Files
temp/scripts_decompiled/523100_battle.lua
T

88 lines
3.8 KiB
Lua

REGISTER_GOAL(GOAL_KingIzalis_Second523100_Battle, "KingIzalis_Second523100Battle")
local Att3000_Dist_min = 4.6
local Att3000_Dist_max = 19
local Att3001_Dist_min = -4.7
local Att3001_Dist_max = 3.5
local Att3002_Dist_min = 4.4
local Att3002_Dist_max = 27
local Att3003_Dist_min = 3.2
local Att3003_Dist_max = 19.5
local Att3004_Dist_min = 6.4
local Att3004_Dist_max = 26.1
REGISTER_GOAL_NO_UPDATE(GOAL_KingIzalis_Second523100_Battle, 1)
Att3000_Dist_min = Att3003_Dist_max
function OnIf_523100(ai, goal, codeNo)
if codeNo == 0 then
if ai:IsInsideTarget(TARGET_ENE_0, AI_DIR_TYPE_F, 140) and ai:IsInsideTarget(TARGET_ENE_0, AI_DIR_TYPE_L, 180) then
goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3002, TARGET_ENE_0, DIST_Middle, 0)
elseif ai:IsInsideTarget(TARGET_ENE_0, AI_DIR_TYPE_F, 140) and ai:IsInsideTarget(TARGET_ENE_0, AI_DIR_TYPE_R, 180) then
local AppDist = Att3003_Dist_max
local DashDist = Att3003_Dist_max + 2
local Odds_Guard = 0
goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3003, TARGET_ENE_0, DIST_Middle, 0)
else
goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3004, TARGET_ENE_0, DIST_Middle, 0)
end
else
goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3004, TARGET_ENE_0, DIST_Middle, 0)
end
return
end
Att3000_Dist_min = Att3004_Dist_max
function KingIzalis_Second523100Battle_Activate(ai, goal)
local targetDist = ai:GetDist(TARGET_ENE_0)
local fate = ai:GetRandam_Int(1, 100)
local fate2 = ai:GetRandam_Int(1, 100)
if 26.1 <= targetDist then
local AppDist = Att3004_Dist_max
local DashDist = Att3004_Dist_max + 0
local Odds_Guard = 0
Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard)
goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3004, TARGET_ENE_0, DIST_Middle, 0)
elseif 19.5 <= targetDist then
if ai:IsInsideTarget(TARGET_ENE_0, AI_DIR_TYPE_F, 140) and ai:IsInsideTarget(TARGET_ENE_0, AI_DIR_TYPE_L, 180) then
goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3002, TARGET_ENE_0, DIST_Middle, 0)
elseif ai:IsInsideTarget(TARGET_ENE_0, AI_DIR_TYPE_F, 140) and ai:IsInsideTarget(TARGET_ENE_0, AI_DIR_TYPE_R, 180) then
goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3003, TARGET_ENE_0, DIST_Middle, 0)
else
goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3004, TARGET_ENE_0, DIST_Middle, 0)
end
elseif 10 <= targetDist then
if fate <= 20 then
goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3004, TARGET_ENE_0, DIST_Middle, 0)
elseif fate <= 40 then
if ai:IsInsideTarget(TARGET_ENE_0, AI_DIR_TYPE_F, 140) and ai:IsInsideTarget(TARGET_ENE_0, AI_DIR_TYPE_L, 180) then
goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3002, TARGET_ENE_0, DIST_Middle, 0)
elseif ai:IsInsideTarget(TARGET_ENE_0, AI_DIR_TYPE_F, 140) and ai:IsInsideTarget(TARGET_ENE_0, AI_DIR_TYPE_R, 180) then
goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3003, TARGET_ENE_0, DIST_Middle, 0)
else
goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3004, TARGET_ENE_0, DIST_Middle, 0)
end
elseif fate <= 70 then
goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3000, TARGET_ENE_0, DIST_Middle, 0)
else
goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3001, TARGET_ENE_0, DIST_Middle, 0)
end
elseif fate <= 50 then
goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3000, TARGET_ENE_0, DIST_Middle, 0)
else
goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3001, TARGET_ENE_0, DIST_Middle, 0)
end
return
end
function KingIzalis_Second523100Battle_Update(ai, goal)
return GOAL_RESULT_Continue
end
function KingIzalis_Second523100Battle_Terminate(ai, goal)
return
end
function KingIzalis_Second523100Battle_Interupt(ai, goal)
return false
end
return