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REGISTER_GOAL(GOAL_Giant_nt286001_Battle, "Giant_nt286001Battle")
local Att3000_Dist_min = 0.2
local Att3000_Dist_max = 2.7
local Att3001_Dist_min = -1.3
local Att3001_Dist_max = 1
local Att3002_Dist_min = -1.3
local Att3002_Dist_max = 0.9
local Att3003_Dist_min = 0
local Att3003_Dist_max = 3.1
local Att3004_Dist_min = 0
local Att3004_Dist_max = 2.7
local Att3005_Dist_min = 0
local Att3005_Dist_max = 1.5
local Att3006_Dist_min = 4.5
local Att3006_Dist_max = 6.7
local Att3007_Dist_min = 0
local Att3007_Dist_max = 100
REGISTER_GOAL_NO_UPDATE(GOAL_Giant_nt286001_Battle, 1)
Att3000_Dist_min = Att3000_Dist_max
Att3000_Dist_min = Att3001_Dist_max
Att3000_Dist_min = Att3002_Dist_max
Att3000_Dist_min = Att3003_Dist_max
Att3000_Dist_min = Att3004_Dist_max
Att3000_Dist_min = Att3006_Dist_max
function Giant_nt286001Battle_Activate(ai, goal)
local role = ai:GetTeamOrder(ORDER_TYPE_Role)
local targetDist = ai:GetDist(TARGET_ENE_0)
local hprate = ai:GetHpRate(TARGET_SELF)
local fate = ai:GetRandam_Int(1, 100)
local fate2 = ai:GetRandam_Int(1, 100)
local fate3 = ai:GetRandam_Int(1, 100)
local GetWellSpace_Odds = 0
local Act01Per = 0
local Act02Per = 0
local Act03Per = 0
local Act04Per = 0
local Act05Per = 0
local Act06Per = 0
local Act07Per = 0
local Act08Per = 0
local Act09Per = 0
ai:AddObserveChrDmySphere(0, TARGET_ENE_0, 3, 2)
ai:AddObserveChrDmySphere(1, TARGET_ENE_0, 4, 2)
if ai:IsInsideTargetRegion(TARGET_SELF, 1502720) and ai:IsInsideTargetRegion(TARGET_ENE_0, 1502720) then
if not not ai:IsInsideObserve(0) or ai:IsInsideObserve(1) then
Act01Per = 5
Act02Per = 15
Act03Per = 15
Act04Per = 0
Act05Per = 5
Act06Per = 50
Act07Per = 10
elseif 25 <= targetDist then
Act08Per = 100
elseif 18 <= targetDist then
Act09Per = 100
elseif 4 <= targetDist then
Act01Per = 15
Act02Per = 10
Act03Per = 10
Act04Per = 20
Act05Per = 15
Act06Per = 0
Act07Per = 20
else
Act01Per = 15
Act02Per = 15
Act03Per = 15
Act04Per = 10
Act05Per = 15
Act06Per = 0
Act07Per = 30
end
elseif ai:IsInsideTargetRegion(TARGET_SELF, 1502750) and ai:IsInsideTargetRegion(TARGET_ENE_0, 1502750) then
if not not ai:IsInsideObserve(0) or ai:IsInsideObserve(1) then
Act01Per = 5
Act02Per = 15
Act03Per = 15
Act04Per = 0
Act05Per = 5
Act06Per = 50
Act07Per = 10
elseif 25 <= targetDist then
Act08Per = 100
elseif 18 <= targetDist then
Act09Per = 100
elseif 4 <= targetDist then
Act01Per = 15
Act02Per = 10
Act03Per = 10
Act04Per = 20
Act05Per = 15
Act06Per = 0
Act07Per = 20
else
Act01Per = 15
Act02Per = 15
Act03Per = 15
Act04Per = 10
Act05Per = 15
Act06Per = 0
Act07Per = 30
end
elseif ai:IsInsideTargetRegion(TARGET_SELF, 1512750) and ai:IsInsideTargetRegion(TARGET_ENE_0, 1512750) then
if not not ai:IsInsideObserve(0) or ai:IsInsideObserve(1) then
Act01Per = 5
Act02Per = 15
Act03Per = 15
Act04Per = 0
Act05Per = 5
Act06Per = 50
Act07Per = 10
elseif 25 <= targetDist then
Act08Per = 100
elseif 18 <= targetDist then
Act09Per = 100
elseif 4 <= targetDist then
Act01Per = 15
Act02Per = 10
Act03Per = 10
Act04Per = 20
Act05Per = 15
Act06Per = 0
Act07Per = 20
else
Act01Per = 15
Act02Per = 15
Act03Per = 15
Act04Per = 10
Act05Per = 15
Act06Per = 0
Act07Per = 30
end
elseif 20 <= targetDist then
Act08Per = 100
else
Act09Per = 100
end
local doAdmirer = ai:GetExcelParam(AI_EXCEL_THINK_PARAM_TYPE__thinkAttr_doAdmirer)
local role = ai:GetTeamOrder(ORDER_TYPE_Role)
local Odds_Guard = 0
if doAdmirer == 1 and role == ROLE_TYPE_Torimaki then
