247 lines
8.5 KiB
Lua
247 lines
8.5 KiB
Lua
REGISTER_GOAL(GOAL_Crystal271000_Battle, "Crystal271000Battle")
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local Att3000_Dist_min = 0
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local Att3000_Dist_max = 1.3
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local Att3002_Dist_min = 0
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local Att3002_Dist_max = 1.8
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local Att3003_Dist_min = 0.5
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local Att3003_Dist_max = 1.5
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local Att3004_Dist_min = 0
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local Att3004_Dist_max = 2.8
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local Att3005_Dist_min = 0
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local Att3005_Dist_max = 0.6
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local Att3006_Dist_min = 0
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local Att3006_Dist_max = 4
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local Att3007_Dist_min = 3.2
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local Att3007_Dist_max = 6.1
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local Att3008_Dist_min = 6.3
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local Att3008_Dist_max = 9.2
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REGISTER_GOAL_NO_UPDATE(GOAL_Crystal271000_Battle, 1)
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Att3000_Dist_min = Att3000_Dist_max
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Att3000_Dist_min = Att3005_Dist_max
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function Crystal271000Battle_Activate(ai, goal)
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local actPerArr = {}
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local actFuncArr = {}
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local defFuncParamTbl = {}
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Common_Clear_Param(actPerArr, actFuncArr, defFuncParamTbl)
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local targetDist = ai:GetDist(TARGET_ENE_0)
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if 9.2 <= targetDist then
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actPerArr[1] = 5
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actPerArr[2] = 5
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actPerArr[3] = 5
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actPerArr[4] = 5
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actPerArr[5] = 20
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actPerArr[6] = 0
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actPerArr[7] = 60
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elseif 6.1 <= targetDist then
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actPerArr[1] = 5
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actPerArr[2] = 5
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actPerArr[3] = 5
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actPerArr[4] = 5
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actPerArr[5] = 30
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actPerArr[6] = 0
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actPerArr[7] = 50
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elseif 4 <= targetDist then
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actPerArr[1] = 15
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actPerArr[2] = 15
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actPerArr[3] = 15
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actPerArr[4] = 15
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actPerArr[5] = 40
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actPerArr[6] = 0
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actPerArr[7] = 0
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elseif 2.8 <= targetDist then
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actPerArr[1] = 10
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actPerArr[2] = 20
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actPerArr[3] = 20
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actPerArr[4] = 10
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actPerArr[5] = 30
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actPerArr[6] = 10
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actPerArr[7] = 0
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elseif 1.3 <= targetDist then
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actPerArr[1] = 10
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actPerArr[2] = 15
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actPerArr[3] = 20
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actPerArr[4] = 10
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actPerArr[5] = 25
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actPerArr[6] = 20
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actPerArr[7] = 0
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else
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actPerArr[1] = 20
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actPerArr[2] = 20
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actPerArr[3] = 20
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actPerArr[4] = 20
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actPerArr[5] = 0
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actPerArr[6] = 20
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actPerArr[7] = 0
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end
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actFuncArr[1] = REGIST_FUNC(ai, goal, Crystal271000_Act01)
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local local0 = {}
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local local1, local2, local3, local4 = nil
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local0[1] = Att3000_Dist_max
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local0[2] = 0
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local0[3] = 30
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local0[4] = 70
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local0[5] = local1
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local0[6] = local2
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local0[7] = local3
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local0[8] = local4
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defFuncParamTbl[2] = local0
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local0 = {Att3005_Dist_max, 0, 3005, DIST_Middle, nil}
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defFuncParamTbl[3] = local0
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actFuncArr[4] = REGIST_FUNC(ai, goal, Crystal271000_Act04)
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actFuncArr[5] = REGIST_FUNC(ai, goal, Crystal271000_Act05)
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actFuncArr[6] = REGIST_FUNC(ai, goal, Crystal271000_Act06)
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actFuncArr[7] = REGIST_FUNC(ai, goal, Crystal271000_Act07)
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local atkAfterFunc = REGIST_FUNC(ai, goal, Crystal271000_ActAfter_AdjustSpace)
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Common_Battle_Activate(ai, goal, actPerArr, actFuncArr, atkAfterFunc, defFuncParamTbl)
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return
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end
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Att3000_Dist_min = Att3002_Dist_max
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function Crystal271000_Act01(ai, goal, paramTbl)
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local targetDist = ai:GetDist(TARGET_ENE_0)
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local fate = ai:GetRandam_Int(1, 100)
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local AppDist = Att3002_Dist_max
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local DashDist = Att3002_Dist_max + 2
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local Odds_Guard = 0
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local AttID = 3002
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local AttDist = DIST_Middle
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Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard)
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goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3002, TARGET_ENE_0, DIST_Middle, 2.5, 5)
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GetWellSpace_Odds = 100
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return GetWellSpace_Odds
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end
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Att3000_Dist_min = Att3003_Dist_max
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function Crystal271000_Act04(ai, goal, paramTbl)
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local targetDist = ai:GetDist(TARGET_ENE_0)
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local fate = ai:GetRandam_Int(1, 100)
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local AppDist = Att3003_Dist_max
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local DashDist = Att3003_Dist_max + 2
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local Odds_Guard = 0
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local AttID = 3003
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local AttDist = DIST_Middle
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Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard)
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goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3003, TARGET_ENE_0, DIST_Middle, 2.5, 24)
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GetWellSpace_Odds = 100
