Add decompiled Lua AI scripts + full datasheet findings report
This commit is contained in:
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REGISTER_GOAL(GOAL_BlackDragon451000_Battle, "BlackDragon451000Battle")
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local Att3000_Dist_min = 6
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local Att3000_Dist_max = 32
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local Att3001_Dist_min = 6
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local Att3001_Dist_max = 16
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local Att3002_Dist_min = -2
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local Att3002_Dist_max = 0
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local Att3003_Dist_min = 0
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local Att3003_Dist_max = 4
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local Att3004_Dist_min = 0
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local Att3004_Dist_max = 5
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local Att3005_Dist_min = 0
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local Att3005_Dist_max = 4
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local Att3006_Dist_min = 0
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local Att3006_Dist_max = 4
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local Att3007_Dist_min = -4
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local Att3007_Dist_max = 0
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local Att3008_Dist_min = -4
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local Att3008_Dist_max = 0
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local Att3009_Dist_min = 0
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local Att3009_Dist_max = 5
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local Att3010_Dist_min = 0
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local Att3010_Dist_max = 4
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local Att3011_Dist_min = 0
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local Att3011_Dist_max = 4
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local Att3012_Dist_min = 0
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local Att3012_Dist_max = 16
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local Att3013_Dist_min = 0
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local Att3013_Dist_max = 0
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local Att3017_Dist_min = 0
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local Att3017_Dist_max = 0
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local Att3018_Dist_min = 0
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local Att3018_Dist_max = 0
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local Att3020_Dist_min = 0
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local Att3020_Dist_max = 20
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local Att3022_Dist_min = 0
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local Att3022_Dist_max = 0
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REGISTER_GOAL_NO_UPDATE(GOAL_BlackDragon451000_Battle, 1)
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function OnIf_451000(ai, goal, codeNo)
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if codeNo == 0 then
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BlackDragon451000_ActAfter(ai, goal)
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end
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if codeNo == 1 then
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BlackDragon451000_Turn(ai, goal)
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end
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return
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end
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function BlackDragon451000Battle_Activate(ai, goal)
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local actPerArr = {}
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local actFuncArr = {}
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local defFuncParamTbl = {}
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Common_Clear_Param(actPerArr, actFuncArr, defFuncParamTbl)
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local hprate = ai:GetHpRate(TARGET_SELF)
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local targetDist = ai:GetDist(TARGET_ENE_0)
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local fate = ai:GetRandam_Int(1, 100)
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local fate2 = ai:GetRandam_Int(1, 100)
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local eventNo = ai:GetEventRequest(1)
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local PARTS_IDX_TAIL = 0
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local tailDmgLv = ai:GetPartsDmg(PARTS_IDX_TAIL)
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if ai:IsInsideTargetRegion(TARGET_ENE_0, 1212057) then
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actPerArr[18] = 100
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elseif ai:IsInsideTargetRegion(TARGET_ENE_0, 1212059) then
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actPerArr[19] = 100
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elseif ai:IsInsideTargetRegion(TARGET_ENE_0, 1212058) then
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actPerArr[18] = 100
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elseif not ai:IsRideLargeSpaceFlag(TARGET_ENE_0) then
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if 4 <= targetDist then
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actPerArr[1] = 50
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actPerArr[2] = 50
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else
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actPerArr[4] = 33
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actPerArr[5] = 33
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actPerArr[10] = 34
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end
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elseif ai:IsInsideTarget(TARGET_ENE_0, AI_DIR_TYPE_B, 270) then
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actPerArr[17] = 100
