272 lines
10 KiB
Lua
272 lines
10 KiB
Lua
REGISTER_GOAL(GOAL_WD_Seath_Muteki529001_Battle, "WD_Seath_Muteki529001Battle")
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local Att3000_Dist_min = -0.2
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local Att3000_Dist_max = 2
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local Att3001_Dist_min = 6.2
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local Att3001_Dist_max = 8.9
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local Att3002_Dist_min = -2.4
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local Att3002_Dist_max = 9.1
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local Att3003_Dist_min = -2.4
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local Att3003_Dist_max = 4.6
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local Att3004_Dist_min = -2
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local Att3004_Dist_max = 5.3
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local Att3005_Dist_min = -2.4
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local Att3005_Dist_max = 9.3
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local Att3006_Dist_min = -2.4
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local Att3006_Dist_max = 4
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local Att3007_Dist_min = -2.4
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local Att3007_Dist_max = 4
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local Att3008_Dist_min = -4
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local Att3008_Dist_max = -2.9
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local Att3009_Dist_min = -4
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local Att3009_Dist_max = -0.8
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local Att3010_Dist_min = -2.4
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local Att3010_Dist_max = -2.47
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REGISTER_GOAL_NO_UPDATE(GOAL_WD_Seath_Muteki529001_Battle, 1)
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function WD_Seath_Muteki529001Battle_Activate(ai, goal)
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local targetDist = ai:GetDist(TARGET_ENE_0)
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local fate = ai:GetRandam_Int(1, 100)
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local fate2 = ai:GetRandam_Int(1, 100)
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local fate3 = ai:GetRandam_Int(1, 100)
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local eventNo = ai:GetEventRequest()
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ai:AddObserveChrDmySphere(0, TARGET_ENE_0, 130, 3)
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ai:AddObserveChrDmySphere(1, TARGET_ENE_0, 131, 4)
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ai:AddObserveChrDmySphere(2, TARGET_ENE_0, 132, 5)
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ai:AddObserveChrDmySphere(3, TARGET_ENE_0, 133, 3)
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ai:AddObserveChrDmySphere(4, TARGET_ENE_0, 134, 4)
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ai:AddObserveChrDmySphere(5, TARGET_ENE_0, 135, 5)
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ai:AddObserveChrDmySphere(6, TARGET_ENE_0, 136, 3)
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ai:AddObserveChrDmySphere(7, TARGET_ENE_0, 137, 4)
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ai:AddObserveChrDmySphere(8, TARGET_ENE_0, 138, 5)
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ai:AddObserveChrDmySphere(9, TARGET_ENE_0, 139, 3)
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ai:AddObserveChrDmySphere(10, TARGET_ENE_0, 140, 4)
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ai:AddObserveChrDmySphere(11, TARGET_ENE_0, 141, 5)
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ai:AddObserveChrDmySphere(12, TARGET_ENE_0, 142, 3)
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ai:AddObserveChrDmySphere(13, TARGET_ENE_0, 143, 4)
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ai:AddObserveChrDmySphere(14, TARGET_ENE_0, 144, 5)
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local Act00Per = 0
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local Act01Per = 0
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local Act02Per = 0
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local Act03Per = 0
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local Act04Per = 0
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local Act05Per = 0
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local Act06Per = 0
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local Act07Per = 0
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local Act08Per = 0
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local Act09Per = 0
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local Act10Per = 0
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local Act11Per = 0
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local GetWellSpace_Odds = 100
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if ai:IsFinishTimer(0) == true then
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ai:SetTimer(0, 9999)
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ai:SetTimer(1, 20)
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end
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if ai:IsFinishTimer(1) == true then
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Act05Per = 100
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else
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if not not ai:IsInsideObserve(3) or not not ai:IsInsideObserve(4) or not not ai:IsInsideObserve(6) or not not ai:IsInsideObserve(7) or not not ai:IsInsideObserve(9) or not not ai:IsInsideObserve(10) or not not ai:IsInsideObserve(12) or ai:IsInsideObserve(13) then
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Act00Per = 100
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end
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if not not ai:IsInsideObserve(2) or not not ai:IsInsideObserve(5) or not not ai:IsInsideObserve(8) or not not ai:IsInsideObserve(11) or ai:IsInsideObserve(14) then
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Act01Per = 100
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end
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if not not ai:IsInsideObserve(6) or not not ai:IsInsideObserve(7) or ai:IsInsideObserve(8) then
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Act02Per = 100
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end
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if not not ai:IsInsideObserve(6) or not not ai:IsInsideObserve(9) or ai:IsInsideObserve(12) then
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Act03Per = 80
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end
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if not not ai:IsInsideObserve(3) or not not ai:IsInsideObserve(4) or not not ai:IsInsideObserve(6) or ai:IsInsideObserve(7) then
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Act04Per = 80
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end
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if not not ai:IsInsideObserve(0) or not not ai:IsInsideObserve(3) or not not ai:IsInsideObserve(6) or not not ai:IsInsideObserve(9) or ai:IsInsideObserve(12) then
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Act10Per = 0
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end
