Add decompiled Lua AI scripts + full datasheet findings report
This commit is contained in:
@@ -0,0 +1,199 @@
|
||||
REGISTER_GOAL(GOAL_Sister_of_Kuragu6620_Battle, "Sister_of_Kuragu6620Battle")
|
||||
local PushR_min = 0
|
||||
local PushR_max = 1
|
||||
local NormalR2_min = 0
|
||||
local NormalR2_max = 1
|
||||
local LargeR2_min = 0
|
||||
local LargeR2_max = 1.1
|
||||
local Backstep_Atk2_min = 0
|
||||
local Backstep_Atk2_max = 1
|
||||
local Magic_min = 7
|
||||
local Magic_max = 7
|
||||
local Magic2_min = 4
|
||||
local Magic2_max = 4
|
||||
local Magic3_min = 5
|
||||
local Magic3_max = 5
|
||||
REGISTER_GOAL_NO_UPDATE(GOAL_Sister_of_Kuragu6620_Battle, 1)
|
||||
function Sister_of_Kuragu6620Battle_Activate(ai, goal)
|
||||
local actPerArr = {}
|
||||
local actFuncArr = {}
|
||||
local defFuncParamTbl = {}
|
||||
Common_Clear_Param(actPerArr, actFuncArr, defFuncParamTbl)
|
||||
local fate = ai:GetRandam_Int(1, 100)
|
||||
local fate2 = ai:GetRandam_Int(1, 100)
|
||||
local BothHandOff = ai:GetRandam_Int(1, 100)
|
||||
local targetDist = ai:GetDist(TARGET_ENE_0)
|
||||
if 4 <= targetDist then
|
||||
actPerArr[18] = 30
|
||||
actPerArr[19] = 50
|
||||
actPerArr[20] = 20
|
||||
elseif 1 <= targetDist then
|
||||
actPerArr[18] = 35
|
||||
actPerArr[19] = 30
|
||||
actPerArr[20] = 35
|
||||
else
|
||||
actPerArr[18] = 30
|
||||
actPerArr[19] = 30
|
||||
actPerArr[20] = 40
|
||||
end
|
||||
actFuncArr[18] = REGIST_FUNC(ai, goal, Sister_of_Kuragu6620_Act18)
|
||||
actFuncArr[19] = REGIST_FUNC(ai, goal, Sister_of_Kuragu6620_Act19)
|
||||
actFuncArr[20] = REGIST_FUNC(ai, goal, Sister_of_Kuragu6620_Act20)
|
||||
local atkAfterFunc = REGIST_FUNC(ai, goal, Sister_of_Kuragu6620_ActAfter_AdjustSpace, atkAfterOddsTbl)
|
||||
Common_Battle_Activate(ai, goal, actPerArr, actFuncArr, atkAfterFunc, defFuncParamTbl)
|
||||
return
|
||||
end
|
||||
|
||||
PushR_min = Magic_max
|
||||
PushR_min = Magic_min
|
||||
function Sister_of_Kuragu6620_Act18(ai, goal, paramTbl)
|
||||
local targetDist = ai:GetDist(TARGET_ENE_0)
|
||||
local fate = ai:GetRandam_Int(1, 100)
|
||||
local R_Wep = ai:GetWepCateRight(TARGET_SELF)
|
||||
local Magic1Limit = ai:GetNumber(0)
|
||||
CommonNPC_ChangeWepR1(ai, goal)
|
||||
ai:ChangeEquipMagic(0)
|
||||
if Magic_max <= targetDist then
|
||||
goal:AddSubGoal(GOAL_COMMON_ApproachTarget, 2.5, TARGET_ENE_0, Magic_max, TARGET_SELF, false, -1)
|
||||
elseif targetDist <= Magic_min then
|
||||
goal:AddSubGoal(GOAL_COMMON_LeaveTarget, 2.5, TARGET_ENE_0, Magic_min, TARGET_ENE_0, false, -1)
|
||||
end
|
||||
goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, NPC_ATK_MagicR, TARGET_ENE_0, DIST_None, 1.5, 90)
