Files
temp/scripts_decompiled/254001_battle.lua
T

250 lines
9.1 KiB
Lua

REGISTER_GOAL(GOAL_HusiFight_Ax254001_Battle, "HusiFight_Ax254001Battle")
local Att3000_Dist_min = 0
local Att3000_Dist_max = 1.6
local Att3003_Dist_min = 0
local Att3003_Dist_max = 1.8
local Att3005_Dist_min = 2.5
local Att3005_Dist_max = 3.5
local Att3006_Dist_min = 3.5
local Att3006_Dist_max = 5.2
local Att3007_Dist_min = 5
local Att3007_Dist_max = 7
local Att3008_Dist_min = 2
local Att3008_Dist_max = 5.7
REGISTER_GOAL_NO_UPDATE(GOAL_HusiFight_Ax254001_Battle, 1)
Att3000_Dist_min = Att3000_Dist_max
function HusiFight_Ax254001Battle_Activate(ai, goal)
local actPerArr = {}
local actFuncArr = {}
local defFuncParamTbl = {}
Common_Clear_Param(actPerArr, actFuncArr, defFuncParamTbl)
local targetDist = ai:GetDist(TARGET_ENE_0)
local eventNo = ai:GetEventRequest(3)
if eventNo == 1 then
actPerArr[8] = 100
elseif 8 <= targetDist then
actPerArr[2] = 40
actPerArr[3] = 20
actPerArr[5] = 0
actPerArr[7] = 40
elseif 4 <= targetDist then
actPerArr[2] = 50
actPerArr[3] = 30
actPerArr[5] = 0
actPerArr[7] = 20
elseif 2.5 <= targetDist then
actPerArr[2] = 65
actPerArr[3] = 30
actPerArr[5] = 0
actPerArr[7] = 5
else
actPerArr[2] = 70
actPerArr[3] = 30
actPerArr[5] = 0
actPerArr[7] = 0
end
local local0 = {}
local local1, local2, local3 = nil
local0[1] = Att3000_Dist_max
local0[2] = 0
local0[3] = 5
local0[4] = 15
local0[5] = local1
local0[6] = local2
local0[7] = local3
local0[8] = 80
defFuncParamTbl[2] = local0
actFuncArr[3] = REGIST_FUNC(ai, goal, HusiFight_Ax254001_Act03)
actFuncArr[5] = REGIST_FUNC(ai, goal, HusiFight_Ax254001_Act05)
actFuncArr[7] = REGIST_FUNC(ai, goal, HusiFight_Ax254001_Act07)
actFuncArr[8] = REGIST_FUNC(ai, goal, HusiFight_Ax254001_Act08)
local0 = {0, 80, 0, 0, 0, 10, 10}
local atkAfterFunc = REGIST_FUNC(ai, goal, HumanCommon_ActAfter_AdjustSpace_IncludeSidestep, local0)
Common_Battle_Activate(ai, goal, actPerArr, actFuncArr, atkAfterFunc, defFuncParamTbl)
return
end
Att3000_Dist_min = Att3003_Dist_max
function HusiFight_Ax254001_Act03(ai, goal, paramTbl)
local targetDist = ai:GetDist(TARGET_ENE_0)
local fate = ai:GetRandam_Int(1, 100)
local AppDist = Att3003_Dist_max
local DashDist = Att3003_Dist_max + 2
local Odds_Guard = 0
Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard)
if fate <= 20 then
goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3003, TARGET_ENE_0, DIST_Middle, 0)
elseif fate <= 55 then
goal:AddSubGoal(GOAL_COMMON_ComboAttack, 10, 3003, TARGET_ENE_0, DIST_Middle, 0)
goal:AddSubGoal(GOAL_COMMON_ComboFinal, 10, 3004, TARGET_ENE_0, DIST_Middle, 0)
else
goal:AddSubGoal(GOAL_COMMON_ComboAttack, 10, 3003, TARGET_ENE_0, DIST_Middle, 0)
goal:AddSubGoal(GOAL_COMMON_ComboRepeat, 10, 3004, TARGET_ENE_0, DIST_Middle, 0)
