419 lines
17 KiB
Lua
419 lines
17 KiB
Lua
REGISTER_GOAL(GOAL_Hellkite343000_Battle, "Hellkite343000Battle")
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local Att3000_Dist_min = 18
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local Att3000_Dist_max = 34
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local Att3001_Dist_min = 18
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local Att3001_Dist_max = 38
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local Att3002_Dist_min = 20
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local Att3002_Dist_max = 40
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local Att3003_Dist_min = 0
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local Att3003_Dist_max = 5
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local Att3004_Dist_min = 0
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local Att3004_Dist_max = 5
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local Att3005_Dist_min = 5.5
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local Att3005_Dist_max = 13
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local Att3006_Dist_min = 8
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local Att3006_Dist_max = 13
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local Att3007_Dist_min = 3
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local Att3007_Dist_max = 16
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local Att3008_Dist_min = 0
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local Att3008_Dist_max = 0
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local Att3009_Dist_min = 5
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local Att3009_Dist_max = 25
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local Att3010_Dist_min = 0
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local Att3010_Dist_max = 5.5
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REGISTER_GOAL_NO_UPDATE(GOAL_Hellkite343000_Battle, 1)
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function OnIf_343000(ai, goal, codeNo)
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local targetDist = ai:GetDist(TARGET_ENE_0)
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ai:SetNumber(0, 0)
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return
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end
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function Hellkite343000Battle_Activate(ai, goal)
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local targetDist = ai:GetDist(TARGET_ENE_0)
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local eventNo = ai:GetEventRequest(1)
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local fate = ai:GetRandam_Int(1, 100)
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local fate2 = ai:GetRandam_Int(1, 100)
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local fate3 = ai:GetRandam_Int(1, 100)
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local fate4 = ai:GetRandam_Int(1, 100)
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local fate5 = ai:GetRandam_Int(1, 100)
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local fate6 = ai:GetRandam_Int(1, 100)
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local fate7 = ai:GetRandam_Int(1, 100)
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local fate8 = ai:GetRandam_Int(1, 100)
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local fate9 = ai:GetRandam_Int(1, 100)
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local fate_Safety = ai:GetRandam_Int(1, 100)
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local PARTS_IDX_TAIL = 0
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local tailDmgLv = ai:GetPartsDmg(PARTS_IDX_TAIL)
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local Approach30Timer = ai:GetTimer(0)
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local Approach12Timer = ai:GetTimer(1)
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local ApproachNearestTimer = ai:GetTimer(2)
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local Act01Per = 0
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local Act02Per = 0
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local Act03Per = 0
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local Act04Per = 0
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local Act05Per = 0
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local Act06Per = 0
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local Act07Per = 0
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local Act08Per = 0
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local Act09Per = 0
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local Act10Per = 0
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local Act11Per = 0
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local Act12Per = 0
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local Act13Per = 0
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local Act14Per = 0
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local Act15Per = 0
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local Act16Per = 0
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local Act17Per = 0
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ai:AddObserveChrDmySphere(0, TARGET_ENE_0, 100, 2.3)
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ai:AddObserveChrDmySphere(1, TARGET_ENE_0, 101, 2.5)
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ai:AddObserveChrDmySphere(2, TARGET_ENE_0, 102, 2.3)
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ai:SetEventMoveTarget(1012710)
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local Dist_Self_1012710 = ai:GetDistAtoB(POINT_EVENT, TARGET_SELF)
