163 lines
5.2 KiB
Lua
163 lines
5.2 KiB
Lua
REGISTER_GOAL(GOAL_HusiMino_Kon253000_Battle, "HusiMino_Kon253000Battle")
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local Att3000_Dist_min = 0
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local Att3000_Dist_max = 1.5
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local Att3003_Dist_min = 2.5
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local Att3003_Dist_max = 3.5
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local Att3004_Dist_min = 3.5
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local Att3004_Dist_max = 6
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local Att3005_Dist_min = 0
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local Att3005_Dist_max = 1.2
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local Att3006_Dist_min = 0
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local Att3006_Dist_max = 1
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local Att3007_Dist_min = 4
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local Att3007_Dist_max = 6
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REGISTER_GOAL_NO_UPDATE(GOAL_HusiMino_Kon253000_Battle, 1)
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Att3000_Dist_min = Att3000_Dist_max
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Att3000_Dist_min = Att3005_Dist_max
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function HusiMino_Kon253000Battle_Activate(ai, goal)
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local actPerArr = {}
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local actFuncArr = {}
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local defFuncParamTbl = {}
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Common_Clear_Param(actPerArr, actFuncArr, defFuncParamTbl)
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local targetDist = ai:GetDist(TARGET_ENE_0)
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if 8 <= targetDist then
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actPerArr[7] = 60
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actPerArr[2] = 10
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actPerArr[3] = 0
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actPerArr[4] = 30
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elseif 5 <= targetDist then
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if ai:IsTargetGuard(TARGET_ENE_0) == true then
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actPerArr[7] = 30
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actPerArr[2] = 10
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actPerArr[3] = 10
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actPerArr[4] = 50
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else
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actPerArr[7] = 50
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actPerArr[2] = 20
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actPerArr[3] = 20
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actPerArr[4] = 10
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end
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elseif 2.5 <= targetDist then
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if ai:IsTargetGuard(TARGET_ENE_0) == true then
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actPerArr[7] = 10
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actPerArr[2] = 20
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actPerArr[3] = 20
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actPerArr[4] = 50
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else
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actPerArr[7] = 30
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actPerArr[2] = 40
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actPerArr[3] = 20
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actPerArr[4] = 10
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end
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elseif ai:IsTargetGuard(TARGET_ENE_0) == true then
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actPerArr[7] = 0
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actPerArr[2] = 25
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actPerArr[3] = 25
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actPerArr[4] = 50
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else
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actPerArr[7] = 0
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actPerArr[2] = 60
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actPerArr[3] = 30
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actPerArr[4] = 10
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end
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local local0 = {}
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local local1, local2, local3, local4 = nil
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local0[1] = Att3000_Dist_max
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local0[2] = 0
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local0[3] = 10
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local0[4] = 40
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local0[5] = local1
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local0[6] = local2
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local0[7] = local3
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local0[8] = local4
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defFuncParamTbl[2] = local0
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local0 = {Att3005_Dist_max, 0, 3005, DIST_Middle, nil}
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defFuncParamTbl[3] = local0
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actFuncArr[4] = REGIST_FUNC(ai, goal, HusiMino_Kon253000_Act04)
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actFuncArr[7] = REGIST_FUNC(ai, goal, HusiMino_Kon253000_Act07)
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local0 = {0, 50, 0, 10, 10, 15, 15}
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local atkAfterFunc = REGIST_FUNC(ai, goal, HumanCommon_ActAfter_AdjustSpace_IncludeSidestep, local0)
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Common_Battle_Activate(ai, goal, actPerArr, actFuncArr, atkAfterFunc, defFuncParamTbl)
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return
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end
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Att3000_Dist_min = Att3007_Dist_min
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Att3000_Dist_min = Att3007_Dist_max
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Att3000_Dist_min = Att3006_Dist_max
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function HusiMino_Kon253000_Act04(ai, goal, paramTbl)
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local targetDist = ai:GetDist(TARGET_ENE_0)
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local fate = ai:GetRandam_Int(1, 100)
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local fate2 = ai:GetRandam_Int(1, 100)
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if Att3007_Dist_min <= targetDist then
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local AppDist = Att3007_Dist_max
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local DashDist = Att3007_Dist_max + 2
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local Odds_Guard = 0
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local AttID = 3007
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local AttDist = DIST_Middle
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Approach_and_Attack_Act(ai, goal, AppDist, DashDist, Odds_Guard, AttID, AttDist)
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else
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local AppDist = Att3006_Dist_max
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local DashDist = Att3006_Dist_max + 2
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local Odds_Guard = 0
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local AttID = 3006
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local AttDist = DIST_Middle
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Approach_and_Attack_Act(ai, goal, AppDist, DashDist, Odds_Guard, AttID, AttDist)
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end
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GetWellSpace_Odds = 100
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return GetWellSpace_Odds
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end
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Att3000_Dist_min = Att3004_Dist_min
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Att3000_Dist_min = Att3004_Dist_max
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Att3000_Dist_min = Att3003_Dist_max
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function HusiMino_Kon253000_Act07(ai, goal, paramTbl)
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local targetDist = ai:GetDist(TARGET_ENE_0)
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local fate = ai:GetRandam_Int(1, 100)
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local fate2 = ai:GetRandam_Int(1, 100)
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if Att3004_Dist_min <= targetDist and fate <= 40 then
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local AppDist = Att3004_Dist_max
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local DashDist = Att3004_Dist_max + 2
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local Odds_Guard = 0
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local AttID = 3004
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local AttDist = DIST_Middle
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Approach_and_Attack_Act(ai, goal, AppDist, DashDist, Odds_Guard, AttID, AttDist)
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else
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local AppDist = Att3003_Dist_max
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local DashDist = Att3003_Dist_max + 2
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local Odds_Guard = 0
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local AttID = 3003
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local AttDist = DIST_Middle
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Approach_and_Attack_Act(ai, goal, AppDist, DashDist, Odds_Guard, AttID, AttDist)
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end
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GetWellSpace_Odds = 100
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return GetWellSpace_Odds
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end
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function HusiMino_Kon253000Battle_Update(ai, goal)
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return GOAL_RESULT_Continue
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end
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function HusiMino_Kon253000Battle_Terminate(ai, goal)
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return
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end
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function HusiMino_Kon253000Battle_Interupt(ai, goal)
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local fate = ai:GetRandam_Int(1, 100)
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local fate2 = ai:GetRandam_Int(1, 100)
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local fate3 = ai:GetRandam_Int(1, 100)
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local targetDist = ai:GetDist(TARGET_ENE_0)
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local distDamagedStep = 3
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local oddsDamagedStep = 15
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local bkStepPer = 30
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local leftStepPer = 35
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local rightStepPer = 35
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local safetyDist = 4
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if Damaged_Step(ai, goal, distDamagedStep, oddsDamagedStep, bkStepPer, leftStepPer, rightStepPer, safetyDist) then
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return true
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else
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return false
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end
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end
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return
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