Files

143 lines
4.3 KiB
Lua

REGISTER_GOAL(GOAL_KingIzalis523000_Battle, "KingIzalis523000Battle")
REGISTER_GOAL_NO_UPDATE(GOAL_KingIzalis523000_Battle, 1)
function KingIzalis523000Battle_Activate(ai, goal)
local targetDist = ai:GetDist(TARGET_ENE_0)
local fate = ai:GetRandam_Int(1, 100)
local fate2 = ai:GetRandam_Int(1, 100)
local targetDist = ai:GetDist(TARGET_ENE_0)
local fate = ai:GetRandam_Int(1, 100)
local fate2 = ai:GetRandam_Int(1, 100)
local fate3 = ai:GetRandam_Int(1, 100)
local fate4 = ai:GetRandam_Int(1, 100)
local Act01Per = 0
local Act02Per = 0
local Act03Per = 0
local Act04Per = 0
local Act05Per = 0
local Act06Per = 0
local Act07Per = 0
local Act40Per = 0
local Att3000flag = 0
local Att3001flag = 0
local Att3002flag = 0
local Att3003flag = 0
local Att3004flag = 0
local Att3005flag = 0
local Att3006flag = 0
if ai:IsInsideTargetRegion(TARGET_ENE_0, 1412550) then
Att3000flag = 1
end
if ai:IsInsideTargetRegion(TARGET_ENE_0, 1412552) then
Att3001flag = 1
end
if ai:IsInsideTargetRegion(TARGET_ENE_0, 1412554) then
Att3002flag = 1
end
if ai:IsInsideTargetRegion(TARGET_ENE_0, 1412555) then
Att3003flag = 1
end
if not not ai:IsInsideTargetRegion(TARGET_ENE_0, 1412556) or ai:IsInsideTargetRegion(TARGET_ENE_0, 1412557) then
Att3004flag = 1
end
if not not ai:IsInsideTargetRegion(TARGET_ENE_0, 1412560) or ai:IsInsideTargetRegion(TARGET_ENE_0, 1412561) then
Att3005flag = 1
end
if ai:IsInsideTargetRegion(TARGET_ENE_0, 1412564) then
Att3006flag = 1
end
if Att3000flag == 1 then
Act01Per = 100
end
if Att3001flag == 1 then
Act02Per = 100
end
if Att3002flag == 1 then
Act03Per = 100
end
if Att3003flag == 1 then
Act04Per = 100
end
if Att3004flag == 1 then
Act05Per = 100
end
if Att3005flag == 1 then
Act06Per = 100
end
if Att3006flag == 1 then
Act07Per = 100
end
local fateAct = ai:GetRandam_Int(1, Act01Per + Act02Per + Act03Per + Act04Per + Act05Per + Act06Per + Act07Per + Act40Per)
if fateAct <= Act01Per then
KingIzalis523000_Act01(ai, goal)
elseif fateAct <= Act01Per + Act02Per then
KingIzalis523000_Act02(ai, goal)
elseif fateAct <= Act01Per + Act02Per + Act03Per then
KingIzalis523000_Act03(ai, goal)
elseif fateAct <= Act01Per + Act02Per + Act03Per + Act04Per then
KingIzalis523000_Act04(ai, goal)
elseif fateAct <= Act01Per + Act02Per + Act03Per + Act04Per + Act05Per then
KingIzalis523000_Act05(ai, goal)
elseif fateAct <= Act01Per + Act02Per + Act03Per + Act04Per + Act05Per + Act06Per then
KingIzalis523000_Act06(ai, goal)
elseif fateAct <= Act01Per + Act02Per + Act03Per + Act04Per + Act05Per + Act06Per + Act07Per then
KingIzalis523000_Act07(ai, goal)
else
KingIzalis523000_Act40(ai, goal)
end
return
end
function KingIzalis523000_Act01(ai, goal)
goal:AddSubGoal(GOAL_COMMON_NonspinningAttack, 20, 3000, TARGET_ENE_0, DIST_None, 0)
return
end
function KingIzalis523000_Act02(ai, goal)
goal:AddSubGoal(GOAL_COMMON_NonspinningAttack, 20, 3001, TARGET_ENE_0, DIST_None, 0)
return
end
function KingIzalis523000_Act03(ai, goal)
goal:AddSubGoal(GOAL_COMMON_NonspinningAttack, 20, 3002, TARGET_ENE_0, DIST_None, 0)
return
end
function KingIzalis523000_Act04(ai, goal)
goal:AddSubGoal(GOAL_COMMON_NonspinningAttack, 20, 3003, TARGET_ENE_0, DIST_None, 0)
return
end
function KingIzalis523000_Act05(ai, goal)
goal:AddSubGoal(GOAL_COMMON_NonspinningAttack, 20, 3004, TARGET_ENE_0, DIST_None, 0)
return
end
function KingIzalis523000_Act06(ai, goal)
goal:AddSubGoal(GOAL_COMMON_NonspinningAttack, 20, 3005, TARGET_ENE_0, DIST_None, 0)
return
end
function KingIzalis523000_Act07(ai, goal)
goal:AddSubGoal(GOAL_COMMON_NonspinningAttack, 20, 3006, TARGET_ENE_0, DIST_None, 0)
return
end
function KingIzalis523000_Act40(ai, goal)
goal:AddSubGoal(GOAL_COMMON_Wait, ai:GetRandam_Float(1, 3), TARGET_NONE, 0, 0, 0)
return
end
function KingIzalis523000Battle_Update(ai, goal)
return GOAL_RESULT_Continue
end
function KingIzalis523000Battle_Terminate(ai, goal)
return
end
function KingIzalis523000Battle_Interupt(ai, goal)
return false
end
return