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local Dist_ENE_1012710 = ai:GetDistAtoB(POINT_EVENT, TARGET_ENE_0)
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ai:SetEventMoveTarget(1012711)
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local Dist_Self_1012711 = ai:GetDistAtoB(POINT_EVENT, TARGET_SELF)
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local Dist_ENE_1012711 = ai:GetDistAtoB(POINT_EVENT, TARGET_ENE_0)
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local TailAttack = 1
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if tailDmgLv == PARTS_DMG_FINAL then
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TailAttack = 0
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end
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if 0 < Approach30Timer then
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if targetDist <= 30 then
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Act12Per = 100
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else
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Act09Per = 100
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end
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elseif 0 < Approach12Timer then
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if targetDist <= 12 then
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Act12Per = 100
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else
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Act09Per = 100
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end
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elseif 0 < ApproachNearestTimer then
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local NearestPoint = Find_Nearest_Point(ai, goal)
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ai:SetEventMoveTarget(NearestPoint)
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local Dist_NearestPoint = ai:GetDistAtoB(POINT_EVENT, TARGET_SELF)
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if Dist_NearestPoint <= 1 or not ai:IsInsideTargetRegion(TARGET_ENE_0, 1012760) and not ai:IsInsideTargetRegion(TARGET_ENE_0, 1012761) and not ai:IsInsideTargetRegion(TARGET_ENE_0, 1012762) and not ai:IsInsideTargetRegion(TARGET_ENE_0, 1012763) then
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Act12Per = 100
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else
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Act09Per = 100
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end
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elseif ai:IsInsideTarget(TARGET_ENE_0, AI_DIR_TYPE_B, 120) and 3 <= targetDist and targetDist <= 16 and fate <= 50 then
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Act08Per = 100 * TailAttack
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elseif (not not ai:IsInsideTargetRegion(TARGET_ENE_0, 1012760) or not not ai:IsInsideTargetRegion(TARGET_ENE_0, 1012761) or not not ai:IsInsideTargetRegion(TARGET_ENE_0, 1012762) or ai:IsInsideTargetRegion(TARGET_ENE_0, 1012763)) and fate_Safety <= 60 then
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local NearestPoint = Find_Nearest_Point(ai, goal)
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ai:SetEventMoveTarget(NearestPoint)
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local Dist_NearestPoint = ai:GetDistAtoB(POINT_EVENT, TARGET_SELF)
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if 3 <= Dist_NearestPoint then
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Act16Per = 100
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else
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Act15Per = 100
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end
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elseif ai:IsInsideObserve(0) and fate2 <= 40 then
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Act04Per = 100
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elseif ai:IsInsideObserve(1) and fate3 <= 40 then
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Act05Per = 100
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elseif ai:IsInsideObserve(2) and fate4 <= 40 then
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Act06Per = 100
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elseif ai:IsInsideTarget(TARGET_ENE_0, AI_DIR_TYPE_F, 30) and 6 <= targetDist and targetDist <= 13 and fate5 <= 40 then
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Act07Per = 100
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elseif 40 <= targetDist then
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Act10Per = 100
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elseif 34 <= targetDist then
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if not (not ai:IsInsideTargetRegion(TARGET_SELF, 1012716) or Dist_ENE_1012710 >= Dist_Self_1012710) or ai:IsInsideTargetRegion(TARGET_SELF, 1012717) and Dist_ENE_1012711 < Dist_Self_1012711 then
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Act03Per = 75
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end
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Act10Per = 25
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elseif 25 <= targetDist then
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if not (not ai:IsInsideTargetRegion(TARGET_SELF, 1012716) or Dist_ENE_1012710 >= Dist_Self_1012710) or ai:IsInsideTargetRegion(TARGET_SELF, 1012717) and Dist_ENE_1012711 < Dist_Self_1012711 then
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Act03Per = 60
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end
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Act01Per = 15
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Act02Per = 15
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Act10Per = 10
