200 lines
7.3 KiB
Lua
200 lines
7.3 KiB
Lua
REGISTER_GOAL(GOAL_Sister_of_Kuragu6620_Battle, "Sister_of_Kuragu6620Battle")
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local PushR_min = 0
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local PushR_max = 1
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local NormalR2_min = 0
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local NormalR2_max = 1
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local LargeR2_min = 0
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local LargeR2_max = 1.1
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local Backstep_Atk2_min = 0
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local Backstep_Atk2_max = 1
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local Magic_min = 7
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local Magic_max = 7
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local Magic2_min = 4
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local Magic2_max = 4
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local Magic3_min = 5
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local Magic3_max = 5
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REGISTER_GOAL_NO_UPDATE(GOAL_Sister_of_Kuragu6620_Battle, 1)
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function Sister_of_Kuragu6620Battle_Activate(ai, goal)
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local actPerArr = {}
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local actFuncArr = {}
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local defFuncParamTbl = {}
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Common_Clear_Param(actPerArr, actFuncArr, defFuncParamTbl)
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local fate = ai:GetRandam_Int(1, 100)
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local fate2 = ai:GetRandam_Int(1, 100)
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local BothHandOff = ai:GetRandam_Int(1, 100)
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local targetDist = ai:GetDist(TARGET_ENE_0)
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if 4 <= targetDist then
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actPerArr[18] = 30
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actPerArr[19] = 50
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actPerArr[20] = 20
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elseif 1 <= targetDist then
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actPerArr[18] = 35
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actPerArr[19] = 30
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actPerArr[20] = 35
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else
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actPerArr[18] = 30
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actPerArr[19] = 30
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actPerArr[20] = 40
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end
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actFuncArr[18] = REGIST_FUNC(ai, goal, Sister_of_Kuragu6620_Act18)
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actFuncArr[19] = REGIST_FUNC(ai, goal, Sister_of_Kuragu6620_Act19)
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actFuncArr[20] = REGIST_FUNC(ai, goal, Sister_of_Kuragu6620_Act20)
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local atkAfterFunc = REGIST_FUNC(ai, goal, Sister_of_Kuragu6620_ActAfter_AdjustSpace, atkAfterOddsTbl)
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Common_Battle_Activate(ai, goal, actPerArr, actFuncArr, atkAfterFunc, defFuncParamTbl)
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return
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end
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PushR_min = Magic_max
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PushR_min = Magic_min
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function Sister_of_Kuragu6620_Act18(ai, goal, paramTbl)
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local targetDist = ai:GetDist(TARGET_ENE_0)
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local fate = ai:GetRandam_Int(1, 100)
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local R_Wep = ai:GetWepCateRight(TARGET_SELF)
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local Magic1Limit = ai:GetNumber(0)
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CommonNPC_ChangeWepR1(ai, goal)
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ai:ChangeEquipMagic(0)
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if Magic_max <= targetDist then
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goal:AddSubGoal(GOAL_COMMON_ApproachTarget, 2.5, TARGET_ENE_0, Magic_max, TARGET_SELF, false, -1)
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elseif targetDist <= Magic_min then
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goal:AddSubGoal(GOAL_COMMON_LeaveTarget, 2.5, TARGET_ENE_0, Magic_min, TARGET_ENE_0, false, -1)
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end
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goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, NPC_ATK_MagicR, TARGET_ENE_0, DIST_None, 1.5, 90)
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ai:SetNumber(0, Magic1Limit + 1)
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GetWellSpace_Odds = 0
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return GetWellSpace_Odds
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end
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PushR_min = Magic2_max
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PushR_min = Magic2_min
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function Sister_of_Kuragu6620_Act19(ai, goal, paramTbl)
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local targetDist = ai:GetDist(TARGET_ENE_0)
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local fate = ai:GetRandam_Int(1, 100)
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local R_Wep = ai:GetWepCateRight(TARGET_SELF)
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local Magic2Limit = ai:GetNumber(1)
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CommonNPC_ChangeWepR1(ai, goal)
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ai:ChangeEquipMagic(1)
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if Magic2_max <= targetDist then
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goal:AddSubGoal(GOAL_COMMON_ApproachTarget, 2.5, TARGET_ENE_0, Magic2_max, TARGET_SELF, false, -1)
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elseif targetDist <= Magic2_min then
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goal:AddSubGoal(GOAL_COMMON_LeaveTarget, 2.5, TARGET_ENE_0, Magic2_min, TARGET_ENE_0, false, -1)
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end
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goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, NPC_ATK_MagicR, TARGET_ENE_0, DIST_None, 1.5, 90)
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ai:SetNumber(1, Magic2Limit + 1)
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GetWellSpace_Odds = 0
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return GetWellSpace_Odds
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end
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PushR_min = Magic3_max
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PushR_min = Magic3_min
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function Sister_of_Kuragu6620_Act20(ai, goal, paramTbl)
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local targetDist = ai:GetDist(TARGET_ENE_0)
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local fate = ai:GetRandam_Int(1, 100)
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local targetDist = ai:GetDist(TARGET_ENE_0)
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local fate = ai:GetRandam_Int(1, 100)
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local R_Wep = ai:GetWepCateRight(TARGET_SELF)
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local Magic3Limit = ai:GetNumber(2)
