395 lines
16 KiB
Lua
395 lines
16 KiB
Lua
REGISTER_GOAL(GOAL_Witch6520_Battle, "Witch6520Battle")
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local LargeR_min = 0
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local LargeR_max = 1.5
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local PushR_min = 0
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local PushR_max = 1
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local Magic_min = 7
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local Magic_max = 15
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local Magic2_min = 7
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local Magic2_max = 15
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local Magic3_min = 8
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local Magic3_max = 16
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local Magic4_min = 10
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local Magic4_max = 18
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REGISTER_GOAL_NO_UPDATE(GOAL_Witch6520_Battle, 1)
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function Witch6520Battle_Activate(ai, goal)
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local fate = ai:GetRandam_Int(1, 100)
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local fate2 = ai:GetRandam_Int(1, 100)
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local targetDist = ai:GetDist(TARGET_ENE_0)
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local playerDist = ai:GetDist(TARGET_LOCALPLAYER)
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local isFindTarget = ai:IsSearchTarget(TARGET_ENE_0)
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local eventNo = ai:GetEventRequest(0)
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local myThinkId = ai:GetNpcThinkParamID()
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local selfmp = ai:GetMp(TARGET_SELF)
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local PointFrontWall = 0
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local MoveArea1 = 0
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local MoveArea2 = 0
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if myThinkId == 6520 then
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PointFrontOfWall = 1602010
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elseif myThinkId == 6521 then
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PointFrontOfWall = 1202894
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MoveArea1 = 1202891
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MoveArea2 = 1202892
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end
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if eventNo == 10 then
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ai:SetEventMoveTarget(PointFrontOfWall)
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goal:AddSubGoal(GOAL_COMMON_ApproachTarget, 1, POINT_EVENT, 3, TARGET_SELF, false, -1)
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goal:AddSubGoal(GOAL_COMMON_ApproachTarget, 1, POINT_EVENT, 0.1, TARGET_SELF, true, -1)
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elseif playerDist <= 0.1 then
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if fate <= 50 then
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goal:AddSubGoal(GOAL_COMMON_LeaveTarget, 2.5, TARGET_LOCALPLAYER, 1, TARGET_LOCALPLAYER, true, -1)
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elseif fate <= 85 then
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goal:AddSubGoal(GOAL_COMMON_SidewayMove, 1.5, TARGET_LOCALPLAYER, ai:GetRandam_Int(0, 1), ai:GetRandam_Int(20, 25), true, true, -1)
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else
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goal:AddSubGoal(GOAL_COMMON_Wait, 2, TARGET_LOCALPLAYER, 0, 0, 0)
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end
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elseif playerDist <= 0.4 then
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if fate <= 20 then
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goal:AddSubGoal(GOAL_COMMON_LeaveTarget, 2.5, TARGET_LOCALPLAYER, 1, TARGET_LOCALPLAYER, true, -1)
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elseif fate <= 30 then
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goal:AddSubGoal(GOAL_COMMON_SidewayMove, 1.5, TARGET_LOCALPLAYER, ai:GetRandam_Int(0, 1), ai:GetRandam_Int(20, 25), true, true, -1)
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else
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goal:AddSubGoal(GOAL_COMMON_Wait, 2, TARGET_LOCALPLAYER, 0, 0, 0)
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end
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elseif MoveArea1 ~= 0 and not ai:IsInsideTargetRegion(TARGET_LOCALPLAYER, MoveArea1) and not ai:IsInsideTargetRegion(TARGET_LOCALPLAYER, MoveArea2) then
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if 10 <= targetDist or isFindTarget == false then
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goal:AddSubGoal(GOAL_COMMON_ApproachTarget, 3, POINT_INITIAL, 1, TARGET_SELF, true, 4)
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goal:AddSubGoal(GOAL_COMMON_Wait, 2, TARGET_SELF, 0, 0, 0)
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else
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Witch6520_Battle(ai, goal)
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end
