Files
temp/scripts_decompiled/411000_battle.lua
T

297 lines
10 KiB
Lua

REGISTER_GOAL(GOAL_Go_HawkEye411000_Battle, "Go_HawkEye411000Battle")
local Att3000_Dist_min = 0
local Att3000_Dist_max = 1
local Att3001_Dist_min = 0
local Att3001_Dist_max = 1
local Att3002_Dist_min = 0
local Att3002_Dist_max = 2
local Att3003_Dist_min = 0
local Att3003_Dist_max = 2
local Att3004_Dist_min = 0
local Att3004_Dist_max = 2.5
local Att3005_Dist_min = 0
local Att3005_Dist_max = 2.5
local Att3006_Dist_min = 0
local Att3006_Dist_max = 2
local Att3007_Dist_min = 0
local Att3007_Dist_max = 2
local Att3008_Dist_min = 0
local Att3008_Dist_max = 100
REGISTER_GOAL_NO_UPDATE(GOAL_Go_HawkEye411000_Battle, 1)
function OnIf_411000(ai, goal, codeNo)
if codeNo == 0 then
Go_HawkEye411000_ActAfter_RealTime(ai, goal)
end
return
end
function Go_HawkEye411000Battle_Activate(ai, goal)
local actPerArr = {}
local actFuncArr = {}
local defFuncParamTbl = {}
Common_Clear_Param(actPerArr, actFuncArr, defFuncParamTbl)
local targetDist = ai:GetDist(TARGET_ENE_0)
local fate = ai:GetRandam_Int(1, 100)
local fate2 = ai:GetRandam_Int(1, 100)
local fate3 = ai:GetRandam_Int(1, 100)
local fate4 = ai:GetRandam_Int(1, 100)
local eventNo = ai:GetEventRequest(0)
if eventNo == 10 then
actPerArr[10] = 100
elseif ai:IsInsideTarget(TARGET_ENE_0, AI_DIR_TYPE_F, 90) then
if targetDist <= 1 then
actPerArr[7] = 100
else
actPerArr[5] = 0
actPerArr[6] = 0
actPerArr[7] = 0
actPerArr[8] = 0
actPerArr[9] = 0
if ai:GetNumber(0) == 1 then
actPerArr[1] = 0
actPerArr[2] = 50
actPerArr[3] = 0
actPerArr[4] = 50
else
actPerArr[1] = 50
actPerArr[2] = 0
actPerArr[3] = 50
actPerArr[4] = 0
end
end
elseif ai:IsInsideTarget(TARGET_ENE_0, AI_DIR_TYPE_R, 90) then
actPerArr[1] = 33
actPerArr[2] = 0
actPerArr[3] = 33
actPerArr[4] = 0
actPerArr[5] = 34
actPerArr[6] = 0
actPerArr[7] = 0
actPerArr[8] = 0
actPerArr[9] = 0
elseif ai:IsInsideTarget(TARGET_ENE_0, AI_DIR_TYPE_L, 90) then
actPerArr[1] = 0
actPerArr[2] = 33
actPerArr[3] = 0
actPerArr[4] = 33
actPerArr[5] = 0
actPerArr[6] = 34
actPerArr[7] = 0
actPerArr[8] = 0
actPerArr[9] = 0
elseif targetDist <= 1 then
actPerArr[8] = 100
else
actPerArr[3] = 0
actPerArr[4] = 0
actPerArr[7] = 0
actPerArr[8] = 0
actPerArr[9] = 0
if ai:GetNumber(0) == 1 then
actPerArr[1] = 0
actPerArr[2] = 50
actPerArr[5] = 0
actPerArr[6] = 50
else
actPerArr[1] = 50
actPerArr[2] = 0
actPerArr[5] = 50
actPerArr[6] = 0
end
end
actFuncArr[1] = REGIST_FUNC(ai, goal, Go_HawkEye411000_Act01)
actFuncArr[2] = REGIST_FUNC(ai, goal, Go_HawkEye411000_Act02)
actFuncArr[3] = REGIST_FUNC(ai, goal, Go_HawkEye411000_Act03)
actFuncArr[4] = REGIST_FUNC(ai, goal, Go_HawkEye411000_Act04)
actFuncArr[5] = REGIST_FUNC(ai, goal, Go_HawkEye411000_Act05)
actFuncArr[6] = REGIST_FUNC(ai, goal, Go_HawkEye411000_Act06)
actFuncArr[7] = REGIST_FUNC(ai, goal, Go_HawkEye411000_Act07)
actFuncArr[8] = REGIST_FUNC(ai, goal, Go_HawkEye411000_Act08)
actFuncArr[9] = REGIST_FUNC(ai, goal, Go_HawkEye411000_Act09)
actFuncArr[10] = REGIST_FUNC(ai, goal, Go_HawkEye411000_Act10)
local atkAfterFunc = REGIST_FUNC(ai, goal, Go_HawkEye411000_ActAfter_AdjustSpace)
