Files
temp/scripts_decompiled/325000_battle.lua
T

135 lines
4.8 KiB
Lua

REGISTER_GOAL(GOAL_IzalisQueen325000_Battle, "IzalisQueen325000Battle")
local Att3000_Dist_min = 0
local Att3000_Dist_max = 1.9
local Att3001_Dist_min = 0
local Att3001_Dist_max = 3.5
local Att3002_Dist_min = 0
local Att3002_Dist_max = 2.5
local Att3003_Dist_min = 0
local Att3003_Dist_max = 1.4
local Att3005_Dist_min = 0
local Att3005_Dist_max = 4.6
REGISTER_GOAL_NO_UPDATE(GOAL_IzalisQueen325000_Battle, 1)
Att3000_Dist_min = Att3000_Dist_max
Att3000_Dist_min = Att3001_Dist_max
Att3000_Dist_min = Att3002_Dist_max
Att3000_Dist_min = Att3003_Dist_max
Att3000_Dist_min = Att3005_Dist_max
function IzalisQueen325000Battle_Activate(ai, goal)
local role = ai:GetTeamOrder(ORDER_TYPE_Role)
local targetDist = ai:GetDist(TARGET_ENE_0)
local fate = ai:GetRandam_Int(1, 100)
local fate2 = ai:GetRandam_Int(1, 100)
local fate3 = ai:GetRandam_Int(1, 100)
local GetWellSpace_Odds = 0
local Act01Per = 0
local Act02Per = 0
local Act03Per = 0
local Act04Per = 0
local Act05Per = 0
if 8 <= targetDist then
Act01Per = 10
Act02Per = 35
Act03Per = 10
Act04Per = 10
Act05Per = 35
elseif 3.5 <= targetDist then
Act01Per = 20
Act02Per = 25
Act03Per = 10
Act04Per = 25
Act05Per = 20
else
Act01Per = 35
Act02Per = 10
Act03Per = 10
Act04Per = 35
Act05Per = 10
end
local doAdmirer = ai:GetExcelParam(AI_EXCEL_THINK_PARAM_TYPE__thinkAttr_doAdmirer)
local role = ai:GetTeamOrder(ORDER_TYPE_Role)
local Odds_Guard = 0
if doAdmirer == 1 and role == ROLE_TYPE_Torimaki then
Torimaki_Act(ai, goal, Odds_Guard)
elseif doAdmirer == 1 and role == ROLE_TYPE_Kankyaku then
Kankyaku_Act(ai, goal, Odds_Guard)
else
local fateAct = ai:GetRandam_Int(1, Act01Per + Act02Per + Act03Per + Act04Per + Act05Per)
if fateAct <= Act01Per then
local AppDist = Att3000_Dist_max
local DashDist = Att3000_Dist_max + 2
local Odds_Guard = 0
local AttID = 3000
local AttDist = DIST_Middle
Approach_and_Attack_Act(ai, goal, AppDist, DashDist, Odds_Guard, AttID, AttDist)
GetWellSpace_Odds = 100
elseif fateAct <= Act01Per + Act02Per then
local AppDist = Att3001_Dist_max
local DashDist = Att3001_Dist_max + 2
local Odds_Guard = 0
local AttID = 3001
local AttDist = DIST_Middle
Approach_and_Attack_Act(ai, goal, AppDist, DashDist, Odds_Guard, AttID, AttDist)
GetWellSpace_Odds = 100
elseif fateAct <= Act01Per + Act02Per + Act03Per then
local AppDist = Att3002_Dist_max
local DashDist = Att3002_Dist_max + 2
local Odds_Guard = 0
local AttID = 3002
local AttDist = DIST_Middle
Approach_and_Attack_Act(ai, goal, AppDist, DashDist, Odds_Guard, AttID, AttDist)
GetWellSpace_Odds = 100
elseif fateAct <= Act01Per + Act02Per + Act03Per + Act04Per then
local fate2 = ai:GetRandam_Int(1, 100)
local AppDist = Att3003_Dist_max
local DashDist = Att3003_Dist_max + 2
local Odds_Guard = 0
Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard)
if fate2 <= 30 then
goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3003, TARGET_ENE_0, DIST_Middle, 0)
else
goal:AddSubGoal(GOAL_COMMON_ComboAttack, 10, 3003, TARGET_ENE_0, DIST_Middle, 0)
goal:AddSubGoal(GOAL_COMMON_ComboFinal, 10, 3004, TARGET_ENE_0, DIST_Middle, 0)
end
GetWellSpace_Odds = 100
else
local AppDist = Att3005_Dist_max
local DashDist = Att3005_Dist_max + 2
local Odds_Guard = 0
local AttID = 3005
local AttDist = DIST_Middle
Approach_and_Attack_Act(ai, goal, AppDist, DashDist, Odds_Guard, AttID, AttDist)
GetWellSpace_Odds = 100
end
end
local fateGWS = ai:GetRandam_Int(1, 100)
if fateGWS <= GetWellSpace_Odds then
local Odds_Guard = 0
local Odds_NoAct = 30
local Odds_BackAndSide = 0
local Odds_Back = 30
local Odds_BitWait = 40
local Odds_Backstep = 0
GetWellSpace_Act(ai, goal, Odds_Guard, Odds_NoAct, Odds_BackAndSide, Odds_Back, Odds_BitWait, Odds_Backstep)
end
return
end
function IzalisQueen325000Battle_Update(ai, goal)
return GOAL_RESULT_Continue
end
function IzalisQueen325000Battle_Terminate(ai, goal)
return
end
function IzalisQueen325000Battle_Interupt(ai, goal)
local fate = ai:GetRandam_Int(1, 100)
local fate2 = ai:GetRandam_Int(1, 100)
local fate3 = ai:GetRandam_Int(1, 100)
local targetDist = ai:GetDist(TARGET_ENE_0)
return false
end
return