Add decompiled Lua AI scripts + full datasheet findings report

This commit is contained in:
DSR Extractor
2026-09-23 20:57:16 -05:00
parent 587838dfcd
commit 32b8542ac9
290 changed files with 69055 additions and 0 deletions
+175
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REGISTER_GOAL(GOAL_Husi_Chef266000_Battle, "Husi_Chef266000Battle")
local Att3000_Dist_min = 0
local Att3000_Dist_max = 3.2
local Att3002_Dist_min = 5.5
local Att3002_Dist_max = 7.5
local Att3003_Dist_min = 0
local Att3003_Dist_max = 3.3
local Att3005_Dist_min = 0
local Att3005_Dist_max = 0.8
local Att3007_Dist_min = 0
local Att3007_Dist_max = 0.8
REGISTER_GOAL_NO_UPDATE(GOAL_Husi_Chef266000_Battle, 1)
Att3000_Dist_min = Att3007_Dist_max
Att3000_Dist_min = Att3003_Dist_max
Att3000_Dist_min = Att3002_Dist_max
function Husi_Chef266000Battle_Activate(ai, goal)
local actPerArr = {}
local actFuncArr = {}
local defFuncParamTbl = {}
Common_Clear_Param(actPerArr, actFuncArr, defFuncParamTbl)
local targetDist = ai:GetDist(TARGET_ENE_0)
if 8 <= targetDist then
actPerArr[1] = 10
actPerArr[2] = 5
actPerArr[3] = 5
actPerArr[4] = 5
actPerArr[7] = 75
elseif 4 <= targetDist then
actPerArr[1] = 20
actPerArr[2] = 20
actPerArr[3] = 15
actPerArr[4] = 15
actPerArr[7] = 30
else
actPerArr[1] = 30
actPerArr[2] = 20
actPerArr[3] = 20
actPerArr[4] = 30
actPerArr[7] = 0
end
local local0 = {Att3007_Dist_max, 0, 3007, DIST_Middle}
defFuncParamTbl[1] = local0
actFuncArr[2] = REGIST_FUNC(ai, goal, Husi_Chef266000_Act02)
local0 = {Att3003_Dist_max, 0, 3003, DIST_Middle}
defFuncParamTbl[3] = local0
actFuncArr[4] = REGIST_FUNC(ai, goal, Husi_Chef266000_Act04)
local0 = {Att3002_Dist_max, 0, 3002, DIST_Middle}
defFuncParamTbl[7] = local0
local0 = {0, 70, 5, 5, 5, 15}
local atkAfterFunc = REGIST_FUNC(ai, goal, HumanCommon_ActAfter_AdjustSpace, local0)
Common_Battle_Activate(ai, goal, actPerArr, actFuncArr, atkAfterFunc, defFuncParamTbl)
return
end
Att3000_Dist_min = Att3000_Dist_max
function Husi_Chef266000_Act02(ai, goal, paramTbl)
local targetDist = ai:GetDist(TARGET_ENE_0)
local fate = ai:GetRandam_Int(1, 100)
local AppDist = Att3000_Dist_max
local DashDist = Att3000_Dist_max + 2
local Odds_Guard = 0
Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard)
if fate <= 10 then
goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3000, TARGET_ENE_0, DIST_Middle, 0)
elseif fate <= 30 then
goal:AddSubGoal(GOAL_COMMON_ComboAttack, 10, 3000, TARGET_ENE_0, DIST_Middle, 0)
goal:AddSubGoal(GOAL_COMMON_ComboFinal, 10, 3001, TARGET_ENE_0, DIST_Middle, 0)
elseif fate <= 80 then
goal:AddSubGoal(GOAL_COMMON_ComboAttack, 10, 3000, TARGET_ENE_0, DIST_Middle, 0)
goal:AddSubGoal(GOAL_COMMON_ComboRepeat, 10, 3001, TARGET_ENE_0, DIST_Middle, 0)
goal:AddSubGoal(GOAL_COMMON_ComboFinal, 10, 3004, TARGET_ENE_0, DIST_Middle, 0)
else
goal:AddSubGoal(GOAL_COMMON_ComboAttack, 10, 3000, TARGET_ENE_0, DIST_Middle, 0)
goal:AddSubGoal(GOAL_COMMON_ComboRepeat, 10, 3001, TARGET_ENE_0, DIST_Middle, 0)
goal:AddSubGoal(GOAL_COMMON_ComboFinal, 10, 3006, TARGET_ENE_0, DIST_Middle, 0)
end
GetWellSpace_Odds = 100
return GetWellSpace_Odds
end
Att3000_Dist_min = Att3005_Dist_max