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elseif 12 <= targetDist then
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actPerArr[1] = 20
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actPerArr[2] = 10
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actPerArr[3] = 0
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actPerArr[4] = 0
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actPerArr[5] = 30
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actPerArr[6] = 0
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actPerArr[7] = 0
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actPerArr[8] = 0
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actPerArr[9] = 0
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actPerArr[10] = 0
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actPerArr[11] = 0
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actPerArr[12] = 0
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actPerArr[13] = 20
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actPerArr[14] = 0
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actPerArr[15] = 0
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actPerArr[16] = 0
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actPerArr[20] = 20
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if 1 <= ai:GetNumber(0) then
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actPerArr[1] = 0
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actPerArr[20] = 40
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end
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elseif 6 <= targetDist then
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actPerArr[1] = 20
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actPerArr[2] = 30
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actPerArr[3] = 0
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actPerArr[4] = 20
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actPerArr[5] = 20
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actPerArr[6] = 0
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actPerArr[7] = 0
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actPerArr[8] = 0
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actPerArr[9] = 0
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actPerArr[10] = 0
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actPerArr[11] = 0
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actPerArr[12] = 0
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actPerArr[13] = 10
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actPerArr[14] = 0
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actPerArr[15] = 0
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actPerArr[16] = 0
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if 1 <= ai:GetNumber(0) then
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actPerArr[1] = 0
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actPerArr[2] = 0
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actPerArr[4] = 0
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end
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elseif 4 <= targetDist then
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actPerArr[1] = 0
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actPerArr[2] = 0
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actPerArr[3] = 100
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actPerArr[4] = 30
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actPerArr[5] = 50
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actPerArr[6] = 0
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actPerArr[7] = 0
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actPerArr[8] = 0
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actPerArr[9] = 0
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actPerArr[10] = 0
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actPerArr[11] = 0
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actPerArr[12] = 0
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actPerArr[13] = 20
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actPerArr[14] = 0
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actPerArr[15] = 0
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actPerArr[16] = 0
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elseif 2 <= targetDist then
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actPerArr[1] = 0
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actPerArr[2] = 0
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actPerArr[3] = 100
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actPerArr[4] = 20
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actPerArr[5] = 40
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actPerArr[6] = 0
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actPerArr[7] = 0
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actPerArr[8] = 0
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actPerArr[9] = 0
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actPerArr[10] = 25
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actPerArr[11] = 15
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actPerArr[12] = 0
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actPerArr[13] = 0
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actPerArr[14] = 0
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actPerArr[15] = 0
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actPerArr[16] = 100
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elseif 0 <= targetDist then
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actPerArr[1] = 0
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actPerArr[2] = 0
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actPerArr[3] = 100
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actPerArr[4] = 0
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actPerArr[5] = 50
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actPerArr[6] = 0
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actPerArr[7] = 0
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actPerArr[8] = 0
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actPerArr[9] = 0
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actPerArr[10] = 25
