Files
temp/scripts_decompiled/nonspinning_attack.lua
T

40 lines
1.5 KiB
Lua

REGISTER_GOAL(GOAL_COMMON_NonspinningAttack, "NonspinningAttack")
REGISTER_DBG_GOAL_PARAM(GOAL_COMMON_NonspinningAttack, 0, "EzState”Ô�†", 0)
REGISTER_DBG_GOAL_PARAM(GOAL_COMMON_NonspinningAttack, 1, "�UŒ‚‘Î�Û�yType�z", 0)
REGISTER_DBG_GOAL_PARAM(GOAL_COMMON_NonspinningAttack, 2, "�¬Œ÷‹——£�yType�z", 0)
REGISTER_DBG_GOAL_PARAM(GOAL_COMMON_NonspinningAttack, 3, "�ã�UŒ‚Šp“x", 0)
REGISTER_DBG_GOAL_PARAM(GOAL_COMMON_NonspinningAttack, 4, "‰º�UŒ‚Šp“x", 0)
REGISTER_GOAL_NO_UPDATE(GOAL_COMMON_NonspinningAttack, 1)
function NonspinningAttack_Activate(ai, goal)
local life = goal:GetLife()
local behaviorNo = goal:GetParam(0)
local attackTarget = goal:GetParam(1)
local distType = goal:GetParam(2)
local successAngle = 180
local turnTime = 0
local turnFaceAngle = 180
local isComboAttack = false
local isMoveCancel = true
local isGaurdBreakAtk = false
local isTurn = true
local angleUpAtt = goal:GetParam(3)
local angleDownAtt = goal:GetParam(4)
goal:AddSubGoal(GOAL_COMMON_CommonAttack, life, behaviorNo, attackTarget, distType, successAngle, turnTime, turnFaceAngle, isComboAttack, isMoveCancel, isGaurdBreakAtk, isTurn, angleUpAtt, angleDownAtt)
return
end
function NonspinningAttack_Update(ai, goal)
return GOAL_RESULT_Continue
end
function NonspinningAttack_Terminate(ai, goal)
return
end
REGISTER_GOAL_NO_INTERUPT(GOAL_COMMON_NonspinningAttack, true)
function NonspinningAttack_Interupt(ai, goal)
return false
end
return