Add decompiled Lua AI scripts + full datasheet findings report
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REGISTER_GOAL(GOAL_Hammer225002_Battle, "Hammer225002Battle")
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local Att3000_Dist_min = 0
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local Att3000_Dist_max = 3
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local Att3001_Dist_min = 0
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local Att3001_Dist_max = 2
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local Att3002_Dist_min = 0
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local Att3002_Dist_max = 4
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local Att3003_Dist_min = 0
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local Att3003_Dist_max = 2.9
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local Att3004_Dist_min = 6.5
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local Att3004_Dist_max = 8.5
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local Att3005_Dist_min = 0
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local Att3005_Dist_max = 3
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local Att3006_Dist_min = -1.4
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local Att3006_Dist_max = 1.1
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REGISTER_GOAL_NO_UPDATE(GOAL_Hammer225002_Battle, 1)
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function Hammer225002Battle_Activate(ai, goal)
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local targetDist = ai:GetDist(TARGET_ENE_0)
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local Act01Per = 0
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local Act02Per = 0
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local Act03Per = 0
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local Act04Per = 0
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local Act05Per = 0
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local Act06Per = 0
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local GetWellSpace_Odds = 100
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if 15 <= targetDist then
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Act01Per = 0
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Act02Per = 0
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Act03Per = 25
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Act04Per = 75
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Act05Per = 0
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Act06Per = 0
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elseif 7 <= targetDist then
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Act01Per = 0
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Act02Per = 0
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Act03Per = 40
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Act04Per = 60
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Act05Per = 0
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Act06Per = 0
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elseif 3 <= targetDist then
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Act01Per = 20
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Act02Per = 15
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Act03Per = 35
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Act04Per = 0
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Act05Per = 15
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Act06Per = 15
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else
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Act01Per = 20
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Act02Per = 20
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Act03Per = 20
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Act04Per = 0
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Act05Per = 20
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Act06Per = 20
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end
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local fateAct = ai:GetRandam_Int(1, Act01Per + Act02Per + Act03Per + Act04Per + Act05Per + Act06Per)
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if fateAct <= Act01Per then
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Hammer225002_Act01(ai, goal)
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elseif fateAct <= Act01Per + Act02Per then
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Hammer225002_Act02(ai, goal)
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elseif fateAct <= Act01Per + Act02Per + Act03Per then
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Hammer225002_Act03(ai, goal)
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elseif fateAct <= Act01Per + Act02Per + Act03Per + Act04Per then
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Hammer225002_Act04(ai, goal)
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elseif fateAct <= Act01Per + Act02Per + Act03Per + Act04Per + Act05Per then
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Hammer225002_Act05(ai, goal)
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else
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Hammer225002_Act06(ai, goal)
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end
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local fateGWS = ai:GetRandam_Int(1, 100)
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if fateGWS <= GetWellSpace_Odds then
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Hammer225002_GetWellSpace_Act(ai, goal)
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end
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return
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end
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Att3000_Dist_min = Att3000_Dist_max
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function Hammer225002_Act01(ai, goal)
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local targetDist = ai:GetDist(TARGET_ENE_0)
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local fate = ai:GetRandam_Int(1, 100)
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local AppDist = Att3000_Dist_max
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local DashDist = Att3000_Dist_max + 2
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local Odds_Guard = 0
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BusyApproach_Act(ai, goal, AppDist, DashDist, Odds_Guard)
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goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3000, TARGET_ENE_0, DIST_Middle, -1, 17, 10, 10)
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GetWellSpace_Odds = 100
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return
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end
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Att3000_Dist_min = Att3001_Dist_max
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function Hammer225002_Act02(ai, goal)
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local targetDist = ai:GetDist(TARGET_ENE_0)
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local fate = ai:GetRandam_Int(1, 100)
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local AppDist = Att3001_Dist_max
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local DashDist = Att3001_Dist_max + 2
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local Odds_Guard = 0
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BusyApproach_Act(ai, goal, AppDist, DashDist, Odds_Guard)
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goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3001, TARGET_ENE_0, DIST_Middle, -1, 22, 10, 10)
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GetWellSpace_Odds = 100
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return
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end
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Att3000_Dist_min = Att3002_Dist_max
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Att3000_Dist_min = Att3003_Dist_max
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function Hammer225002_Act03(ai, goal)
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local targetDist = ai:GetDist(TARGET_ENE_0)
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local fate = ai:GetRandam_Int(1, 100)
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local fate2 = ai:GetRandam_Int(1, 100)
