end CommonNPC_SwitchBothHandMode(ai, goal) local AppDist = PushR_max local DashDist = PushR_max + 2 local AttDist = PushR_max + 0.5 local Odds_Guard = 0 NPC_Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard) if fate <= 30 then goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, NPC_ATK_PushR, TARGET_ENE_0, AttDist, 1.5, 90) goal:AddSubGoal(GOAL_COMMON_ComboFinal, 10, NPC_ATK_NormalR, TARGET_ENE_0, AttDist, 90, 90) elseif fate <= 75 then goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, NPC_ATK_PushR, TARGET_ENE_0, AttDist, 1.5, 90) goal:AddSubGoal(GOAL_COMMON_ComboFinal, 10, NPC_ATK_LargeR, TARGET_ENE_0, AttDist, 90, 90) else goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, NPC_ATK_PushR, TARGET_ENE_0, AttDist, 1.5, 90) goal:AddSubGoal(GOAL_COMMON_ComboRepeat, 10, NPC_ATK_NormalR, TARGET_ENE_0, AttDist, 90, 90) goal:AddSubGoal(GOAL_COMMON_ComboFinal, 10, NPC_ATK_LargeR, TARGET_ENE_0, AttDist, 90, 90) end GetWellSpace_Odds = 100 return GetWellSpace_Odds end NormalR_min = NormalR_max NormalR_min = UseItem_min function Kiaran6740_Act15(ai, goal, paramTbl) local targetDist = ai:GetDist(TARGET_ENE_0) local fate = ai:GetRandam_Int(1, 100) if targetDist <= 2 and not ai:IsBothHandMode(TARGET_SELF) then goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, NPC_ATK_BackstepB, TARGET_ENE_0, 6, 1.5, 90) end CommonNPC_SwitchBothHandMode(ai, goal) local AppDist = NormalR_max local DashDist = NormalR_max + 2 local AttDist = NormalR_max + 0.5 local Odds_Guard = 0 NPC_Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard) if fate <= 10 then goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, NPC_ATK_BackstepB, TARGET_ENE_0, 6, 1.5, 90) goal:AddSubGoal(GOAL_COMMON_ComboFinal, 10, NPC_ATK_NormalR, TARGET_ENE_0, AttDist, 90, 90) elseif fate <= 30 then goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, NPC_ATK_BackstepB, TARGET_ENE_0, 6, 1.5, 90) goal:AddSubGoal(GOAL_COMMON_ComboRepeat, 10, NPC_ATK_NormalR, TARGET_ENE_0, AttDist, 90, 90) goal:AddSubGoal(GOAL_COMMON_ComboFinal, 10, NPC_ATK_NormalR, TARGET_ENE_0, AttDist, 90, 90) elseif fate <= 50 then goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, NPC_ATK_BackstepB, TARGET_ENE_0, 6, 1.5, 90) goal:AddSubGoal(GOAL_COMMON_ComboRepeat, 10, NPC_ATK_NormalR, TARGET_ENE_0, AttDist, 90, 90) goal:AddSubGoal(GOAL_COMMON_ComboFinal, 10, NPC_ATK_LargeR, TARGET_ENE_0, AttDist, 90, 90) else goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, NPC_ATK_BackstepB, TARGET_ENE_0, 6, 1.5, 90) if UseItem_min <= targetDist then if not ai:HasSpecialEffectId(TARGET_ENE_0, 3151) and ai:GetNumber(1) <= 99 then ai:ChangeEquipItem(1) goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, NPC_ATK_Item, TARGET_ENE_0, DIST_None, 1.5, 90) ai:SetNumber(0, ai:GetNumber(1) + 1) elseif ai:GetNumber(0) <= 99 then ai:ChangeEquipItem(0) goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, NPC_ATK_Item, TARGET_ENE_0, DIST_None, 1.5, 90) ai:SetNumber(0, ai:GetNumber(0) + 