Files
temp/scripts_decompiled/341000_battle.lua
T

212 lines
6.8 KiB
Lua

REGISTER_GOAL(GOAL_Kaeruei341000_Battle, "Kaeruei341000Battle")
local Att3000_Dist_min = 0
local Att3000_Dist_max = 1.4
local Att3001_Dist_min = 0
local Att3001_Dist_max = 2.4
local Att3002_Dist_min = 0
local Att3002_Dist_max = 4.3
local Att13000_Dist_min = 0
local Att13000_Dist_max = 1.7
local Att13001_Dist_min = 0
local Att13001_Dist_max = 2.4
local Att13002_Dist_min = 0
local Att13002_Dist_max = 4.6
local Att13003_Dist_min = 0
local Att13003_Dist_max = 4.7
local Att13004_Dist_min = 4.9
local Att13004_Dist_max = 5.2
REGISTER_GOAL_NO_UPDATE(GOAL_Kaeruei341000_Battle, 1)
Att3000_Dist_min = Att3000_Dist_max
Att3000_Dist_min = Att3002_Dist_max
function Kaeruei341000Battle_Activate(ai, goal)
local actPerArr = {}
local actFuncArr = {}
local defFuncParamTbl = {}
Common_Clear_Param(actPerArr, actFuncArr, defFuncParamTbl)
local targetDist = ai:GetDist(TARGET_ENE_0)
if ai:IsSleepSpecialEffectId(TARGET_SELF, 5105) then
if 8 <= targetDist then
actPerArr[1] = 5
actPerArr[2] = 5
actPerArr[3] = 10
actPerArr[9] = 80
elseif 2 <= targetDist then
actPerArr[1] = 30
actPerArr[2] = 30
actPerArr[3] = 40
actPerArr[9] = 0
else
actPerArr[1] = 50
actPerArr[2] = 50
actPerArr[3] = 0
actPerArr[9] = 0
end
elseif 15 <= targetDist then
actPerArr[4] = 0
actPerArr[5] = 5
actPerArr[6] = 10
actPerArr[7] = 15
actPerArr[8] = 30
actPerArr[10] = 40
elseif 6.5 <= targetDist then
actPerArr[4] = 5
actPerArr[5] = 10
actPerArr[6] = 20
actPerArr[7] = 30
actPerArr[8] = 45
actPerArr[10] = 0
elseif 2 <= targetDist then
actPerArr[4] = 10
actPerArr[5] = 20
actPerArr[6] = 35
actPerArr[7] = 35
actPerArr[8] = 0
actPerArr[10] = 0
else
actPerArr[4] = 40
actPerArr[5] = 50
actPerArr[6] = 0
actPerArr[7] = 10
actPerArr[8] = 0
actPerArr[10] = 0
end
local local0 = {Att3000_Dist_max, 0, 3000, DIST_Middle, nil}
defFuncParamTbl[1] = local0
actFuncArr[2] = REGIST_FUNC(ai, goal, Kaeruei341000_Act02)
local0 = {Att3002_Dist_max, 0, 3002, DIST_Middle, nil}
defFuncParamTbl[3] = local0
actFuncArr[4] = REGIST_FUNC(ai, goal, Kaeruei341000_Act04)
actFuncArr[5] = REGIST_FUNC(ai, goal, Kaeruei341000_Act05)
actFuncArr[6] = REGIST_FUNC(ai, goal, Kaeruei341000_Act06)
actFuncArr[7] = REGIST_FUNC(ai, goal, Kaeruei341000_Act07)
actFuncArr[8] = REGIST_FUNC(ai, goal, Kaeruei341000_Act08)
actFuncArr[9] = REGIST_FUNC(ai, goal, Kaeruei341000_Act09)
actFuncArr[10] = REGIST_FUNC(ai, goal, Kaeruei341000_Act10)
local0 = {0, 60, 0, 0, 10, 15, 15}
local atkAfterFunc = REGIST_FUNC(ai, goal, HumanCommon_ActAfter_AdjustSpace_IncludeSidestep, local0)
Common_Battle_Activate(ai, goal, actPerArr, actFuncArr, atkAfterFunc, defFuncParamTbl)
return
end
Att3000_Dist_min = Att3001_Dist_max
function Kaeruei341000_Act02(ai, goal, paramTbl)
local AppDist = Att3001_Dist_max
local DashDist = Att3001_Dist_max + 2
local Odds_Guard = 0
Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard)
goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3001, TARGET_ENE_0, DIST_Middle, -1, 70)
GetWellSpace_Odds = 100
return GetWellSpace_Odds
end
Att3000_Dist_min = Att13000_Dist_max