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elseif 20 <= targetDist then
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if not (not ai:IsInsideTargetRegion(TARGET_SELF, 1012716) or Dist_ENE_1012710 >= Dist_Self_1012710) or ai:IsInsideTargetRegion(TARGET_SELF, 1012717) and Dist_ENE_1012711 < Dist_Self_1012711 then
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Act03Per = 30
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end
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if not (not ai:IsInsideTargetRegion(TARGET_SELF, 1012752) or Dist_ENE_1012710 >= Dist_Self_1012710) or ai:IsInsideTargetRegion(TARGET_SELF, 1012753) and Dist_ENE_1012711 < Dist_Self_1012711 then
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Act14Per = 40
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end
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Act01Per = 14
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Act02Per = 14
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Act11Per = 2
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elseif 18 <= targetDist then
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if not (not ai:IsInsideTargetRegion(TARGET_SELF, 1012752) or Dist_ENE_1012710 >= Dist_Self_1012710) or ai:IsInsideTargetRegion(TARGET_SELF, 1012753) and Dist_ENE_1012711 < Dist_Self_1012711 then
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Act14Per = 60
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end
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Act01Per = 19
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Act02Per = 19
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Act11Per = 2
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elseif 13 <= targetDist then
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if not (not ai:IsInsideTargetRegion(TARGET_SELF, 1012752) or Dist_ENE_1012710 >= Dist_Self_1012710) or ai:IsInsideTargetRegion(TARGET_SELF, 1012753) and Dist_ENE_1012711 < Dist_Self_1012711 then
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Act14Per = 90
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end
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Act01Per = 2
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Act02Per = 2
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Act11Per = 6
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elseif 8 <= targetDist then
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if not (not ai:IsInsideTargetRegion(TARGET_SELF, 1012752) or Dist_ENE_1012710 >= Dist_Self_1012710) or ai:IsInsideTargetRegion(TARGET_SELF, 1012753) and Dist_ENE_1012711 < Dist_Self_1012711 then
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Act14Per = 60
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end
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if not (not ai:IsInsideTargetRegion(TARGET_SELF, 1012751) or Dist_ENE_1012710 >= Dist_Self_1012710) or ai:IsInsideTargetRegion(TARGET_SELF, 1012750) and Dist_ENE_1012711 < Dist_Self_1012711 then
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Act13Per = 60
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end
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Act06Per = 20
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Act07Per = 20
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elseif 5.5 <= targetDist then
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if not (not ai:IsInsideTargetRegion(TARGET_SELF, 1012752) or Dist_ENE_1012710 >= Dist_Self_1012710) or ai:IsInsideTargetRegion(TARGET_SELF, 1012753) and Dist_ENE_1012711 < Dist_Self_1012711 then
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Act14Per = 70
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end
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if not (not ai:IsInsideTargetRegion(TARGET_SELF, 1012751) or Dist_ENE_1012710 >= Dist_Self_1012710) or ai:IsInsideTargetRegion(TARGET_SELF, 1012750) and Dist_ENE_1012711 < Dist_Self_1012711 then
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Act13Per = 70
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end
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Act06Per = 30
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else
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if not (not ai:IsInsideTargetRegion(TARGET_SELF, 1012752) or Dist_ENE_1012710 >= Dist_Self_1012710) or ai:IsInsideTargetRegion(TARGET_SELF, 1012753) and Dist_ENE_1012711 < Dist_Self_1012711 then
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Act14Per = 5
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end
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Act15Per = 55
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Act17Per = 40
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end
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local fateAct = ai:GetRandam_Int(1, Act01Per + Act02Per + Act03Per + Act04Per + Act05Per + Act06Per + Act07Per + Act08Per + Act09Per + Act10Per + Act11Per + Act12Per + Act13Per + Act14Per + Act15Per + Act16Per + Act17Per)
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if 1 <= eventNo then
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goal:AddSubGoal(GOAL_COMMON_ApproachTarget, 5, POINT_INITIAL, 0.1, POINT_INITIAL, true, -1)
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ai:SetEventMoveTarget(1012711)
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goal:AddSubGoal(GOAL_COMMON_Turn, 10, POINT_EVENT, 2, 0, 0)
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goal:AddSubGoal(GOAL_COMMON_NonspinningAttack, 30, 3011, TARGET_ENE_0, DIST_None, 0)
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elseif fateAct <= Act01Per then
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Hellkite343000_Act1(ai, goal)