1) end end end GetWellSpace_Odds = 100 return GetWellSpace_Odds end NormalR_min = Rolling_Atk_max function Kiaran6740_Act16(ai, goal, paramTbl) local targetDist = ai:GetDist(TARGET_ENE_0) local fate = ai:GetRandam_Int(1, 100) if targetDist <= 2 and not ai:IsBothHandMode(TARGET_SELF) then goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, NPC_ATK_BackstepB, TARGET_ENE_0, 6, 1.5, 90) end CommonNPC_SwitchBothHandMode(ai, goal) local AppDist = Rolling_Atk_max local DashDist = Rolling_Atk_max + 2 local AttDist = Rolling_Atk_max + 0.5 local Odds_Guard = 0 NPC_Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard) if fate <= 50 then goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, NPC_ATK_StepF, TARGET_ENE_0, 3, 1.5, 90) goal:AddSubGoal(GOAL_COMMON_ComboRepeat, 10, NPC_ATK_NormalR, TARGET_ENE_0, AttDist, 90, 90) goal:AddSubGoal(GOAL_COMMON_ComboFinal, 10, NPC_ATK_LargeR, TARGET_ENE_0, AttDist, 90, 90) else goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, NPC_ATK_StepF, TARGET_ENE_0, 3, 1.5, 90) goal:AddSubGoal(GOAL_COMMON_ComboRepeat, 10, NPC_ATK_NormalR, TARGET_ENE_0, AttDist, 90, 90) goal:AddSubGoal(GOAL_COMMON_ComboRepeat, 10, NPC_ATK_NormalR, TARGET_ENE_0, AttDist, 90, 90) goal:AddSubGoal(GOAL_COMMON_ComboFinal, 10, NPC_ATK_LargeR, TARGET_ENE_0, AttDist, 90, 90) end GetWellSpace_Odds = 100 return GetWellSpace_Odds end NormalR_min = NormalR_max NormalR_min = UseItem_min function Kiaran6740_Act17(ai, goal, paramTbl) local targetDist = ai:GetDist(TARGET_ENE_0) local fate = ai:GetRandam_Int(1, 100) local fate2 = ai:GetRandam_Int(1, 100) if targetDist <= 2 and not ai:IsBothHandMode(TARGET_SELF) then goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, NPC_ATK_BackstepB, TARGET_ENE_0, 6, 1.5, 90) end CommonNPC_SwitchBothHandMode(ai, goal) local AppDist = NormalR_max local DashDist = NormalR_max + 2 local AttDist = NormalR_max + 0.5 local Odds_Guard = 0 NPC_Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard) if fate2 > 50 then goal:AddSubGoal(GOAL_COMMON_SidewayMove, 0.3, TARGET_ENE_0, ai:GetRandam_Int(0, 1), ai:GetRandam_Int(60, 60), true, true, -1) end if fate <= 20 then goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, NPC_ATK_NormalR, TARGET_ENE_0, AttDist, 1.5, 90) goal:AddSubGoal(GOAL_COMMON_ComboRepeat, 10, NPC_ATK_BackstepB, TARGET_ENE_0, 6, 90, 90) goal:AddSubGoal(GOAL_COMMON_ComboRepeat, 10, NPC_ATK_NormalR, TARGET_ENE_0, AttDist, 90, 90) goal:AddSubGoal(GOAL_COMMON_ComboFinal, 10, NPC_ATK_LargeR, TARGET_ENE_0, AttDist, 90, 90) elseif fate <= 40 then goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, NPC_ATK_NormalR, TARGET_ENE_0, AttDist, 1.5, 90) goal:AddSubGoal(GOAL_COMMON_ComboRepeat, 10, NPC_ATK_BackstepB, TARGET_ENE_0, 6, 90, 90) goal:AddSubGoal(GOAL_COMMON_ComboRepeat, 10, NPC_ATK_NormalR, TARGET_ENE_0, AttDist, 90, 90) goal:AddSubGoal(GOAL_COMMON_ComboFinal, 10, NPC_ATK_NormalR, TARGET_ENE_0, AttDist, 90, 90) elseif fate <= 60 then goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, NPC_ATK_NormalR, TARGET_ENE_0, AttDist, 1.5, 90) goal:AddSubGoal(GOAL_COMMON_ComboRepeat, 10, NPC_ATK_BackstepB, TARGET_ENE_0, 6, 90, 90) goal:AddSubGoal(GOAL_COMMON_ComboRepeat, 10, NPC_ATK_NormalR, TARGET_ENE_0, AttDist, 90, 90) goal:AddSubGoal(GOAL_COMMON_ComboFinal, 10, NPC_ATK_LargeR, TARGET_ENE_0, AttDist, 90, 90) else goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, NPC_ATK_BackstepB, TARGET_ENE_0, 6, 1.5, 90) if UseItem_min <= targetDist then if not ai:HasSpecialEffectId(TARGET_ENE_0, 3151) and ai:GetNumber(1) <= 99 then ai:ChangeEquipItem(1) goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, NPC_ATK_Item, TARGET_ENE_0, DIST_None, 1.5, 90) ai:SetNumber(0, ai:GetNumber(1) + 1) elseif ai:GetNumber(0) <= 99 then ai:ChangeEquipItem(0) goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, NPC_ATK_Item, TARGET_ENE_0, DIST_None, 1.5, 90) ai:SetNumber(0, ai:GetNumber(0) + 1) end end end GetWellSpace_Odds = 100 return GetWellSpace_Odds end NormalR_min = UseItem_max function Kiaran6740_Act20(ai, goal, paramTbl) local targetDist = ai:GetDist(TARGET_ENE_0) local fate = ai:GetRandam_Int(1, 100) local fate2 = ai:GetRandam_Int(1, 100) local AppDist = UseItem_max local DashDist = UseItem_max + 2 local AttDist = UseItem_max + 0.5 local Odds_Guard = 0 NPC_Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard) if targetDist <= 5 then if fate <= 35 then if ai:GetNumber(0) <= 99 then ai:ChangeEquipItem(0) goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, NPC_ATK_Item, TARGET_ENE_0, DIST_None, 1.5, 90) ai:SetNumber(0, ai:GetNumber(0) + 1) end elseif ai:GetNumber(1) <= 99 then ai:ChangeEquipItem(1) goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, NPC_ATK_Item, TARGET_ENE_0, DIST_None, 1.5, 90) ai:SetNumber(1, ai:GetNumber(1) + 1) end elseif 10 > targetDist then if fate <= 20 then if ai:GetNumber(0) <= 99 then ai:ChangeEquipItem(0) goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, NPC_ATK_Item, TARGET_ENE_0, DIST_None, 1.5, 90) ai:SetNumber(0, ai:GetNumber(0) + 1) end elseif ai:GetNumber(1) <= 99 then ai:ChangeEquipItem(1) goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, NPC_ATK_Item, TARGET_ENE_0, DIST_None, 1.5, 90) ai:SetNumber(1, ai:GetNumber(1) + 1) end end GetWellSpace_Odds = 0 return GetWellSpace_Odds end function Kiaran6740_ActAfter(ai, goal) local targetDist = ai:GetDist(TARGET_ENE_0) local fate = ai:GetRandam_Int(1, 100) local fate2 = ai:GetRandam_Int(1, 100) local fate3 = ai:GetRandam_Int(1, 100) if targetDist <= 1.5 then if fate <= 65 then if fate2 <= 70 then goal:AddSubGoal(GOAL_COMMON_SpinStep, 10, NPC_ATK_StepB, TARGET_ENE_0, 0, AI_DIR_TYPE_B, 2) elseif fate2 <= 85 then goal:AddSubGoal(GOAL_COMMON_SpinStep, 10, NPC_ATK_StepL, TARGET_ENE_0, 0, AI_DIR_TYPE_L, 2) if fate3 <= 30 then goal:AddSubGoal(GOAL_COMMON_SpinStep, 10, NPC_ATK_BackstepB, TARGET_ENE_0, 0, AI_DIR_TYPE_B, 2) end else goal:AddSubGoal(GOAL_COMMON_SpinStep, 