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actPerArr[11] = 35
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actPerArr[12] = 0
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actPerArr[13] = 0
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actPerArr[14] = 0
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actPerArr[15] = 0
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actPerArr[16] = 100
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elseif -4 <= targetDist then
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actPerArr[1] = 0
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actPerArr[2] = 0
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actPerArr[3] = 0
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actPerArr[4] = 0
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actPerArr[5] = 0
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actPerArr[6] = 0
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actPerArr[7] = 0
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actPerArr[8] = 30
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actPerArr[9] = 30
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actPerArr[10] = 0
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actPerArr[11] = 40
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actPerArr[12] = 0
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actPerArr[13] = 0
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actPerArr[14] = 0
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actPerArr[15] = 0
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actPerArr[16] = 100
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if 2 <= ai:GetNumber(1) then
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actPerArr[8] = 0
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actPerArr[9] = 0
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end
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else
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actPerArr[1] = 0
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actPerArr[2] = 0
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actPerArr[3] = 0
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actPerArr[4] = 0
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actPerArr[5] = 0
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actPerArr[6] = 0
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actPerArr[7] = 0
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actPerArr[8] = 0
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actPerArr[9] = 0
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actPerArr[10] = 0
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actPerArr[11] = 60
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actPerArr[12] = 0
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actPerArr[13] = 0
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actPerArr[14] = 20
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actPerArr[15] = 20
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actPerArr[16] = 100
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end
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if ai:IsFinishTimer(0) == false then
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actPerArr[3] = 0
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end
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if ai:IsFinishTimer(1) == false then
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actPerArr[14] = 0
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end
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if ai:IsFinishTimer(2) == false then
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actPerArr[16] = 0
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end
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actFuncArr[1] = REGIST_FUNC(ai, goal, BlackDragon451000_Act01)
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actFuncArr[2] = REGIST_FUNC(ai, goal, BlackDragon451000_Act02)
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actFuncArr[3] = REGIST_FUNC(ai, goal, BlackDragon451000_Act03)
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actFuncArr[4] = REGIST_FUNC(ai, goal, BlackDragon451000_Act04)
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actFuncArr[5] = REGIST_FUNC(ai, goal, BlackDragon451000_Act05)
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actFuncArr[6] = REGIST_FUNC(ai, goal, BlackDragon451000_Act06)
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actFuncArr[7] = REGIST_FUNC(ai, goal, BlackDragon451000_Act07)
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actFuncArr[8] = REGIST_FUNC(ai, goal, BlackDragon451000_Act08)
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actFuncArr[9] = REGIST_FUNC(ai, goal, BlackDragon451000_Act09)
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actFuncArr[10] = REGIST_FUNC(ai, goal, BlackDragon451000_Act10)
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actFuncArr[11] = REGIST_FUNC(ai, goal, BlackDragon451000_Act11)
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actFuncArr[12] = REGIST_FUNC(ai, goal, BlackDragon451000_Act12)
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actFuncArr[13] = REGIST_FUNC(ai, goal, BlackDragon451000_Act13)
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actFuncArr[14] = REGIST_FUNC(ai, goal, BlackDragon451000_Act14)
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actFuncArr[15] = REGIST_FUNC(ai, goal, BlackDragon451000_Act15)
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actFuncArr[16] = REGIST_FUNC(ai, goal, BlackDragon451000_Act16)
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actFuncArr[17] = REGIST_FUNC(ai, goal, BlackDragon451000_Act17)
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actFuncArr[18] = REGIST_FUNC(ai, goal, BlackDragon451000_Act18)
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actFuncArr[19] = REGIST_FUNC(ai, goal, BlackDragon451000_Act19)
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actFuncArr[20] = REGIST_FUNC(ai, goal, BlackDragon451000_Act20)
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local atkAfterFunc = REGIST_FUNC(ai, goal, BlackDragon451000_ActAfter_AdjustSpace)