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elseif fateAct <= Act01Per + Act02Per then
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Hellkite343000_Act2(ai, goal)
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elseif fateAct <= Act01Per + Act02Per + Act03Per then
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Hellkite343000_Act3(ai, goal)
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elseif fateAct <= Act01Per + Act02Per + Act03Per + Act04Per then
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Hellkite343000_Act4(ai, goal)
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elseif fateAct <= Act01Per + Act02Per + Act03Per + Act04Per + Act05Per then
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Hellkite343000_Act5(ai, goal)
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elseif fateAct <= Act01Per + Act02Per + Act03Per + Act04Per + Act05Per + Act06Per then
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Hellkite343000_Act6(ai, goal)
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elseif fateAct <= Act01Per + Act02Per + Act03Per + Act04Per + Act05Per + Act06Per + Act07Per then
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Hellkite343000_Act7(ai, goal)
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elseif fateAct <= Act01Per + Act02Per + Act03Per + Act04Per + Act05Per + Act06Per + Act07Per + Act08Per then
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Hellkite343000_Act8(ai, goal)
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elseif fateAct <= Act01Per + Act02Per + Act03Per + Act04Per + Act05Per + Act06Per + Act07Per + Act08Per + Act09Per then
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Hellkite343000_Act9(ai, goal)
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elseif fateAct <= Act01Per + Act02Per + Act03Per + Act04Per + Act05Per + Act06Per + Act07Per + Act08Per + Act09Per + Act10Per then
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ai:SetTimer(0, 10)
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Hellkite343000_Turn(ai, goal)
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Hellkite343000_Act9(ai, goal)
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elseif fateAct <= Act01Per + Act02Per + Act03Per + Act04Per + Act05Per + Act06Per + Act07Per + Act08Per + Act09Per + Act10Per + Act11Per then
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ai:SetTimer(1, 10)
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Hellkite343000_Turn(ai, goal)
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Hellkite343000_Act9(ai, goal)
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elseif fateAct <= Act01Per + Act02Per + Act03Per + Act04Per + Act05Per + Act06Per + Act07Per + Act08Per + Act09Per + Act10Per + Act11Per + Act12Per then
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ai:SetTimer(0, 0)
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ai:SetTimer(1, 0)
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ai:SetTimer(2, 0)
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goal:AddSubGoal(GOAL_COMMON_Wait, 0.1, TARGET_SELF)
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elseif fateAct <= Act01Per + Act02Per + Act03Per + Act04Per + Act05Per + Act06Per + Act07Per + Act08Per + Act09Per + Act10Per + Act11Per + Act12Per + Act13Per then
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Hellkite343000_Act13(ai, goal)
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elseif fateAct <= Act01Per + Act02Per + Act03Per + Act04Per + Act05Per + Act06Per + Act07Per + Act08Per + Act09Per + Act10Per + Act11Per + Act12Per + Act13Per + Act14Per then
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Hellkite343000_Act14(ai, goal)
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elseif fateAct <= Act01Per + Act02Per + Act03Per + Act04Per + Act05Per + Act06Per + Act07Per + Act08Per + Act09Per + Act10Per + Act11Per + Act12Per + Act13Per + Act14Per + Act15Per then
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Hellkite343000_Act15(ai, goal)
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elseif fateAct <= Act01Per + Act02Per + Act03Per + Act04Per + Act05Per + Act06Per + Act07Per + Act08Per + Act09Per + Act10Per + Act11Per + Act12Per + Act13Per + Act14Per + Act15Per + Act16Per then
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ai:SetTimer(2, 10)
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Hellkite343000_Turn(ai, goal)
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Hellkite343000_Act9(ai, goal)
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else
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Hellkite343000_Act17(ai, goal)
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end
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return
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end
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function Hellkite343000_Turn(ai, goal)
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ai:SetEventMoveTarget(1012710)
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local Dist_Self_1012710 = ai:GetDistAtoB(POINT_EVENT, TARGET_SELF)
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local Dist_ENE_1012710 = ai:GetDistAtoB(POINT_EVENT, TARGET_ENE_0)
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if Dist_ENE_1012710 <= Dist_Self_1012710 then
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ai:SetEventMoveTarget(1012710)
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goal:AddSubGoal(GOAL_COMMON_Turn, 10, POINT_EVENT, 2, 0, 0)
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else
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ai:SetEventMoveTarget(1012711)
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goal:AddSubGoal(GOAL_COMMON_Turn, 10, POINT_EVENT, 2, 0, 0)