10, NPC_ATK_StepR, TARGET_ENE_0, 0, AI_DIR_TYPE_R, 2) if fate3 <= 30 then goal:AddSubGoal(GOAL_COMMON_SpinStep, 10, NPC_ATK_BackstepB, TARGET_ENE_0, 0, AI_DIR_TYPE_B, 2) end end elseif fate <= 100 then goal:AddSubGoal(GOAL_COMMON_SpinStep, 10, NPC_ATK_BackstepB, TARGET_ENE_0, 0, AI_DIR_TYPE_B, 2) end elseif targetDist <= 2.5 then if fate <= 70 then if fate2 <= 20 then goal:AddSubGoal(GOAL_COMMON_SpinStep, 10, NPC_ATK_StepB, TARGET_ENE_0, 0, AI_DIR_TYPE_B, 2) elseif fate2 <= 60 then goal:AddSubGoal(GOAL_COMMON_SpinStep, 10, NPC_ATK_StepL, TARGET_ENE_0, 0, AI_DIR_TYPE_L, 2) if fate3 <= 30 then goal:AddSubGoal(GOAL_COMMON_SpinStep, 10, NPC_ATK_BackstepB, TARGET_ENE_0, 0, AI_DIR_TYPE_B, 2) end else goal:AddSubGoal(GOAL_COMMON_SpinStep, 10, NPC_ATK_StepR, TARGET_ENE_0, 0, AI_DIR_TYPE_R, 2) if fate3 <= 30 then goal:AddSubGoal(GOAL_COMMON_SpinStep, 10, NPC_ATK_BackstepB, TARGET_ENE_0, 0, AI_DIR_TYPE_B, 2) end end elseif fate <= 100 then goal:AddSubGoal(GOAL_COMMON_SpinStep, 10, NPC_ATK_BackstepB, TARGET_ENE_0, 0, AI_DIR_TYPE_B, 2) end elseif targetDist <= 4 then if fate <= 40 then goal:AddSubGoal(GOAL_COMMON_SpinStep, 10, NPC_ATK_BackstepB, TARGET_ENE_0, 0, AI_DIR_TYPE_B, 2) elseif fate <= 70 then goal:AddSubGoal(GOAL_COMMON_LeaveTarget, ai:GetRandam_Float(1.5, 2.5), TARGET_ENE_0, 10, TARGET_ENE_0, true, -1) elseif fate <= 90 then goal:AddSubGoal(GOAL_COMMON_SidewayMove, 3, TARGET_ENE_0, ai:GetRandam_Int(0, 1), ai:GetRandam_Int(30, 45), true, true, -1) end elseif fate <= 40 then goal:AddSubGoal(GOAL_COMMON_LeaveTarget, ai:GetRandam_Float(1, 2), TARGET_ENE_0, 10, TARGET_ENE_0, true, -1) elseif fate <= 80 then goal:AddSubGoal(GOAL_COMMON_SidewayMove, ai:GetRandam_Float(1.5, 2.5), TARGET_ENE_0, ai:GetRandam_Int(0, 1), ai:GetRandam_Int(30, 45), true, true, -1) end return end function Kiaran6740_ActAfter_AdjustSpace(ai, goal, paramTbl) goal:AddSubGoal(GOAL_COMMON_If, 10, 2) return end function Kiaran6740Battle_Update(ai, goal) return GOAL_RESULT_Continue end function Kiaran6740Battle_Terminate(ai, goal) return end NormalR_min = UseItem_max NormalR_min = LargeR_max function Kiaran6740Battle_Interupt(ai, goal) local targetDist = ai:GetDist(TARGET_ENE_0) local fate = ai:GetRandam_Int(1, 100) local fate2 = ai:GetRandam_Int(1, 100) local fate3 = ai:GetRandam_Int(1, 100) if ai:IsInterupt(INTERUPT_FindAttack) then local FindATKDist = 3 local FindATKPer = 65 if targetDist <= FindATKDist and fate <= FindATKPer then goal:ClearSubGoal() if fate2 <= 15 then goal:AddSubGoal(GOAL_COMMON_SpinStep, 10, NPC_ATK_StepB, TARGET_ENE_0, 0, AI_DIR_TYPE_F, 0) else goal:AddSubGoal(GOAL_COMMON_SpinStep, 10, ai:GetRandam_Int(11, 12), TARGET_SELF, 0, AI_DIR_TYPE_F, 4) end return true end end if ai:IsInterupt(INTERUPT_Damaged) then local combRunDist = 3 local combRunPer = 65 if targetDist < combRunDist then if fate <= combRunPer then goal:ClearSubGoal() if fate2 <= 40 then goal:AddSubGoal(GOAL_COMMON_SpinStep, 10, NPC_ATK_StepB, TARGET_ENE_0, 0, AI_DIR_TYPE_F, 