264 lines
9.6 KiB
Lua
264 lines
9.6 KiB
Lua
REGISTER_GOAL(GOAL_HeavyKnight_Sword257000_Battle, "HeavyKnight_Sword257000Battle")
|
|
local Att3000_Dist_min = 0
|
|
local Att3000_Dist_max = 3.3
|
|
local Att3001_Dist_min = 0
|
|
local Att3001_Dist_max = 3.9
|
|
local Att3003_Dist_min = 0
|
|
local Att3003_Dist_max = 3
|
|
local Att3005_Dist_min = 6
|
|
local Att3005_Dist_max = 7.8
|
|
local Att3007_Dist_min = 0
|
|
local Att3007_Dist_max = 1.2
|
|
REGISTER_GOAL_NO_UPDATE(GOAL_HeavyKnight_Sword257000_Battle, 1)
|
|
function OnIf_257000(ai, goal, codeNo)
|
|
if ai:HasSpecialEffectId(TARGET_SELF, 3151) then
|
|
ai:SetTimer(0, 120)
|
|
else
|
|
ai:SetTimer(0, 30)
|
|
end
|
|
return
|
|
end
|
|
|
|
function HeavyKnight_Sword257000Battle_Activate(ai, goal)
|
|
local actPerArr = {}
|
|
local actFuncArr = {}
|
|
local defFuncParamTbl = {}
|
|
Common_Clear_Param(actPerArr, actFuncArr, defFuncParamTbl)
|
|
local targetDist = ai:GetDist(TARGET_ENE_0)
|
|
local hprate = ai:GetHpRate(TARGET_SELF)
|
|
if hprate <= 0.4 and ai:IsFinishTimer(0) == true then
|
|
if 6.5 <= targetDist then
|
|
actPerArr[5] = 200
|
|
elseif 3 <= targetDist then
|
|
actPerArr[5] = 100
|
|
else
|
|
actPerArr[5] = 50
|
|
end
|
|
end
|
|
if 12 <= targetDist then
|
|
if ai:IsTargetGuard(TARGET_ENE_0) == true then
|
|
actPerArr[1] = 0
|
|
actPerArr[2] = 0
|
|
actPerArr[3] = 5
|
|
actPerArr[4] = 20
|
|
actPerArr[6] = 0
|
|
actPerArr[7] = 75
|
|
else
|
|
actPerArr[1] = 10
|
|
actPerArr[2] = 10
|
|
actPerArr[3] = 10
|
|
actPerArr[4] = 0
|
|
actPerArr[6] = 0
|
|
actPerArr[7] = 70
|
|
end
|
|
elseif 6.5 <= targetDist then
|
|
if ai:IsTargetGuard(TARGET_ENE_0) == true then
|
|
actPerArr[1] = 5
|
|
actPerArr[2] = 5
|
|
actPerArr[3] = 10
|
|
actPerArr[4] = 50
|
|
actPerArr[6] = 0
|
|
actPerArr[7] = 30
|
|
else
|
|
actPerArr[1] = 20
|
|
actPerArr[2] = 20
|
|
actPerArr[3] = 20
|
|
actPerArr[4] = 0
|
|
actPerArr[6] = 0
|
|
actPerArr[7] = 40
|
|
end
|
|
elseif ai:IsTargetGuard(TARGET_ENE_0) == true then
|
|
actPerArr[1] = 20
|
|
actPerArr[2] = 20
|
|
actPerArr[3] = 10
|
|
actPerArr[4] = 50
|
|
actPerArr[6] = 0
|
|
actPerArr[7] = 0
|
|
else
|
|
actPerArr[1] = 40
|
|
actPerArr[2] = 40
|
|
actPerArr[3] = 20
|
|
actPerArr[4] = 0
|
|
actPerArr[6] = 0
|
|
actPerArr[7] = 0
|
|
end
|
|
actFuncArr[1] = REGIST_FUNC(ai, goal, HeavyKnight_Sword257000_Act01)
|
|
actFuncArr[2] = REGIST_FUNC(ai, goal, HeavyKnight_Sword257000_Act02)
|
|
actFuncArr[3] = REGIST_FUNC(ai, goal, HeavyKnight_Sword257000_Act03)
|
|
actFuncArr[4] = REGIST_FUNC(ai, goal, HeavyKnight_Sword257000_Act04)
|
|
actFuncArr[5] = REGIST_FUNC(ai, goal, HeavyKnight_Sword257000_Act05)
|
|
actFuncArr[6] = REGIST_FUNC(ai, goal, HeavyKnight_Sword257000_Act06)
|
|
actFuncArr[7] = REGIST_FUNC(ai, goal, HeavyKnight_Sword257000_Act07)
|
|
local local0 = {100, 80, 10, 10, 0, 0}
|
|
local atkAfterFunc = REGIST_FUNC(ai, goal, HumanCommon_ActAfter_AdjustSpace, local0)
|
|
Common_Battle_Activate(ai, goal, actPerArr, actFuncArr, atkAfterFunc, defFuncParamTbl)
|
|
return
|
|
end
|
|
|
|
Att3000_Dist_min = Att3000_Dist_max
|
|
function HeavyKnight_Sword257000_Act01(ai, goal, paramTbl)
|
|
local targetDist = ai:GetDist(TARGET_ENE_0)
|
|
local fate = ai:GetRandam_Int(1, 100)
|
|
local AppDist = Att3000_Dist_max
|
|
