283 lines
10 KiB
Lua
283 lines
10 KiB
Lua
REGISTER_GOAL(GOAL_LakeBeast353000_Battle, "LakeBeast353000Battle")
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local Att3000_Dist_min = 29.5
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local Att3000_Dist_max = 41
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local Att3001_Dist_min = 37.6
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local Att3001_Dist_max = 42.2
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local Att3002_Dist_min = 36.4
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local Att3002_Dist_max = 45.9
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local Att3003_Dist_min = 52
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local Att3003_Dist_max = 58.5
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local Att3004_Dist_min = 61.7
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local Att3004_Dist_max = 72
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local Att3005_Dist_min = 38
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local Att3005_Dist_max = 57.2
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local Att3006_Dist_min = 42.9
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local Att3006_Dist_max = 58.6
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local Att3007_Dist_min = 39.8
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local Att3007_Dist_max = 60
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local Att3008_Dist_min = 61.5
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local Att3008_Dist_max = 71.8
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REGISTER_GOAL_NO_UPDATE(GOAL_LakeBeast353000_Battle, 1)
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function OnIf_353000(ai, goal, codeNo)
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local targetDist = ai:GetDist(TARGET_ENE_0)
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local targetDistY = ai:GetDistYSigned(TARGET_ENE_0)
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local fate = ai:GetRandam_Int(1, 100)
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local fate2 = ai:GetRandam_Int(1, 100)
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if codeNo == 0 then
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if 72 <= targetDist then
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goal:AddSubGoal(GOAL_COMMON_Wait, ai:GetRandam_Float(2, 4), TARGET_ENE_0, 0, 0, 0)
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elseif 40 <= targetDist then
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if fate <= 35 then
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goal:AddSubGoal(GOAL_COMMON_Wait, ai:GetRandam_Float(2, 4), TARGET_ENE_0, 0, 0, 0)
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elseif fate <= 70 then
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goal:AddSubGoal(GOAL_COMMON_SidewayMove, ai:GetRandam_Float(2, 4), TARGET_ENE_0, ai:GetRandam_Int(0, 1), ai:GetRandam_Float(30, 50), true, true, -1)
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LakeBeast353000_Act07(ai, goal)
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else
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local LeaveDist = targetDist + 10
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goal:AddSubGoal(GOAL_COMMON_LeaveTarget, ai:GetRandam_Float(3, 5), TARGET_ENE_0, LeaveDist, TARGET_ENE_0, true, -1)
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end
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elseif fate <= 50 then
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goal:AddSubGoal(GOAL_COMMON_Wait, ai:GetRandam_Float(2, 4), TARGET_ENE_0, 0, 0, 0)
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else
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local LeaveDist = targetDist + 10
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goal:AddSubGoal(GOAL_COMMON_LeaveTarget, ai:GetRandam_Float(3, 5), TARGET_ENE_0, LeaveDist, TARGET_ENE_0, true, -1)
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end
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elseif codeNo == 1 then
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if 5 <= targetDistY and 67 <= targetDist then
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LakeBeast353000_Act05(ai, goal)
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elseif 2.5 <= targetDistY and 54 <= targetDist then
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if fate <= 80 then
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LakeBeast353000_Act11(ai, goal)
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else
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LakeBeast353000_Act05(ai, goal)
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end
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elseif 90 <= targetDist then
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LakeBeast353000_Act05(ai, goal)
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elseif 80 <= targetDist then
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if fate <= 50 then
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LakeBeast353000_Act05(ai, goal)
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else
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LakeBeast353000_Act11(ai, goal)
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end
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elseif 58 <= targetDist then
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if fate <= 90 then
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LakeBeast353000_Act11(ai, goal)
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else
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LakeBeast353000_Act05(ai, goal)
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end
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elseif 51 <= targetDist then
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LakeBeast353000_Act04(ai, goal)
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elseif 42.9 <= targetDist and targetDist <= 58.6 and ai:IsInsideTarget(TARGET_ENE_0, AI_DIR_TYPE_F, 37) and ai:IsInsideTarget(TARGET_ENE_0, AI_DIR_TYPE_R, 180) and fate <= 80 then
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LakeBeast353000_Act09(ai, goal)
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elseif 39.8 <= targetDist and targetDist <= 60 and ai:IsInsideTarget(TARGET_ENE_0, AI_DIR_TYPE_F, 28.4) and ai:IsInsideTarget(TARGET_ENE_0, AI_DIR_TYPE_L, 180) and fate <= 80 then
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LakeBeast353000_Act10(ai, goal)
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elseif 37.6 <= targetDist and targetDist <= 42.2 and ai:IsInsideTarget(TARGET_ENE_0, AI_DIR_TYPE_F, 49.2) and ai:IsInsideTarget(TARGET_ENE_0, AI_DIR_TYPE_R, 180) and fate <= 80 then
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LakeBeast353000_Act02(ai, goal)
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elseif 36.4 <= targetDist and targetDist <= 45.9 and ai:IsInsideTarget(TARGET_ENE_0, AI_DIR_TYPE_F, 52.4) and ai:IsInsideTarget(TARGET_ENE_0, AI_DIR_TYPE_L, 180) and fate <= 80 then
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LakeBeast353000_Act03(ai, goal)
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elseif 41 <= targetDist then
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LakeBeast353000_Act08(ai, goal)
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elseif 38 <= targetDist then
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if fate <= 50 then
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LakeBeast353000_Act01(ai, goal)
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else
