Files
temp/scripts_decompiled/415000_logic.lua
T

42 lines
1.7 KiB
Lua

REGISTER_LOGIC_FUNC(LOGIC_ID_ShinenBito415000, "ShinenBito415000_Logic", "ShinenBito415000_Interupt")
function ShinenBito415000_Logic(ai)
local targetDist = ai:GetDist(TARGET_ENE_0)
local fate = ai:GetRandam_Int(1, 100)
if ai:GetNumber(1) == 0 then
ai:SetTimer(1, ai:GetRandam_Int(30, 60))
ai:SetNumber(1, 1)
end
if ai:IsChangeState() then
if ai:IsBattleState() then
if ai:HasSpecialEffectId(TARGET_SELF, 5402) then
if ai:GetNpcThinkParamID() <= 415009 then
if fate <= 33 and 8 <= targetDist then
ai:AddTopGoal(GOAL_COMMON_AttackTunableSpin, 10, 3000, TARGET_ENE_0, DIST_Middle, 2, 5)
else
ai:AddTopGoal(GOAL_COMMON_AttackTunableSpin, 10, 3014, TARGET_ENE_0, DIST_Middle, 2, 5)
end
elseif fate <= 5 and 8 <= targetDist then
ai:AddTopGoal(GOAL_COMMON_AttackTunableSpin, 10, 3000, TARGET_ENE_0, DIST_Middle, 2, 5)
else
ai:AddTopGoal(GOAL_COMMON_AttackTunableSpin, 10, 3014, TARGET_ENE_0, DIST_Middle, 2, 5)
end
ai:SetNumber(0, 1)
end
elseif ai:IsFindState() and ai:IsCautionState() and ai:GetNumber(0) == 1 then
ai:AddTopGoal(GOAL_COMMON_NonspinningAttack, 10, 3001, TARGET_ENE_0, DIST_Middle)
ai:SetNumber(0, 0)
end
elseif ai:IsSearchTarget(TARGET_ENE_0) == false and ai:IsFinishTimer(1) == true then
ai:AddTopGoal(GOAL_COMMON_AttackTunableSpin, 10, 3011, TARGET_ENE_0, DIST_Middle, 2, 5)
ai:SetNumber(1, 0)
end
COMMON_EasySetup3(ai)
return
end
function ShinenBito415000_Interupt(ai, goal)
return false
end
return