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112 lines
3.7 KiB
Lua

REGISTER_GOAL(GOAL_HusibitoKojiki251000_Battle, "HusibitoKojiki251000Battle")
local Att3000_Dist_min = 0
local Att3000_Dist_max = 2.3
local Att3001_Dist_min = 0
local Att3001_Dist_max = 2.3
local Att3002_Dist_min = 0
local Att3002_Dist_max = 2.6
local Att3003_Dist_min = 0
local Att3003_Dist_max = 2.2
local Att3004_Dist_min = 0
local Att3004_Dist_max = 3.8
local Att3005_Dist_min = 0
local Att3005_Dist_max = 0
local Att3006_Dist_min = 0
local Att3006_Dist_max = 0
REGISTER_GOAL_NO_UPDATE(GOAL_HusibitoKojiki251000_Battle, 1)
Att3000_Dist_min = Att3002_Dist_max
Att3000_Dist_min = Att3000_Dist_max
Att3000_Dist_min = Att3003_Dist_max
Att3000_Dist_min = Att3004_Dist_max
function HusibitoKojiki251000Battle_Activate(ai, goal)
local actPerArr = {}
local actFuncArr = {}
local defFuncParamTbl = {}
Common_Clear_Param(actPerArr, actFuncArr, defFuncParamTbl)
local targetDist = ai:GetDist(TARGET_ENE_0)
local eventNo = ai:GetEventRequest()
if 3.8 <= targetDist then
actPerArr[1] = 5
actPerArr[2] = 5
actPerArr[3] = 10
actPerArr[7] = 80
else
actPerArr[1] = 30
actPerArr[2] = 40
actPerArr[3] = 30
actPerArr[7] = 0
end
local local0 = {Att3002_Dist_max, 0, 3002, DIST_Middle}
defFuncParamTbl[1] = local0
local0 = {}
local local1, local2, local3, local4 = nil
local0[1] = Att3000_Dist_max
local0[2] = 0
local0[3] = 30
local0[4] = 70
local0[5] = local1
local0[6] = local2
local0[7] = local3
local0[8] = local4
defFuncParamTbl[2] = local0
local0 = {Att3003_Dist_max, 0, 3003, DIST_Middle}
defFuncParamTbl[3] = local0
local0 = {Att3004_Dist_max, 0, 3004, DIST_Middle}
defFuncParamTbl[7] = local0
local0 = {0, 45, 20, 20, 0, 8, 7}
local atkAfterFunc = REGIST_FUNC(ai, goal, HumanCommon_ActAfter_AdjustSpace_IncludeSidestep, local0)
Common_Battle_Activate(ai, goal, actPerArr, actFuncArr, atkAfterFunc, defFuncParamTbl)
return
end
function HusibitoKojiki251000Battle_Update(ai, goal)
return GOAL_RESULT_Continue
end
function HusibitoKojiki251000Battle_Terminate(ai, goal)
return
end
Att3000_Dist_min = Att3004_Dist_max
function HusibitoKojiki251000Battle_Interupt(ai, goal)
if ai:IsLadderAct(TARGET_SELF) then
return false
else
local distDamagedStep = 3
local oddsDamagedStep = 15
local bkStepPer = 30
local leftStepPer = 35
local rightStepPer = 35
local safetyDist = 4
if Damaged_Step(ai, goal, distDamagedStep, oddsDamagedStep, bkStepPer, leftStepPer, rightStepPer, safetyDist) then
return true
else
local distMissSwing_Int = 5.8
local oddsMissSwing_Int = 30
local targetDist = ai:GetDist(TARGET_ENE_0)
if MissSwing_Int(ai, goal, distMissSwing_Int, oddsMissSwing_Int) then
if 2.4 <= targetDist then
goal:AddSubGoal(GOAL_COMMON_ApproachTarget, 10, TARGET_ENE_0, Att3004_Dist_max, TARGET_SELF, false, -1)
goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3004, TARGET_ENE_0, DIST_Middle, 0)
else
goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3000, TARGET_ENE_0, DIST_Middle, 0)
end
return true
else
local oddsResponse = 20
local bkStepPer = 30
local leftStepPer = 35
local rightStepPer = 35
local safetyDist = 4
if RebByOpGuard_Step(ai, goal, oddsResponse, bkStepPer, leftStepPer, rightStepPer, safetyDist) then
return true
else
return false
end
end
end
end
end
return