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if ai:IsInsideTarget(TARGET_ENE_0, AI_DIR_TYPE_F, 15) and targetDist <= 18.7 then
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Act02Per = 100
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end
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if targetDist <= -1 then
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if ai:IsInsideTarget(TARGET_ENE_0, AI_DIR_TYPE_F, 10) then
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Act00Per = 0
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Act02Per = 70
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Act08Per = 10
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Act09Per = 10
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Act05Per = 0
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elseif ai:IsInsideTarget(TARGET_ENE_0, AI_DIR_TYPE_F, 64) and ai:IsInsideTarget(TARGET_ENE_0, AI_DIR_TYPE_R, 180) then
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Act08Per = 50
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Act10Per = 50
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elseif ai:IsInsideTarget(TARGET_ENE_0, AI_DIR_TYPE_F, 54) and ai:IsInsideTarget(TARGET_ENE_0, AI_DIR_TYPE_L, 180) then
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Act09Per = 50
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Act10Per = 50
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else
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Act06Per = 40
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Act07Per = 40
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Act10Per = 20
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end
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else
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Act11Per = 0
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end
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end
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local fateAct = ai:GetRandam_Int(1, Act00Per + Act01Per + Act02Per + Act03Per + Act04Per + Act05Per + Act06Per + Act07Per + Act08Per + Act09Per + Act10Per + Act11Per)
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if fateAct <= Act00Per then
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WD_Seath_Muteki529001_Act00(ai, goal)
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elseif fateAct <= Act00Per + Act01Per then
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WD_Seath_Muteki529001_Act01(ai, goal)
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elseif fateAct <= Act00Per + Act01Per + Act02Per then
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WD_Seath_Muteki529001_Act02(ai, goal)
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elseif fateAct <= Act00Per + Act01Per + Act02Per + Act03Per then
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WD_Seath_Muteki529001_Act03(ai, goal)
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elseif fateAct <= Act00Per + Act01Per + Act02Per + Act03Per + Act04Per then
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WD_Seath_Muteki529001_Act04(ai, goal)
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elseif fateAct <= Act00Per + Act01Per + Act02Per + Act03Per + Act04Per + Act05Per then
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WD_Seath_Muteki529001_Act05(ai, goal)
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elseif fateAct <= Act00Per + Act01Per + Act02Per + Act03Per + Act04Per + Act05Per + Act06Per then
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WD_Seath_Muteki529001_Act06(ai, goal)
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elseif fateAct <= Act00Per + Act01Per + Act02Per + Act03Per + Act04Per + Act05Per + Act06Per + Act07Per then
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WD_Seath_Muteki529001_Act07(ai, goal)
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elseif fateAct <= Act00Per + Act01Per + Act02Per + Act03Per + Act04Per + Act05Per + Act06Per + Act07Per + Act08Per then
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WD_Seath_Muteki529001_Act08(ai, goal)
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elseif fateAct <= Act00Per + Act01Per + Act02Per + Act03Per + Act04Per + Act05Per + Act06Per + Act07Per + Act08Per + Act09Per then
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WD_Seath_Muteki529001_Act09(ai, goal)
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elseif fateAct <= Act00Per + Act01Per + Act02Per + Act03Per + Act04Per + Act05Per + Act06Per + Act07Per + Act08Per + Act09Per + Act10Per then
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WD_Seath_Muteki529001_Act10(ai, goal)
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else
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WD_Seath_Muteki529001_Act11(ai, goal)
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end
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local fateGWS = ai:GetRandam_Int(1, 100)
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if fateGWS <= GetWellSpace_Odds then
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WD_Seath_Muteki529001_GetWellSpace_Act(ai, goal)
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end
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return
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end
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Att3000_Dist_min = Att3000_Dist_max
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function WD_Seath_Muteki529001_Act00(ai, goal)
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local AppDist = Att3000_Dist_max
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local DashDist = Att3000_Dist_max + 200
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local Odds_Guard = 0
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goal:AddSubGoal(GOAL_COMMON_NonspinningAttack, 10, 3000, TARGET_ENE_0, DIST_Middle, 0)
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return
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end
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Att3000_Dist_min = Att3001_Dist_max
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function WD_Seath_Muteki529001_Act01(ai, goal)
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local AppDist = Att3001_Dist_max
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local DashDist = Att3001_Dist_max + 200
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local Odds_Guard = 0
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goal:AddSubGoal(GOAL_COMMON_NonspinningAttack, 10, 3001, TARGET_ENE_0, DIST_Middle, 0)
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return
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end
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Att3000_Dist_min = Att3002_Dist_max
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function WD_Seath_Muteki529001_Act02(ai, goal)
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local AppDist = Att3002_Dist_max
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local DashDist = Att3002_Dist_max + 200
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local Odds_Guard = 0
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goal:AddSubGoal(GOAL_COMMON_NonspinningAttack, 10, 3002, TARGET_ENE_0, DIST_Middle, 0)
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return
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end
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Att3000_Dist_min = Att3003_Dist_max
