126 lines
4.9 KiB
Lua
126 lines
4.9 KiB
Lua
REGISTER_GOAL(GOAL_DriftItemEvil349100_Battle, "DriftItemEvil349100Battle")
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local Att3000_Dist_min = 0
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local Att3000_Dist_max = 0.9
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local Att3002_Dist_min = 0
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local Att3002_Dist_max = 1
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local Att3003_Dist_min = 6
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local Att3003_Dist_max = 14
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REGISTER_GOAL_NO_UPDATE(GOAL_DriftItemEvil349100_Battle, 1)
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function DriftItemEvil349100Battle_Activate(ai, goal)
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local actPerArr = {}
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local actFuncArr = {}
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local defFuncParamTbl = {}
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Common_Clear_Param(actPerArr, actFuncArr, defFuncParamTbl)
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local targetDist = ai:GetDist(TARGET_ENE_0)
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if 10 <= targetDist then
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actPerArr[2] = 5
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actPerArr[3] = 5
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actPerArr[4] = 90
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elseif 6 <= targetDist then
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actPerArr[2] = 20
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actPerArr[3] = 20
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actPerArr[4] = 60
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else
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actPerArr[2] = 55
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actPerArr[3] = 45
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actPerArr[4] = 0
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end
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actFuncArr[2] = REGIST_FUNC(ai, goal, DriftItemEvil349100_Act02)
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actFuncArr[3] = REGIST_FUNC(ai, goal, DriftItemEvil349100_Act03)
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actFuncArr[4] = REGIST_FUNC(ai, goal, DriftItemEvil349100_Act04)
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local local0 = {0, 70, 10, 10, 10, 0}
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local atkAfterFunc = REGIST_FUNC(ai, goal, HumanCommon_ActAfter_AdjustSpace, local0)
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Common_Battle_Activate(ai, goal, actPerArr, actFuncArr, atkAfterFunc, defFuncParamTbl)
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return
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end
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Att3000_Dist_min = Att3000_Dist_max
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function DriftItemEvil349100_Act02(ai, goal, paramTbl)
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local targetDist = ai:GetDist(TARGET_ENE_0)
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local fate = ai:GetRandam_Int(1, 100)
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local jumptimer = ai:GetRandam_Int(20, 30)
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local AppDist = Att3000_Dist_max
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local DashDist = Att3000_Dist_max + 2
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local Odds_Guard = 0
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if ai:IsFinishTimer(0) == true then
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if 10 <= targetDist then
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ai:SetTimer(0, jumptimer)
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goal:AddSubGoal(GOAL_COMMON_ApproachTarget, 10, TARGET_ENE_0, 10, TARGET_SELF, false, -1)
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goal:AddSubGoal(GOAL_COMMON_Attack, 5, 3004, TARGET_SELF, DIST_NONE, 0)
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elseif 7 <= targetDist then
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ai:SetTimer(0, jumptimer)
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goal:AddSubGoal(GOAL_COMMON_ApproachTarget, 10, TARGET_ENE_0, 7, TARGET_SELF, false, -1)
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goal:AddSubGoal(GOAL_COMMON_Attack, 5, 3004, TARGET_SELF, DIST_NONE, 0)
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elseif 3.8 <= targetDist then
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ai:SetTimer(0, jumptimer)
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goal:AddSubGoal(GOAL_COMMON_ApproachTarget, 10, TARGET_ENE_0, 3.8, TARGET_SELF, false, -1)
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goal:AddSubGoal(GOAL_COMMON_Attack, 5, 3004, TARGET_SELF, DIST_NONE, 0)
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end
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end
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Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard)
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if fate <= 30 then
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goal:AddSubGoal(GOAL_COMMON_ComboAttack, 10, 3000, TARGET_ENE_0, DIST_Middle, 0)
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else
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goal:AddSubGoal(GOAL_COMMON_ComboAttack, 10, 3000, TARGET_ENE_0, DIST_Middle, 0)
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goal:AddSubGoal(GOAL_COMMON_ComboFinal, 10, 3001, TARGET_ENE_0, DIST_Middle, 0)
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end
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GetWellSpace_Odds = 100
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return GetWellSpace_Odds
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end
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Att3000_Dist_min = Att3002_Dist_max
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function DriftItemEvil349100_Act03(ai, goal, paramTbl)
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local targetDist = ai:GetDist(TARGET_ENE_0)
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local fate = ai:GetRandam_Int(1, 100)
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local jumptimer = ai:GetRandam_Int(20, 30)
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local AppDist = Att3002_Dist_max
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local DashDist = Att3002_Dist_max + 2
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local Odds_Guard = 0
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if ai:IsFinishTimer(0) == true then
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if 10 <= targetDist then
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ai:SetTimer(0, jumptimer)
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goal:AddSubGoal(GOAL_COMMON_ApproachTarget, 10, TARGET_ENE_0, 10, TARGET_SELF, false, -1)
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goal:AddSubGoal(GOAL_COMMON_Attack, 5, 3004, TARGET_SELF, DIST_NONE, 0)
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elseif 7 <= targetDist then
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ai:SetTimer(0, jumptimer)
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goal:AddSubGoal(GOAL_COMMON_ApproachTarget, 10, TARGET_ENE_0, 7, TARGET_SELF, false, -1)
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goal:AddSubGoal(GOAL_COMMON_Attack, 5, 3004, TARGET_SELF, DIST_NONE, 0)
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elseif 3.8 <= targetDist then
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ai:SetTimer(0, jumptimer)
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goal:AddSubGoal(GOAL_COMMON_ApproachTarget, 10, TARGET_ENE_0, 3.8, TARGET_SELF, false, -1)
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goal:AddSubGoal(GOAL_COMMON_Attack, 5, 3004, TARGET_SELF, DIST_NONE, 0)
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end
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end
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Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard)
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goal:AddSubGoal(GOAL_COMMON_Attack, 5, 3002, TARGET_ENE_0, DIST_Middle)
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GetWellSpace_Odds = 100
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return GetWellSpace_Odds
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end
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Att3000_Dist_min = Att3003_Dist_max
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function DriftItemEvil349100_Act04(ai, goal, paramTbl)
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local targetDist = ai:GetDist(TARGET_ENE_0)
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local fate = ai:GetRandam_Int(1, 100)
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local AppDist = Att3003_Dist_max
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local DashDist = Att3003_Dist_max + 2
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local Odds_Guard = 0
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Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard)
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goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3003, TARGET_ENE_0, DIST_Middle, -1, 40)
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GetWellSpace_Odds = 100
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return GetWellSpace_Odds
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end
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function DriftItemEvil349100Battle_Update(ai, goal)
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return GOAL_RESULT_Continue
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end
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function DriftItemEvil349100Battle_Terminate(ai, goal)
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return
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end
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function DriftItemEvil349100Battle_Interupt(ai, goal)
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return false
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end
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return
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