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elseif 20 <= playerDist or 10 <= targetDist or isFindTarget == false then
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local walk = true
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if 2.2 <= playerDist then
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walk = false
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end
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goal:AddSubGoal(GOAL_COMMON_ApproachTarget, 3, TARGET_LOCALPLAYER, 1.2, TARGET_SELF, walk, -1)
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else
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Witch6520_Battle(ai, goal)
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end
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return
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end
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function Witch6520_Battle(ai, goal)
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local actPerArr = {}
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local actFuncArr = {}
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local defFuncParamTbl = {}
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Common_Clear_Param(actPerArr, actFuncArr, defFuncParamTbl)
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local fate = ai:GetRandam_Int(1, 100)
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local fate2 = ai:GetRandam_Int(1, 100)
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local BothHandOff = ai:GetRandam_Int(1, 100)
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local targetDist = ai:GetDist(TARGET_ENE_0)
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local RYOUTE_odds = 1
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local KATATE_odds = 1
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local MagicValue1 = 100
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local Magic1Limit = ai:GetNumber(0)
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if 20 <= Magic1Limit then
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MagicValue1 = 1
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end
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local MagicValue2 = 100
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local Magic2Limit = ai:GetNumber(1)
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if 20 <= Magic2Limit then
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MagicValue2 = 1
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end
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local MagicValue3 = 100
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local Magic3Limit = ai:GetNumber(2)
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if 10 <= Magic3Limit then
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MagicValue3 = 1
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end
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local MagicValue4 = 0
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local Magic4Limit = ai:GetNumber(3)
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if MagicValue1 == 1 and MagicValue1 == 2 and MagicValue1 == 3 then
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local MagicValue4 = 1
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end
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if 5 <= Magic4Limit then
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MagicValue4 = 0
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end
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local GuardTaiou = 0
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if ai:IsTargetGuard(TARGET_ENE_0) == true then
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GuardTaiou = 1
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end
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local Buturi = 0
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if ai:HasSpecialEffectId(TARGET_ENE_0, 5444) then
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Buturi = 10000
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end
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if ai:HasSpecialEffectId(TARGET_SELF, 1500) then
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actPerArr[1] = 85
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actPerArr[18] = 5
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actPerArr[19] = 5
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actPerArr[20] = 5
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elseif 1.5 <= targetDist then
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actPerArr[2] = 0 + Buturi
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actPerArr[15] = 30
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actPerArr[16] = 10 * MagicValue4
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actPerArr[18] = 10 * MagicValue1
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actPerArr[19] = 10 * MagicValue2
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actPerArr[20] = 10 * MagicValue3
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else
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actPerArr[2] = 30
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actPerArr[15] = 30
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actPerArr[16] = 10 * MagicValue4
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actPerArr[17] = 5 * GuardTaiou