local DashDist = Att3000_Dist_max + 2
|
|
local Odds_Guard = 100
|
|
Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard)
|
|
if fate <= 40 then
|
|
goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3000, TARGET_ENE_0, DIST_Middle, -1, 90)
|
|
else
|
|
goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, 3000, TARGET_ENE_0, DIST_Middle, -1, 90)
|
|
goal:AddSubGoal(GOAL_COMMON_ComboFinal, 10, 3002, TARGET_ENE_0, DIST_Middle, 0)
|
|
end
|
|
GetWellSpace_Odds = 100
|
|
return GetWellSpace_Odds
|
|
end
|
|
|
|
Att3000_Dist_min = Att3003_Dist_max
|
|
function HeavyKnight_Sword257000_Act02(ai, goal, paramTbl)
|
|
local targetDist = ai:GetDist(TARGET_ENE_0)
|
|
local fate = ai:GetRandam_Int(1, 100)
|
|
local AppDist = Att3003_Dist_max
|
|
local DashDist = Att3003_Dist_max + 2
|
|
local Odds_Guard = 100
|
|
Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard)
|
|
if fate <= 40 then
|
|
goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3003, TARGET_ENE_0, DIST_Middle, -1, 90)
|
|
else
|
|
goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, 3003, TARGET_ENE_0, DIST_Middle, -1, 90)
|
|
goal:AddSubGoal(GOAL_COMMON_ComboFinal, 10, 3004, TARGET_ENE_0, DIST_Middle, 0)
|
|
end
|
|
GetWellSpace_Odds = 100
|
|
return GetWellSpace_Odds
|
|
end
|
|
|
|
Att3000_Dist_min = Att3001_Dist_max
|
|
function HeavyKnight_Sword257000_Act03(ai, goal, paramTbl)
|
|
local targetDist = ai:GetDist(TARGET_ENE_0)
|
|
local fate = ai:GetRandam_Int(1, 100)
|
|
local AppDist = Att3001_Dist_max
|
|
local DashDist = Att3001_Dist_max + 2
|
|
local Odds_Guard = 100
|
|
Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard)
|
|
goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3001, TARGET_ENE_0, DIST_Middle, -1, 40)
|
|
GetWellSpace_Odds = 100
|
|
return GetWellSpace_Odds
|
|
end
|
|
|
|
Att3000_Dist_min = Att3007_Dist_max
|
|
function HeavyKnight_Sword257000_Act04(ai, goal, paramTbl)
|
|
local targetDist = ai:GetDist(TARGET_ENE_0)
|
|
local fate = ai:GetRandam_Int(1, 100)
|
|
local AppDist = Att3007_Dist_max
|
|
local DashDist = Att3007_Dist_max + 2
|
|
local Odds_Guard = 100
|
|
Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard)
|
|
goal:AddSubGoal(GOAL_COMMON_GuardBreakTunable, 10, 3007, TARGET_ENE_0, DIST_Middle, -1, 40)
|
|
goal:AddSubGoal(GOAL_COMMON_ComboFinal, 10, 3006, TARGET_ENE_0, DIST_Middle, 0)
|
|
GetWellSpace_Odds = 100
|
|
return GetWellSpace_Odds
|
|
end
|
|
|
|
function HeavyKnight_Sword257000_Act05(ai, goal, paramTbl)
|
|
local fate = ai:GetRandam_Int(1, 100)
|
|
goal:AddSubGoal(GOAL_COMMON_LeaveTarget, 5, TARGET_ENE_0, 4.5, TARGET_ENE_0, true, 9910)
|
|
goal:AddSubGoal(GOAL_COMMON_NonspinningAttack, 10, 3200, TARGET_ENE_0, DIST_None)
|
|
goal:AddSubGoal(GOAL_COMMON_If, 15, 0)
|
|
GetWellSpace_Odds = 0
|
|
return GetWellSpace_Odds
|
|
end
|
|
|
|
Att3000_Dist_min = Att3007_Dist_max
|
|
function HeavyKnight_Sword257000_Act06(ai, goal, paramTbl)
|
|
local targetDist = ai:GetDist(TARGET_ENE_0)
|
|
local fate = ai:GetRandam_Int(1, 100)
|
|
local AppDist = Att3007_Dist_max
|
|
local DashDist = Att3007_Dist_max + 2
|
|
local Odds_Guard = 0
|
|
Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard)
|
|
if fate <= 30 then
|
|
goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3007, TARGET_ENE_0, DIST_Middle, 0)
