Files

249 lines
8.5 KiB
Lua

REGISTER_GOAL(GOAL_GreaterDemon223000_Battle, "GreaterDemon223000Battle")
local Att3000_Dist_min = 6
local Att3000_Dist_max = 12
local Att3002_Dist_min = 4
local Att3002_Dist_max = 12
local Att3004_Dist_min = 14
local Att3004_Dist_max = 19
local Att3005_Dist_min = -3
local Att3005_Dist_max = 2
local Att3006_Dist_min = 3
local Att3006_Dist_max = 10
local Att3007_Dist_min = -3
local Att3007_Dist_max = 5
REGISTER_GOAL_NO_UPDATE(GOAL_GreaterDemon223000_Battle, 1)
Att3000_Dist_min = Att3000_Dist_max
function GreaterDemon223000Battle_Activate(ai, goal)
local actPerArr = {}
local actFuncArr = {}
local defFuncParamTbl = {}
Common_Clear_Param(actPerArr, actFuncArr, defFuncParamTbl)
local targetDist = ai:GetDist(TARGET_ENE_0)
local eventNo = ai:GetEventRequest(0)
if eventNo == 10 then
actPerArr[9] = 100
elseif 14 <= targetDist then
actPerArr[1] = 10
actPerArr[2] = 5
actPerArr[4] = 0
actPerArr[5] = 20
actPerArr[6] = 0
actPerArr[7] = 65
actPerArr[8] = 0
elseif 10 <= targetDist then
actPerArr[1] = 50
actPerArr[2] = 40
actPerArr[4] = 0
actPerArr[5] = 10
actPerArr[6] = 0
actPerArr[7] = 0
actPerArr[8] = 0
elseif 6 <= targetDist then
actPerArr[1] = 25
actPerArr[2] = 25
actPerArr[4] = 0
actPerArr[5] = 40
actPerArr[6] = 0
actPerArr[7] = 0
actPerArr[8] = 10
elseif 2.5 <= targetDist then
actPerArr[1] = 0
actPerArr[2] = 0
actPerArr[4] = 0
actPerArr[5] = 50
actPerArr[6] = 15
actPerArr[7] = 0
actPerArr[8] = 35
elseif 0.5 <= targetDist then
actPerArr[1] = 0
actPerArr[2] = 0
actPerArr[4] = 10
actPerArr[5] = 0
actPerArr[6] = 55
actPerArr[7] = 0
actPerArr[8] = 35
else
actPerArr[1] = 0
actPerArr[2] = 0
actPerArr[4] = 50
actPerArr[5] = 0
actPerArr[6] = 25
actPerArr[7] = 0
actPerArr[8] = 25
end
actFuncArr[1] = REGIST_FUNC(ai, goal, GreaterDemon223000_Act01)
local local0 = {Att3000_Dist_max, 0, 20, 80}
defFuncParamTbl[2] = local0
actFuncArr[4] = REGIST_FUNC(ai, goal, GreaterDemon223000_Act04)
actFuncArr[5] = REGIST_FUNC(ai, goal, GreaterDemon223000_Act05)
actFuncArr[6] = REGIST_FUNC(ai, goal, GreaterDemon223000_Act06)
actFuncArr[7] = REGIST_FUNC(ai, goal, GreaterDemon223000_Act07)
actFuncArr[8] = REGIST_FUNC(ai, goal, GreaterDemon223000_Act08)
actFuncArr[9] = REGIST_FUNC(ai, goal, GreaterDemon223000_Act09)
local atkAfterFunc = REGIST_FUNC(ai, goal, GreaterDemon223000_ActAfter_AdjustSpace)
Common_Battle_Activate(ai, goal, actPerArr, actFuncArr, atkAfterFunc, defFuncParamTbl)
return
end
Att3000_Dist_min = Att3002_Dist_max
function GreaterDemon223000_Act01(ai, goal, paramTbl)
local targetDist = ai:GetDist(TARGET_ENE_0)
local fate = ai:GetRandam_Int(1, 100)
local AppDist = Att3002_Dist_max
local DashDist = Att3002_Dist_max + 2
local Odds_Guard = 0
Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard)
if fate <= 10 then
goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3002, TARGET_ENE_0, DIST_Middle, 0)
else
goal:AddSubGoal(GOAL_COMMON_ComboAttack, 10, 3002, TARGET_ENE_0, DIST_Middle, 0)
goal:AddSubGoal(GOAL_COMMON_ComboFinal, 10, 3003, TARGET_ENE_0, DIST_Middle, 0)
end