goal:AddSubGoal(GOAL_COMMON_ComboFinal, 10, 3009, TARGET_ENE_0, DIST_Middle, 0)
end
GetWellSpace_Odds = 100
return GetWellSpace_Odds
end
Att3000_Dist_min = Att3008_Dist_min
Att3000_Dist_min = Att3008_Dist_max
function HusiFight_Ax254001_Act05(ai, goal, paramTbl)
local targetDist = ai:GetDist(TARGET_ENE_0)
local LeaveDist = Att3008_Dist_min
local AppDist = Att3008_Dist_max
local DashDist = Att3008_Dist_max + 2
local Odds_Guard = 100
Approach_or_Leave_Act(ai, goal, LeaveDist, AppDist, DashDist, Odds_Guard)
goal:AddSubGoal(GOAL_COMMON_Attack, 5, 3008, TARGET_ENE_0, DIST_None)
GetWellSpace_Odds = 100
return GetWellSpace_Odds
end
Att3000_Dist_min = Att3007_Dist_min
Att3000_Dist_min = Att3007_Dist_max
Att3000_Dist_min = Att3006_Dist_min
Att3000_Dist_min = Att3006_Dist_max
Att3000_Dist_min = Att3005_Dist_max
function HusiFight_Ax254001_Act07(ai, goal, paramTbl)
local targetDist = ai:GetDist(TARGET_ENE_0)
local fate = ai:GetRandam_Int(1, 100)
local fate2 = ai:GetRandam_Int(1, 100)
local fate3 = ai:GetRandam_Int(1, 100)
if Att3007_Dist_min <= targetDist and fate <= 20 then
local AppDist = Att3007_Dist_max
local DashDist = Att3007_Dist_max + 2
local Odds_Guard = 0
local AttID = 3007
local AttDist = DIST_Middle
Approach_and_Attack_Act(ai, goal, AppDist, DashDist, Odds_Guard, AttID, AttDist)
if fate3 <= 30 then
goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3007, TARGET_ENE_0, DIST_Middle, 0)
else
goal:AddSubGoal(GOAL_COMMON_ComboAttack, 10, 3007, TARGET_ENE_0, DIST_Middle, 0)
goal:AddSubGoal(GOAL_COMMON_ComboFinal, 10, 3010, TARGET_ENE_0, DIST_Middle, 0)
end
elseif Att3006_Dist_min <= targetDist and fate2 <= 50 then
local AppDist = Att3006_Dist_max
local DashDist = Att3006_Dist_max + 2
local Odds_Guard = 0
local AttID = 3006
local AttDist = DIST_Middle
Approach_and_Attack_Act(ai, goal, AppDist, DashDist, Odds_Guard, AttID, AttDist)
if fate3 <= 30 then
goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3006, TARGET_ENE_0, DIST_Middle, 0)
else
goal:AddSubGoal(GOAL_COMMON_ComboAttack, 10, 3006, TARGET_ENE_0, DIST_Middle, 0)
goal:AddSubGoal(GOAL_COMMON_ComboFinal, 10, 3010, TARGET_ENE_0, DIST_Middle, 0)
end
else
local AppDist = Att3005_Dist_max
local DashDist = Att3005_Dist_max + 2
local Odds_Guard = 0
local AttID = 3005
local AttDist = DIST_Middle
Approach_and_Attack_Act(ai, goal, AppDist, DashDist, Odds_Guard, AttID, AttDist)
if fate3 <= 30 then
goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3005, TARGET_ENE_0, DIST_Middle, 0)
else
goal:AddSubGoal(GOAL_COMMON_ComboAttack, 10, 3005, TARGET_ENE_0, DIST_Middle, 0)
goal:AddSubGoal(GOAL_COMMON_ComboFinal, 10, 3010, TARGET_ENE_0, DIST_Middle, 0)
end
end
GetWellSpace_Odds = 100
return GetWellSpace_Odds
end
function HusiFight_Ax254001_Act08(ai, goal, paramTbl)