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actPerArr[18] = 10 * MagicValue1
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actPerArr[19] = 10 * MagicValue2
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actPerArr[20] = 10 * MagicValue3
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end
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actFuncArr[1] = REGIST_FUNC(ai, goal, Witch6520_Act01)
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actFuncArr[2] = REGIST_FUNC(ai, goal, Witch6520_Act02)
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actFuncArr[15] = REGIST_FUNC(ai, goal, Witch6520_Act15)
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actFuncArr[16] = REGIST_FUNC(ai, goal, Witch6520_Act16)
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actFuncArr[17] = REGIST_FUNC(ai, goal, Witch6520_Act17)
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actFuncArr[18] = REGIST_FUNC(ai, goal, Witch6520_Act18)
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actFuncArr[19] = REGIST_FUNC(ai, goal, Witch6520_Act19)
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actFuncArr[20] = REGIST_FUNC(ai, goal, Witch6520_Act20)
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local atkAfterFunc = REGIST_FUNC(ai, goal, Witch6520_ActAfter_AdjustSpace, atkAfterOddsTbl)
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Common_Battle_Activate(ai, goal, actPerArr, actFuncArr, atkAfterFunc, defFuncParamTbl)
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return
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end
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function Witch6520_Act01(ai, goal, paramTbl)
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local targetDist = ai:GetDist(TARGET_ENE_0)
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local fate = ai:GetRandam_Int(1, 100)
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goal:AddSubGoal(GOAL_COMMON_Wait, 10, TARGET_ENE_0)
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GetWellSpace_Odds = 0
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return GetWellSpace_Odds
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end
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LargeR_min = LargeR_max
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function Witch6520_Act02(ai, goal, paramTbl)
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local targetDist = ai:GetDist(TARGET_ENE_0)
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local fate = ai:GetRandam_Int(1, 100)
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NPC_KATATE_Switch(ai, goal)
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CommonNPC_ChangeWepR1(ai, goal)
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local AppDist = LargeR_max
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local DashDist = LargeR_max + 5
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local Odds_Guard = 100
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NPC_Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard)
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if fate <= 30 then
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goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 1, NPC_ATK_LargeR, TARGET_ENE_0, DIST_Middle, 1.5, 90)
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GetWellSpace_Odds = 100
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else
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goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, NPC_ATK_LargeR, TARGET_ENE_0, DIST_Middle, 1.5, 90)
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goal:AddSubGoal(GOAL_COMMON_ComboFinal, 10, NPC_ATK_LargeR, TARGET_ENE_0, DIST_Middle, 0, -1)
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GetWellSpace_Odds = 100
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end
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GetWellSpace_Odds = 100
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return GetWellSpace_Odds
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end
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function Witch6520_Act15(ai, goal, paramTbl)
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local targetDist = ai:GetDist(TARGET_ENE_0)
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local fate = ai:GetRandam_Int(1, 100)
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if 7 <= targetDist then
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goal:AddSubGoal(GOAL_COMMON_ApproachTarget, 5, TARGET_ENE_0, ai:GetRandam_Float(2, 2.5), TARGET_SELF, true, 4)
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else
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goal:AddSubGoal(GOAL_COMMON_LeaveTarget, 5, TARGET_ENE_0, ai:GetRandam_Float(1.5, 2), TARGET_ENE_0, true, 4)
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end
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goal:AddSubGoal(GOAL_COMMON_SidewayMove, ai:GetRandam_Float(3, 4), TARGET_ENE_0, ai:GetRandam_Int(0, 1), ai:GetRandam_Float(30, 50), true, true, 4)
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goal:AddSubGoal(GOAL_COMMON_SidewayMove, ai:GetRandam_Float(3, 4), TARGET_ENE_0, ai:GetRandam_Int(0, 1), ai:GetRandam_Float(30, 50), true, true, 4)
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GetWellSpace_Odds = 100
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return GetWellSpace_Odds
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end
