Add decompiled Lua AI scripts + full datasheet findings report
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REGISTER_GOAL(GOAL_Kaeruei341000_Battle, "Kaeruei341000Battle")
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local Att3000_Dist_min = 0
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local Att3000_Dist_max = 1.4
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local Att3001_Dist_min = 0
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local Att3001_Dist_max = 2.4
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local Att3002_Dist_min = 0
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local Att3002_Dist_max = 4.3
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local Att13000_Dist_min = 0
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local Att13000_Dist_max = 1.7
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local Att13001_Dist_min = 0
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local Att13001_Dist_max = 2.4
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local Att13002_Dist_min = 0
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local Att13002_Dist_max = 4.6
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local Att13003_Dist_min = 0
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local Att13003_Dist_max = 4.7
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local Att13004_Dist_min = 4.9
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local Att13004_Dist_max = 5.2
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REGISTER_GOAL_NO_UPDATE(GOAL_Kaeruei341000_Battle, 1)
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Att3000_Dist_min = Att3000_Dist_max
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Att3000_Dist_min = Att3002_Dist_max
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function Kaeruei341000Battle_Activate(ai, goal)
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local actPerArr = {}
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local actFuncArr = {}
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local defFuncParamTbl = {}
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Common_Clear_Param(actPerArr, actFuncArr, defFuncParamTbl)
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local targetDist = ai:GetDist(TARGET_ENE_0)
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if ai:IsSleepSpecialEffectId(TARGET_SELF, 5105) then
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if 8 <= targetDist then
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actPerArr[1] = 5
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actPerArr[2] = 5
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actPerArr[3] = 10
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actPerArr[9] = 80
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elseif 2 <= targetDist then
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actPerArr[1] = 30
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actPerArr[2] = 30
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actPerArr[3] = 40
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actPerArr[9] = 0
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else
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actPerArr[1] = 50
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actPerArr[2] = 50
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actPerArr[3] = 0
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actPerArr[9] = 0
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end
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elseif 15 <= targetDist then
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actPerArr[4] = 0
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actPerArr[5] = 5
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actPerArr[6] = 10
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actPerArr[7] = 15
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actPerArr[8] = 30
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actPerArr[10] = 40
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elseif 6.5 <= targetDist then
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actPerArr[4] = 5
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actPerArr[5] = 10
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actPerArr[6] = 20
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actPerArr[7] = 30
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actPerArr[8] = 45
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actPerArr[10] = 0
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elseif 2 <= targetDist then
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actPerArr[4] = 10
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actPerArr[5] = 20
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actPerArr[6] = 35
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actPerArr[7] = 35
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actPerArr[8] = 0
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actPerArr[10] = 0
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else
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actPerArr[4] = 40
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actPerArr[5] = 50
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actPerArr[6] = 0
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actPerArr[7] = 10
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actPerArr[8] = 0
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actPerArr[10] = 0
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end
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local local0 = {Att3000_Dist_max, 0, 3000, DIST_Middle, nil}
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defFuncParamTbl[1] = local0
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actFuncArr[2] = REGIST_FUNC(ai, goal, Kaeruei341000_Act02)
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local0 = {Att3002_Dist_max, 0, 3002, DIST_Middle, nil}
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defFuncParamTbl[3] = local0
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actFuncArr[4] = REGIST_FUNC(ai, goal, Kaeruei341000_Act04)
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actFuncArr[5] = REGIST_FUNC(ai, goal, Kaeruei341000_Act05)
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actFuncArr[6] = REGIST_FUNC(ai, goal, Kaeruei341000_Act06)
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actFuncArr[7] = REGIST_FUNC(ai, goal, Kaeruei341000_Act07)
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actFuncArr[8] = REGIST_FUNC(ai, goal, Kaeruei341000_Act08)
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actFuncArr[9] = REGIST_FUNC(ai, goal, Kaeruei341000_Act09)
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actFuncArr[10] = REGIST_FUNC(ai, goal, Kaeruei341000_Act10)
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local0 = {0, 60, 0, 0, 10, 15, 15}
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local atkAfterFunc = REGIST_FUNC(ai, goal, HumanCommon_ActAfter_AdjustSpace_IncludeSidestep, local0)
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Common_Battle_Activate(ai, goal, actPerArr, actFuncArr, atkAfterFunc, defFuncParamTbl)
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return
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end
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Att3000_Dist_min = Att3001_Dist_max
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function Kaeruei341000_Act02(ai, goal, paramTbl)
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local AppDist = Att3001_Dist_max
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local DashDist = Att3001_Dist_max + 2
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local Odds_Guard = 0
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Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard)
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goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3001, TARGET_ENE_0, DIST_Middle, -1, 70)
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GetWellSpace_Odds = 100
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return GetWellSpace_Odds
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end
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Att3000_Dist_min = Att13000_Dist_max