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Common_Battle_Activate(ai, goal, actPerArr, actFuncArr, atkAfterFunc, defFuncParamTbl)
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return
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end
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Att3000_Dist_min = Att3000_Dist_max
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function BlackDragon451000_Act01(ai, goal, paramTbl)
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local targetDist = ai:GetDist(TARGET_ENE_0)
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local AppDist = Att3000_Dist_max - 1
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local DashDist = Att3000_Dist_max + 2
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local AttDist = Att3000_Dist_max
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local Odds_Guard = 0
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local fate = ai:GetRandam_Int(1, 100)
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if AppDist <= targetDist then
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Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard, 3)
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end
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goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3000, TARGET_ENE_0, AttDist, 0, 45)
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ai:SetNumber(0, ai:GetNumber(0) + 1)
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ai:SetNumber(1, 0)
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ai:SetNumber(2, 0)
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GetWellSpace_Odds = 100
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return GetWellSpace_Odds
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end
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Att3000_Dist_min = Att3001_Dist_max
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function BlackDragon451000_Act02(ai, goal, paramTbl)
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local targetDist = ai:GetDist(TARGET_ENE_0)
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local AppDist = Att3001_Dist_max - 1
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local DashDist = Att3001_Dist_max + 2
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local AttDist = Att3001_Dist_max
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local Odds_Guard = 0
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local fate = ai:GetRandam_Int(1, 100)
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if AppDist <= targetDist then
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Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard, 3)
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end
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goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3001, TARGET_ENE_0, AttDist, 0, 45)
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ai:SetNumber(0, ai:GetNumber(0) + 1)
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ai:SetNumber(1, 0)
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ai:SetNumber(2, 0)
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GetWellSpace_Odds = 100
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return GetWellSpace_Odds
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end
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Att3000_Dist_min = Att3002_Dist_max
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function BlackDragon451000_Act03(ai, goal, paramTbl)
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local targetDist = ai:GetDist(TARGET_ENE_0)
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local AppDist = Att3002_Dist_max - 1
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local DashDist = Att3002_Dist_max + 2
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local AttDist = Att3002_Dist_max
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local Odds_Guard = 0
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local fate = ai:GetRandam_Int(1, 100)
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ai:SetTimer(0, 60)
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if AppDist <= targetDist then
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Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard, 3)
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end
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goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3002, TARGET_ENE_0, AttDist, 0, 45)
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ai:SetNumber(0, 0)
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ai:SetNumber(1, 0)
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ai:SetNumber(2, 0)
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GetWellSpace_Odds = 100
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return GetWellSpace_Odds
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end
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Att3000_Dist_min = Att3003_Dist_max
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function BlackDragon451000_Act04(ai, goal, paramTbl)
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local targetDist = ai:GetDist(TARGET_ENE_0)
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local AppDist = Att3003_Dist_max - 0
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local DashDist = Att3003_Dist_max + 2
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local AttDist = Att3003_Dist_max
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local Odds_Guard = 0
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local fate = ai:GetRandam_Int(1, 100)
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if AppDist <= targetDist then
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Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard, 3)
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end
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goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3003, TARGET_ENE_0, AttDist, 0, 45)
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ai:SetNumber(0, ai:GetNumber(0) + 1)
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ai:SetNumber(1, 0)
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ai:SetNumber(2, 0)