Common_Battle_Activate(ai, goal, actPerArr, actFuncArr, atkAfterFunc, defFuncParamTbl)
return
end
Att3000_Dist_min = Att3000_Dist_max
function Go_HawkEye411000_Act01(ai, goal, paramTbl)
local targetDist = ai:GetDist(TARGET_ENE_0)
local AppDist = Att3000_Dist_max
local DashDist = Att3000_Dist_max
local Odds_Guard = 0
local fate = ai:GetRandam_Int(1, 100)
if AppDist <= targetDist then
Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard, 3)
end
if fate <= 25 then
goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3000, TARGET_ENE_0, DIST_Middle, 2, 45)
ai:SetNumber(0, 1)
elseif fate <= 50 then
goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, 3000, TARGET_ENE_0, DIST_Middle, 0, 30, 0, 0)
goal:AddSubGoal(GOAL_COMMON_ComboFinal, 10, 3011, TARGET_ENE_0, DIST_Middle, 0)
ai:SetNumber(0, 0)
elseif fate <= 75 then
goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, 3000, TARGET_ENE_0, DIST_Middle, 0, 30, 0, 0)
goal:AddSubGoal(GOAL_COMMON_ComboRepeat, 10, 3011, TARGET_ENE_0, DIST_Middle, 0)
goal:AddSubGoal(GOAL_COMMON_ComboFinal, 10, 3012, TARGET_ENE_0, DIST_Middle, 0)
ai:SetNumber(0, 1)
else
goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, 3000, TARGET_ENE_0, DIST_Middle, 0, 30, 0, 0)
goal:AddSubGoal(GOAL_COMMON_ComboRepeat, 10, 3011, TARGET_ENE_0, DIST_Middle, 0)
goal:AddSubGoal(GOAL_COMMON_ComboRepeat, 10, 3012, TARGET_ENE_0, DIST_Middle, 0)
goal:AddSubGoal(GOAL_COMMON_ComboFinal, 10, 3013, TARGET_ENE_0, DIST_Middle, 0)
ai:SetNumber(0, 0)
end
GetWellSpace_Odds = 100
return GetWellSpace_Odds
end
Att3000_Dist_min = Att3001_Dist_max
function Go_HawkEye411000_Act02(ai, goal, paramTbl)
local targetDist = ai:GetDist(TARGET_ENE_0)
local AppDist = Att3001_Dist_max
local DashDist = Att3001_Dist_max
local Odds_Guard = 0
local fate = ai:GetRandam_Int(1, 100)
if AppDist <= targetDist then
Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard, 3)
end
if fate <= 33 then
goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3001, TARGET_ENE_0, DIST_Middle, 2, 45)
ai:SetNumber(0, 0)
elseif fate <= 66 then
goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, 3001, TARGET_ENE_0, DIST_Middle, 0, 30, 0, 0)
goal:AddSubGoal(GOAL_COMMON_ComboFinal, 10, 3012, TARGET_ENE_0, DIST_Middle, 0)
ai:SetNumber(0, 1)
else
goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, 3001, TARGET_ENE_0, DIST_Middle, 0, 30, 0, 0)
goal:AddSubGoal(GOAL_COMMON_ComboRepeat, 10, 3012, TARGET_ENE_0, DIST_Middle, 0)
goal:AddSubGoal(GOAL_COMMON_ComboFinal, 10, 3013, TARGET_ENE_0, DIST_Middle, 0)
ai:SetNumber(0, 0)
end
GetWellSpace_Odds = 100
return GetWellSpace_Odds
end
Att3000_Dist_min = Att3002_Dist_max
function Go_HawkEye411000_Act03(ai, goal, paramTbl)
local targetDist = ai:GetDist(TARGET_ENE_0)
local AppDist = Att3002_Dist_max
local DashDist = Att3002_Dist_max
local Odds_Guard = 0
local fate = ai:GetRandam_Int(1, 100)
if AppDist <= targetDist then
Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard, 3)
end
if fate <= 50 then
goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3002, TARGET_ENE_0, DIST_Middle, 2, 45)
ai:SetNumber(0, 1)
else
goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, 3002, TARGET_ENE_0, DIST_Middle, 0, 30, 0, 0)
goal:AddSubGoal(GOAL_COMMON_ComboFinal, 10, 3013, TARGET_ENE_0, DIST_Middle, 0)
ai:SetNumber(0, 0)
end
GetWellSpace_Odds = 100
return GetWellSpace_Odds
end
Att3000_Dist_min = Att3003_Dist_max
function Go_HawkEye411000_Act04(ai, goal, paramTbl)
local targetDist = ai:GetDist(TARGET_ENE_0)
local AppDist = Att3003_Dist_max
local DashDist = Att3003_Dist_max
local Odds_Guard = 0
if AppDist <= targetDist then
Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard, 3)
end
goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3003, TARGET_ENE_0, DIST_Middle, 2, 45)
ai:SetNumber(0, 0)
GetWellSpace_Odds = 100
return GetWellSpace_Odds
end
Att3000_Dist_min = Att3004_Dist_max
function Go_HawkEye411000_Act05(ai, goal, paramTbl)
local AppDist = Att3004_Dist_max
local DashDist = Att3004_Dist_max
local Odds_Guard = 0
goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3004, TARGET_ENE_0, DIST_Middle, 0, 360)
ai:SetNumber(0, 1)
GetWellSpace_Odds = 100
return GetWellSpace_Odds
end
Att3000_Dist_min = Att3005_Dist_max
function Go_HawkEye411000_Act06(ai, goal, paramTbl)
local AppDist = Att3005_Dist_max
local DashDist = Att3005_Dist_max
local Odds_Guard = 0
goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3005, TARGET_ENE_0, DIST_Middle, 0, 360)
ai:SetNumber(0, 0)
GetWellSpace_Odds = 100
return GetWellSpace_Odds
end
Att3000_Dist_min = Att3006_Dist_max
function Go_HawkEye411000_Act07(ai, goal, paramTbl)
local targetDist = ai:GetDist(TARGET_ENE_0)
local AppDist = Att3006_Dist_max
local DashDist = Att3006_Dist_max
local Odds_Guard = 0
if AppDist <= targetDist then
Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard, 3)
end
goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3006, TARGET_ENE_0, DIST_Middle, 0, 360)
GetWellSpace_Odds = 100
return GetWellSpace_Odds
end
Att3000_Dist_min = Att3007_Dist_max
function Go_HawkEye411000_Act08(ai, goal, paramTbl)
local targetDist = ai:GetDist(TARGET_ENE_0)
local AppDist = Att3007_Dist_max
local DashDist = Att3007_Dist_max
local Odds_Guard = 0
if AppDist <= targetDist then
Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard, 3)
end
goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3007, TARGET_ENE_0, DIST_Middle, 0, 360)
GetWellSpace_Odds = 100
return GetWellSpace_Odds
end
function Go_HawkEye411000_Act09(ai, goal, paramTbl)
goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3008, TARGET_ENE_0, DIST_Middle, 0, 360)
GetWellSpace_Odds = 100
return GetWellSpace_Odds
end
function Go_HawkEye411000_Act10(ai, goal, paramTbl)
goal:AddSubGoal(GOAL_COMMON_ApproachTarget, 30, POINT_INITIAL, 0, TARGET_NONE, false, -1)
return
end
function Go_HawkEye411000_ActAfter_AdjustSpace(ai, goal, paramTbl)
goal:AddSubGoal(GOAL_COMMON_If, 10, 0)
return
end
function Go_HawkEye411000_ActAfter_RealTime(ai, goal)
return
end
function Go_HawkEye411000Battle_Update(ai, goal)
return GOAL_RESULT_Continue
end
function Go_HawkEye411000Battle_Terminate(ai, goal)
return
end
function Go_HawkEye411000Battle_Interupt(ai, goal)
return false
end
return