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LargeR_min = Magic4_min
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function Witch6520_Act16(ai, goal, paramTbl)
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local targetDist = ai:GetDist(TARGET_ENE_0)
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local fate = ai:GetRandam_Int(1, 100)
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local R_Wep = ai:GetWepCateRight(TARGET_SELF)
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local Magic4Limit = ai:GetNumber(3)
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CommonNPC_ChangeWepR1(ai, goal)
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ai:ChangeEquipMagic(3)
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goal:AddSubGoal(GOAL_COMMON_LeaveTarget, 2.5, TARGET_ENE_0, Magic4_min, TARGET_ENE_0, false, -1)
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goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 30, NPC_ATK_MagicR, TARGET_ENE_0, DIST_None, 1.5, 90)
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goal:AddSubGoal(GOAL_COMMON_Wait, 10, TARGET_ENE_0)
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ai:SetNumber(1, Magic4Limit + 1)
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GetWellSpace_Odds = 0
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return GetWellSpace_Odds
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end
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LargeR_min = PushR_max
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function Witch6520_Act17(ai, goal, paramTbl)
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local targetDist = ai:GetDist(TARGET_ENE_0)
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local fate = ai:GetRandam_Int(1, 100)
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local AppDist = PushR_max
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local DashDist = PushR_max + 5
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local Odds_Guard = 100
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NPC_Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard)
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goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, NPC_ATK_PushR, TARGET_ENE_0, DIST_Middle, 1.5, 90)
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GetWellSpace_Odds = 100
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return GetWellSpace_Odds
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end
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LargeR_min = Magic_max
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LargeR_min = Magic_min
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function Witch6520_Act18(ai, goal, paramTbl)
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local targetDist = ai:GetDist(TARGET_ENE_0)
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local fate = ai:GetRandam_Int(1, 100)
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local R_Wep = ai:GetWepCateRight(TARGET_SELF)
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local Magic1Limit = ai:GetNumber(0)
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CommonNPC_ChangeWepR1(ai, goal)
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ai:ChangeEquipMagic(0)
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if Magic_max <= targetDist then
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goal:AddSubGoal(GOAL_COMMON_ApproachTarget, 2.5, TARGET_ENE_0, Magic_max, TARGET_SELF, false, -1)
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goal:AddSubGoal(GOAL_COMMON_SidewayMove, ai:GetRandam_Float(3, 4), TARGET_ENE_0, ai:GetRandam_Int(0, 1), ai:GetRandam_Float(30, 50), true, true, 4)
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goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, NPC_ATK_MagicR, TARGET_ENE_0, DIST_None, 1.5, 90)
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elseif targetDist <= Magic_min then
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goal:AddSubGoal(GOAL_COMMON_LeaveTarget, 2.5, TARGET_ENE_0, Magic_min, TARGET_ENE_0, false, -1)
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goal:AddSubGoal(GOAL_COMMON_SidewayMove, ai:GetRandam_Float(3, 4), TARGET_ENE_0, ai:GetRandam_Int(0, 1), ai:GetRandam_Float(30, 50), true, true, 4)
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goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, NPC_ATK_MagicR, TARGET_ENE_0, DIST_None, 1.5, 90)
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else
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goal:AddSubGoal(GOAL_COMMON_SidewayMove, ai:GetRandam_Float(3, 4), TARGET_ENE_0, ai:GetRandam_Int(0, 1), ai:GetRandam_Float(30, 50), true, true, 4)
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goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, NPC_ATK_MagicR, TARGET_ENE_0, DIST_None, 1.5, 90)
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end
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ai:SetNumber(0, Magic1Limit + 1)
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GetWellSpace_Odds = 100
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return GetWellSpace_Odds
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end
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LargeR_min = Magic2_max
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LargeR_min = Magic2_min
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function Witch6520_Act19(ai, goal, paramTbl)
