252 lines
10 KiB
Lua
252 lines
10 KiB
Lua
REGISTER_GOAL(GOAL_FlameDog334100_Battle, "FlameDog334100Battle")
|
|
local Att3000_Dist_min = 0
|
|
local Att3000_Dist_max = 0.7
|
|
local Att3001_Dist_min = 1
|
|
local Att3001_Dist_max = 2.4
|
|
local Att3002_Dist_min = 1
|
|
local Att3002_Dist_max = 2.5
|
|
local Att3003_Dist_min = 0
|
|
local Att3003_Dist_max = 2.5
|
|
local Att3006_Dist_min = 0
|
|
local Att3006_Dist_max = 1.3
|
|
REGISTER_GOAL_NO_UPDATE(GOAL_FlameDog334100_Battle, 1)
|
|
function FlameDog334100Battle_Activate(ai, goal)
|
|
local actPerArr = {}
|
|
local actFuncArr = {}
|
|
local defFuncParamTbl = {}
|
|
Common_Clear_Param(actPerArr, actFuncArr, defFuncParamTbl)
|
|
local targetDist = ai:GetDist(TARGET_ENE_0)
|
|
local fate = ai:GetRandam_Int(1, 100)
|
|
local fate2 = ai:GetRandam_Int(1, 100)
|
|
local fate3 = ai:GetRandam_Int(1, 100)
|
|
local fate4 = ai:GetRandam_Int(1, 100)
|
|
if 6 <= targetDist then
|
|
actPerArr[1] = 10
|
|
actPerArr[2] = 55
|
|
actPerArr[3] = 35
|
|
actPerArr[4] = 0
|
|
elseif 3.5 <= targetDist then
|
|
actPerArr[1] = 20
|
|
actPerArr[2] = 45
|
|
actPerArr[3] = 30
|
|
actPerArr[4] = 5
|
|
elseif 1.5 <= targetDist then
|
|
actPerArr[1] = 45
|
|
actPerArr[2] = 15
|
|
actPerArr[3] = 25
|
|
actPerArr[4] = 15
|
|
else
|
|
actPerArr[1] = 70
|
|
actPerArr[2] = 0
|
|
actPerArr[3] = 0
|
|
actPerArr[4] = 30
|
|
end
|
|
actFuncArr[1] = REGIST_FUNC(ai, goal, FlameDog334100_Act01)
|
|
actFuncArr[2] = REGIST_FUNC(ai, goal, FlameDog334100_Act02)
|
|
actFuncArr[3] = REGIST_FUNC(ai, goal, FlameDog334100_Act03)
|
|
actFuncArr[4] = REGIST_FUNC(ai, goal, FlameDog334100_Act04)
|
|
local atkAfterFunc = REGIST_FUNC(ai, goal, FlameDog334100_ActAfter_AdjustSpace)
|
|
Common_Battle_Activate(ai, goal, actPerArr, actFuncArr, atkAfterFunc, defFuncParamTbl)
|
|
return
|
|
end
|
|
|
|
Att3000_Dist_min = Att3006_Dist_max
|
|
Att3000_Dist_min = Att3000_Dist_max
|
|
function FlameDog334100_Act01(ai, goal)
|
|
local fate = ai:GetRandam_Int(1, 100)
|
|
local fate2 = ai:GetRandam_Int(1, 100)
|
|
local bRight = ai:GetRandam_Int(0, 1)
|
|
local RTime = ai:GetRandam_Int(0.7, 1.7)
|
|
local targetDist = ai:GetDist(TARGET_ENE_0)
|
|
if Att3006_Dist_max + 0.5 <= targetDist then
|
|
goal:AddSubGoal(GOAL_COMMON_ApproachTarget, 10, TARGET_ENE_0, Att3006_Dist_max, TARGET_SELF, false, -1)
|
|
if fate <= 25 then
|
|
goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 5, 3006, TARGET_ENE_0, DIST_Middle, -1, 30)
|
|
else
|
|
goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 5, 3006, TARGET_ENE_0, DIST_Middle, -1, 30)
|
|
goal:AddSubGoal(GOAL_COMMON_ComboFinal, 5, 3004, TARGET_ENE_0, DIST_Middle, 0)
|
|
end
|
|
else
|
|
goal:AddSubGoal(GOAL_COMMON_ApproachTarget, 1.5, TARGET_ENE_0, Att3000_Dist_max, TARGET_SELF, true, -1)
|
|
if fate <= 25 then
|
|
goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 5, 3000, TARGET_ENE_0, DIST_Middle, -1, 30)
|
|
else
|
|
goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 5, 3000, TARGET_ENE_0, DIST_Middle, -1, 30)
|
|
goal:AddSubGoal(GOAL_COMMON_ComboFinal, 5, 3004, TARGET_ENE_0, DIST_Middle, 0)
|
|
end
|
|
end
|
|
GetWellSpace_Odds = 100
|
|
return GetWellSpace_Odds
|
|
end
|
|
|
|
Att3000_Dist_min = Att3002_Dist_max
|
|
Att3000_Dist_min = Att3001_Dist_max
|
|
function FlameDog334100_Act02(ai, goal)