|
||||
ai:SetNumber(0, Magic1Limit + 1)
|
||||
GetWellSpace_Odds = 0
|
||||
return GetWellSpace_Odds
|
||||
end
|
||||
|
||||
PushR_min = Magic2_max
|
||||
PushR_min = Magic2_min
|
||||
function Sister_of_Kuragu6620_Act19(ai, goal, paramTbl)
|
||||
local targetDist = ai:GetDist(TARGET_ENE_0)
|
||||
local fate = ai:GetRandam_Int(1, 100)
|
||||
local R_Wep = ai:GetWepCateRight(TARGET_SELF)
|
||||
local Magic2Limit = ai:GetNumber(1)
|
||||
CommonNPC_ChangeWepR1(ai, goal)
|
||||
ai:ChangeEquipMagic(1)
|
||||
if Magic2_max <= targetDist then
|
||||
goal:AddSubGoal(GOAL_COMMON_ApproachTarget, 2.5, TARGET_ENE_0, Magic2_max, TARGET_SELF, false, -1)
|
||||
elseif targetDist <= Magic2_min then
|
||||
goal:AddSubGoal(GOAL_COMMON_LeaveTarget, 2.5, TARGET_ENE_0, Magic2_min, TARGET_ENE_0, false, -1)
|
||||
end
|
||||
goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, NPC_ATK_MagicR, TARGET_ENE_0, DIST_None, 1.5, 90)
|
||||
ai:SetNumber(1, Magic2Limit + 1)
|
||||
GetWellSpace_Odds = 0
|
||||
return GetWellSpace_Odds
|
||||
end
|
||||
|
||||
PushR_min = Magic3_max
|
||||
PushR_min = Magic3_min
|
||||
function Sister_of_Kuragu6620_Act20(ai, goal, paramTbl)
|
||||
local targetDist = ai:GetDist(TARGET_ENE_0)
|
||||
local fate = ai:GetRandam_Int(1, 100)
|
||||
local targetDist = ai:GetDist(TARGET_ENE_0)
|
||||
local fate = ai:GetRandam_Int(1, 100)
|
||||
local R_Wep = ai:GetWepCateRight(TARGET_SELF)
|
||||
local Magic3Limit = ai:GetNumber(2)
|
||||
CommonNPC_ChangeWepR1(ai, goal)
|
||||
ai:ChangeEquipMagic(2)
|
||||
if Magic3_max <= targetDist then
|
||||
goal:AddSubGoal(GOAL_COMMON_ApproachTarget, 2.5, TARGET_ENE_0, Magic3_max, TARGET_SELF, false, -1)
|
||||
elseif targetDist <= Magic3_min then
|
||||
goal:AddSubGoal(GOAL_COMMON_LeaveTarget, 2.5, TARGET_ENE_0, Magic3_min, TARGET_ENE_0, false, -1)
|
||||
end
|
||||
goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, NPC_ATK_MagicR, TARGET_ENE_0, DIST_None, 1.5, 90)
|
||||
ai:SetNumber(2, Magic3Limit + 1)
|
||||
GetWellSpace_Odds = 0
|
||||
return GetWellSpace_Odds
|
||||
end
|
||||
|
||||
function Sister_of_Kuragu6620_ActAfter_AdjustSpace(ai, goal, paramTbl)
|
||||
local fate = ai:GetRandam_Int(1, 100)
|
||||
local fate2 = ai:GetRandam_Int(1, 100)
|
||||
local MoveDist = 3
|
||||
if fate <= 30 then
|
||||
goal:AddSubGoal(GOAL_COMMON_SpinStep, 10, NPC_ATK_BackstepB, TARGET_ENE_0, 0, AI_DIR_TYPE_B, 2)
|
||||
end
|
||||
return
|
||||
end
|
||||
|
||||
function Sister_of_Kuragu6620Battle_Update(ai, goal)
|
||||
return GOAL_RESULT_Continue
|
||||
end
|
||||
|
||||