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local targetDist = ai:GetDist(TARGET_ENE_0)
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local fate = ai:GetRandam_Int(1, 100)
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local R_Wep = ai:GetWepCateRight(TARGET_SELF)
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local Magic2Limit = ai:GetNumber(1)
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CommonNPC_ChangeWepR1(ai, goal)
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ai:ChangeEquipMagic(1)
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if Magic2_max <= targetDist then
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goal:AddSubGoal(GOAL_COMMON_ApproachTarget, 2.5, TARGET_ENE_0, Magic2_max, TARGET_SELF, false, -1)
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goal:AddSubGoal(GOAL_COMMON_SidewayMove, ai:GetRandam_Float(3, 4), TARGET_ENE_0, ai:GetRandam_Int(0, 1), ai:GetRandam_Float(30, 50), true, true, 4)
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goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, NPC_ATK_MagicR, TARGET_ENE_0, DIST_None, 1.5, 90)
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elseif targetDist <= Magic2_min then
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goal:AddSubGoal(GOAL_COMMON_LeaveTarget, 2.5, TARGET_ENE_0, Magic2_min, TARGET_ENE_0, false, -1)
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goal:AddSubGoal(GOAL_COMMON_SidewayMove, ai:GetRandam_Float(3, 4), TARGET_ENE_0, ai:GetRandam_Int(0, 1), ai:GetRandam_Float(30, 50), true, true, 4)
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goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, NPC_ATK_MagicR, TARGET_ENE_0, DIST_None, 1.5, 90)
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else
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goal:AddSubGoal(GOAL_COMMON_SidewayMove, ai:GetRandam_Float(3, 4), TARGET_ENE_0, ai:GetRandam_Int(0, 1), ai:GetRandam_Float(30, 50), true, true, 4)
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goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, NPC_ATK_MagicR, TARGET_ENE_0, DIST_None, 1.5, 90)
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end
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ai:SetNumber(1, Magic2Limit + 1)
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GetWellSpace_Odds = 100
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return GetWellSpace_Odds
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end
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LargeR_min = Magic3_max
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LargeR_min = Magic3_min
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function Witch6520_Act20(ai, goal, paramTbl)
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local targetDist = ai:GetDist(TARGET_ENE_0)
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local fate = ai:GetRandam_Int(1, 100)
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local R_Wep = ai:GetWepCateRight(TARGET_SELF)
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local Magic3Limit = ai:GetNumber(2)
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CommonNPC_ChangeWepR1(ai, goal)
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ai:ChangeEquipMagic(2)
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if Magic3_max <= targetDist then
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goal:AddSubGoal(GOAL_COMMON_ApproachTarget, 2.5, TARGET_ENE_0, Magic3_max, TARGET_SELF, false, -1)
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goal:AddSubGoal(GOAL_COMMON_SidewayMove, ai:GetRandam_Float(3, 4), TARGET_ENE_0, ai:GetRandam_Int(0, 1), ai:GetRandam_Float(30, 50), true, true, 4)
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goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, NPC_ATK_MagicR, TARGET_ENE_0, DIST_None, 1.5, 90)
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elseif targetDist <= Magic3_min then
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goal:AddSubGoal(GOAL_COMMON_LeaveTarget, 2.5, TARGET_ENE_0, Magic3_min, TARGET_ENE_0, false, -1)
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goal:AddSubGoal(GOAL_COMMON_SidewayMove, ai:GetRandam_Float(3, 4), TARGET_ENE_0, ai:GetRandam_Int(0, 1), ai:GetRandam_Float(30, 50), true, true, 4)
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goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, NPC_ATK_MagicR, TARGET_ENE_0, DIST_None, 1.5, 90)
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else
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goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, NPC_ATK_MagicR, TARGET_ENE_0, DIST_None, 1.5, 90)
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end
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ai:SetNumber(2, Magic3Limit + 1)
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GetWellSpace_Odds = 100
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return GetWellSpace_Odds
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end
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function Witch6520_ActAfter_AdjustSpace(ai, goal, paramTbl)
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local fate = ai:GetRandam_Int(1, 100)
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local fate2 = ai:GetRandam_Int(1, 100)
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local MoveDist = 3
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if fate <= 80 then