0) else goal:AddSubGoal(GOAL_COMMON_SpinStep, 10, ai:GetRandam_Int(11, 12), TARGET_SELF, 0, AI_DIR_TYPE_F, 4) end end return true end end local distUseItem_Act = 10 local oddsUseItem_Act = 100 if UseItem_Act(ai, goal, distUseItem_Act, oddsUseItem_Act) then local AppDist = UseItem_max local DashDist = UseItem_max + 2 local AttDist = UseItem_max + 0.5 local Odds_Guard = 0 goal:ClearSubGoal() if targetDist <= 4.5 then CommonNPC_SwitchBothHandMode(ai, goal) goal:AddSubGoal(GOAL_COMMON_ApproachTarget, 10, TARGET_ENE_0, 1.5, TARGET_SELF, false, -1) goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, NPC_ATK_LargeR, TARGET_ENE_0, AttDist, 1.5, 90) elseif targetDist <= 10 then if ai:HasSpecialEffectId(TARGET_ENE_0, 3151) then if ai:GetNumber(0) <= 99 then ai:ChangeEquipItem(0) goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, NPC_ATK_Item, TARGET_ENE_0, DIST_None, 1.5, 90) ai:SetNumber(0, ai:GetNumber(0) + 1) end elseif ai:GetNumber(1) <= 99 then ai:ChangeEquipItem(1) goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, NPC_ATK_Item, TARGET_ENE_0, DIST_None, 1.5, 90) ai:SetNumber(1, ai:GetNumber(1) + 1) end end return true elseif ai:IsInterupt(INTERUPT_GuardBreak) then local distGuardBreak_Act = 2 local oddsGuardBreak_Act = 100 if targetDist <= distGuardBreak_Act and fate <= oddsGuardBreak_Act then goal:ClearSubGoal() goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, NPC_ATK_LargeR, TARGET_ENE_0, DIST_Middle, 1.5, 90) return true end end if ai:IsInterupt(INTERUPT_ReboundByOpponentGuard) then local ResDist = 3 local ResPer = 50 if targetDist < ResDist then if fate <= ResPer then goal:ClearSubGoal() if fate2 <= ResPer then if fate3 <= 50 then goal:AddSubGoal(GOAL_COMMON_SpinStep, 10, NPC_ATK_StepB, TARGET_ENE_0, 0, AI_DIR_TYPE_F, 0) else goal:AddSubGoal(GOAL_COMMON_SpinStep, 10, ai:GetRandam_Int(11, 12), TARGET_SELF, 0, AI_DIR_TYPE_F, 4) end else ai:Replaning() goal:AddSubGoal(GOAL_COMMON_Wait, 0.1, TARGET_ENE_0) return true end else goal:ClearSubGoal() goal:AddSubGoal(GOAL_COMMON_Wait, 0.1, TARGET_ENE_0) ai:Replaning() return true end else goal:ClearSubGoal() goal:AddSubGoal(GOAL_COMMON_Wait, 0.1, TARGET_ENE_0) ai:Replaning() return true end end if ai:IsInterupt(INTERUPT_Shoot) then local AttDist = LargeR_max + 0.5 local distResNear = 2.8 local distResFar = 8 local oddsResNear = 50 local oddsResFar = 90 local ResBehavID = Shoot_2dist(ai, goal, distResNear, distResFar, oddsResNear, oddsResFar) if ResBehavID == 1 then goal:ClearSubGoal() if fate <= 20 then goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpinComboAttackTunableSpin, 10, NPC_ATK_LargeR, TARGET_ENE_0, AttDist, 1.5, 90) else goal:AddSubGoal(GOAL_COMMON_SpinStep, 10, ai:GetRandam_Int(11, 12), TARGET_SELF, 0, AI_DIR_TYPE_F, 4) end return true elseif ResBehavID == 2 then goal:ClearSubGoal() goal:AddSubGoal(GOAL_COMMON_SpinStep, 10, ai:GetRandam_Int(11, 12), TARGET_SELF, 0, AI_DIR_TYPE_F, 4) return true end end return false end return