127 lines
4.8 KiB
Lua
127 lines
4.8 KiB
Lua
REGISTER_GOAL(GOAL_Laughtrec_Helper6390_Battle, "Laughtrec_Helper6390Battle")
|
|
REGISTER_GOAL_NO_UPDATE(GOAL_Laughtrec_Helper6390_Battle, 1)
|
|
function Laughtrec_Helper6390Battle_Activate(ai, goal)
|
|
Laughtrec_Helper6390_Battle_Approach(ai, goal)
|
|
Laughtrec_Helper6390_Battle_Normal(ai, goal)
|
|
Laughtrec_Helper6390_Battle_Attack_After(ai, goal)
|
|
return
|
|
end
|
|
|
|
function Laughtrec_Helper6390_Battle_Approach(ai, goal)
|
|
local fate = ai:GetRandam_Int(1, 100)
|
|
local fate2 = ai:GetRandam_Int(1, 100)
|
|
local targetDist = ai:GetDist(TARGET_ENE_0)
|
|
local NormalR_Dist = 2
|
|
if NormalR_Dist <= targetDist then
|
|
if fate <= 50 then
|
|
CommonNPC_ChangeWepR1(ai, goal)
|
|
else
|
|
CommonNPC_ChangeWepR2(ai, goal)
|
|
end
|
|
if fate2 <= 50 then
|
|
goal:AddSubGoal(GOAL_COMMON_ApproachTarget, 5, TARGET_ENE_0, NormalR_Dist, TARGET_SELF, false, 4)
|
|
else
|
|
goal:AddSubGoal(GOAL_COMMON_ApproachTarget, 5, TARGET_ENE_0, NormalR_Dist, TARGET_SELF, false, -1)
|
|
end
|
|
end
|
|
return
|
|
end
|
|
|
|
function Laughtrec_Helper6390_Battle_Normal(ai, goal)
|
|
local fate = ai:GetRandam_Int(1, 100)
|
|
local fate2 = ai:GetRandam_Int(1, 100)
|
|
local fate3 = ai:GetRandam_Int(1, 100)
|
|
local targetDist = ai:GetDist(TARGET_ENE_0)
|
|
goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, NPC_ATK_NormalR, TARGET_ENE_0, DIST_Middle, 1.5, 90)
|
|
if fate <= 60 then
|
|
goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, NPC_ATK_NormalR, TARGET_ENE_0, DIST_Middle, 1.5, 90)
|
|
end
|
|
if fate2 <= 10 then
|
|
goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, NPC_ATK_LargeR, TARGET_ENE_0, DIST_Middle, 1.5, 90)
|
|
end
|
|
return
|
|
end
|
|
|
|
function Laughtrec_Helper6390_Battle_Attack_After(ai, goal)
|
|
local fate = ai:GetRandam_Int(1, 100)
|
|
local fate2 = ai:GetRandam_Int(1, 100)
|
|
local MoveDist = 3
|
|
if fate <= 50 then
|
|
if fate2 <= 50 then
|
|
goal:AddSubGoal(GOAL_COMMON_SpinStep, 10, NPC_ATK_StepB, TARGET_ENE_0, 0, AI_DIR_TYPE_F, 0)
|
|
elseif fate2 <= 75 then
|
|
goal:AddSubGoal(GOAL_COMMON_SpinStep, 10, NPC_ATK_StepL, TARGET_ENE_0, 0, AI_DIR_TYPE_F, 0)
|
|
else
|
|
goal:AddSubGoal(GOAL_COMMON_SpinStep, 10, NPC_ATK_StepR, TARGET_ENE_0, 0, AI_DIR_TYPE_F, 0)
|
|
end
|
|
elseif fate <= 50 then
|
|
if fate2 <= 50 then
|
|
goal:AddSubGoal(GOAL_COMMON_LeaveTarget, ai:GetRandam_Int(3, 6), TARGET_ENE_0, MoveDist, TARGET_ENE_0, false, 4)
|
|
else
|
|
goal:AddSubGoal(GOAL_COMMON_LeaveTarget, ai:GetRandam_Int(3, 6), TARGET_ENE_0, MoveDist, TARGET_ENE_0, false, 4)
|
|
goal:AddSubGoal(GOAL_COMMON_SidewayMove, ai:GetRandam_Int(4, 6), TARGET_ENE_0, ai:GetRandam_Int(0, 1), ai:GetRandam_Int(25, 50), false, true, -1)
|
|
end
|
|
end
|
|
return
|
|
end
|
|
|
|
function Laughtrec_Helper6390Battle_Update(ai, goal)
|
|
return GOAL_RESULT_Continue
|
|
end
|
|
|
|
function Laughtrec_Helper6390Battle_Terminate(ai, goal)
|
|
return
|
|
end
|
|
|
|
function Laughtrec_Helper6390Battle_Interupt(ai, goal)
|
|
local targetDist = ai:GetDist(TARGET_ENE_0)
|
|
local fate = ai:GetRandam_Int(1, 100)
|
|
if ai:IsInterupt(INTERUPT_FindAttack) then
|
|
local FindATKDist = 3
|
|
local FindATKPer = 50
|
|
local MoveDist = 3
|
|
if targetDist <= FindATKDist and fate <= FindATKPer then
|
|
goal:ClearSubGoal()
|
|
goal:AddSubGoal(GOAL_COMMON_LeaveTarget, ai:GetRandam_Int(3, 5), TARGET_ENE_0, MoveDist, TARGET_ENE_0, true, 4)
|
|
return true
|
|
end
|
|
end
|
|
if ai:IsInterupt(INTERUPT_SuccessGuard) then
|
|
local Suc_GuardDist = 3
|
|
local Suc_GuardPer = 100
|
|
if targetDist <= Suc_GuardDist and fate <= Suc_GuardPer then
|
|
goal:ClearSubGoal()
|
|
goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, NPC_ATK_LargeR, TARGET_ENE_0, DIST_None, 0, -1)
|
|
return true
|
|
end
|
|
end
|
|
if ai:IsInterupt(INTERUPT_Damaged) then
|
|
local combRunDist = 3
|
|
local combRunPer = 50
|
|
if targetDist < combRunDist and fate <= combRunPer then
|
|
goal:ClearSubGoal()
|
|
if fate <= 50 then
|
|
goal:AddSubGoal(GOAL_COMMON_LeaveTarget, ai:GetRandam_Int(3, 5), TARGET_ENE_0, combRunDist, TARGET_ENE_0, false, 4)
|
|
else
|
|
goal:AddSubGoal(GOAL_COMMON_SpinStep, 10, NPC_ATK_StepB, TARGET_ENE_0, 0, AI_DIR_TYPE_F, 0)
|
|
end
|
|
return true
|
|
end
|
|
end
|
|
if ai:IsInterupt(INTERUPT_Shoot) then
|
|
local shootIntPer = 50
|
|
if fate <= shootIntPer then
|
|
goal:ClearSubGoal()
|
|
if fate <= 50 then
|
|
goal:AddSubGoal(GOAL_COMMON_SpinStep, 10, NPC_ATK_StepB, TARGET_ENE_0, 0, AI_DIR_TYPE_F, 0)
|
|
else
|
|
goal:AddSubGoal(GOAL_COMMON_SpinStep, 10, ai:GetRandam_Int(11, 12), TARGET_SELF, 0, AI_DIR_TYPE_F, 4)
|
|
end
|
|
return true
|
|
end
|
|
end
|
|
return false
|
|
end
|
|
|
|
return
|