Files
temp/scripts_decompiled/280000_battle.lua
T

204 lines
8.0 KiB
Lua

REGISTER_GOAL(GOAL_HusiCrystal_Sword280000_Battle, "HusiCrystal_Sword280000Battle")
local Att3000_Dist_min = 0
local Att3000_Dist_max = 1.5
local Att3003_Dist_min = 0
local Att3003_Dist_max = 1.7
local Att3004_Dist_min = 1.7
local Att3004_Dist_max = 3
local Att3005_Dist_min = 5
local Att3005_Dist_max = 7.2
local Att3006_Dist_min = 11
local Att3006_Dist_max = 11.7
local Att3007_Dist_min = 0
local Att3007_Dist_max = 2
REGISTER_GOAL_NO_UPDATE(GOAL_HusiCrystal_Sword280000_Battle, 1)
Att3000_Dist_min = Att3007_Dist_max
Att3000_Dist_min = Att3000_Dist_max
Att3000_Dist_min = Att3003_Dist_max
function HusiCrystal_Sword280000Battle_Activate(ai, goal)
local actPerArr = {}
local actFuncArr = {}
local defFuncParamTbl = {}
Common_Clear_Param(actPerArr, actFuncArr, defFuncParamTbl)
local targetDist = ai:GetDist(TARGET_ENE_0)
local eventNo = ai:GetEventRequest()
if eventNo == 10 then
actPerArr[8] = 100
elseif ai:IsLadderAct(TARGET_SELF) then
actPerArr[2] = 100
elseif 8 <= targetDist then
actPerArr[1] = 5
actPerArr[2] = 5
actPerArr[3] = 10
actPerArr[7] = 80
elseif 4 <= targetDist then
actPerArr[1] = 20
actPerArr[2] = 10
actPerArr[3] = 10
actPerArr[7] = 60
elseif 2.5 <= targetDist then
actPerArr[1] = 30
actPerArr[2] = 30
actPerArr[3] = 20
actPerArr[7] = 20
else
actPerArr[1] = 35
actPerArr[2] = 35
actPerArr[3] = 30
actPerArr[7] = 0
end
local local0 = {Att3007_Dist_max, 30, 3007, DIST_Middle}
defFuncParamTbl[1] = local0
local0 = {}
local local1, local2, local3, local4 = nil
local0[1] = Att3000_Dist_max
local0[2] = 30
local0[3] = 20
local0[4] = 40
local0[5] = local1
local0[6] = local2
local0[7] = local3
local0[8] = local4
defFuncParamTbl[2] = local0
local0 = {Att3003_Dist_max, 30, 3003, DIST_Middle}
defFuncParamTbl[3] = local0
actFuncArr[7] = REGIST_FUNC(ai, goal, HusiCrystal_Sword280000_Act07)
actFuncArr[8] = REGIST_FUNC(ai, goal, HusiCrystal_Sword280000_Act08)
local0 = {30, 5, 20, 15, 10, 10, 10}
local atkAfterFunc = REGIST_FUNC(ai, goal, HumanCommon_ActAfter_AdjustSpace_IncludeSidestep, local0)
Common_Battle_Activate(ai, goal, actPerArr, actFuncArr, atkAfterFunc, defFuncParamTbl)
return
end
Att3000_Dist_min = Att3006_Dist_min
Att3000_Dist_min = Att3006_Dist_max
Att3000_Dist_min = Att3005_Dist_min
Att3000_Dist_min = Att3005_Dist_max
Att3000_Dist_min = Att3004_Dist_max
function HusiCrystal_Sword280000_Act07(ai, goal, paramTbl)
local targetDist = ai:GetDist(TARGET_ENE_0)
local fate = ai:GetRandam_Int(1, 100)
local fate2 = ai:GetRandam_Int(1, 100)
local fate3 = ai:GetRandam_Int(1, 100)
if Att3006_Dist_min <= targetDist and fate <= 20 then
local AppDist = Att3006_Dist_max
local DashDist = Att3006_Dist_max + 2
local Odds_Guard = 0
Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard)
goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3006, TARGET_ENE_0, DIST_Middle, 0)
elseif Att3005_Dist_min <= targetDist and fate2 <= 50 then
local AppDist = Att3005_Dist_max
local DashDist = Att3005_Dist_max + 2
local Odds_Guard = 0
Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard)
goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3005, TARGET_ENE_0, DIST_Middle, 0)
else
local AppDist = Att3004_Dist_max
local DashDist = Att3004_Dist_max + 2
local Odds_Guard = 0
Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard)
goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3004, TARGET_ENE_0, DIST_Middle, 0)
end
GetWellSpace_Odds = 100
return GetWellSpace_Odds
end
function HusiCrystal_Sword280000_Act08(ai, goal, paramTbl)
local targetDist = ai:GetDist(TARGET_ENE_0)
local fate = ai:GetRandam_Int(1, 100)
goal:AddSubGoal(GOAL_COMMON_Wait, ai:GetRandam_Float(0.5, 1), 0, 0, 0, 0)
goal:AddSubGoal(GOAL_COMMON_ApproachTarget, 30, POINT_INITIAL, 2, TARGET_SELF, false, -1)
GetWellSpace_Odds = 0
return GetWellSpace_Odds
end
function HusiCrystal_Sword280000Battle_Update(ai, goal)
return GOAL_RESULT_Continue
end
function HusiCrystal_Sword280000Battle_Terminate(ai, goal)
return
end
function HusiCrystal_Sword280000Battle_Interupt(ai, goal)
if ai:IsLadderAct(TARGET_SELF) then
return false
else
local fate = ai:GetRandam_Int(1, 100)
local fate2 = ai:GetRandam_Int(1, 100)
local fate3 = ai:GetRandam_Int(1, 100)
local targetDist = ai:GetDist(TARGET_ENE_0)
local distResponse = 3
local oddsResponse = 15
local oddsStep = 50
local bkStepPer = 30
local leftStepPer = 35
local rightStepPer = 35
local safetyDist = 3.5
local oddsLeaveAndSide = 50
local timeSide = 2.5
local distLeave = 2.5
if FindAttack_Step_or_Guard(ai, goal, distResponse, oddsResponse, oddsStep, bkStepPer, leftStepPer, rightStepPer, safetyDist, oddsLeaveAndSide, timeSide, distLeave) then
return true
else
local distMissSwing_Int = 3
local oddsMissSwing_Int = 30
if MissSwing_Int(ai, goal, distMissSwing_Int, oddsMissSwing_Int) then
if targetDist <= 2 then
goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3007, TARGET_ENE_0, DIST_Middle, 0)
else
goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3004, TARGET_ENE_0, DIST_Middle, 0)
end
return true
else
local distGuardBreak_Act = 3
local oddsGuardBreak_Act = 30
if GuardBreak_Act(ai, goal, distGuardBreak_Act, oddsGuardBreak_Act) then
if targetDist <= 2 then
goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3007, TARGET_ENE_0, DIST_Middle, 0)
else
goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3004, TARGET_ENE_0, DIST_Middle, 0)
end
return true
else
local distResNear = 8.5
local distResFar = 18
local oddsResNear = 0
local oddsResFar = 15
local fate = ai:GetRandam_Int(1, 100)
local fate2 = ai:GetRandam_Int(1, 100)
local targetDist = ai:GetDist(TARGET_ENE_0)
local ResBehavID = Shoot_2dist(ai, goal, distResNear, distResFar, oddsResNear, oddsResFar)
if ResBehavID == 1 then
goal:AddSubGoal(GOAL_COMMON_SidewayMove, 3, TARGET_ENE_0, ai:GetRandam_Int(0, 1), ai:GetRandam_Int(30, 45), true, true, 9910)
return true
elseif ResBehavID == 2 then
if fate <= 50 then
goal:AddSubGoal(GOAL_COMMON_SidewayMove, 3, TARGET_ENE_0, ai:GetRandam_Int(0, 1), ai:GetRandam_Int(30, 45), true, true, 9910)
return true
elseif fate <= 75 then
goal:AddSubGoal(GOAL_COMMON_SpinStep, 5, 702, TARGET_ENE_0, 0, AI_DIR_TYPE_L, 4)
else
goal:AddSubGoal(GOAL_COMMON_SpinStep, 5, 703, TARGET_ENE_0, 0, AI_DIR_TYPE_R, 4)
end
return true
else
local oddsResponse = 20
local bkStepPer = 30
local leftStepPer = 35
local rightStepPer = 35
local safetyDist = 3.5
if RebByOpGuard_Step(ai, goal, oddsResponse, bkStepPer, leftStepPer, rightStepPer, safetyDist) then
return true
else
return false
end
end
end
end
end
end
end
return