function Sister_of_Kuragu6620Battle_Terminate(ai, goal)
|
||||
return
|
||||
end
|
||||
|
||||
function Sister_of_Kuragu6620Battle_Interupt(ai, goal)
|
||||
local targetDist = ai:GetDist(TARGET_ENE_0)
|
||||
local fate = ai:GetRandam_Int(1, 100)
|
||||
local fate2 = ai:GetRandam_Int(1, 100)
|
||||
local fate3 = ai:GetRandam_Int(1, 100)
|
||||
if ai:IsInterupt(INTERUPT_FindAttack) then
|
||||
local FindATKDist = 3
|
||||
local FindATKPer = 10
|
||||
local MoveDist = 3
|
||||
if targetDist <= FindATKDist and fate <= FindATKPer then
|
||||
goal:ClearSubGoal()
|
||||
if fate <= 50 then
|
||||
goal:AddSubGoal(GOAL_COMMON_SpinStep, 10, NPC_ATK_StepB, TARGET_ENE_0, 0, AI_DIR_TYPE_F, 0)
|
||||
else
|
||||
goal:AddSubGoal(GOAL_COMMON_SpinStep, 10, ai:GetRandam_Int(11, 12), TARGET_SELF, 0, AI_DIR_TYPE_F, 4)
|
||||
end
|
||||
return true
|
||||
end
|
||||
end
|
||||
if ai:IsInterupt(INTERUPT_Damaged) then
|
||||
local combRunDist = 3
|
||||
local combRunPer = 10
|
||||
if targetDist < combRunDist and fate <= combRunPer then
|
||||
goal:ClearSubGoal()
|
||||
if fate <= 50 then
|
||||
goal:AddSubGoal(GOAL_COMMON_SpinStep, 10, NPC_ATK_StepB, TARGET_ENE_0, 0, AI_DIR_TYPE_F, 0)
|
||||
else
|
||||
goal:AddSubGoal(GOAL_COMMON_SpinStep, 10, ai:GetRandam_Int(11, 12), TARGET_SELF, 0, AI_DIR_TYPE_F, 4)
|
||||
end
|
||||
end
|
||||
end
|
||||
if ai:IsInterupt(INTERUPT_ReboundByOpponentGuard) then
|
||||
local ResDist = 3
|
||||
local ResPer = 10
|
||||
if targetDist < ResDist then
|
||||
if fate <= ResPer then
|
||||
goal:ClearSubGoal()
|
||||
if fate2 <= ResPer then
|
||||
if fate3 <= 50 then
|
||||
goal:AddSubGoal(GOAL_COMMON_SpinStep, 10, NPC_ATK_StepB, TARGET_ENE_0, 0, AI_DIR_TYPE_F, 0)
|
||||
else
|
||||
goal:AddSubGoal(GOAL_COMMON_SpinStep, 10, ai:GetRandam_Int(11, 12), TARGET_SELF, 0, AI_DIR_TYPE_F, 4)
|
||||
end
|
||||
else
|
||||
ai:Replaning()
|
||||
goal:AddSubGoal(GOAL_COMMON_Wait, 0.1, TARGET_ENE_0)
|
||||
return true
|
||||
end
|
||||
else
|
||||
goal:ClearSubGoal()
|
||||
goal:AddSubGoal(GOAL_COMMON_Wait, 0.1, TARGET_ENE_0)
|
||||
ai:Replaning()
|
||||
return true
|
||||
end
|
||||
else
|
||||
goal:ClearSubGoal()
|
||||
goal:AddSubGoal(GOAL_COMMON_Wait, 0.1, TARGET_ENE_0)
|
||||
ai:Replaning()
|
||||
return true
|
||||
end
|
||||
end
|
||||
if ai:IsInterupt(INTERUPT_Shoot) then
|
||||
local shootIntPer = 50
|
||||
if fate <= shootIntPer then
|
||||
goal:ClearSubGoal()
|
||||
goal:AddSubGoal(GOAL_COMMON_SpinStep, 10, ai:GetRandam_Int(11, 12), TARGET_SELF, 0, AI_DIR_TYPE_F, 4)
|
||||
return true
|
||||
end
|
||||
end
|
||||
return false
|
||||
end
|
||||
|
||||
return
|
||||
Reference in New Issue
Block a user