Files
temp/scripts_decompiled/524000_battle.lua
T

42 lines
1.7 KiB
Lua

REGISTER_GOAL(GOAL_PrinceIzalis524000_Battle, "PrinceIzalis524000Battle")
REGISTER_GOAL_NO_UPDATE(GOAL_PrinceIzalis524000_Battle, 1)
function PrinceIzalis524000Battle_Activate(ai, goal)
local targetDist = ai:GetDist(TARGET_ENE_0)
local targetDistY = ai:GetDistYSigned(TARGET_ENE_0)
local fate = ai:GetRandam_Int(1, 100)
local fate2 = ai:GetRandam_Int(1, 100)
local fate3 = ai:GetRandam_Int(1, 100)
if ai:IsInsideTargetRegion(TARGET_ENE_0, 1402100) and ai:IsInsideTarget(TARGET_ENE_0, AI_DIR_TYPE_F, 150) and ai:IsInsideTarget(TARGET_ENE_0, AI_DIR_TYPE_L, 90) then
if fate <= 10 then
goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 5, 3003, TARGET_ENE_0, DIST_None, 0, -1)
else
goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 5, 3005, TARGET_ENE_0, DIST_None, 0, -1)
end
elseif ai:IsInsideTargetRegion(TARGET_ENE_0, 1402100) and ai:IsInsideTarget(TARGET_ENE_0, AI_DIR_TYPE_F, 55) and ai:IsInsideTarget(TARGET_ENE_0, AI_DIR_TYPE_R, 170) then
if fate <= 10 then
goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 5, 3003, TARGET_ENE_0, DIST_None, 0, -1)
else
goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 5, 3006, TARGET_ENE_0, DIST_None, 0, -1)
end
elseif ai:IsInsideTargetRegion(TARGET_ENE_0, 1402100) then
goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 5, 3003, TARGET_ENE_0, DIST_None, 0, -1)
else
goal:AddSubGoal(GOAL_COMMON_Wait, 1, TARGET_SELF, 0, 0, 0)
end
return
end
function PrinceIzalis524000Battle_Update(ai, goal)
return GOAL_RESULT_Continue
end
function PrinceIzalis524000Battle_Terminate(ai, goal)
return
end
function PrinceIzalis524000Battle_Interupt(ai, goal)
return false
end
return