Files
temp/scripts_decompiled/284001_battle.lua
T

159 lines
5.2 KiB
Lua

REGISTER_GOAL(GOAL_HusiCongestion_Hand284001_Battle, "HusiCongestion_Hand284001Battle")
local Att3000_Dist_min = 0
local Att3000_Dist_max = 1.7
local Att3002_Dist_min = 0
local Att3002_Dist_max = 2
local Att3003_Dist_min = 0
local Att3003_Dist_max = 15
local Att3004_Dist_min = 0
local Att3004_Dist_max = 15
REGISTER_GOAL_NO_UPDATE(GOAL_HusiCongestion_Hand284001_Battle, 1)
Att3000_Dist_min = Att3002_Dist_max
Att3000_Dist_min = Att3000_Dist_max
function HusiCongestion_Hand284001Battle_Activate(ai, goal)
local actPerArr = {}
local actFuncArr = {}
local defFuncParamTbl = {}
Common_Clear_Param(actPerArr, actFuncArr, defFuncParamTbl)
local targetDist = ai:GetDist(TARGET_ENE_0)
if ai:IsLadderAct(TARGET_SELF) then
actPerArr[1] = 100
elseif 15 <= targetDist then
actPerArr[1] = 0
actPerArr[2] = 0
actPerArr[3] = 50
actPerArr[4] = 50
actPerArr[5] = 0
actPerArr[6] = 0
elseif 10 <= targetDist then
actPerArr[1] = 0
actPerArr[2] = 0
actPerArr[3] = 40
actPerArr[4] = 40
actPerArr[5] = 20
actPerArr[6] = 0
elseif 5 <= targetDist then
actPerArr[1] = 0
actPerArr[2] = 0
actPerArr[3] = 30
actPerArr[4] = 30
actPerArr[5] = 20
actPerArr[6] = 20
elseif 1.7 <= targetDist then
actPerArr[1] = 0
actPerArr[2] = 0
actPerArr[3] = 20
actPerArr[4] = 20
actPerArr[5] = 20
actPerArr[6] = 40
else
actPerArr[1] = 25
actPerArr[2] = 25
actPerArr[3] = 0
actPerArr[4] = 0
actPerArr[5] = 10
actPerArr[6] = 40
end
local local0 = {Att3002_Dist_max, 0, 3002, DIST_Middle}
defFuncParamTbl[1] = local0
local0 = {}
local local1, local2, local3, local4 = nil
local0[1] = Att3000_Dist_max
local0[2] = 0
local0[3] = 30
local0[4] = 70
local0[5] = local1
local0[6] = local2
local0[7] = local3
local0[8] = local4
defFuncParamTbl[2] = local0
actFuncArr[3] = REGIST_FUNC(ai, goal, HusiCongestion_Hand284001_Act03)
actFuncArr[4] = REGIST_FUNC(ai, goal, HusiCongestion_Hand284001_Act04)
actFuncArr[5] = REGIST_FUNC(ai, goal, HusiCongestion_Hand284001_Act05)
actFuncArr[6] = REGIST_FUNC(ai, goal, HusiCongestion_Hand284001_Act06)
local0 = {0, 100, 0, 0, 0, 0}
local atkAfterFunc = REGIST_FUNC(ai, goal, HumanCommon_ActAfter_AdjustSpace, local0)
Common_Battle_Activate(ai, goal, actPerArr, actFuncArr, atkAfterFunc, defFuncParamTbl)
return
end
Att3000_Dist_min = Att3003_Dist_max
function HusiCongestion_Hand284001_Act03(ai, goal, paramTbl)
local targetDist = ai:GetDist(TARGET_ENE_0)
local fate = ai:GetRandam_Int(1, 100)
local AppDist = Att3003_Dist_max
local DashDist = Att3003_Dist_max + 2
local Odds_Guard = 0
if fate <= 65 then
goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3003, TARGET_ENE_0, DIST_None, 0)
goal:AddSubGoal(GOAL_COMMON_LeaveTarget, 2, TARGET_ENE_0, 15, TARGET_ENE_0, true, -1)
else
goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3003, TARGET_ENE_0, DIST_None, 0)
end
GetWellSpace_Odds = 0
return GetWellSpace_Odds
end
Att3000_Dist_min = Att3004_Dist_max
function HusiCongestion_Hand284001_Act04(ai, goal, paramTbl)
local targetDist = ai:GetDist(TARGET_ENE_0)
local fate = ai:GetRandam_Int(1, 100)
local AppDist = Att3004_Dist_max
local DashDist = Att3004_Dist_max + 2
local Odds_Guard = 0
if fate <= 65 then
goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3004, TARGET_ENE_0, DIST_None, 0)
goal:AddSubGoal(GOAL_COMMON_LeaveTarget, 2, TARGET_ENE_0, 15, TARGET_ENE_0, true, -1)
else
goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3004, TARGET_ENE_0, DIST_None, 0)
end
GetWellSpace_Odds = 0
return GetWellSpace_Odds
end
function HusiCongestion_Hand284001_Act05(ai, goal, paramTbl)
local targetDist = ai:GetDist(TARGET_ENE_0)
goal:AddSubGoal(GOAL_COMMON_LeaveTarget, 2.5, TARGET_ENE_0, 15, TARGET_ENE_0, true, -1)
GetWellSpace_Odds = 0
return GetWellSpace_Odds
end
function HusiCongestion_Hand284001_Act06(ai, goal, paramTbl)
local targetDist = ai:GetDist(TARGET_ENE_0)
goal:AddSubGoal(GOAL_COMMON_LeaveTarget, 5, TARGET_ENE_0, 15, TARGET_SELF, false, -1)
GetWellSpace_Odds = 0
return GetWellSpace_Odds
end
function HusiCongestion_Hand284001Battle_Update(ai, goal)
return GOAL_RESULT_Continue
end
function HusiCongestion_Hand284001Battle_Terminate(ai, goal)
return
end
function HusiCongestion_Hand284001Battle_Interupt(ai, goal)
if ai:IsLadderAct(TARGET_SELF) then
return false
else
local fate = ai:GetRandam_Int(1, 100)
local fate2 = ai:GetRandam_Int(1, 100)
local fate3 = ai:GetRandam_Int(1, 100)
local targetDist = ai:GetDist(TARGET_ENE_0)
local distDamagedStep = 3
local oddsDamagedStep = 5
local bkStepPer = 100
local leftStepPer = 0
local rightStepPer = 0
local safetyDist = 4
if Damaged_Step(ai, goal, distDamagedStep, oddsDamagedStep, bkStepPer, leftStepPer, rightStepPer, safetyDist) then
return true
else
return false
end
end
end
return