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GetWellSpace_Odds = 100
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return GetWellSpace_Odds
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end
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Att3000_Dist_min = Att3004_Dist_max
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function BlackDragon451000_Act05(ai, goal, paramTbl)
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local targetDist = ai:GetDist(TARGET_ENE_0)
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local AppDist = Att3004_Dist_max - 0
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local DashDist = Att3004_Dist_max + 2
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local AttDist = Att3004_Dist_max
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local Odds_Guard = 0
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local fate = ai:GetRandam_Int(1, 100)
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if AppDist <= targetDist then
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Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard, 3)
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end
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if fate <= 25 then
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goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3004, TARGET_ENE_0, AttDist, 0, 90)
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else
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goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, 3004, TARGET_ENE_0, AttDist, 0, 90)
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goal:AddSubGoal(GOAL_COMMON_ComboFinal, 10, 3014, TARGET_ENE_0, AttDist, 0)
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end
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ai:SetNumber(0, 0)
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ai:SetNumber(1, 0)
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ai:SetNumber(2, 0)
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GetWellSpace_Odds = 100
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return GetWellSpace_Odds
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end
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Att3000_Dist_min = Att3005_Dist_max
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function BlackDragon451000_Act06(ai, goal, paramTbl)
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local targetDist = ai:GetDist(TARGET_ENE_0)
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local AppDist = Att3005_Dist_max - 1
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local DashDist = Att3005_Dist_max + 2
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local AttDist = Att3005_Dist_max
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local Odds_Guard = 0
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local fate = ai:GetRandam_Int(1, 100)
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local PARTS_IDX_TAIL = 0
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local tailDmgLv = ai:GetPartsDmg(PARTS_IDX_TAIL)
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if tailDmgLv ~= PARTS_DMG_FINAL then
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goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3005, TARGET_ENE_0, AttDist, 0, 180)
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else
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goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3015, TARGET_ENE_0, AttDist, 0, 180)
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end
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ai:SetNumber(0, 0)
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ai:SetNumber(1, 0)
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ai:SetNumber(2, 0)
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GetWellSpace_Odds = 100
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return GetWellSpace_Odds
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end
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Att3000_Dist_min = Att3006_Dist_max
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function BlackDragon451000_Act07(ai, goal, paramTbl)
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local targetDist = ai:GetDist(TARGET_ENE_0)
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local AppDist = Att3006_Dist_max - 1
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local DashDist = Att3006_Dist_max + 2
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local AttDist = Att3006_Dist_max
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local Odds_Guard = 0
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local fate = ai:GetRandam_Int(1, 100)
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local PARTS_IDX_TAIL = 0
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local tailDmgLv = ai:GetPartsDmg(PARTS_IDX_TAIL)
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if tailDmgLv ~= PARTS_DMG_FINAL then
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goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3006, TARGET_ENE_0, AttDist, 0, 180)
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else
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goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3016, TARGET_ENE_0, AttDist, 0, 180)
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end
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ai:SetNumber(0, 0)
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ai:SetNumber(1, 0)
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ai:SetNumber(2, 0)
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GetWellSpace_Odds = 100
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return GetWellSpace_Odds
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end
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Att3000_Dist_min = Att3007_Dist_max
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function BlackDragon451000_Act08(ai, goal, paramTbl)
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local targetDist = ai:GetDist(TARGET_ENE_0)
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local AppDist = Att3007_Dist_max - 1
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local DashDist = Att3007_Dist_max + 2