function Kaeruei341000_Act04(ai, goal, paramTbl)
local AppDist = Att13000_Dist_max
local DashDist = Att13000_Dist_max + 2
local Odds_Guard = 0
local AttID = 3000
local AttDist = DIST_Middle
Approach_and_Attack_Act(ai, goal, AppDist, DashDist, Odds_Guard, AttID, AttDist)
GetWellSpace_Odds = 100
return GetWellSpace_Odds
end
Att3000_Dist_min = Att13001_Dist_max
function Kaeruei341000_Act05(ai, goal, paramTbl)
local AppDist = Att13001_Dist_max
local DashDist = Att13001_Dist_max + 2
local Odds_Guard = 0
Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard)
goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3001, TARGET_ENE_0, DIST_Middle, -1, 70)
GetWellSpace_Odds = 100
return GetWellSpace_Odds
end
Att3000_Dist_min = Att13002_Dist_max
function Kaeruei341000_Act06(ai, goal, paramTbl)
local AppDist = Att13002_Dist_max
local DashDist = Att13002_Dist_max + 2
local Odds_Guard = 0
local AttID = 3002
local AttDist = DIST_Middle
Approach_and_Attack_Act(ai, goal, AppDist, DashDist, Odds_Guard, AttID, AttDist)
GetWellSpace_Odds = 100
return GetWellSpace_Odds
end
Att3000_Dist_min = Att13003_Dist_max
function Kaeruei341000_Act07(ai, goal, paramTbl)
local AppDist = Att13003_Dist_max
local DashDist = Att13003_Dist_max + 2
local Odds_Guard = 0
local AttID = 3003
local AttDist = DIST_Middle
Approach_and_Attack_Act(ai, goal, AppDist, DashDist, Odds_Guard, AttID, AttDist)
GetWellSpace_Odds = 100
return GetWellSpace_Odds
end
Att3000_Dist_min = Att13004_Dist_max
function Kaeruei341000_Act08(ai, goal, paramTbl)
local AppDist = Att13004_Dist_max
local DashDist = Att13004_Dist_max + 2
local Odds_Guard = 0
local AttID = 3004
local AttDist = DIST_Middle
Approach_and_Attack_Act(ai, goal, AppDist, DashDist, Odds_Guard, AttID, AttDist)
GetWellSpace_Odds = 0
return GetWellSpace_Odds
end
function Kaeruei341000_Act09(ai, goal, paramTbl)
local AppDist = 8
local DashDist = 10
local Odds_Guard = 0
Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard)
goal:AddSubGoal(GOAL_COMMON_SpinStep, 5, 700, TARGET_ENE_0, -1, AI_DIR_TYPE_F, 4)
GetWellSpace_Odds = 0
return GetWellSpace_Odds
end
function Kaeruei341000_Act10(ai, goal, paramTbl)
local AppDist = 10
local DashDist = 12
local Odds_Guard = 0
Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard)
goal:AddSubGoal(GOAL_COMMON_SpinStep, 5, 700, TARGET_ENE_0, -1, AI_DIR_TYPE_F, 7)
GetWellSpace_Odds = 0
return GetWellSpace_Odds
end
function Kaeruei341000Battle_Update(ai, goal)
return GOAL_RESULT_Continue
end
function Kaeruei341000Battle_Terminate(ai, goal)
return
end
function Kaeruei341000Battle_Interupt(ai, goal)
local superStepDist = 3
local superStepPer = 10
local bkStepPer = 60
local leftStepPer = 20
local rightStepPer = 20
if FindAttack_Step(ai, goal, superStepDist, superStepPer, bkStepPer, leftStepPer, rightStepPer) then
return true
else
local oddsResponse = 20
local bkStepPer = 60
local leftStepPer = 20
local rightStepPer = 20
local safetyDist = 4
if RebByOpGuard_Step(ai, goal, oddsResponse, bkStepPer, leftStepPer, rightStepPer, safetyDist) then
return true
else
return false
end
end
end
return