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40 lines
1.1 KiB
Lua

REGISTER_GOAL(GOAL_COMMON_ComeDown, "ComeDown")
REGISTER_GOAL_UPDATE_TIME(GOAL_COMMON_ComeDown, 0.5, 0.5)
REGISTER_GOAL_NO_INTERUPT(GOAL_COMMON_ComeDown, true)
function ComeDown_Activate(ai, goal)
goal:AddSubGoal(GOAL_COMMON_Attack, goal:GetLife(), 9510, TARGET_NONE, DIST_None)
return
end
function ComeDown_Update(ai, goal)
ai:SetNumber(0, 0)
local goalDistY = goal:GetParam(0)
if ai:IsLanding() then
return GOAL_RESULT_Failed
end
local resultSubGoal = goal:GetLastSubGoalResult()
if resultSubGoal == GOAL_RESULT_Success or resultSubGoal == GOAL_RESULT_Failed then
local distY = ai:GetDistY(TARGET_ENE_0)
if distY < goalDistY then
goal:AddSubGoal(GOAL_COMMON_Attack, goal:GetLife(), 9510, TARGET_NONE, DIST_None)
end
end
local distY = ai:GetDistY(TARGET_ENE_0)
if distY <= goalDistY then
ai:SetNumber(0, 1)
return GOAL_RESULT_Success
else
return GOAL_RESULT_Continue
end
end
function ComeDown_Terminate(ai, goal)
return
end
function ComeDown_Interupt(ai, goal)
return false
end
return