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local AttDist = Att3007_Dist_max
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local Odds_Guard = 0
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local fate = ai:GetRandam_Int(1, 100)
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if AppDist <= targetDist then
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Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard, 3)
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end
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goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3007, TARGET_ENE_0, AttDist, 0, 90)
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ai:SetNumber(0, 0)
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ai:SetNumber(1, ai:GetNumber(0) + 1)
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ai:SetNumber(2, 0)
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GetWellSpace_Odds = 100
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return GetWellSpace_Odds
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end
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Att3000_Dist_min = Att3008_Dist_max
|
||||
function BlackDragon451000_Act09(ai, goal, paramTbl)
|
||||
local targetDist = ai:GetDist(TARGET_ENE_0)
|
||||
local AppDist = Att3008_Dist_max - 1
|
||||
local DashDist = Att3008_Dist_max + 2
|
||||
local AttDist = Att3008_Dist_max
|
||||
local Odds_Guard = 0
|
||||
local fate = ai:GetRandam_Int(1, 100)
|
||||
if AppDist <= targetDist then
|
||||
Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard, 3)
|
||||
end
|
||||
goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3008, TARGET_ENE_0, AttDist, 0, 90)
|
||||
ai:SetNumber(0, 0)
|
||||
ai:SetNumber(1, ai:GetNumber(0) + 1)
|
||||
ai:SetNumber(2, 0)
|
||||
GetWellSpace_Odds = 100
|
||||
return GetWellSpace_Odds
|
||||
end
|
||||
|
||||
Att3000_Dist_min = Att3009_Dist_max
|
||||
function BlackDragon451000_Act10(ai, goal, paramTbl)
|
||||
local targetDist = ai:GetDist(TARGET_ENE_0)
|
||||
local AppDist = Att3009_Dist_max - 0
|
||||
local DashDist = Att3009_Dist_max + 2
|
||||
local AttDist = Att3009_Dist_max
|
||||
local Odds_Guard = 0
|
||||
local fate = ai:GetRandam_Int(1, 100)
|
||||
local PARTS_IDX_TAIL = 0
|
||||
local tailDmgLv = ai:GetPartsDmg(PARTS_IDX_TAIL)
|
||||
if tailDmgLv ~= PARTS_DMG_FINAL then
|
||||
if AppDist <= targetDist then
|
||||
Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard, 3)
|
||||
end
|
||||
goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3009, TARGET_ENE_0, AttDist, 0, 180)
|
||||
else
|
||||
goal:AddSubGoal(GOAL_COMMON_SpinStep, 5, 701, TARGET_ENE_0, 0, AI_DIR_TYPE_B, 7)
|
||||
end
|
||||
ai:SetNumber(0, 0)
|
||||
ai:SetNumber(1, 0)
|
||||
ai:SetNumber(2, 0)
|
||||
GetWellSpace_Odds = 100
|
||||
return GetWellSpace_Odds
|
||||
end
|
||||
|
||||
Att3000_Dist_min = Att3010_Dist_max
|
||||
function BlackDragon451000_Act11(ai, goal, paramTbl)
|
||||
local targetDist = ai:GetDist(TARGET_ENE_0)
|
||||
local AppDist = Att3010_Dist_max - 1
|
||||
local DashDist = Att3010_Dist_max + 2
|
||||
local AttDist = Att3010_Dist_max
|
||||
local Odds_Guard = 0
|
||||
local fate = ai:GetRandam_Int(1, 100)
|
||||
if AppDist <= targetDist then
|
||||
Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard, 3)
|
||||
end
|
||||
goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3010, TARGET_ENE_0, AttDist, 0, 90)
|
||||
ai:SetNumber(0, ai:GetNumber(0) + 1)
|
||||
ai:SetNumber(1, 0)
|
||||
GetWellSpace_Odds = 100
|
||||
return GetWellSpace_Odds
|
||||
end
|
||||
|
||||
Att3000_Dist_min = Att3011_Dist_max
|
||||
function BlackDragon451000_Act12(ai, goal, paramTbl)
|
||||
local targetDist = ai:GetDist(TARGET_ENE_0)
|
||||
local AppDist = Att3011_Dist_max - 1
|
||||
local DashDist = Att3011_Dist_max + 2
|
||||
local AttDist = Att3011_Dist_max
|
||||
local Odds_Guard = 0
|
||||
local fate = ai:GetRandam_Int(1, 100)
|
||||
local PARTS_IDX_TAIL = 0
|
||||
local tailDmgLv = ai:GetPartsDmg(PARTS_IDX_TAIL)
|
||||
if tailDmgLv ~= PARTS_DMG_FINAL then
|
||||
goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3011, TARGET_ENE_0, AttDist, 0, 360)
|
||||
else
|
||||
goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3021, TARGET_ENE_0, AttDist, 0, 360)
|
||||
end
|
||||
ai:SetNumber(0, 0)
|
||||
ai:SetNumber(1, 0)
|
||||
ai:SetNumber(2, ai:GetNumber(2) + 1)
|
||||
GetWellSpace_Odds = 100
|
||||
return GetWellSpace_Odds
|
||||
end
|
||||
|
||||
Att3000_Dist_min = Att3012_Dist_max
|
||||
function BlackDragon451000_Act13(ai, goal, paramTbl)
|
||||
local targetDist = ai:GetDist(TARGET_ENE_0)
|
||||
local AppDist = Att3012_Dist_max - 1
|
||||
local DashDist = Att3012_Dist_max + 2
|
||||
local AttDist = 9999
|
||||
local Odds_Guard = 0
|
||||
local fate = ai:GetRandam_Int(1, 100)
|
||||
if AppDist <= targetDist then
|
||||
Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard, 3)
|
||||
end
|
||||
goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3012, TARGET_ENE_0, AttDist, 0, 90)
|
||||
ai:SetNumber(0, 0)
|
||||
ai:SetNumber(1, 0)
|
||||
ai:SetNumber(2, 0)
|
||||
GetWellSpace_Odds = 100
|
||||
return GetWellSpace_Odds
|
||||
end
|
||||
|
||||
Att3000_Dist_min = Att3013_Dist_max
|
||||
function BlackDragon451000_Act14(ai, goal, paramTbl)
|
||||
local targetDist = ai:GetDist(TARGET_ENE_0)
|
||||
local AppDist = Att3013_Dist_max - 0
|
||||
local DashDist = Att3013_Dist_max + 2
|
||||
local AttDist = 9999
|
||||
local Odds_Guard = 0
|
||||
local fate = ai:GetRandam_Int(1, 100)
|
||||
ai:SetTimer(1, 60)
|
||||
if AppDist <= targetDist then
|
||||
Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard, 3)
|
||||
end
|
||||
goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3013, TARGET_ENE_0, AttDist, 0, 360)
|
||||
ai:SetNumber(0, 0)
|
||||
ai:SetNumber(1, 0)
|
||||
ai:SetNumber(2, 0)
|
||||
GetWellSpace_Odds = 100
|
||||
return GetWellSpace_Odds
|
||||
end
|
||||
|
||||
function BlackDragon451000_Act15(ai, goal, paramTbl)
|
||||
local targetDist = ai:GetDist(TARGET_ENE_0)
|
||||
local fate = ai:GetRandam_Int(1, 100)
|
||||
goal:AddSubGoal(GOAL_COMMON_LeaveTarget, 3, TARGET_ENE_0, 3, TARGET_ENE_0, true, -1)
|
||||
ai:SetNumber(0, 0)
|
||||
ai:SetNumber(1, 0)
|
||||
ai:SetNumber(2, 0)
|
||||
GetWellSpace_Odds = 0
|
||||
return GetWellSpace_Odds
|
||||
end
|
||||
|
||||
Att3000_Dist_min = Att3022_Dist_max
