Files

176 lines
6.2 KiB
Lua

REGISTER_GOAL(GOAL_ImperialMother532000_Battle, "ImperialMother532000Battle")
REGISTER_GOAL_NO_UPDATE(GOAL_ImperialMother532000_Battle, 1)
function ImperialMother532000Battle_Activate(ai, goal)
local actPerArr = {}
local actFuncArr = {}
local defFuncParamTbl = {}
Common_Clear_Param(actPerArr, actFuncArr, defFuncParamTbl)
local targetDist = ai:GetDist(TARGET_ENE_0)
local eventNo = ai:GetEventRequest()
ai:AddObserveArea(0, TARGET_SELF, TARGET_ENE_0, AI_DIR_TYPE_F, 360, 15)
local FirstImpression = ai:GetNumber(0)
local WarpOdds = 1
if eventNo == 1 then
WarpOdds = 0
end
if FirstImpression == 0 then
actPerArr[6] = 100
elseif ai:HasSpecialEffectId(TARGET_SELF, 5400) then
if 75 <= targetDist then
actPerArr[5] = 100
elseif 25 <= targetDist then
actPerArr[1] = 30
actPerArr[2] = 35
actPerArr[3] = 35
actPerArr[4] = 0 * WarpOdds
actPerArr[5] = 0
elseif 12 <= targetDist then
actPerArr[1] = 40
actPerArr[2] = 35
actPerArr[3] = 25
actPerArr[4] = 0 * WarpOdds
actPerArr[5] = 0
elseif 6 <= targetDist then
actPerArr[1] = 30
actPerArr[2] = 40
actPerArr[3] = 30
actPerArr[4] = 0 * WarpOdds
actPerArr[5] = 0
else
actPerArr[1] = 5
actPerArr[2] = 35
actPerArr[3] = 60
actPerArr[4] = 0 * WarpOdds
actPerArr[5] = 0
end
elseif 75 <= targetDist then
actPerArr[5] = 100
elseif 25 <= targetDist then
actPerArr[1] = 20
actPerArr[2] = 35
actPerArr[3] = 35
actPerArr[4] = 0 * WarpOdds
actPerArr[5] = 0
elseif 12 <= targetDist then
actPerArr[1] = 35
actPerArr[2] = 45
actPerArr[3] = 20
actPerArr[4] = 0 * WarpOdds
actPerArr[5] = 0
elseif 6 <= targetDist then
actPerArr[1] = 15
actPerArr[2] = 55
actPerArr[3] = 30
actPerArr[4] = 0 * WarpOdds
actPerArr[5] = 0
else
actPerArr[1] = 0
actPerArr[2] = 40
actPerArr[3] = 60
actPerArr[4] = 0 * WarpOdds
actPerArr[5] = 0
end
actFuncArr[1] = REGIST_FUNC(ai, goal, ImperialMother532000_Act01)
actFuncArr[2] = REGIST_FUNC(ai, goal, ImperialMother532000_Act02)
actFuncArr[3] = REGIST_FUNC(ai, goal, ImperialMother532000_Act03)
actFuncArr[4] = REGIST_FUNC(ai, goal, ImperialMother532000_Act04)
actFuncArr[5] = REGIST_FUNC(ai, goal, ImperialMother532000_Act05)
actFuncArr[6] = REGIST_FUNC(ai, goal, ImperialMother532000_Act06)
local local0 = {0, 70, 0, 0, 30, 0, 0}
local atkAfterFunc = REGIST_FUNC(ai, goal, HumanCommon_ActAfter_AdjustSpace_IncludeSidestep, local0)
Common_Battle_Activate(ai, goal, actPerArr, actFuncArr, atkAfterFunc, defFuncParamTbl)
return
end
function ImperialMother532000_Act01(ai, goal)
if ai:HasSpecialEffectId(TARGET_SELF, 5401) then
goal:AddSubGoal(GOAL_COMMON_NonspinningAttack, 20, 3005, TARGET_ENE_0, DIST_None, 0)
end
local FirstAttID = 3000
local ComAttID = 3001
local ShootNum = ai:GetRandam_Int(2, 3)
Shoot_Act(ai, goal, FirstAttID, ComAttID, ShootNum)
GetWellSpace_Odds = 0