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LakeBeast353000_Act08(ai, goal)
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end
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else
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LakeBeast353000_Act01(ai, goal)
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end
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end
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return
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end
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function LakeBeast353000Battle_Activate(ai, goal)
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local hprate = ai:GetHpRate(TARGET_SELF)
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local targetDist = ai:GetDist(TARGET_ENE_0)
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local fate = ai:GetRandam_Int(1, 100)
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local fate2 = ai:GetRandam_Int(1, 100)
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local fate3 = ai:GetRandam_Int(1, 100)
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local fate4 = ai:GetRandam_Int(1, 100)
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local Act01Per = 0
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local Act02Per = 0
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local Act03Per = 0
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local Act04Per = 0
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local Act05Per = 0
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local Act06Per = 0
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local Act07Per = 0
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local GetWellSpace_Odds = 0
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ai:AddObserveRegion(0, TARGET_ENE_0, 1322703)
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ai:AddObserveRegion(1, TARGET_ENE_0, 1322704)
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ai:AddObserveRegion(2, TARGET_SELF, 1322705)
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ai:AddObserveRegion(3, TARGET_SELF, 1322706)
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local ApproachTarget_Odds = 0
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if ai:IsInsideTargetRegion(TARGET_SELF, 1322705) then
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if 72 <= targetDist then
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ApproachTarget_Odds = 100
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elseif 45.9 <= targetDist then
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ApproachTarget_Odds = 50
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else
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ApproachTarget_Odds = 20
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end
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elseif ai:IsInsideTargetRegion(TARGET_SELF, 1322706) then
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if 72 <= targetDist then
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ApproachTarget_Odds = 100
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elseif 45.9 <= targetDist then
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ApproachTarget_Odds = 50
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else
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ApproachTarget_Odds = 20
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end
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else
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ApproachTarget_Odds = 0
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end
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local fateApproach = ai:GetRandam_Int(1, 100)
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if fateApproach <= ApproachTarget_Odds then
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LakeBeast353000_Act07(ai, goal)
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end
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goal:AddSubGoal(GOAL_COMMON_If, 10, 1)
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local fateGWS = ai:GetRandam_Int(1, 100)
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goal:AddSubGoal(GOAL_COMMON_If, 10, 0)
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return
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end
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function LakeBeast353000_Act01(ai, goal)
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goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3000, TARGET_ENE_0, 40, -1, 20)
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return
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end
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function LakeBeast353000_Act02(ai, goal)
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goal:AddSubGoal(GOAL_COMMON_NonspinningAttack, 10, 3001, TARGET_ENE_0, 40)
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return
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end
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function LakeBeast353000_Act03(ai, goal)
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goal:AddSubGoal(GOAL_COMMON_NonspinningAttack, 10, 3002, TARGET_ENE_0, 40)
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return
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end
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function LakeBeast353000_Act04(ai, goal)
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goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 20, 3003, TARGET_ENE_0, 60, -1, 20)
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return
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end
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function LakeBeast353000_Act05(ai, goal)
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goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3004, TARGET_ENE_0, 70, -1, 20)
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return
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end
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function LakeBeast353000_Act06(ai, goal)
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goal:AddSubGoal(GOAL_COMMON_NonspinningAttack, 20, 3010, TARGET_ENE_0, DIST_None)
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return
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end
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function LakeBeast353000_Act07(ai, goal)
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local targetDist = ai:GetDist(TARGET_ENE_0)
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if ai:IsInsideTargetRegion(TARGET_SELF, 1322705) then
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ai:SetEventMoveTarget(1322751)
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local A1 = ai:GetDistAtoB(POINT_EVENT, TARGET_ENE_0)
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ai:SetEventMoveTarget(1322752)
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local A2 = ai:GetDistAtoB(POINT_EVENT, TARGET_ENE_0)
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ai:SetEventMoveTarget(1322753)
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local A3 = ai:GetDistAtoB(POINT_EVENT, TARGET_ENE_0)
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ai:SetEventMoveTarget(1322754)
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local A4 = ai:GetDistAtoB(POINT_EVENT, TARGET_ENE_0)
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ai:SetEventMoveTarget(1322755)
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local A5 = ai:GetDistAtoB(POINT_EVENT, TARGET_ENE_0)