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function WD_Seath_Muteki529001_Act03(ai, goal)
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local AppDist = Att3003_Dist_max
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local DashDist = Att3003_Dist_max + 200
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local Odds_Guard = 0
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goal:AddSubGoal(GOAL_COMMON_NonspinningAttack, 10, 3003, TARGET_ENE_0, DIST_Middle, 0)
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return
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end
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Att3000_Dist_min = Att3004_Dist_max
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function WD_Seath_Muteki529001_Act04(ai, goal)
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local AppDist = Att3004_Dist_max
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local DashDist = Att3004_Dist_max + 200
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local Odds_Guard = 0
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goal:AddSubGoal(GOAL_COMMON_NonspinningAttack, 10, 3004, TARGET_ENE_0, DIST_Middle, 0)
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return
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end
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Att3000_Dist_min = Att3005_Dist_max
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function WD_Seath_Muteki529001_Act05(ai, goal)
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local AppDist = Att3005_Dist_max
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local DashDist = Att3005_Dist_max + 200
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local Odds_Guard = 0
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goal:AddSubGoal(GOAL_COMMON_NonspinningAttack, 10, 3005, TARGET_ENE_0, DIST_Middle, 0)
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return
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end
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Att3000_Dist_min = Att3006_Dist_max
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function WD_Seath_Muteki529001_Act06(ai, goal)
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local AppDist = Att3006_Dist_max
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local DashDist = Att3006_Dist_max + 200
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local Odds_Guard = 0
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goal:AddSubGoal(GOAL_COMMON_NonspinningAttack, 10, 3006, TARGET_ENE_0, DIST_Middle, 0)
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return
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end
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Att3000_Dist_min = Att3007_Dist_max
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function WD_Seath_Muteki529001_Act07(ai, goal)
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local AppDist = Att3007_Dist_max
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local DashDist = Att3007_Dist_max + 200
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local Odds_Guard = 0
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goal:AddSubGoal(GOAL_COMMON_NonspinningAttack, 10, 3007, TARGET_ENE_0, DIST_Middle, 0)
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return
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end
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Att3000_Dist_min = Att3008_Dist_max
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function WD_Seath_Muteki529001_Act08(ai, goal)
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local AppDist = Att3008_Dist_max
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local DashDist = Att3008_Dist_max + 200
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local Odds_Guard = 0
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goal:AddSubGoal(GOAL_COMMON_NonspinningAttack, 10, 3008, TARGET_ENE_0, DIST_Middle, 0)
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return
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end
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Att3000_Dist_min = Att3009_Dist_max
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function WD_Seath_Muteki529001_Act09(ai, goal)
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local AppDist = Att3009_Dist_max
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local DashDist = Att3009_Dist_max + 200
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local Odds_Guard = 0
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goal:AddSubGoal(GOAL_COMMON_NonspinningAttack, 10, 3009, TARGET_ENE_0, DIST_Middle, 0)
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return
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end
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Att3000_Dist_min = Att3010_Dist_max
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function WD_Seath_Muteki529001_Act10(ai, goal)
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local AppDist = Att3010_Dist_max
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local DashDist = Att3010_Dist_max + 200
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local Odds_Guard = 0
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goal:AddSubGoal(GOAL_COMMON_NonspinningAttack, 10, 3010, TARGET_ENE_0, DIST_Middle, 0)
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return
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end
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Att3000_Dist_min = Att3010_Dist_max
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function WD_Seath_Muteki529001_Act11(ai, goal)
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local AppDist = Att3010_Dist_max
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local DashDist = Att3010_Dist_max + 200
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local Odds_Guard = 0
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goal:AddSubGoal(GOAL_COMMON_Wait, 0.5, TARGET_ENE_0)
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return
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end
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function WD_Seath_Muteki529001_GetWellSpace_Act(ai, goal)
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local fate = ai:GetRandam_Int(1, 100)
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local targetDist = ai:GetDist(TARGET_ENE_0)
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if fate <= 30 then
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goal:AddSubGoal(GOAL_COMMON_Wait, ai:GetRandam_Float(0.5, 1), 0, 0, 0, 0)
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end
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return
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end
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function WD_Seath_Muteki529001Battle_Update(ai, goal)
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return GOAL_RESULT_Continue
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end
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function WD_Seath_Muteki529001Battle_Terminate(ai, goal)
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return
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end
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function WD_Seath_Muteki529001Battle_Interupt(ai, goal)
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return false
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end
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return
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