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end
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return
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end
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function Hellkite343000_Act1(ai, goal)
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Hellkite343000_Turn(ai, goal)
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goal:AddSubGoal(GOAL_COMMON_NonspinningAttack, 30, 3000, TARGET_ENE_0, DIST_None, 0)
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return
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end
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function Hellkite343000_Act2(ai, goal)
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Hellkite343000_Turn(ai, goal)
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goal:AddSubGoal(GOAL_COMMON_NonspinningAttack, 30, 3001, TARGET_ENE_0, DIST_None, 0)
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return
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end
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function Hellkite343000_Act3(ai, goal)
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Hellkite343000_Turn(ai, goal)
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goal:AddSubGoal(GOAL_COMMON_NonspinningAttack, 30, 3002, TARGET_ENE_0, DIST_None, 0)
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return
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end
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function Hellkite343000_Act4(ai, goal)
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Hellkite343000_Turn(ai, goal)
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goal:AddSubGoal(GOAL_COMMON_NonspinningAttack, 30, 3003, TARGET_ENE_0, DIST_None, 0)
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return
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end
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function Hellkite343000_Act5(ai, goal)
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Hellkite343000_Turn(ai, goal)
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goal:AddSubGoal(GOAL_COMMON_NonspinningAttack, 30, 3004, TARGET_ENE_0, DIST_None, 0)
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return
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end
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function Hellkite343000_Act6(ai, goal)
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Hellkite343000_Turn(ai, goal)
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goal:AddSubGoal(GOAL_COMMON_NonspinningAttack, 30, 3005, TARGET_ENE_0, DIST_None, 0)
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return
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end
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function Hellkite343000_Act7(ai, goal)
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Hellkite343000_Turn(ai, goal)
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goal:AddSubGoal(GOAL_COMMON_NonspinningAttack, 30, 3006, TARGET_ENE_0, DIST_None, 0)
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return
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end
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function Hellkite343000_Act8(ai, goal)
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goal:AddSubGoal(GOAL_COMMON_NonspinningAttack, 30, 3007, TARGET_ENE_0, DIST_None, 0)
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return
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end
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function Hellkite343000_Act9(ai, goal)
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local NearestPoint = Find_Nearest_Point(ai, goal)
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ai:SetEventMoveTarget(NearestPoint)
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goal:AddSubGoal(GOAL_COMMON_ApproachTarget, 1, POINT_EVENT, 1, POINT_EVENT, true, -1)
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return
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end
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function Find_Nearest_Point(ai, goal)
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local targetDist = ai:GetDist(TARGET_ENE_0)
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ai:SetEventMoveTarget(1012721)
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local B = ai:GetDistAtoB(POINT_EVENT, TARGET_ENE_0)
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ai:SetEventMoveTarget(1012722)
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local C = ai:GetDistAtoB(POINT_EVENT, TARGET_ENE_0)
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ai:SetEventMoveTarget(1012723)
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local D = ai:GetDistAtoB(POINT_EVENT, TARGET_ENE_0)
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ai:SetEventMoveTarget(1012724)
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local E = ai:GetDistAtoB(POINT_EVENT, TARGET_ENE_0)
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ai:SetEventMoveTarget(1012725)
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local F = ai:GetDistAtoB(POINT_EVENT, TARGET_ENE_0)
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ai:SetEventMoveTarget(1012726)
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local G = ai:GetDistAtoB(POINT_EVENT, TARGET_ENE_0)
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ai:SetEventMoveTarget(1012727)
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local H = ai:GetDistAtoB(POINT_EVENT, TARGET_ENE_0)
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ai:SetEventMoveTarget(1012728)
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local I = ai:GetDistAtoB(POINT_EVENT, TARGET_ENE_0)
