Add decompiled Lua AI scripts + full datasheet findings report
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REGISTER_GOAL(GOAL_Ohmushi329000_Battle, "Ohmushi329000Battle")
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local Att3000_Dist_min = 0.7
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local Att3000_Dist_max = 1.1
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local Att3001_Dist_min = 1.5
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local Att3001_Dist_max = 3.4
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local Att3002_Dist_min = 1.5
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local Att3002_Dist_max = 3.3
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local Att3003_Dist_min = 0
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local Att3003_Dist_max = 3.9
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local Att3004_Dist_min = 0
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local Att3004_Dist_max = 3.9
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REGISTER_GOAL_NO_UPDATE(GOAL_Ohmushi329000_Battle, 1)
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Att3000_Dist_min = Att3000_Dist_max
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function Ohmushi329000Battle_Activate(ai, goal)
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local actPerArr = {}
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local actFuncArr = {}
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local defFuncParamTbl = {}
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local EventNo = ai:GetEventRequest()
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Common_Clear_Param(actPerArr, actFuncArr, defFuncParamTbl)
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ai:AddObserveChrDmySphere(0, TARGET_ENE_0, 160, 2)
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ai:AddObserveChrDmySphere(1, TARGET_ENE_0, 161, 3)
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ai:AddObserveChrDmySphere(2, TARGET_ENE_0, 170, 2)
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ai:AddObserveChrDmySphere(3, TARGET_ENE_0, 171, 2)
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local targetDist = ai:GetDist(TARGET_ENE_0)
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if ai:IsInsideTarget(TARGET_ENE_0, AI_DIR_TYPE_R, 96) and ai:IsInsideTarget(TARGET_ENE_0, AI_DIR_TYPE_F, 170) and targetDist <= 2.1 then
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actPerArr[1] = 5
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actPerArr[2] = 95
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actPerArr[3] = 0
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actPerArr[4] = 0
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actPerArr[5] = 0
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elseif ai:IsInsideTarget(TARGET_ENE_0, AI_DIR_TYPE_L, 78) and ai:IsInsideTarget(TARGET_ENE_0, AI_DIR_TYPE_F, 170) and targetDist <= 2.1 then
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actPerArr[1] = 5
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actPerArr[2] = 0
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actPerArr[3] = 95
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actPerArr[4] = 0
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actPerArr[5] = 0
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elseif ai:IsInsideObserve(2) and targetDist <= 2.5 then
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actPerArr[1] = 5
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actPerArr[2] = 0
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actPerArr[3] = 0
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actPerArr[4] = 95
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actPerArr[5] = 0
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elseif ai:IsInsideObserve(3) and targetDist <= 2.5 then
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actPerArr[1] = 5
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actPerArr[2] = 0
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actPerArr[3] = 0
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actPerArr[4] = 0
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actPerArr[5] = 95
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else
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actPerArr[1] = 100
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actPerArr[2] = 0
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actPerArr[3] = 0
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actPerArr[4] = 0
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actPerArr[5] = 0
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end
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local local0 = {Att3000_Dist_max, 0, 3000, DIST_Middle}
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defFuncParamTbl[1] = local0
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actFuncArr[2] = REGIST_FUNC(ai, goal, Ohmushi329000_Act02)
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actFuncArr[3] = REGIST_FUNC(ai, goal, Ohmushi329000_Act03)
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actFuncArr[4] = REGIST_FUNC(ai, goal, Ohmushi329000_Act04)
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actFuncArr[5] = REGIST_FUNC(ai, goal, Ohmushi329000_Act05)
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local atkAfterFunc = REGIST_FUNC(ai, goal, Ohmushi329000_ActAfter_AdjustSpace, atkAfterOddsTbl)
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Common_Battle_Activate(ai, goal, actPerArr, actFuncArr, atkAfterFunc, defFuncParamTbl)
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return
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end
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Att3000_Dist_min = Att3001_Dist_max
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function Ohmushi329000_Act02(ai, goal, paramTbl)
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local targetDist = ai:GetDist(TARGET_ENE_0)
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local AppDist = Att3001_Dist_max
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local DashDist = Att3001_Dist_max + 2
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local Odds_Guard = 0
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goal:AddSubGoal(GOAL_COMMON_NonspinningAttack, 10, 3001, TARGET_ENE_0, DIST_Middle, 0)
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GetWellSpace_Odds = 100
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return GetWellSpace_Odds
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end
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Att3000_Dist_min = Att3002_Dist_max
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function Ohmushi329000_Act03(ai, goal, paramTbl)
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local targetDist = ai:GetDist(TARGET_ENE_0)
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local AppDist = Att3002_Dist_max
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local DashDist = Att3002_Dist_max + 2
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local Odds_Guard = 0
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goal:AddSubGoal(GOAL_COMMON_NonspinningAttack, 10, 3002, TARGET_ENE_0, DIST_Middle, 0)
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GetWellSpace_Odds = 100
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return GetWellSpace_Odds
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end
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Att3000_Dist_min = Att3003_Dist_max
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function Ohmushi329000_Act04(ai, goal, paramTbl)
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local targetDist = ai:GetDist(TARGET_ENE_0)
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local AppDist = Att3003_Dist_max
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local DashDist = Att3003_Dist_max + 2
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local Odds_Guard = 0
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goal:AddSubGoal(GOAL_COMMON_NonspinningAttack, 10, 3003, TARGET_ENE_0, DIST_Middle, 0)
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GetWellSpace_Odds = 100
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return GetWellSpace_Odds
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end
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Att3000_Dist_min = Att3004_Dist_max
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function Ohmushi329000_Act05(ai, goal, paramTbl)
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local targetDist = ai:GetDist(TARGET_ENE_0)
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local AppDist = Att3004_Dist_max
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local DashDist = Att3004_Dist_max + 2
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local Odds_Guard = 0
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goal:AddSubGoal(GOAL_COMMON_NonspinningAttack, 10, 3004, TARGET_ENE_0, DIST_Middle, 0)
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GetWellSpace_Odds = 100
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return GetWellSpace_Odds
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end
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function Ohmushi329000_ActAfter_AdjustSpace(ai, goal, paramTbl)
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local targetDist = ai:GetDist(TARGET_ENE_0)
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local fate = ai:GetRandam_Int(1, 100)
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if fate > 30 then
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if fate <= 60 then
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goal:AddSubGoal(GOAL_COMMON_LeaveTarget, 5, TARGET_ENE_0, 2.5, TARGET_ENE_0, false, -1)
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return true
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else
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goal:AddSubGoal(GOAL_COMMON_Wait, 3, TARGET_NONE, 0, 0, 0)
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return true
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end
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else
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return false
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end
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end
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function Ohmushi329000Battle_Update(ai, goal)
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return GOAL_RESULT_Continue
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end
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function Ohmushi329000Battle_Terminate(ai, goal)
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return
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end
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function Ohmushi329000Battle_Interupt(ai, goal)
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return false
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end
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return
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