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ptero_eggs/game_server/minecraft/bedrock/nukkit/nukkit.yml
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ptero_eggs/game_server/minecraft/bedrock/nukkit/nukkit.yml
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# Advanced configuration file for Nukkit
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# Some of these settings are safe, others can break your server if modified incorrectly
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# New settings/defaults won't appear automatically on this file when upgrading
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settings:
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#Multi-language setting
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#Available: eng, chs, cht, jpn, rus, spa, pol, bra, kor, ukr, deu, ltu, idn, cze, tur, fin
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language: "eng"
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#Whether to send all strings translated to server locale or let the device handle them
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force-language: false
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shutdown-message: "Server closed"
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#Allow listing plugins via Query
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query-plugins: true
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#Show a console message when a plugin uses deprecated API methods
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deprecated-verbose: true
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#Number of AsyncTask workers
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#If set to auto, it'll try to detect the number of cores (and at least 4)
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async-workers: auto
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network:
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#Threshold for batching packets, in bytes. Only these packets will be compressed
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#Set to 0 to compress everything, -1 to disable
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batch-threshold: 256
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#Compression level used of Zlib when sending batched packets. Higher = more CPU, less bandwidth usage
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compression-level: 5
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#Enable high performance packet compression using Snappy (experimental)
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compression-use-snappy: false
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#Enable network encryption
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encryption: true
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debug:
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#If > 1, it will show debug messages in the console
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level: 1
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level-settings:
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#The default format that levels will use when created
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default-format: leveldb
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#Automatically change levels tick rate to maintain 20 ticks per second
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auto-tick-rate: true
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auto-tick-rate-limit: 20
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#Sets the base tick rate (1 = 20 ticks per second, 2 = 10 ticks per second, etc.)
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base-tick-rate: 1
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#Tick all players each tick even when other settings disallow this
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always-tick-players: false
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chunk-sending:
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#Amount of chunks sent to players per tick
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per-tick: 4
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#Amount of chunks that need to be sent before spawning the player
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spawn-threshold: 56
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#Save a serialized copy of the chunk in memory for faster sending
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#Useful in mostly-static worlds where lots of players join at the same time
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cache-chunks: false
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chunk-ticking:
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#Max amount of chunks processed each tick
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per-tick: 40
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#Radius of chunks around a player to tick
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tick-radius: 3
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clear-tick-list: false
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chunk-generation:
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#Max. amount of chunks in the waiting queue to be generated
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queue-size: 8
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#Max. amount of chunks in the waiting queue to be populated
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population-queue-size: 8
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leveldb:
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#Use native LevelDB implementation for better performance
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use-native: false
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#Set LevelDB memory cache size
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cache-size-mb: 80
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ticks-per:
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#How often worlds and player data are saved when auto-save=on in server.properties
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autosave: 6000
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player:
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#If true, player data will be saved as players/playername.dat
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#If false, nukkit won't save player data as "dat" files, in order that plugins can do something on it.
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save-player-data: true
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#The time between skin change action in seconds, set to 0 if you dont want the cooldown
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skin-change-cooldown: 15
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#Attacking entities resets sprinting, you can disable that here
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attack-stop-sprint: true
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aliases:
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#Aliases for commands
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#Examples:
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#showtheversion: version
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#savestop: [save-all, stop]
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worlds:
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#Worlds that the server will use. Options are specific to the chosen generator, and may result in broken generation or
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#be ignored completely.
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world:
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#seed: 404
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generator: normal
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#options:
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nether:
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#seed: my_cool_nether_seed
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generator: nether
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#options:
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