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function Kaeruei341000_Act04(ai, goal, paramTbl)
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local AppDist = Att13000_Dist_max
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local DashDist = Att13000_Dist_max + 2
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local Odds_Guard = 0
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local AttID = 3000
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local AttDist = DIST_Middle
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Approach_and_Attack_Act(ai, goal, AppDist, DashDist, Odds_Guard, AttID, AttDist)
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GetWellSpace_Odds = 100
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return GetWellSpace_Odds
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end
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Att3000_Dist_min = Att13001_Dist_max
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function Kaeruei341000_Act05(ai, goal, paramTbl)
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local AppDist = Att13001_Dist_max
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local DashDist = Att13001_Dist_max + 2
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local Odds_Guard = 0
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Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard)
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goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3001, TARGET_ENE_0, DIST_Middle, -1, 70)
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GetWellSpace_Odds = 100
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return GetWellSpace_Odds
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end
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Att3000_Dist_min = Att13002_Dist_max
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function Kaeruei341000_Act06(ai, goal, paramTbl)
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local AppDist = Att13002_Dist_max
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local DashDist = Att13002_Dist_max + 2
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local Odds_Guard = 0
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local AttID = 3002
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local AttDist = DIST_Middle
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Approach_and_Attack_Act(ai, goal, AppDist, DashDist, Odds_Guard, AttID, AttDist)
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GetWellSpace_Odds = 100
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return GetWellSpace_Odds
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end
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Att3000_Dist_min = Att13003_Dist_max
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function Kaeruei341000_Act07(ai, goal, paramTbl)
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local AppDist = Att13003_Dist_max
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local DashDist = Att13003_Dist_max + 2
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local Odds_Guard = 0
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local AttID = 3003
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local AttDist = DIST_Middle
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Approach_and_Attack_Act(ai, goal, AppDist, DashDist, Odds_Guard, AttID, AttDist)
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GetWellSpace_Odds = 100
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return GetWellSpace_Odds
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end
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Att3000_Dist_min = Att13004_Dist_max
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function Kaeruei341000_Act08(ai, goal, paramTbl)
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local AppDist = Att13004_Dist_max
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local DashDist = Att13004_Dist_max + 2
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local Odds_Guard = 0
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local AttID = 3004
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local AttDist = DIST_Middle
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Approach_and_Attack_Act(ai, goal, AppDist, DashDist, Odds_Guard, AttID, AttDist)
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GetWellSpace_Odds = 0
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return GetWellSpace_Odds
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end
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function Kaeruei341000_Act09(ai, goal, paramTbl)
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local AppDist = 8
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local DashDist = 10
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local Odds_Guard = 0
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Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard)
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goal:AddSubGoal(GOAL_COMMON_SpinStep, 5, 700, TARGET_ENE_0, -1, AI_DIR_TYPE_F, 4)
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GetWellSpace_Odds = 0
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return GetWellSpace_Odds
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end
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function Kaeruei341000_Act10(ai, goal, paramTbl)
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local AppDist = 10
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local DashDist = 12
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local Odds_Guard = 0
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Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard)
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goal:AddSubGoal(GOAL_COMMON_SpinStep, 5, 700, TARGET_ENE_0, -1, AI_DIR_TYPE_F, 7)
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GetWellSpace_Odds = 0
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return GetWellSpace_Odds
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end
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function Kaeruei341000Battle_Update(ai, goal)
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return GOAL_RESULT_Continue
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end
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function Kaeruei341000Battle_Terminate(ai, goal)
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return
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end
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function Kaeruei341000Battle_Interupt(ai, goal)
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local superStepDist = 3
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local superStepPer = 10
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local bkStepPer = 60
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local leftStepPer = 20
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local rightStepPer = 20
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if FindAttack_Step(ai, goal, superStepDist, superStepPer, bkStepPer, leftStepPer, rightStepPer) then
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return true
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else
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local oddsResponse = 20
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local bkStepPer = 60
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local leftStepPer = 20
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local rightStepPer = 20
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local safetyDist = 4
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if RebByOpGuard_Step(ai, goal, oddsResponse, bkStepPer, leftStepPer, rightStepPer, safetyDist) then
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return true
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else
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return false
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end
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end
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end
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return
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