|
|
local fate = ai:GetRandam_Int(1, 100)
|
|
local fate2 = ai:GetRandam_Int(1, 100)
|
|
local bRight = ai:GetRandam_Int(0, 1)
|
|
local RTime = ai:GetRandam_Int(0.7, 1.7)
|
|
local targetDist = ai:GetDist(TARGET_ENE_0)
|
|
if Att3002_Dist_max + 0.5 <= targetDist then
|
|
goal:AddSubGoal(GOAL_COMMON_ApproachTarget, 10, TARGET_ENE_0, Att3002_Dist_max, TARGET_SELF, false, -1)
|
|
if fate <= 25 then
|
|
goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 5, 3002, TARGET_ENE_0, DIST_Middle, -1, 30)
|
|
else
|
|
goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 5, 3002, TARGET_ENE_0, DIST_Middle, -1, 30)
|
|
goal:AddSubGoal(GOAL_COMMON_ComboFinal, 5, 3005, TARGET_ENE_0, DIST_Middle, 0)
|
|
end
|
|
else
|
|
goal:AddSubGoal(GOAL_COMMON_ApproachTarget, 1.5, TARGET_ENE_0, Att3001_Dist_max, TARGET_SELF, true, -1)
|
|
if fate <= 25 then
|
|
goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 5, 3001, TARGET_ENE_0, DIST_Middle, -1, 30)
|
|
else
|
|
goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 5, 3001, TARGET_ENE_0, DIST_Middle, -1, 30)
|
|
goal:AddSubGoal(GOAL_COMMON_ComboFinal, 5, 3005, TARGET_ENE_0, DIST_Middle, 0)
|
|
end
|
|
end
|
|
GetWellSpace_Odds = 100
|
|
return GetWellSpace_Odds
|
|
end
|
|
|
|
Att3000_Dist_min = Att3003_Dist_max
|
|
function FlameDog334100_Act03(ai, goal)
|
|
local fate = ai:GetRandam_Int(1, 100)
|
|
local fate2 = ai:GetRandam_Int(1, 100)
|
|
local targetDist = ai:GetDist(TARGET_ENE_0)
|
|
if Att3003_Dist_max + 0.5 <= targetDist then
|
|
goal:AddSubGoal(GOAL_COMMON_ApproachTarget, 10, TARGET_ENE_0, Att3003_Dist_max, TARGET_SELF, false, -1)
|
|
else
|
|
goal:AddSubGoal(GOAL_COMMON_ApproachTarget, 1.5, TARGET_ENE_0, Att3003_Dist_max, TARGET_SELF, true, -1)
|
|
end
|
|
goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 5, 3003, TARGET_ENE_0, DIST_Middle, -1, 30)
|
|
GetWellSpace_Odds = 100
|
|
return GetWellSpace_Odds
|
|
end
|
|
|
|
function FlameDog334100_Act04(ai, goal)
|
|
local fate = ai:GetRandam_Int(1, 100)
|
|
local fate2 = ai:GetRandam_Int(1, 100)
|
|
if fate <= 50 then
|
|
goal:AddSubGoal(GOAL_COMMON_SpinStep, 5, 701, TARGET_ENE_0, 0, AI_DIR_TYPE_B, 2)
|
|
elseif fate <= 75 then
|
|
goal:AddSubGoal(GOAL_COMMON_SpinStep, 5, 702, TARGET_ENE_0, 0, AI_DIR_TYPE_L, 3)
|
|
else
|
|
goal:AddSubGoal(GOAL_COMMON_SpinStep, 5, 703, TARGET_ENE_0, 0, AI_DIR_TYPE_R, 3)
|
|
end
|
|
GetWellSpace_Odds = 0
|
|
return GetWellSpace_Odds
|
|
end
|
|
|
|
function FlameDog334100_ActAfter_AdjustSpace(ai, goal)
|
|
local targetDist = ai:GetDist(TARGET_ENE_0)
|
|
local fate = ai:GetRandam_Int(1, 100)
|
|
if fate <= 30 then
|
|
goal:AddSubGoal(GOAL_COMMON_LeaveTarget, 3, TARGET_ENE_0, 10, TARGET_ENE_0, true, -1)
|
|
goal:AddSubGoal(GOAL_COMMON_Wait, ai:GetRandam_Float(1.8, 3), TARGET_ENE_0, 0, 0, 0)
|
|
elseif fate <= 70 then
|
|
goal:AddSubGoal(GOAL_COMMON_Wait, ai:GetRandam_Float(2.4, 3.4), TARGET_ENE_0, 0, 0, 0)
|
|
elseif fate <= 85 then
|
|
goal:AddSubGoal(GOAL_COMMON_SpinStep, 5, 701, TARGET_ENE_0, 0, AI_DIR_TYPE_B, 3)
|
|
goal:AddSubGoal(GOAL_COMMON_Wait, ai:GetRandam_Float(1.8, 3), TARGET_ENE_0, 0, 0, 0)
|
|
else
|
|
if fate2 <= 50 then
|
|
goal:AddSubGoal(GOAL_COMMON_SpinStep, 5, 702, TARGET_ENE_0, 0, AI_DIR_TYPE_L, 3)
|
|
else
|
|
goal:AddSubGoal(GOAL_COMMON_SpinStep, 5, 703, TARGET_ENE_0, 0, AI_DIR_TYPE_R, 3)