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CommonNPC_ChangeWepR1(ai, goal)
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ai:ChangeEquipMagic(2)
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if Magic3_max <= targetDist then
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goal:AddSubGoal(GOAL_COMMON_ApproachTarget, 2.5, TARGET_ENE_0, Magic3_max, TARGET_SELF, false, -1)
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elseif targetDist <= Magic3_min then
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goal:AddSubGoal(GOAL_COMMON_LeaveTarget, 2.5, TARGET_ENE_0, Magic3_min, TARGET_ENE_0, false, -1)
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end
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goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, NPC_ATK_MagicR, TARGET_ENE_0, DIST_None, 1.5, 90)
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ai:SetNumber(2, Magic3Limit + 1)
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GetWellSpace_Odds = 0
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return GetWellSpace_Odds
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end
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function Sister_of_Kuragu6620_ActAfter_AdjustSpace(ai, goal, paramTbl)
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local fate = ai:GetRandam_Int(1, 100)
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local fate2 = ai:GetRandam_Int(1, 100)
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local MoveDist = 3
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if fate <= 30 then
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goal:AddSubGoal(GOAL_COMMON_SpinStep, 10, NPC_ATK_BackstepB, TARGET_ENE_0, 0, AI_DIR_TYPE_B, 2)
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end
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return
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end
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function Sister_of_Kuragu6620Battle_Update(ai, goal)
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return GOAL_RESULT_Continue
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end
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function Sister_of_Kuragu6620Battle_Terminate(ai, goal)
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return
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end
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function Sister_of_Kuragu6620Battle_Interupt(ai, goal)
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local targetDist = ai:GetDist(TARGET_ENE_0)
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local fate = ai:GetRandam_Int(1, 100)
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local fate2 = ai:GetRandam_Int(1, 100)
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local fate3 = ai:GetRandam_Int(1, 100)
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if ai:IsInterupt(INTERUPT_FindAttack) then
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local FindATKDist = 3
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local FindATKPer = 10
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local MoveDist = 3
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if targetDist <= FindATKDist and fate <= FindATKPer then
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goal:ClearSubGoal()
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if fate <= 50 then
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goal:AddSubGoal(GOAL_COMMON_SpinStep, 10, NPC_ATK_StepB, TARGET_ENE_0, 0, AI_DIR_TYPE_F, 0)
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else
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goal:AddSubGoal(GOAL_COMMON_SpinStep, 10, ai:GetRandam_Int(11, 12), TARGET_SELF, 0, AI_DIR_TYPE_F, 4)
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end
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return true
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end
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end
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if ai:IsInterupt(INTERUPT_Damaged) then
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local combRunDist = 3
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local combRunPer = 10
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if targetDist < combRunDist and fate <= combRunPer then
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goal:ClearSubGoal()
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if fate <= 50 then
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goal:AddSubGoal(GOAL_COMMON_SpinStep, 10, NPC_ATK_StepB, TARGET_ENE_0, 0, AI_DIR_TYPE_F, 0)
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else
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goal:AddSubGoal(GOAL_COMMON_SpinStep, 10, ai:GetRandam_Int(11, 12), TARGET_SELF, 0, AI_DIR_TYPE_F, 4)
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end
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end
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end
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if ai:IsInterupt(INTERUPT_ReboundByOpponentGuard) then
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local ResDist = 3
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local ResPer = 10
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if targetDist < ResDist then
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if fate <= ResPer then
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goal:ClearSubGoal()
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if fate2 <= ResPer then
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if fate3 <= 50 then
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goal:AddSubGoal(GOAL_COMMON_SpinStep, 10, NPC_ATK_StepB, TARGET_ENE_0, 0, AI_DIR_TYPE_F, 0)
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else
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goal:AddSubGoal(GOAL_COMMON_SpinStep, 10, ai:GetRandam_Int(11, 12), TARGET_SELF, 0, AI_DIR_TYPE_F, 4)
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end
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else
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ai:Replaning()
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goal:AddSubGoal(GOAL_COMMON_Wait, 0.1, TARGET_ENE_0)
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return true
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end
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else
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goal:ClearSubGoal()
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goal:AddSubGoal(GOAL_COMMON_Wait, 0.1, TARGET_ENE_0)
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ai:Replaning()
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return true
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end
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else
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goal:ClearSubGoal()
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goal:AddSubGoal(GOAL_COMMON_Wait, 0.1, TARGET_ENE_0)
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ai:Replaning()
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return true
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end
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end
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if ai:IsInterupt(INTERUPT_Shoot) then
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local shootIntPer = 50
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if fate <= shootIntPer then
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goal:ClearSubGoal()
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goal:AddSubGoal(GOAL_COMMON_SpinStep, 10, ai:GetRandam_Int(11, 12), TARGET_SELF, 0, AI_DIR_TYPE_F, 4)
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return true
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end
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end
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return false
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end
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return
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