return GetWellSpace_Odds
end
function ImperialMother532000_Act02(ai, goal)
if ai:HasSpecialEffectId(TARGET_SELF, 5400) then
goal:AddSubGoal(GOAL_COMMON_NonspinningAttack, 20, 3004, TARGET_ENE_0, DIST_None, 0)
end
goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3003, TARGET_ENE_0, DIST_None, 1.5, 20)
GetWellSpace_Odds = 0
return GetWellSpace_Odds
end
function ImperialMother532000_Act03(ai, goal)
if ai:HasSpecialEffectId(TARGET_SELF, 5400) then
goal:AddSubGoal(GOAL_COMMON_NonspinningAttack, 20, 3004, TARGET_ENE_0, DIST_None, 0)
end
goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3006, TARGET_ENE_0, DIST_None, 1.5, 20)
GetWellSpace_Odds = 0
return GetWellSpace_Odds
end
function ImperialMother532000_Act04(ai, goal)
local targetDist = ai:GetDist(TARGET_ENE_0)
local fate = ai:GetRandam_Int(1, 100)
if ai:HasSpecialEffectId(TARGET_SELF, 5400) then
goal:AddSubGoal(GOAL_COMMON_NonspinningAttack, 20, 3004, TARGET_ENE_0, DIST_None, 0)
end
goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3002, TARGET_ENE_0, DIST_None, 0, -1)
GetWellSpace_Odds = 0
return GetWellSpace_Odds
end
function ImperialMother532000_Act05(ai, goal)
goal:AddSubGoal(GOAL_COMMON_Wait, ai:GetRandam_Float(1, 2), TARGET_ENE_0, 0, 0, 0)
GetWellSpace_Odds = 0
return GetWellSpace_Odds
end
function ImperialMother532000_Act06(ai, goal)
ai:SetNumber(0, 1)
if ai:HasSpecialEffectId(TARGET_SELF, 5400) then
goal:AddSubGoal(GOAL_COMMON_NonspinningAttack, 20, 3004, TARGET_ENE_0, DIST_None, 0)
end
goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3002, TARGET_ENE_0, DIST_None, 0, -1)
GetWellSpace_Odds = 0
return GetWellSpace_Odds
end
function ImperialMother532000Battle_Update(ai, goal)
return GOAL_RESULT_Continue
end
function ImperialMother532000Battle_Terminate(ai, goal)
return
end
function ImperialMother532000Battle_Interupt(ai, goal)
local fate = ai:GetRandam_Int(1, 100)
local fate2 = ai:GetRandam_Int(1, 100)
local fate3 = ai:GetRandam_Int(1, 100)
local targetDist = ai:GetDist(TARGET_ENE_0)
local eventNo = ai:GetEventRequest()
if ai:IsInterupt(INTERUPT_Damaged) and targetDist <= 3 and eventNo ~= 1 then
goal:ClearSubGoal()
if ai:HasSpecialEffectId(TARGET_SELF, 5400) then
goal:AddSubGoal(GOAL_COMMON_NonspinningAttack, 20, 3004, TARGET_ENE_0, DIST_None, 0)
end
goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3002, TARGET_ENE_0, DIST_None, 0, -1)
return true
elseif ai:IsInterupt(INTERUPT_Inside_ObserveArea) and eventNo ~= 1 then
goal:ClearSubGoal()
if ai:HasSpecialEffectId(TARGET_SELF, 5400) then
goal:AddSubGoal(GOAL_COMMON_NonspinningAttack, 20, 3004, TARGET_ENE_0, DIST_None, 0)
end
goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3002, TARGET_ENE_0, DIST_None, 0, -1)
return true
else
return false
end
end
return