|
|
end
|
|
goal:AddSubGoal(GOAL_COMMON_Wait, ai:GetRandam_Float(1.8, 3), TARGET_ENE_0, 0, 0, 0)
|
|
end
|
|
return
|
|
end
|
|
|
|
function FlameDog334100Battle_Update(ai, goal)
|
|
return GOAL_RESULT_Continue
|
|
end
|
|
|
|
function FlameDog334100Battle_Terminate(ai, goal)
|
|
return
|
|
end
|
|
|
|
Att3000_Dist_min = Att3003_Dist_max
|
|
Att3000_Dist_min = Att3002_Dist_max
|
|
function FlameDog334100Battle_Interupt(ai, goal)
|
|
local fate = ai:GetRandam_Int(1, 100)
|
|
local fate2 = ai:GetRandam_Int(1, 100)
|
|
local fate3 = ai:GetRandam_Int(1, 100)
|
|
local targetDist = ai:GetDist(TARGET_ENE_0)
|
|
local superStepDist = 3.5
|
|
local superStepPer = 35
|
|
local bkStepPer = 40
|
|
local leftStepPer = 30
|
|
local rightStepPer = 30
|
|
local safetyDist = 3
|
|
if FindAttack_Step(ai, goal, superStepDist, superStepPer, bkStepPer, leftStepPer, rightStepPer, safetyDist) then
|
|
return true
|
|
else
|
|
local distDamagedStep = 3.5
|
|
local oddsDamagedStep = 35
|
|
local bkStepPer = 40
|
|
local leftStepPer = 30
|
|
local rightStepPer = 30
|
|
local safetyDist = 3
|
|
if Damaged_Step(ai, goal, distDamagedStep, oddsDamagedStep, bkStepPer, leftStepPer, rightStepPer, safetyDist) then
|
|
return true
|
|
else
|
|
local distMissSwing_Int = 8
|
|
local oddsMissSwing_Int = 50
|
|
if MissSwing_Int(ai, goal, distMissSwing_Int, oddsMissSwing_Int) then
|
|
if targetDist <= 2.1 then
|
|
goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3002, TARGET_ENE_0, DIST_Middle, 0)
|
|
else
|
|
goal:AddSubGoal(GOAL_COMMON_ApproachTarget, 10, TARGET_ENE_0, Att3003_Dist_max, TARGET_SELF, false, -1)
|
|
goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3003, TARGET_ENE_0, DIST_Middle, 0)
|
|
end
|
|
return true
|
|
else
|
|
local distResNear = 6
|
|
local distResFar = 15
|
|
local oddsResNear = 0
|
|
local oddsResFar = 60
|
|
local ResBehavID = Shoot_2dist(ai, goal, distResNear, distResFar, oddsResNear, oddsResFar)
|
|
if ResBehavID == 1 then
|
|
if fate <= 50 then
|
|
goal:AddSubGoal(GOAL_COMMON_SpinStep, 5, 702, TARGET_ENE_0, 0, AI_DIR_TYPE_L, 3)
|
|
else
|
|
goal:AddSubGoal(GOAL_COMMON_SpinStep, 5, 703, TARGET_ENE_0, 0, AI_DIR_TYPE_R, 3)
|
|
end
|
|
return true
|
|
elseif ResBehavID == 2 then
|
|
if fate <= 50 then
|
|
goal:AddSubGoal(GOAL_COMMON_SpinStep, 5, 702, TARGET_ENE_0, 0, AI_DIR_TYPE_L, 3)
|
|
else
|
|
goal:AddSubGoal(GOAL_COMMON_SpinStep, 5, 703, TARGET_ENE_0, 0, AI_DIR_TYPE_R, 3)
|
|
end
|
|
if fate2 <= 75 then
|
|
goal:AddSubGoal(GOAL_COMMON_ApproachTarget, 10, TARGET_ENE_0, Att3002_Dist_max, TARGET_SELF, false, -1)
|
|
if fate <= 5 then
|
|
goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 5, 3002, TARGET_ENE_0, DIST_Middle, -1, 30)
|
|
else
|
|
goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 5, 3002, TARGET_ENE_0, DIST_Middle, -1, 30)
|
|
goal:AddSubGoal(GOAL_COMMON_ComboFinal, 5, 3005, TARGET_ENE_0, DIST_Middle, 0)
|
|
end
|
|
end
|
|
return true
|
|
else
|
|
local oddsResponse = 25
|
|
local bkStepPer = 50
|
|
local leftStepPer = 25
|
|
local rightStepPer = 25
|
|
local safetyDist = 3
|
|
if RebByOpGuard_Step(ai, goal, oddsResponse, bkStepPer, leftStepPer, rightStepPer, safetyDist) then
|
|
return true
|
|
else
|
|
return false
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
return
|