Add decompiled Lua AI scripts + full datasheet findings report
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REGISTER_GOAL(GOAL_Taiyoutyuu347000_Battle, "Taiyoutyuu347000Battle")
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local Att3000_Dist_min = 0
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local Att3000_Dist_max = 30
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REGISTER_GOAL_NO_UPDATE(GOAL_Taiyoutyuu347000_Battle, 1)
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function Taiyoutyuu347000Battle_Activate(ai, goal)
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local actPerArr = {}
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local actFuncArr = {}
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local defFuncParamTbl = {}
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Common_Clear_Param(actPerArr, actFuncArr, defFuncParamTbl)
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local targetDist = ai:GetDist(TARGET_ENE_0)
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local eventNo = ai:GetEventRequest()
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local fate = ai:GetRandam_Int(1, 4)
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if 10 <= targetDist then
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if ai:IsFinishTimer(0) == true then
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ai:SetTimer(0, fate)
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actPerArr[1] = 0
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actPerArr[2] = 100
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else
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actPerArr[1] = 100
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actPerArr[2] = 0
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end
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elseif ai:IsFinishTimer(0) == true then
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ai:SetTimer(0, fate)
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actPerArr[1] = 0
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actPerArr[2] = 100
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else
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actPerArr[1] = 100
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actPerArr[2] = 0
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end
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actFuncArr[1] = REGIST_FUNC(ai, goal, Taiyoutyuu347000_Act01)
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actFuncArr[2] = REGIST_FUNC(ai, goal, Taiyoutyuu347000_Act02)
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local local0 = {0, 100, 0, 0, 0, 0}
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local atkAfterFunc = REGIST_FUNC(ai, goal, HumanCommon_ActAfter_AdjustSpace, local0)
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Common_Battle_Activate(ai, goal, actPerArr, actFuncArr, atkAfterFunc, defFuncParamTbl)
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return
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end
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function Taiyoutyuu347000_Act01(ai, goal, paramTbl)
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local targetDist = ai:GetDist(TARGET_ENE_0)
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goal:AddSubGoal(GOAL_COMMON_LeaveTarget, 1, TARGET_ENE_0, 100, TARGET_SELF, false, -1)
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GetWellSpace_Odds = 0
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return GetWellSpace_Odds
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end
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function Taiyoutyuu347000_Act02(ai, goal, paramTbl)
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local targetDist = ai:GetDist(TARGET_ENE_0)
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goal:AddSubGoal(GOAL_COMMON_NonspinningAttack, 10, 3000, TARGET_ENE_0, 0, 0)
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GetWellSpace_Odds = 0
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return GetWellSpace_Odds
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end
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function Taiyoutyuu347000Battle_Update(ai, goal)
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return GOAL_RESULT_Continue
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end
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function Taiyoutyuu347000Battle_Terminate(ai, goal)
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return
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end
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function Taiyoutyuu347000Battle_Interupt(ai, goal)
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return false
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end
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return
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