local targetDist = ai:GetDist(TARGET_ENE_0)
local fate = ai:GetRandam_Int(1, 100)
local fate2 = ai:GetRandam_Int(1, 100)
local fate3 = ai:GetRandam_Int(1, 100)
goal:AddSubGoal(GOAL_COMMON_Wait, 1, TARGET_ENE_0)
GetWellSpace_Odds = 0
return GetWellSpace_Odds
end
function HusiFight_Ax254001Battle_Update(ai, goal)
return GOAL_RESULT_Continue
end
function HusiFight_Ax254001Battle_Terminate(ai, goal)
return
end
function HusiFight_Ax254001Battle_Interupt(ai, goal)
if ai:IsLadderAct(TARGET_SELF) then
return false
end
local fate = ai:GetRandam_Int(1, 100)
local fate2 = ai:GetRandam_Int(1, 100)
local fate3 = ai:GetRandam_Int(1, 100)
local targetDist = ai:GetDist(TARGET_ENE_0)
local eventNo = ai:GetEventRequest(3)
local superStepDist = 3
local superStepPer = 15
local bkStepPer = 40
local leftStepPer = 30
local rightStepPer = 30
if FindAttack_Step(ai, goal, superStepDist, superStepPer, bkStepPer, leftStepPer, rightStepPer) then
return true
end
local distDamagedStep = 3
local oddsDamagedStep = 15
local bkStepPer = 40
local leftStepPer = 30
local rightStepPer = 30
local safetyDist = 3.5
if Damaged_Step(ai, goal, distDamagedStep, oddsDamagedStep, bkStepPer, leftStepPer, rightStepPer, safetyDist) then
return true
end
local distMissSwing_Int = 3.5
local oddsMissSwing_Int = 50
if MissSwing_Int(ai, goal, distMissSwing_Int, oddsMissSwing_Int) then
if 1.8 <= targetDist then
goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3005, TARGET_ENE_0, DIST_Middle, 0)
else
goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3003, TARGET_ENE_0, DIST_Middle, 0)
end
return true
end
local distResNear = 7.5
local distResFar = 15
local oddsResNear = 0
local oddsResFar = 20
local ResBehavID = Shoot_2dist(ai, goal, distResNear, distResFar, oddsResNear, oddsResFar)
if ResBehavID == 1 then
goal:AddSubGoal(GOAL_COMMON_SpinStep, 5, 702, TARGET_ENE_0, 0, AI_DIR_TYPE_L, 3.5)
elseif ResBehavID == 2 then
if fate2 <= 50 then
goal:AddSubGoal(GOAL_COMMON_SpinStep, 5, 702, TARGET_ENE_0, 0, AI_DIR_TYPE_L, 3.5)
else
goal:AddSubGoal(GOAL_COMMON_SpinStep, 5, 703, TARGET_ENE_0, 0, AI_DIR_TYPE_R, 3.5)
end
return true
end
local oddsResponse = 20
local bkStepPer = 40
local leftStepPer = 30
local rightStepPer = 30
local safetyDist = 3.5
if RebByOpGuard_Step(ai, goal, oddsResponse, bkStepPer, leftStepPer, rightStepPer, safetyDist) then
return true
else
local distSuccessGuard_Act = 3.5
local oddsSuccessGuard_Act = 30
if SuccessGuard_Act(ai, goal, distSuccessGuard_Act, oddsSuccessGuard_Act) then
if 1.8 <= targetDist then
goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3005, TARGET_ENE_0, DIST_Middle, 0)
else
goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3003, TARGET_ENE_0, DIST_Middle, 0)
end
return true
else
return false
end
end
end
return