Files
temp/scripts_decompiled/turn.lua
T

33 lines
782 B
Lua

REGISTER_GOAL(GOAL_COMMON_Turn, "Turn")
REGISTER_GOAL_UPDATE_TIME(GOAL_COMMON_Turn, 0.2, 0.5)
REGISTER_GOAL_NO_INTERUPT(GOAL_COMMON_Turn, true)
REGISTER_DBG_GOAL_PARAM(GOAL_COMMON_Turn, 0, "旋回ターゲット", 0)
REGISTER_DBG_GOAL_PARAM(GOAL_COMMON_Turn, 1, "正面判定角度", 0)
function Turn_Update(ai, goal)
local turnTarget = goal:GetParam(0)
local angle_range = goal:GetParam(1)
if angle_range <= 0 then
angle_range = 10
end
ai:TurnTo(turnTarget)
if ai:IsLookToTarget(angle_range) == true then
return GOAL_RESULT_Success
else
return GOAL_RESULT_Continue
end
end
function Turn_Activate(ai, goal)
return
end
function Turn_Terminate(ai, goal)
return
end
function Turn_Interupt(ai, goal)
return false
end
return