Add decompiled Lua AI scripts + full datasheet findings report
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REGISTER_GOAL(GOAL_COMMON_Turn, "Turn")
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REGISTER_GOAL_UPDATE_TIME(GOAL_COMMON_Turn, 0.2, 0.5)
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REGISTER_GOAL_NO_INTERUPT(GOAL_COMMON_Turn, true)
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REGISTER_DBG_GOAL_PARAM(GOAL_COMMON_Turn, 0, "旋回ターゲット", 0)
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REGISTER_DBG_GOAL_PARAM(GOAL_COMMON_Turn, 1, "正面判定角度", 0)
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function Turn_Update(ai, goal)
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local turnTarget = goal:GetParam(0)
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local angle_range = goal:GetParam(1)
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if angle_range <= 0 then
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angle_range = 10
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end
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ai:TurnTo(turnTarget)
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if ai:IsLookToTarget(angle_range) == true then
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return GOAL_RESULT_Success
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else
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return GOAL_RESULT_Continue
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end
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end
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function Turn_Activate(ai, goal)
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return
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end
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function Turn_Terminate(ai, goal)
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return
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end
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function Turn_Interupt(ai, goal)
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return false
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end
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return
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