Files

126 lines
4.9 KiB
Lua

REGISTER_GOAL(GOAL_DriftItemEvil349100_Battle, "DriftItemEvil349100Battle")
local Att3000_Dist_min = 0
local Att3000_Dist_max = 0.9
local Att3002_Dist_min = 0
local Att3002_Dist_max = 1
local Att3003_Dist_min = 6
local Att3003_Dist_max = 14
REGISTER_GOAL_NO_UPDATE(GOAL_DriftItemEvil349100_Battle, 1)
function DriftItemEvil349100Battle_Activate(ai, goal)
local actPerArr = {}
local actFuncArr = {}
local defFuncParamTbl = {}
Common_Clear_Param(actPerArr, actFuncArr, defFuncParamTbl)
local targetDist = ai:GetDist(TARGET_ENE_0)
if 10 <= targetDist then
actPerArr[2] = 5
actPerArr[3] = 5
actPerArr[4] = 90
elseif 6 <= targetDist then
actPerArr[2] = 20
actPerArr[3] = 20
actPerArr[4] = 60
else
actPerArr[2] = 55
actPerArr[3] = 45
actPerArr[4] = 0
end
actFuncArr[2] = REGIST_FUNC(ai, goal, DriftItemEvil349100_Act02)
actFuncArr[3] = REGIST_FUNC(ai, goal, DriftItemEvil349100_Act03)
actFuncArr[4] = REGIST_FUNC(ai, goal, DriftItemEvil349100_Act04)
local local0 = {0, 70, 10, 10, 10, 0}
local atkAfterFunc = REGIST_FUNC(ai, goal, HumanCommon_ActAfter_AdjustSpace, local0)
Common_Battle_Activate(ai, goal, actPerArr, actFuncArr, atkAfterFunc, defFuncParamTbl)
return
end
Att3000_Dist_min = Att3000_Dist_max
function DriftItemEvil349100_Act02(ai, goal, paramTbl)
local targetDist = ai:GetDist(TARGET_ENE_0)
local fate = ai:GetRandam_Int(1, 100)
local jumptimer = ai:GetRandam_Int(20, 30)
local AppDist = Att3000_Dist_max
local DashDist = Att3000_Dist_max + 2
local Odds_Guard = 0
if ai:IsFinishTimer(0) == true then
if 10 <= targetDist then
ai:SetTimer(0, jumptimer)
goal:AddSubGoal(GOAL_COMMON_ApproachTarget, 10, TARGET_ENE_0, 10, TARGET_SELF, false, -1)
goal:AddSubGoal(GOAL_COMMON_Attack, 5, 3004, TARGET_SELF, DIST_NONE, 0)
elseif 7 <= targetDist then
ai:SetTimer(0, jumptimer)
goal:AddSubGoal(GOAL_COMMON_ApproachTarget, 10, TARGET_ENE_0, 7, TARGET_SELF, false, -1)
goal:AddSubGoal(GOAL_COMMON_Attack, 5, 3004, TARGET_SELF, DIST_NONE, 0)
elseif 3.8 <= targetDist then
ai:SetTimer(0, jumptimer)
goal:AddSubGoal(GOAL_COMMON_ApproachTarget, 10, TARGET_ENE_0, 3.8, TARGET_SELF, false, -1)
goal:AddSubGoal(GOAL_COMMON_Attack, 5, 3004, TARGET_SELF, DIST_NONE, 0)
end
end
Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard)
if fate <= 30 then
goal:AddSubGoal(GOAL_COMMON_ComboAttack, 10, 3000, TARGET_ENE_0, DIST_Middle, 0)
else
goal:AddSubGoal(GOAL_COMMON_ComboAttack, 10, 3000, TARGET_ENE_0, DIST_Middle, 0)
goal:AddSubGoal(GOAL_COMMON_ComboFinal, 10, 3001, TARGET_ENE_0, DIST_Middle, 0)
end
GetWellSpace_Odds = 100
return GetWellSpace_Odds
end
Att3000_Dist_min = Att3002_Dist_max
function DriftItemEvil349100_Act03(ai, goal, paramTbl)
local targetDist = ai:GetDist(TARGET_ENE_0)
local fate = ai:GetRandam_Int(1, 100)
local jumptimer = ai:GetRandam_Int(20, 30)
local AppDist = Att3002_Dist_max
local DashDist = Att3002_Dist_max + 2
local Odds_Guard = 0
if ai:IsFinishTimer(0) == true then
if 10 <= targetDist then
ai:SetTimer(0, jumptimer)
goal:AddSubGoal(GOAL_COMMON_ApproachTarget, 10, TARGET_ENE_0, 10, TARGET_SELF, false, -1)
goal:AddSubGoal(GOAL_COMMON_Attack, 5, 3004, TARGET_SELF, DIST_NONE, 0)
elseif 7 <= targetDist then
ai:SetTimer(0, jumptimer)
goal:AddSubGoal(GOAL_COMMON_ApproachTarget, 10, TARGET_ENE_0, 7, TARGET_SELF, false, -1)
goal:AddSubGoal(GOAL_COMMON_Attack, 5, 3004, TARGET_SELF, DIST_NONE, 0)
elseif 3.8 <= targetDist then
ai:SetTimer(0, jumptimer)
goal:AddSubGoal(GOAL_COMMON_ApproachTarget, 10, TARGET_ENE_0, 3.8, TARGET_SELF, false, -1)
goal:AddSubGoal(GOAL_COMMON_Attack, 5, 3004, TARGET_SELF, DIST_NONE, 0)
end
end
Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard)
goal:AddSubGoal(GOAL_COMMON_Attack, 5, 3002, TARGET_ENE_0, DIST_Middle)
GetWellSpace_Odds = 100
return GetWellSpace_Odds
end
Att3000_Dist_min = Att3003_Dist_max
function DriftItemEvil349100_Act04(ai, goal, paramTbl)
local targetDist = ai:GetDist(TARGET_ENE_0)
local fate = ai:GetRandam_Int(1, 100)
local AppDist = Att3003_Dist_max
local DashDist = Att3003_Dist_max + 2
local Odds_Guard = 0
Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard)
goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3003, TARGET_ENE_0, DIST_Middle, -1, 40)
GetWellSpace_Odds = 100
return GetWellSpace_Odds
end
function DriftItemEvil349100Battle_Update(ai, goal)
return GOAL_RESULT_Continue
end
function DriftItemEvil349100Battle_Terminate(ai, goal)
return
end
function DriftItemEvil349100Battle_Interupt(ai, goal)
return false
end
return