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local fate3 = ai:GetRandam_Int(1, 100)
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if fate <= 50 then
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local AppDist = Att3002_Dist_max
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local DashDist = Att3002_Dist_max + 2
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local Odds_Guard = 0
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BusyApproach_Act(ai, goal, AppDist, DashDist, Odds_Guard)
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if fate2 <= 80 then
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goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3002, TARGET_ENE_0, DIST_Middle, -1, 38, 10, 10)
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else
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goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, 3002, TARGET_ENE_0, DIST_Middle, -1, 38, 10, 10)
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goal:AddSubGoal(GOAL_COMMON_ComboFinal, 10, 3003, TARGET_ENE_0, DIST_Middle, 10, 10)
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end
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else
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local AppDist = Att3003_Dist_max
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local DashDist = Att3003_Dist_max + 2
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local Odds_Guard = 0
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BusyApproach_Act(ai, goal, AppDist, DashDist, Odds_Guard)
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if fate2 <= 80 then
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goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3003, TARGET_ENE_0, DIST_Middle, -1, 38, 10, 10)
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else
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goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, 3003, TARGET_ENE_0, DIST_Middle, -1, 38, 10, 10)
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goal:AddSubGoal(GOAL_COMMON_ComboFinal, 10, 3002, TARGET_ENE_0, DIST_Middle, 10, 10)
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end
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end
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GetWellSpace_Odds = 100
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return
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end
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Att3000_Dist_min = Att3004_Dist_max
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function Hammer225002_Act04(ai, goal)
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local targetDist = ai:GetDist(TARGET_ENE_0)
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local fate = ai:GetRandam_Int(1, 100)
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local AppDist = Att3004_Dist_max
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local DashDist = Att3004_Dist_max + 2
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local Odds_Guard = 0
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BusyApproach_Act(ai, goal, AppDist, DashDist, Odds_Guard)
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goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3004, TARGET_ENE_0, DIST_Middle, -1, 27, 10, 10)
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GetWellSpace_Odds = 100
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return
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end
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Att3000_Dist_min = Att3005_Dist_max
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function Hammer225002_Act05(ai, goal)
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local targetDist = ai:GetDist(TARGET_ENE_0)
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local fate = ai:GetRandam_Int(1, 100)
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local AppDist = Att3005_Dist_max
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local DashDist = Att3005_Dist_max + 2
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local Odds_Guard = 0
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BusyApproach_Act(ai, goal, AppDist, DashDist, Odds_Guard)
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goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3005, TARGET_ENE_0, DIST_Middle, -1, 14, 10, 10)
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GetWellSpace_Odds = 100
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return
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end
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Att3000_Dist_min = Att3006_Dist_max
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function Hammer225002_Act06(ai, goal)
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local targetDist = ai:GetDist(TARGET_ENE_0)
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local fate = ai:GetRandam_Int(1, 100)
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local AppDist = Att3006_Dist_max
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local DashDist = Att3006_Dist_max + 2
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local Odds_Guard = 0
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BusyApproach_Act(ai, goal, AppDist, DashDist, Odds_Guard)
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goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3006, TARGET_ENE_0, DIST_Middle, -1, 23, 10, 10)
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GetWellSpace_Odds = 100
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return
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end
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function Hammer225002_GetWellSpace_Act(ai, goal)
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local targetDist = ai:GetDist(TARGET_ENE_0)
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local fate = ai:GetRandam_Int(1, 100)
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local fate2 = ai:GetRandam_Int(1, 100)
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if fate > 75 then
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if fate <= 90 then
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goal:AddSubGoal(GOAL_COMMON_SpinStep, 10, 701, TARGET_ENE_0, 0, AI_DIR_TYPE_B, 6)
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return true
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elseif fate <= 95 then
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goal:AddSubGoal(GOAL_COMMON_SidewayMove, 2.5, TARGET_ENE_0, ai:GetRandam_Int(0, 1), ai:GetRandam_Int(15, 30), true, true, -1)
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return true
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else
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goal:AddSubGoal(GOAL_COMMON_LeaveTarget, 2.5, TARGET_ENE_0, 6, TARGET_ENE_0, true, -1)
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return true
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end
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else
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return false
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end
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end
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function Hammer225002Battle_Update(ai, goal)
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return GOAL_RESULT_Continue
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end
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function Hammer225002Battle_Terminate(ai, goal)
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if ai:GetNumber(0) == 1 then
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ai:SetNumber(0, 0)
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end
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if ai:GetNumber(1) == 1 then
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ai:SetNumber(1, 0)
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end
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return
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end
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function Hammer225002Battle_Interupt(ai, goal)
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return false
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end
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return
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