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return GetWellSpace_Odds
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end
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Att3000_Dist_min = Att3006_Dist_max
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function Crystal271000_Act05(ai, goal, paramTbl)
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local targetDist = ai:GetDist(TARGET_ENE_0)
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local fate = ai:GetRandam_Int(1, 100)
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local AppDist = Att3006_Dist_max
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local DashDist = Att3006_Dist_max + 2
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local Odds_Guard = 0
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local AttID = 3006
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local AttDist = DIST_Middle
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Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard)
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goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3006, TARGET_ENE_0, DIST_Middle, 2.5, 33)
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GetWellSpace_Odds = 100
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return GetWellSpace_Odds
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end
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Att3000_Dist_min = Att3004_Dist_max
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function Crystal271000_Act06(ai, goal, paramTbl)
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local targetDist = ai:GetDist(TARGET_ENE_0)
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local fate = ai:GetRandam_Int(1, 100)
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local AppDist = Att3004_Dist_max
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local DashDist = Att3004_Dist_max + 2
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local Odds_Guard = 0
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local AttID = 3004
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local AttDist = DIST_Middle
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Approach_and_Attack_Act(ai, goal, AppDist, DashDist, Odds_Guard, AttID, AttDist)
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GetWellSpace_Odds = 100
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return GetWellSpace_Odds
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end
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Att3000_Dist_min = Att3008_Dist_min
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Att3000_Dist_min = Att3008_Dist_max
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Att3000_Dist_min = Att3007_Dist_max
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function Crystal271000_Act07(ai, goal, paramTbl)
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local targetDist = ai:GetDist(TARGET_ENE_0)
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local fate = ai:GetRandam_Int(1, 100)
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local fate2 = ai:GetRandam_Int(1, 100)
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if Att3008_Dist_min <= targetDist and fate <= 40 then
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local AppDist = Att3008_Dist_max
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local DashDist = Att3008_Dist_max + 2
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local Odds_Guard = 0
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local AttID = 3008
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local AttDist = DIST_Middle
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Approach_and_Attack_Act(ai, goal, AppDist, DashDist, Odds_Guard, AttID, AttDist)
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else
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local AppDist = Att3007_Dist_max
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local DashDist = Att3007_Dist_max + 2
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local Odds_Guard = 0
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local AttID = 3007
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local AttDist = DIST_Middle
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Approach_and_Attack_Act(ai, goal, AppDist, DashDist, Odds_Guard, AttID, AttDist)
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end
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GetWellSpace_Odds = 100
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return GetWellSpace_Odds
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end
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function Crystal271000_ActAfter_AdjustSpace(ai, goal, paramTbl)
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local GW_fate = ai:GetRandam_Int(0, 100)
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local bRight = ai:GetRandam_Int(0, 1)
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local friendNum = ai:GetTeamRecordCount(COORDINATE_TYPE_SideWalk_L + bRight, TARGET_ENE_0, 2)
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if GW_fate > 60 then
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if GW_fate <= 65 and friendNum < 2 then
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goal:AddSubGoal(GOAL_COMMON_LeaveTarget, 2.5, TARGET_ENE_0, 2, TARGET_ENE_0, true, -1)
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goal:AddSubGoal(GOAL_COMMON_SidewayMove, 3, TARGET_ENE_0, bRight, ai:GetRandam_Int(30, 45), true, true, -1)
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elseif GW_fate <= 70 then
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goal:AddSubGoal(GOAL_COMMON_LeaveTarget, 2.5, TARGET_ENE_0, 3, TARGET_ENE_0, true, -1)
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elseif GW_fate <= 85 then
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goal:AddSubGoal(GOAL_COMMON_SpinStep, 5, 701, TARGET_ENE_0, 0, AI_DIR_TYPE_B, 4)
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else
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local fate = ai:GetRandam_Int(1, 100)
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if fate <= 50 then
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goal:AddSubGoal(GOAL_COMMON_SpinStep, 5, 702, TARGET_ENE_0, 0, AI_DIR_TYPE_L, 4)
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else
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goal:AddSubGoal(GOAL_COMMON_SpinStep, 5, 703, TARGET_ENE_0, 0, AI_DIR_TYPE_R, 4)
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end
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end
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end
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return
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end
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function Crystal271000Battle_Update(ai, goal)
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return GOAL_RESULT_Continue
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end
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function Crystal271000Battle_Terminate(ai, goal)
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return
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end
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Att3000_Dist_min = Att3002_Dist_max
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Att3000_Dist_min = Att3007_Dist_max
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function Crystal271000Battle_Interupt(ai, goal)
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local fate = ai:GetRandam_Int(1, 100)
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local fate2 = ai:GetRandam_Int(1, 100)
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local fate3 = ai:GetRandam_Int(1, 100)
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local targetDist = ai:GetDist(TARGET_ENE_0)
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local distGuardBreak_Act = 1.8
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local oddsGuardBreak_Act = 20
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if GuardBreak_Act(ai, goal, distGuardBreak_Act, oddsGuardBreak_Act) then
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goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3002, TARGET_ENE_0, DIST_Middle, 0)
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return true
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else
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local distUseItem_Act = 7
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local oddsUseItem_Act = 10
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if UseItem_Act(ai, goal, distUseItem_Act, oddsUseItem_Act) then
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if targetDist <= 3.1 then
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goal:AddSubGoal(GOAL_COMMON_ApproachTarget, 10, TARGET_ENE_0, Att3002_Dist_max, TARGET_SELF, false, -1)
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goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3002, TARGET_ENE_0, DIST_Middle, 0)
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else
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goal:AddSubGoal(GOAL_COMMON_ApproachTarget, 10, TARGET_ENE_0, Att3007_Dist_max, TARGET_SELF, false, -1)
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goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3007, TARGET_ENE_0, DIST_Middle, 0)
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end
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return true
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else
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return false
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end
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end
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end
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return
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