Add decompiled Lua AI scripts + full datasheet findings report
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REGISTER_GOAL(GOAL_KingIzalis_Second523100_Battle, "KingIzalis_Second523100Battle")
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local Att3000_Dist_min = 4.6
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local Att3000_Dist_max = 19
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local Att3001_Dist_min = -4.7
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local Att3001_Dist_max = 3.5
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local Att3002_Dist_min = 4.4
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local Att3002_Dist_max = 27
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local Att3003_Dist_min = 3.2
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local Att3003_Dist_max = 19.5
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local Att3004_Dist_min = 6.4
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local Att3004_Dist_max = 26.1
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REGISTER_GOAL_NO_UPDATE(GOAL_KingIzalis_Second523100_Battle, 1)
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Att3000_Dist_min = Att3003_Dist_max
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function OnIf_523100(ai, goal, codeNo)
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if codeNo == 0 then
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if ai:IsInsideTarget(TARGET_ENE_0, AI_DIR_TYPE_F, 140) and ai:IsInsideTarget(TARGET_ENE_0, AI_DIR_TYPE_L, 180) then
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goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3002, TARGET_ENE_0, DIST_Middle, 0)
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elseif ai:IsInsideTarget(TARGET_ENE_0, AI_DIR_TYPE_F, 140) and ai:IsInsideTarget(TARGET_ENE_0, AI_DIR_TYPE_R, 180) then
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local AppDist = Att3003_Dist_max
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local DashDist = Att3003_Dist_max + 2
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local Odds_Guard = 0
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goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3003, TARGET_ENE_0, DIST_Middle, 0)
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else
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goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3004, TARGET_ENE_0, DIST_Middle, 0)
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end
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else
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goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3004, TARGET_ENE_0, DIST_Middle, 0)
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end
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return
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end
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Att3000_Dist_min = Att3004_Dist_max
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function KingIzalis_Second523100Battle_Activate(ai, goal)
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local targetDist = ai:GetDist(TARGET_ENE_0)
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local fate = ai:GetRandam_Int(1, 100)
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local fate2 = ai:GetRandam_Int(1, 100)
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if 26.1 <= targetDist then
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local AppDist = Att3004_Dist_max
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local DashDist = Att3004_Dist_max + 0
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local Odds_Guard = 0
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Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard)
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goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3004, TARGET_ENE_0, DIST_Middle, 0)
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elseif 19.5 <= targetDist then
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if ai:IsInsideTarget(TARGET_ENE_0, AI_DIR_TYPE_F, 140) and ai:IsInsideTarget(TARGET_ENE_0, AI_DIR_TYPE_L, 180) then
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goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3002, TARGET_ENE_0, DIST_Middle, 0)
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elseif ai:IsInsideTarget(TARGET_ENE_0, AI_DIR_TYPE_F, 140) and ai:IsInsideTarget(TARGET_ENE_0, AI_DIR_TYPE_R, 180) then
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goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3003, TARGET_ENE_0, DIST_Middle, 0)
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else
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goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3004, TARGET_ENE_0, DIST_Middle, 0)
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end
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elseif 10 <= targetDist then
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if fate <= 20 then
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goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3004, TARGET_ENE_0, DIST_Middle, 0)
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elseif fate <= 40 then
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if ai:IsInsideTarget(TARGET_ENE_0, AI_DIR_TYPE_F, 140) and ai:IsInsideTarget(TARGET_ENE_0, AI_DIR_TYPE_L, 180) then
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goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3002, TARGET_ENE_0, DIST_Middle, 0)
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elseif ai:IsInsideTarget(TARGET_ENE_0, AI_DIR_TYPE_F, 140) and ai:IsInsideTarget(TARGET_ENE_0, AI_DIR_TYPE_R, 180) then
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goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3003, TARGET_ENE_0, DIST_Middle, 0)
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else
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goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3004, TARGET_ENE_0, DIST_Middle, 0)
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end
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elseif fate <= 70 then
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goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3000, TARGET_ENE_0, DIST_Middle, 0)
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else
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goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3001, TARGET_ENE_0, DIST_Middle, 0)
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end
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elseif fate <= 50 then
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goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3000, TARGET_ENE_0, DIST_Middle, 0)
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else
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goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3001, TARGET_ENE_0, DIST_Middle, 0)
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end
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return
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end
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function KingIzalis_Second523100Battle_Update(ai, goal)
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return GOAL_RESULT_Continue
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end
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function KingIzalis_Second523100Battle_Terminate(ai, goal)
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return
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end
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function KingIzalis_Second523100Battle_Interupt(ai, goal)
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return false
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end
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return
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