function Husi_Chef266000_Act04(ai, goal, paramTbl)
local targetDist = ai:GetDist(TARGET_ENE_0)
local fate = ai:GetRandam_Int(1, 100)
local AppDist = Att3005_Dist_max
local DashDist = Att3005_Dist_max + 2
local Odds_Guard = 0
local AttID = 3005
local AttDist = DIST_Middle
Approach_and_Attack_Act(ai, goal, AppDist, DashDist, Odds_Guard, AttID, AttDist)
GetWellSpace_Odds = 100
return GetWellSpace_Odds
end
function Husi_Chef266000Battle_Update(ai, goal)
return GOAL_RESULT_Continue
end
function Husi_Chef266000Battle_Terminate(ai, goal)
return
end
Att3000_Dist_min = Att3002_Dist_max
Att3000_Dist_min = Att3000_Dist_max
function Husi_Chef266000Battle_Interupt(ai, goal)
local fate = ai:GetRandam_Int(1, 100)
local fate2 = ai:GetRandam_Int(1, 100)
local fate3 = ai:GetRandam_Int(1, 100)
local targetDist = ai:GetDist(TARGET_ENE_0)
local distDamagedStep = 3
local oddsDamagedStep = 15
local bkStepPer = 100
local leftStepPer = 0
local rightStepPer = 0
local safetyDist = 3
if Damaged_Step(ai, goal, distDamagedStep, oddsDamagedStep, bkStepPer, leftStepPer, rightStepPer, safetyDist) then
return true
else
local distGuardBreak_Act = 2.6
local oddsGuardBreak_Act = 50
local fate = ai:GetRandam_Int(1, 100)
if GuardBreak_Act(ai, goal, distGuardBreak_Act, oddsGuardBreak_Act) then
if fate <= 50 then
goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3000, TARGET_ENE_0, DIST_Middle, 0)
else
goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3004, TARGET_ENE_0, DIST_Middle, 0)
end
return true
else
local distUseItem_Act = 9.5
local oddsUseItem_Act = 15
local targetDist = ai:GetDist(TARGET_ENE_0)
if UseItem_Act(ai, goal, distUseItem_Act, oddsUseItem_Act) then
if 5.5 <= targetDist then
goal:AddSubGoal(GOAL_COMMON_ApproachTarget, 10, TARGET_ENE_0, Att3002_Dist_max, TARGET_SELF, false, -1)
goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3002, TARGET_ENE_0, DIST_Middle, 0)
else
goal:AddSubGoal(GOAL_COMMON_ApproachTarget, 10, TARGET_ENE_0, Att3000_Dist_max, TARGET_SELF, false, -1)
goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3000, TARGET_ENE_0, DIST_Middle, 0)
end
return true
else
local distResNear = 5.5
local distResFar = 18
local oddsResNear = 20
local oddsResFar = 30
local fate = ai:GetRandam_Int(1, 100)
local fate2 = ai:GetRandam_Int(1, 100)
local ResBehavID = Shoot_2dist(ai, goal, distResNear, distResFar, oddsResNear, oddsResFar)
if ResBehavID == 1 then
goal:AddSubGoal(GOAL_COMMON_ApproachTarget, 10, TARGET_ENE_0, Att3000_Dist_max, TARGET_SELF, false, -1)
goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3000, TARGET_ENE_0, DIST_Middle, 0)
return true
elseif ResBehavID == 2 then
goal:AddSubGoal(GOAL_COMMON_ApproachTarget, 10, TARGET_ENE_0, Att3002_Dist_max, TARGET_SELF, false, -1)
goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3002, TARGET_ENE_0, DIST_Middle, 0)
return true
else
local oddsResponse = 20
local bkStepPer = 100
local leftStepPer = 0
local rightStepPer = 0
local safetyDist = 4
if RebByOpGuard_Step(ai, goal, oddsResponse, bkStepPer, leftStepPer, rightStepPer, safetyDist) then
return true
else
return false
end
end
end
end
end
end
return