Add decompiled Lua AI scripts + full datasheet findings report
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REGISTER_LOGIC_FUNC(LOGIC_ID_ShinenBito415000, "ShinenBito415000_Logic", "ShinenBito415000_Interupt")
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function ShinenBito415000_Logic(ai)
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local targetDist = ai:GetDist(TARGET_ENE_0)
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local fate = ai:GetRandam_Int(1, 100)
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if ai:GetNumber(1) == 0 then
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ai:SetTimer(1, ai:GetRandam_Int(30, 60))
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ai:SetNumber(1, 1)
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end
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if ai:IsChangeState() then
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if ai:IsBattleState() then
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if ai:HasSpecialEffectId(TARGET_SELF, 5402) then
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if ai:GetNpcThinkParamID() <= 415009 then
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if fate <= 33 and 8 <= targetDist then
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ai:AddTopGoal(GOAL_COMMON_AttackTunableSpin, 10, 3000, TARGET_ENE_0, DIST_Middle, 2, 5)
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else
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ai:AddTopGoal(GOAL_COMMON_AttackTunableSpin, 10, 3014, TARGET_ENE_0, DIST_Middle, 2, 5)
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end
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elseif fate <= 5 and 8 <= targetDist then
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ai:AddTopGoal(GOAL_COMMON_AttackTunableSpin, 10, 3000, TARGET_ENE_0, DIST_Middle, 2, 5)
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else
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ai:AddTopGoal(GOAL_COMMON_AttackTunableSpin, 10, 3014, TARGET_ENE_0, DIST_Middle, 2, 5)
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end
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ai:SetNumber(0, 1)
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end
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elseif ai:IsFindState() and ai:IsCautionState() and ai:GetNumber(0) == 1 then
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ai:AddTopGoal(GOAL_COMMON_NonspinningAttack, 10, 3001, TARGET_ENE_0, DIST_Middle)
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ai:SetNumber(0, 0)
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end
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elseif ai:IsSearchTarget(TARGET_ENE_0) == false and ai:IsFinishTimer(1) == true then
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ai:AddTopGoal(GOAL_COMMON_AttackTunableSpin, 10, 3011, TARGET_ENE_0, DIST_Middle, 2, 5)
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ai:SetNumber(1, 0)
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end
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COMMON_EasySetup3(ai)
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return
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end
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function ShinenBito415000_Interupt(ai, goal)
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return false
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end
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return
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