|
||||
function BlackDragon451000_Act16(ai, goal, paramTbl)
|
||||
local targetDist = ai:GetDist(TARGET_ENE_0)
|
||||
local AppDist = Att3022_Dist_max - 0
|
||||
local DashDist = Att3022_Dist_max + 2
|
||||
local AttDist = 9999
|
||||
local Odds_Guard = 0
|
||||
local fate = ai:GetRandam_Int(1, 100)
|
||||
ai:SetTimer(2, 60)
|
||||
if AppDist <= targetDist then
|
||||
Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard, 3)
|
||||
end
|
||||
goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3022, TARGET_ENE_0, AttDist, 0, 360)
|
||||
ai:SetNumber(0, ai:GetNumber(0) + 1)
|
||||
ai:SetNumber(1, 0)
|
||||
ai:SetNumber(2, 0)
|
||||
GetWellSpace_Odds = 100
|
||||
return GetWellSpace_Odds
|
||||
end
|
||||
|
||||
function BlackDragon451000_Act17(ai, goal, paramTbl)
|
||||
goal:AddSubGoal(GOAL_COMMON_If, 10, 1)
|
||||
return
|
||||
end
|
||||
|
||||
function BlackDragon451000_Turn(ai, goal)
|
||||
local targetDist = ai:GetDist(TARGET_ENE_0)
|
||||
local PARTS_IDX_TAIL = 0
|
||||
local tailDmgLv = ai:GetPartsDmg(PARTS_IDX_TAIL)
|
||||
local fate = ai:GetRandam_Int(1, 100)
|
||||
local fate2 = ai:GetRandam_Int(1, 100)
|
||||
local eventNo = ai:GetEventRequest()
|
||||
if ai:IsInsideTarget(TARGET_ENE_0, AI_DIR_TYPE_B, 30) then
|
||||
if -2 <= targetDist and targetDist <= 6 and tailDmgLv ~= PARTS_DMG_FINAL and ai:GetNumber(2) <= 0 and ai:IsInsideTarget(TARGET_ENE_0, AI_DIR_TYPE_B, 15) then
|
||||
BlackDragon451000_Act12(ai, goal)
|
||||
elseif 2 <= targetDist and targetDist <= 6 and fate <= 50 then
|
||||
BlackDragon451000_Act06(ai, goal)
|
||||
elseif 2 <= targetDist and targetDist <= 6 and fate <= 100 then
|
||||
BlackDragon451000_Act07(ai, goal)
|
||||
elseif fate2 <= 50 then
|
||||
goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 3, 3029, TARGET_ENE_0, DIST_None, 0, 90)
|
||||
else
|
||||
goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 3, 3028, TARGET_ENE_0, DIST_None, 0, 90)
|
||||
end
|
||||
elseif ai:IsInsideTarget(TARGET_ENE_0, AI_DIR_TYPE_B, 90) then
|
||||
if ai:IsInsideTarget(TARGET_ENE_0, AI_DIR_TYPE_R, 180) then
|
||||
if 0 <= targetDist and targetDist <= 4 and fate <= 75 then
|
||||
BlackDragon451000_Act06(ai, goal)
|
||||
else
|
||||
goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 3, 3027, TARGET_ENE_0, DIST_None, 0, 90)
|
||||
end
|
||||
elseif 0 <= targetDist and targetDist <= 4 and fate <= 75 then
|
||||
BlackDragon451000_Act07(ai, goal)
|
||||
else
|
||||
goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 3, 3026, TARGET_ENE_0, DIST_None, 0, 90)
|
||||
end
|
||||
elseif ai:IsInsideTarget(TARGET_ENE_0, AI_DIR_TYPE_B, 150) then
|
||||
if ai:IsInsideTarget(TARGET_ENE_0, AI_DIR_TYPE_R, 180) then
|
||||
if 0 <= targetDist and targetDist <= 4 and fate <= 75 then
|
||||
BlackDragon451000_Act07(ai, goal)
|
||||
else
|
||||
goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 3, 3027, TARGET_ENE_0, DIST_None, 0, 90)
|
||||
end
|
||||
elseif 0 <= targetDist and targetDist <= 4 and fate <= 75 then
|
||||
BlackDragon451000_Act06(ai, goal)
|
||||
else
|
||||
goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 3, 3026, TARGET_ENE_0, DIST_None, 0, 90)
|
||||
end
|
||||
elseif ai:IsInsideTarget(TARGET_ENE_0, AI_DIR_TYPE_B, 210) then
|
||||
if ai:IsInsideTarget(TARGET_ENE_0, AI_DIR_TYPE_R, 180) then
|
||||
if 0 <= targetDist and targetDist <= 4 and fate <= 75 then
|
||||
BlackDragon451000_Act07(ai, goal)
|
||||
else
|
||||
goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 3, 3027, TARGET_ENE_0, DIST_None, 0, 90)
|
||||
end
|
||||
elseif 0 <= targetDist and targetDist <= 4 and fate <= 75 then
|
||||
BlackDragon451000_Act06(ai, goal)
|
||||
else
|
||||
goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 3, 3026, TARGET_ENE_0, DIST_None, 0, 90)
|
||||
end
|
||||
elseif ai:IsInsideTarget(TARGET_ENE_0, AI_DIR_TYPE_R, 180) then
|
||||
goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 3, 3025, TARGET_ENE_0, DIST_None, 0, 90)
|
||||
else
|
||||
goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 3, 3024, TARGET_ENE_0, DIST_None, 0, 90)
|
||||
end
|
||||
return
|
||||
end
|
||||
|
||||
function BlackDragon451000_Act18(ai, goal, paramTbl)
|
||||
local targetDist = ai:GetDist(TARGET_ENE_0)
|
||||
local AppDist = 9999
|
||||
local DashDist = 9999
|
||||
local AttDist = 9999
|
||||
local Odds_Guard = 0
|
||||
local fate = ai:GetRandam_Int(1, 100)
|
||||
goal:AddSubGoal(GOAL_COMMON_ApproachTarget, 3, POINT_EVENT, 3, TARGET_SELF, false, -1)
|
||||
goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3017, TARGET_ENE_0, AttDist, 0, 360)
|
||||
ai:SetNumber(0, ai:GetNumber(0) + 1)
|
||||
ai:SetNumber(1, 0)
|
||||
ai:SetNumber(2, 0)
|
||||
GetWellSpace_Odds = 0
|
||||
return GetWellSpace_Odds
|
||||
end
|
||||
|
||||
function BlackDragon451000_Act19(ai, goal, paramTbl)
|
||||
local targetDist = ai:GetDist(TARGET_ENE_0)
|
||||
local AppDist = 9999
|
||||
local DashDist = 9999
|
||||
local AttDist = 9999
|
||||
local Odds_Guard = 0
|
||||
local fate = ai:GetRandam_Int(1, 100)
|
||||
goal:AddSubGoal(GOAL_COMMON_ApproachTarget, 3, POINT_EVENT, 3, TARGET_SELF, false, -1)
|
||||
goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3018, TARGET_ENE_0, AttDist, 0, 360)
|
||||
ai:SetNumber(0, ai:GetNumber(0) + 1)
|
||||
ai:SetNumber(1, 0)
|
||||
ai:SetNumber(2, 0)
|
||||
GetWellSpace_Odds = 0
|
||||
return GetWellSpace_Odds
|
||||
end
|
||||
|
||||
Att3000_Dist_min = Att3020_Dist_max
|
||||
function BlackDragon451000_Act20(ai, goal, paramTbl)
|
||||
local targetDist = ai:GetDist(TARGET_ENE_0)
|
||||
local AppDist = Att3020_Dist_max - 1
|
||||
local DashDist = Att3020_Dist_max + 2
|
||||
local AttDist = 9999
|
||||
local Odds_Guard = 0
|
||||
local fate = ai:GetRandam_Int(1, 100)
|
||||
if AppDist <= targetDist then
|
||||
Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard, 3)
|
||||
end
|
||||
if fate <= 50 then
|
||||
goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3020, TARGET_ENE_0, AttDist, 0, 90)
|
||||
else
|
||||
goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3023, TARGET_ENE_0, AttDist, 0, 90)
|
||||
end
|
||||
ai:SetNumber(0, 0)
|
||||
ai:SetNumber(1, 0)
|
||||
ai:SetNumber(2, 0)
|
||||
GetWellSpace_Odds = 100
|
||||
return GetWellSpace_Odds
|
||||
end
|
||||
|
||||
function BlackDragon451000_ActAfter(ai, goal)
|
||||
local GW_fate = ai:GetRandam_Int(1, 100)