|
|
else
|
|
goal:AddSubGoal(GOAL_COMMON_ComboAttack, 10, 3007, TARGET_ENE_0, DIST_Middle, 0)
|
|
goal:AddSubGoal(GOAL_COMMON_ComboFinal, 10, 3006, TARGET_ENE_0, DIST_Middle, 0)
|
|
end
|
|
GetWellSpace_Odds = 100
|
|
return GetWellSpace_Odds
|
|
end
|
|
|
|
Att3000_Dist_min = Att3005_Dist_max
|
|
function HeavyKnight_Sword257000_Act07(ai, goal, paramTbl)
|
|
local targetDist = ai:GetDist(TARGET_ENE_0)
|
|
local fate = ai:GetRandam_Int(1, 100)
|
|
local AppDist = Att3005_Dist_max
|
|
local DashDist = Att3005_Dist_max + 2
|
|
local Odds_Guard = 100
|
|
Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard)
|
|
goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3005, TARGET_ENE_0, DIST_Middle, -1, 60)
|
|
GetWellSpace_Odds = 100
|
|
return GetWellSpace_Odds
|
|
end
|
|
|
|
function HeavyKnight_Sword257000Battle_Update(ai, goal)
|
|
return GOAL_RESULT_Continue
|
|
end
|
|
|
|
function HeavyKnight_Sword257000Battle_Terminate(ai, goal)
|
|
return
|
|
end
|
|
|
|
Att3000_Dist_min = Att3003_Dist_max
|
|
Att3000_Dist_min = Att3005_Dist_max
|
|
function HeavyKnight_Sword257000Battle_Interupt(ai, goal)
|
|
local fate = ai:GetRandam_Int(1, 100)
|
|
local fate2 = ai:GetRandam_Int(1, 100)
|
|
local fate3 = ai:GetRandam_Int(1, 100)
|
|
local targetDist = ai:GetDist(TARGET_ENE_0)
|
|
local distGuard = 3
|
|
local oddsGuard = 5
|
|
local oddsLeaveAndSide = 50
|
|
local timeSide = 4.5
|
|
local distLeave = 2.5
|
|
if Damaged_Guard(ai, goal, distGuard, oddsGuard, oddsLeaveAndSide, timeSide, distLeave) then
|
|
|
|
end
|
|
local distUseItem_Act = 10
|
|
local oddsUseItem_Act = 60
|
|
if UseItem_Act(ai, goal, distUseItem_Act, oddsUseItem_Act) then
|
|
if targetDist <= 5.9 then
|
|
goal:AddSubGoal(GOAL_COMMON_ApproachTarget, 10, TARGET_ENE_0, Att3003_Dist_max, TARGET_SELF, false, -1)
|
|
goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3003, TARGET_ENE_0, DIST_Middle, 0)
|
|
else
|
|
goal:AddSubGoal(GOAL_COMMON_ApproachTarget, 10, TARGET_ENE_0, Att3005_Dist_max, TARGET_SELF, false, -1)
|
|
goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3005, TARGET_ENE_0, DIST_Middle, 0)
|
|
end
|
|
return true
|
|
end
|
|
local distResNear = 7.8
|
|
local distResFar = 14
|
|
local oddsResNear = 0
|
|
local oddsResFar = 60
|
|
local fate = ai:GetRandam_Int(1, 100)
|
|
local fate2 = ai:GetRandam_Int(1, 100)
|
|
local targetDist = ai:GetDist(TARGET_ENE_0)
|
|
local ResBehavID = Shoot_2dist(ai, goal, distResNear, distResFar, oddsResNear, oddsResFar)
|
|
if ResBehavID == 1 then
|
|
goal:AddSubGoal(GOAL_COMMON_SidewayMove, 3, TARGET_ENE_0, ai:GetRandam_Int(0, 1), ai:GetRandam_Int(30, 45), true, true, 9910)
|
|
elseif ResBehavID == 2 then
|
|
goal:AddSubGoal(GOAL_COMMON_SidewayMove, 3, TARGET_ENE_0, ai:GetRandam_Int(0, 1), ai:GetRandam_Int(30, 45), true, true, 9910)
|
|
end
|
|
local distSuccessGuard_Act = 3
|
|
local oddsSuccessGuard_Act = 50
|
|
if SuccessGuard_Act(ai, goal, distSuccessGuard_Act, oddsSuccessGuard_Act) then
|
|
if fate <= 50 then
|
|
goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3000, TARGET_ENE_0, DIST_Middle, 0)
|
|
else
|
|
goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3003, TARGET_ENE_0, DIST_Middle, 0)
|
|
end
|
|
return true
|
|
else
|
|
return false
|
|
end
|
|
end
|
|
|
|
return
|