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if fate2 <= 70 then
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goal:AddSubGoal(GOAL_COMMON_SidewayMove, ai:GetRandam_Float(3, 4), TARGET_ENE_0, ai:GetRandam_Int(0, 1), ai:GetRandam_Float(30, 50), true, true, 4)
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goal:AddSubGoal(GOAL_COMMON_SidewayMove, ai:GetRandam_Float(3, 4), TARGET_ENE_0, ai:GetRandam_Int(0, 1), ai:GetRandam_Float(30, 50), true, true, 4)
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else
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goal:AddSubGoal(GOAL_COMMON_SidewayMove, 3, TARGET_ENE_0, ai:GetRandam_Int(0, 1), ai:GetRandam_Int(30, 45), true, true, 4)
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end
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end
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return
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end
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function Witch6520Battle_Update(ai, goal)
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return GOAL_RESULT_Continue
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end
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function Witch6520Battle_Terminate(ai, goal)
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return
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end
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function Witch6520Battle_Interupt(ai, goal)
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local targetDist = ai:GetDist(TARGET_ENE_0)
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local fate = ai:GetRandam_Int(1, 100)
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local fate2 = ai:GetRandam_Int(1, 100)
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local fate3 = ai:GetRandam_Int(1, 100)
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if ai:IsInterupt(INTERUPT_FindAttack) then
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local FindATKDist = 3
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local FindATKPer = 10
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local MoveDist = 3
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if targetDist <= FindATKDist and fate <= FindATKPer then
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goal:ClearSubGoal()
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if fate <= 50 then
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goal:AddSubGoal(GOAL_COMMON_SpinStep, 10, NPC_ATK_StepB, TARGET_ENE_0, 0, AI_DIR_TYPE_F, 0)
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else
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goal:AddSubGoal(GOAL_COMMON_SpinStep, 10, ai:GetRandam_Int(11, 12), TARGET_SELF, 0, AI_DIR_TYPE_F, 4)
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end
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return true
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end
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end
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if ai:IsInterupt(INTERUPT_Damaged) then
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local combRunDist = 3
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local combRunPer = 10
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if targetDist < combRunDist and fate <= combRunPer then
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goal:ClearSubGoal()
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if fate <= 50 then
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goal:AddSubGoal(GOAL_COMMON_SpinStep, 10, NPC_ATK_StepB, TARGET_ENE_0, 0, AI_DIR_TYPE_F, 0)
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else
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goal:AddSubGoal(GOAL_COMMON_SpinStep, 10, ai:GetRandam_Int(11, 12), TARGET_SELF, 0, AI_DIR_TYPE_F, 4)
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end
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end
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end
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if ai:IsInterupt(INTERUPT_ReboundByOpponentGuard) then
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local ResDist = 3
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local ResPer = 10
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if targetDist < ResDist then
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if fate <= ResPer then
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goal:ClearSubGoal()
|
|
if fate2 <= ResPer then
|
|
if fate3 <= 50 then
|
|
goal:AddSubGoal(GOAL_COMMON_SpinStep, 10, NPC_ATK_StepB, TARGET_ENE_0, 0, AI_DIR_TYPE_F, 0)
|
|
else
|
|
goal:AddSubGoal(GOAL_COMMON_SpinStep, 10, ai:GetRandam_Int(11, 12), TARGET_SELF, 0, AI_DIR_TYPE_F, 4)
|
|
end
|
|
else
|
|
ai:Replaning()
|
|
goal:AddSubGoal(GOAL_COMMON_Wait, 0.1, TARGET_ENE_0)
|
|
return true
|
|
end
|
|
else
|
|
goal:ClearSubGoal()
|
|
goal:AddSubGoal(GOAL_COMMON_Wait, 0.1, TARGET_ENE_0)
|
|
ai:Replaning()
|
|
return true
|
|
end
|
|
else
|
|
goal:ClearSubGoal()
|
|
goal:AddSubGoal(GOAL_COMMON_Wait, 0.1, TARGET_ENE_0)
|
|
ai:Replaning()
|
|
return true
|
|
end
|
|
end
|
|
if ai:IsInterupt(INTERUPT_Shoot) then
|
|
local shootIntPer = 50
|
|
if fate <= shootIntPer then
|
|
goal:ClearSubGoal()
|
|
goal:AddSubGoal(GOAL_COMMON_SpinStep, 10, ai:GetRandam_Int(11, 12), TARGET_SELF, 0, AI_DIR_TYPE_F, 4)
|
|
return true
|
|
end
|
|
end
|
|
return false
|
|
end
|
|
|
|
return
|