|
||||
local fate = ai:GetRandam_Int(1, 100)
|
||||
local bRight = ai:GetRandam_Int(0, 1)
|
||||
local targetDist = ai:GetDist(TARGET_ENE_0)
|
||||
if ai:IsInsideTarget(TARGET_ENE_0, AI_DIR_TYPE_B, 330) then
|
||||
BlackDragon451000_Turn(ai, goal)
|
||||
elseif targetDist <= 2 then
|
||||
if GW_fate <= 50 then
|
||||
if ai:IsInsideTarget(TARGET_ENE_0, AI_DIR_TYPE_F, 120) then
|
||||
goal:AddSubGoal(GOAL_COMMON_SpinStep, 5, 701, TARGET_ENE_0, 0, AI_DIR_TYPE_B, 7)
|
||||
elseif ai:IsInsideTarget(TARGET_ENE_0, AI_DIR_TYPE_R, 180) then
|
||||
goal:AddSubGoal(GOAL_COMMON_SpinStep, 5, 703, TARGET_ENE_0, 0, AI_DIR_TYPE_L, 5)
|
||||
else
|
||||
goal:AddSubGoal(GOAL_COMMON_SpinStep, 5, 702, TARGET_ENE_0, 0, AI_DIR_TYPE_R, 5)
|
||||
end
|
||||
elseif GW_fate <= 100 then
|
||||
if fate <= 50 then
|
||||
goal:AddSubGoal(GOAL_COMMON_SidewayMove, 3, TARGET_ENE_0, bRight, ai:GetRandam_Int(30, 45), true, true, -1)
|
||||
else
|
||||
goal:AddSubGoal(GOAL_COMMON_LeaveTarget, 5, TARGET_ENE_0, 3, TARGET_ENE_0, true, -1)
|
||||
end
|
||||
end
|
||||
elseif targetDist <= 4 then
|
||||
if GW_fate <= 25 then
|
||||
if ai:IsInsideTarget(TARGET_ENE_0, AI_DIR_TYPE_F, 120) then
|
||||
goal:AddSubGoal(GOAL_COMMON_SpinStep, 5, 701, TARGET_ENE_0, 0, AI_DIR_TYPE_B, 7)
|
||||
elseif ai:IsInsideTarget(TARGET_ENE_0, AI_DIR_TYPE_R, 180) then
|
||||
goal:AddSubGoal(GOAL_COMMON_SpinStep, 5, 703, TARGET_ENE_0, 0, AI_DIR_TYPE_L, 5)
|
||||
else
|
||||
goal:AddSubGoal(GOAL_COMMON_SpinStep, 5, 702, TARGET_ENE_0, 0, AI_DIR_TYPE_R, 5)
|
||||
end
|
||||
elseif GW_fate <= 100 then
|
||||
if fate <= 50 then
|
||||
goal:AddSubGoal(GOAL_COMMON_SidewayMove, 3, TARGET_ENE_0, bRight, ai:GetRandam_Int(45, 60), true, true, -1)
|
||||
else
|
||||
goal:AddSubGoal(GOAL_COMMON_LeaveTarget, 5, TARGET_ENE_0, 3, TARGET_ENE_0, true, -1)
|
||||
end
|
||||
end
|
||||
elseif targetDist <= 8 then
|
||||
if GW_fate <= 13 then
|
||||
if ai:IsInsideTarget(TARGET_ENE_0, AI_DIR_TYPE_F, 120) then
|
||||
goal:AddSubGoal(GOAL_COMMON_SpinStep, 5, 701, TARGET_ENE_0, 0, AI_DIR_TYPE_B, 7)
|
||||
elseif ai:IsInsideTarget(TARGET_ENE_0, AI_DIR_TYPE_R, 180) then
|
||||
goal:AddSubGoal(GOAL_COMMON_SpinStep, 5, 703, TARGET_ENE_0, 0, AI_DIR_TYPE_L, 5)
|
||||
else
|
||||
goal:AddSubGoal(GOAL_COMMON_SpinStep, 5, 702, TARGET_ENE_0, 0, AI_DIR_TYPE_R, 5)
|
||||
end
|
||||
elseif GW_fate <= 100 then
|
||||
if fate <= 50 then
|
||||
goal:AddSubGoal(GOAL_COMMON_SidewayMove, 3, TARGET_ENE_0, bRight, ai:GetRandam_Int(60, 75), true, true, -1)
|
||||
else
|
||||
goal:AddSubGoal(GOAL_COMMON_LeaveTarget, 5, TARGET_ENE_0, 3, TARGET_ENE_0, true, -1)
|
||||
end
|
||||
end
|
||||
elseif GW_fate <= 0 then
|
||||
if ai:IsInsideTarget(TARGET_ENE_0, AI_DIR_TYPE_F, 120) then
|
||||
goal:AddSubGoal(GOAL_COMMON_SpinStep, 5, 701, TARGET_ENE_0, 0, AI_DIR_TYPE_B, 7)
|
||||
elseif ai:IsInsideTarget(TARGET_ENE_0, AI_DIR_TYPE_R, 180) then
|
||||
goal:AddSubGoal(GOAL_COMMON_SpinStep, 5, 703, TARGET_ENE_0, 0, AI_DIR_TYPE_L, 5)
|
||||
else
|
||||
goal:AddSubGoal(GOAL_COMMON_SpinStep, 5, 702, TARGET_ENE_0, 0, AI_DIR_TYPE_R, 5)
|
||||
end
|
||||
elseif GW_fate <= 100 then
|
||||
if fate <= 50 then
|
||||
goal:AddSubGoal(GOAL_COMMON_SidewayMove, 3, TARGET_ENE_0, bRight, ai:GetRandam_Int(75, 90), true, true, -1)
|
||||
else
|
||||
goal:AddSubGoal(GOAL_COMMON_LeaveTarget, 5, TARGET_ENE_0, 3, TARGET_ENE_0, true, -1)
|
||||
end
|
||||
end
|
||||
return
|
||||
end
|
||||
|
||||
function BlackDragon451000_ActAfter_AdjustSpace(ai, goal, paramTbl)
|
||||
goal:AddSubGoal(GOAL_COMMON_If, 20, 0)
|
||||
return
|
||||
end
|
||||
|
||||
function BlackDragon451000Battle_Update(ai, goal)
|
||||
return GOAL_RESULT_Continue
|
||||
end
|
||||
|
||||
function BlackDragon451000Battle_Terminate(ai, goal)
|
||||
return
|
||||
end
|
||||
|
||||
function BlackDragon451000Battle_Interupt(ai, goal)
|
||||
local fate = ai:GetRandam_Int(1, 100)
|
||||
local fate2 = ai:GetRandam_Int(1, 100)
|
||||
local fate3 = ai:GetRandam_Int(1, 100)
|
||||
local targetDist = ai:GetDist(TARGET_ENE_0)
|
||||
if ai:IsInterupt(INTERUPT_FindAttack) then
|
||||
if fate <= 80 then
|
||||
if 0 <= targetDist and targetDist <= 6 and ai:IsInsideTarget(TARGET_ENE_0, AI_DIR_TYPE_F, 90) then
|
||||
goal:ClearSubGoal()
|
||||
if fate2 <= 50 then
|
||||
goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 1, 3003, TARGET_ENE_0, DIST_None, 0, 45)
|
||||
else
|
||||
goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 1, 3004, TARGET_ENE_0, DIST_None, 0, 45)
|
||||
end
|
||||
return true
|
||||
else
|
||||
return false
|
||||
end
|
||||
else
|
||||
return false
|
||||
end
|
||||
elseif ai:IsInterupt(INTERUPT_Shoot) then
|
||||
if fate <= 80 then
|
||||
if targetDist <= 4 and ai:IsInsideTarget(TARGET_ENE_0, AI_DIR_TYPE_F, 90) then
|
||||
goal:ClearSubGoal()
|
||||
if fate2 <= 50 then
|
||||
goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 1, 3003, TARGET_ENE_0, DIST_None, 0, 45)
|
||||
else
|
||||
goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 1, 3004, TARGET_ENE_0, DIST_None, 0, 45)
|
||||
end
|
||||
return true
|
||||
elseif targetDist <= 12 and ai:IsInsideTarget(TARGET_ENE_0, AI_DIR_TYPE_F, 120) then
|
||||
goal:ClearSubGoal()
|
||||
if fate2 <= 50 then
|
||||
goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 1, 3001, TARGET_ENE_0, DIST_None, 0, 45)
|
||||
else
|
||||
goal:ClearSubGoal()
|
||||
if fate3 <= 50 then
|
||||
goal:AddSubGoal(GOAL_COMMON_SpinStep, 1, 702, TARGET_ENE_0, 0, AI_DIR_TYPE_L, 10)
|
||||
else
|
||||
goal:AddSubGoal(GOAL_COMMON_SpinStep, 1, 703, TARGET_ENE_0, 0, AI_DIR_TYPE_R, 10)
|
||||
end
|
||||
end
|
||||
return true
|
||||
elseif targetDist <= 20 and ai:IsInsideTarget(TARGET_ENE_0, AI_DIR_TYPE_F, 150) then
|
||||
goal:ClearSubGoal()
|
||||
if fate2 <= 50 then
|
||||
goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 1, 3000, TARGET_ENE_0, DIST_None, 0, 45)
|
||||
else
|
||||
goal:ClearSubGoal()
|
||||
if fate3 <= 50 then
|
||||
goal:AddSubGoal(GOAL_COMMON_SpinStep, 1, 702, TARGET_ENE_0, 0, AI_DIR_TYPE_L, 10)
|
||||
else
|
||||
goal:AddSubGoal(GOAL_COMMON_SpinStep, 1, 703, TARGET_ENE_0, 0, AI_DIR_TYPE_R, 10)
|
||||
end
|
||||
end
|
||||
return true
|
||||
else
|
||||
return false
|
||||
end
|
||||
else
|
||||
return false
|
||||
end
|
||||
else
|
||||
return false
|
||||
end
|
||||
end
|
||||
|
||||
return
|
||||
Reference in New Issue
Block a user