Torimaki_Act(ai, goal, Odds_Guard)
elseif doAdmirer == 1 and role == ROLE_TYPE_Kankyaku then
Kankyaku_Act(ai, goal, Odds_Guard)
else
local fateAct = ai:GetRandam_Int(1, Act01Per + Act02Per + Act03Per + Act04Per + Act05Per + Act06Per + Act07Per + Act08Per + Act09Per)
if fateAct <= Act01Per then
local AppDist = Att3000_Dist_max
local DashDist = Att3000_Dist_max + 2
local Odds_Guard = 0
local AttID = 3000
local AttDist = DIST_Middle
Approach_and_Attack_Act(ai, goal, AppDist, DashDist, Odds_Guard, AttID, AttDist)
GetWellSpace_Odds = 100
elseif fateAct <= Act01Per + Act02Per then
local AppDist = Att3001_Dist_max
local DashDist = Att3001_Dist_max + 2
local Odds_Guard = 0
local AttID = 3001
local AttDist = DIST_Middle
Approach_and_Attack_Act(ai, goal, AppDist, DashDist, Odds_Guard, AttID, AttDist)
GetWellSpace_Odds = 100
elseif fateAct <= Act01Per + Act02Per + Act03Per then
local AppDist = Att3002_Dist_max
local DashDist = Att3002_Dist_max + 2
local Odds_Guard = 0
local AttID = 3002
local AttDist = DIST_Middle
Approach_and_Attack_Act(ai, goal, AppDist, DashDist, Odds_Guard, AttID, AttDist)
GetWellSpace_Odds = 100
elseif fateAct <= Act01Per + Act02Per + Act03Per + Act04Per then
local AppDist = Att3003_Dist_max
local DashDist = Att3003_Dist_max + 2
local Odds_Guard = 0
local AttID = 3003
local AttDist = DIST_Middle
Approach_and_Attack_Act(ai, goal, AppDist, DashDist, Odds_Guard, AttID, AttDist)
GetWellSpace_Odds = 100
elseif fateAct <= Act01Per + Act02Per + Act03Per + Act04Per + Act05Per then
local AppDist = Att3004_Dist_max
local DashDist = Att3004_Dist_max + 2
local Odds_Guard = 0
local AttID = 3004
local AttDist = DIST_Middle
Approach_and_Attack_Act(ai, goal, AppDist, DashDist, Odds_Guard, AttID, AttDist)
GetWellSpace_Odds = 100
elseif fateAct <= Act01Per + Act02Per + Act03Per + Act04Per + Act05Per + Act06Per then
goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3005, TARGET_ENE_0, DIST_Middle, 0)
GetWellSpace_Odds = 100
elseif fateAct <= Act01Per + Act02Per + Act03Per + Act04Per + Act05Per + Act06Per + Act07Per then
local AppDist = Att3006_Dist_max
local DashDist = Att3006_Dist_max + 2
local Odds_Guard = 0
local AttID = 3006
local AttDist = DIST_Middle
Approach_and_Attack_Act(ai, goal, AppDist, DashDist, Odds_Guard, AttID, AttDist)
GetWellSpace_Odds = 100
elseif fateAct <= Act01Per + Act02Per + Act03Per + Act04Per + Act05Per + Act06Per + Act07Per + Act08Per then
goal:AddSubGoal(GOAL_COMMON_ApproachTarget, 3, POINT_INITIAL, 2, TARGET_SELF, true, -1)
goal:AddSubGoal(GOAL_COMMON_Wait, 3, TARGET_SELF, 0, 0, 0)
GetWellSpace_Odds = 0
else
goal:AddSubGoal(GOAL_COMMON_ApproachTarget, 3, POINT_INITIAL, 2, TARGET_ENE_0, true, -1)
goal:AddSubGoal(GOAL_COMMON_Wait, 3, TARGET_ENE_0)
GetWellSpace_Odds = 0
end
end
local fateGWS = ai:GetRandam_Int(1, 100)
if fateGWS <= GetWellSpace_Odds then
local Odds_Guard = 0
local Odds_NoAct = 50
local Odds_BackAndSide = 0
local Odds_Back = 20
local Odds_BitWait = 30
local Odds_Backstep = 0
GetWellSpace_Act(ai, goal, Odds_Guard, Odds_NoAct, Odds_BackAndSide, Odds_Back, Odds_BitWait, Odds_Backstep)
end
return
end
function Giant_nt286001Battle_Update(ai, goal)
return GOAL_RESULT_Continue
end
function Giant_nt286001Battle_Terminate(ai, goal)
return
end
function Giant_nt286001Battle_Interupt(ai, goal)
local fate = ai:GetRandam_Int(1, 100)
local fate2 = ai:GetRandam_Int(1, 100)
local fate3 = ai:GetRandam_Int(1, 100)
local targetDist = ai:GetDist(TARGET_ENE_0)
return false
end
return