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ai:SetEventMoveTarget(1012729)
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local J = ai:GetDistAtoB(POINT_EVENT, TARGET_ENE_0)
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ai:SetEventMoveTarget(1012730)
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local K = ai:GetDistAtoB(POINT_EVENT, TARGET_ENE_0)
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ai:SetEventMoveTarget(1012731)
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local L = ai:GetDistAtoB(POINT_EVENT, TARGET_ENE_0)
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ai:SetEventMoveTarget(1012732)
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local M = ai:GetDistAtoB(POINT_EVENT, TARGET_ENE_0)
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ai:SetEventMoveTarget(1012733)
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local N = ai:GetDistAtoB(POINT_EVENT, TARGET_ENE_0)
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ai:SetEventMoveTarget(1012734)
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local O = ai:GetDistAtoB(POINT_EVENT, TARGET_ENE_0)
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ai:SetEventMoveTarget(1012735)
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local P = ai:GetDistAtoB(POINT_EVENT, TARGET_ENE_0)
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local minDist = math.min(B, C, D, E, F, G, H, I, J, K, L, M, N, O, P)
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if minDist == B then
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NearPoint = 1012721
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elseif minDist == C then
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NearPoint = 1012722
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elseif minDist == D then
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NearPoint = 1012723
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elseif minDist == E then
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NearPoint = 1012724
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elseif minDist == F then
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NearPoint = 1012725
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elseif minDist == G then
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NearPoint = 1012726
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elseif minDist == H then
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NearPoint = 1012727
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elseif minDist == I then
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NearPoint = 1012728
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elseif minDist == J then
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NearPoint = 1012729
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elseif minDist == K then
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NearPoint = 1012730
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elseif minDist == L then
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NearPoint = 1012731
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elseif minDist == M then
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NearPoint = 1012732
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elseif minDist == N then
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NearPoint = 1012733
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elseif minDist == O then
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NearPoint = 1012734
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elseif minDist == P then
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NearPoint = 1012735
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end
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return NearPoint
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end
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function Hellkite343000_Act13(ai, goal)
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Hellkite343000_Turn(ai, goal)
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goal:AddSubGoal(GOAL_COMMON_NonspinningAttack, 30, 3008, TARGET_ENE_0, DIST_None, 0)
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return
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|
end
|
|
|
|
function Hellkite343000_Act14(ai, goal)
|
|
Hellkite343000_Turn(ai, goal)
|
|
goal:AddSubGoal(GOAL_COMMON_NonspinningAttack, 30, 3009, TARGET_ENE_0, DIST_None, 0)
|
|
return
|
|
end
|
|
|
|
function Hellkite343000_Act15(ai, goal)
|
|
goal:AddSubGoal(GOAL_COMMON_NonspinningAttack, 30, 3010, TARGET_ENE_0, DIST_None, 0)
|
|
return
|
|
end
|
|
|
|
function Hellkite343000_Act17(ai, goal)
|
|
if ai:IsInsideTargetRegion(TARGET_SELF, 1012751) and ai:IsInsideTargetRegion(TARGET_SELF, 1012750) then
|
|
ai:SetEventMoveTarget(1012711)
|
|
if ai:IsInsideTarget(POINT_EVENT, AI_DIR_TYPE_F, 180) then
|
|
goal:AddSubGoal(GOAL_COMMON_Turn, 10, POINT_EVENT, 2, 0, 0)
|
|
else
|
|
ai:SetEventMoveTarget(1012710)
|
|
goal:AddSubGoal(GOAL_COMMON_Turn, 10, POINT_EVENT, 2, 0, 0)
|
|
end
|
|
elseif ai:IsInsideTargetRegion(TARGET_SELF, 1012750) then
|
|
ai:SetEventMoveTarget(1012711)
|
|
goal:AddSubGoal(GOAL_COMMON_Turn, 10, POINT_EVENT, 2, 0, 0)
|
|
else
|
|
ai:SetEventMoveTarget(1012710)
|
|
goal:AddSubGoal(GOAL_COMMON_Turn, 10, POINT_EVENT, 2, 0, 0)
|
|
end
|
|
goal:AddSubGoal(GOAL_COMMON_NonspinningAttack, 30, 3008, TARGET_ENE_0, DIST_None, 0)
|
|
return
|
|
end
|
|
|
|
function Hellkite343000Battle_Update(ai, goal)
|
|
return GOAL_RESULT_Continue
|
|
end
|
|
|
|
function Hellkite343000Battle_Terminate(ai, goal)
|
|
return
|
|
end
|
|
|
|
function Hellkite343000Battle_Interupt(ai, goal)
|
|
return false
|
|
end
|
|
|
|
return
|