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ai:SetEventMoveTarget(1322756)
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local A6 = ai:GetDistAtoB(POINT_EVENT, TARGET_ENE_0)
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local minDist = math.min(A1, A2, A3, A4, A5, A6)
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if minDist == A1 then
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NearPoint = 1322751
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elseif minDist == A2 then
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NearPoint = 1322752
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elseif minDist == A3 then
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NearPoint = 1322753
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elseif minDist == A4 then
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NearPoint = 1322754
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elseif minDist == A5 then
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NearPoint = 1322755
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else
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NearPoint = 1322756
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end
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else
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ai:SetEventMoveTarget(1322761)
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local B1 = ai:GetDistAtoB(POINT_EVENT, TARGET_ENE_0)
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ai:SetEventMoveTarget(1322762)
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local B2 = ai:GetDistAtoB(POINT_EVENT, TARGET_ENE_0)
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ai:SetEventMoveTarget(1322763)
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local B3 = ai:GetDistAtoB(POINT_EVENT, TARGET_ENE_0)
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ai:SetEventMoveTarget(1322764)
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local B4 = ai:GetDistAtoB(POINT_EVENT, TARGET_ENE_0)
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ai:SetEventMoveTarget(1322765)
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local B5 = ai:GetDistAtoB(POINT_EVENT, TARGET_ENE_0)
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ai:SetEventMoveTarget(1322766)
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local B6 = ai:GetDistAtoB(POINT_EVENT, TARGET_ENE_0)
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ai:SetEventMoveTarget(1322767)
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local B7 = ai:GetDistAtoB(POINT_EVENT, TARGET_ENE_0)
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local minDist = math.min(B1, B2, B3, B4, B5, B6, B7)
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if minDist == B1 then
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NearPoint = 1322761
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elseif minDist == B2 then
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NearPoint = 1322762
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elseif minDist == B3 then
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NearPoint = 1322763
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elseif minDist == B4 then
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NearPoint = 1322764
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elseif minDist == B5 then
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NearPoint = 1322765
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elseif minDist == B6 then
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NearPoint = 1322766
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else
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NearPoint = 1322767
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end
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end
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ai:SetEventMoveTarget(NearPoint)
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goal:AddSubGoal(GOAL_COMMON_ApproachTarget, 10, POINT_EVENT, 1, TARGET_ENE_0, true, -1)
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return
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end
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function LakeBeast353000_Act08(ai, goal)
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goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 20, 3005, TARGET_ENE_0, 45, -1, 20)
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return
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end
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function LakeBeast353000_Act09(ai, goal)
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goal:AddSubGoal(GOAL_COMMON_NonspinningAttack, 10, 3006, TARGET_ENE_0, 45)
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return
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end
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function LakeBeast353000_Act10(ai, goal)
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goal:AddSubGoal(GOAL_COMMON_NonspinningAttack, 10, 3007, TARGET_ENE_0, 45)
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return
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end
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function LakeBeast353000_Act11(ai, goal)
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goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3008, TARGET_ENE_0, 70, -1, 20)
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return
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end
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function LakeBeast353000Battle_Update(ai, goal)
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return GOAL_RESULT_Continue
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end
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function LakeBeast353000Battle_Terminate(ai, goal)
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return
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end
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function LakeBeast353000Battle_Interupt(ai, goal)
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if ai:IsInterupt(INTERUPT_Inside_ObserveArea) and ai:IsFinishTimer(0) == true and ai:IsInsideTargetRegion(TARGET_SELF, 1322705) and ai:IsInsideTargetRegion(TARGET_ENE_0, 1322703) then
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goal:ClearSubGoal()
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ai:SetTimer(0, 60)
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goal:AddSubGoal(GOAL_COMMON_Attack, 20, 3010, TARGET_ENE_0, DIST_Far, 0)
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return true
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elseif ai:IsInterupt(INTERUPT_Inside_ObserveArea) and ai:IsFinishTimer(0) == true and ai:IsInsideTargetRegion(TARGET_SELF, 1322706) and ai:IsInsideTargetRegion(TARGET_ENE_0, 1322704) then
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goal:ClearSubGoal()
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ai:SetTimer(0, 60)
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goal:AddSubGoal(GOAL_COMMON_Attack, 20, 3010, TARGET_ENE_0, DIST_Far, 0)
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return true
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else
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return false
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end
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end
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return
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