GetWellSpace_Odds = 100
return GetWellSpace_Odds
end
Att3000_Dist_min = Att3005_Dist_max
function GreaterDemon223000_Act04(ai, goal, paramTbl)
local targetDist = ai:GetDist(TARGET_ENE_0)
local fate = ai:GetRandam_Int(1, 100)
local AppDist = Att3005_Dist_max
local DashDist = Att3005_Dist_max + 6
local Odds_Guard = 0
local AttID = 3005
local AttDist = DIST_Middle
goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3005, TARGET_ENE_0, DIST_Middle, 0, -1)
GetWellSpace_Odds = 100
return GetWellSpace_Odds
end
Att3000_Dist_min = Att3006_Dist_max
function GreaterDemon223000_Act05(ai, goal, paramTbl)
local targetDist = ai:GetDist(TARGET_ENE_0)
local fate = ai:GetRandam_Int(1, 100)
local AppDist = Att3006_Dist_max
local DashDist = Att3006_Dist_max + 6
local Odds_Guard = 0
local AttID = 3006
local AttDist = DIST_Far
Approach_and_Attack_Act(ai, goal, AppDist, DashDist, Odds_Guard, AttID, AttDist)
GetWellSpace_Odds = 0
return GetWellSpace_Odds
end
Att3000_Dist_min = Att3007_Dist_max
function GreaterDemon223000_Act06(ai, goal, paramTbl)
local targetDist = ai:GetDist(TARGET_ENE_0)
local fate = ai:GetRandam_Int(1, 100)
local AppDist = Att3007_Dist_max
local DashDist = Att3007_Dist_max + 6
local Odds_Guard = 0
local AttID = 3007
local AttDist = DIST_Middle
goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3007, TARGET_ENE_0, DIST_Middle, 0, -1)
GetWellSpace_Odds = 100
return GetWellSpace_Odds
end
Att3000_Dist_min = Att3004_Dist_max
function GreaterDemon223000_Act07(ai, goal, paramTbl)
local targetDist = ai:GetDist(TARGET_ENE_0)
local fate = ai:GetRandam_Int(1, 100)
local AppDist = Att3004_Dist_max
local DashDist = Att3004_Dist_max + 6
local Odds_Guard = 0
local AttID = 3004
local AttDist = DIST_Middle
Approach_and_Attack_Act(ai, goal, AppDist, DashDist, Odds_Guard, AttID, AttDist)
GetWellSpace_Odds = 100
return GetWellSpace_Odds
end
function GreaterDemon223000_Act08(ai, goal, paramTbl)
local targetDist = ai:GetDist(TARGET_ENE_0)
local fate = ai:GetRandam_Int(1, 100)
goal:AddSubGoal(GOAL_COMMON_SpinStep, 5, 701, TARGET_ENE_0, -1, AI_DIR_TYPE_B, 6)
GetWellSpace_Odds = 0
return GetWellSpace_Odds
end
function GreaterDemon223000_Act09(ai, goal)
goal:AddSubGoal(GOAL_COMMON_MoveToSomewhere, 20, POINT_MOVE_POINT, AI_DIR_TYPE_CENTER, 2, TARGET_SELF, true)
GetWellSpace_Odds = 0
return GetWellSpace_Odds
end
function GreaterDemon223000_ActAfter_AdjustSpace(ai, goal, paramTbl)
local targetDist = ai:GetDist(TARGET_ENE_0)
local fate = ai:GetRandam_Int(1, 100)
local fate2 = ai:GetRandam_Int(1, 100)
if fate > 75 then
if fate <= 90 then
goal:AddSubGoal(GOAL_COMMON_SidewayMove, 2.5, TARGET_ENE_0, ai:GetRandam_Int(0, 1), ai:GetRandam_Int(15, 30), true, true, -1)
return true
else
goal:AddSubGoal(GOAL_COMMON_SpinStep, 5, 701, TARGET_ENE_0, -1, AI_DIR_TYPE_B, 6)
return true
end
else
return false
end
end
function GreaterDemon223000Battle_Update(ai, goal)
return GOAL_RESULT_Continue
end
function GreaterDemon223000Battle_Terminate(ai, goal)
return
end
function GreaterDemon223000Battle_Interupt(ai, goal)
local targetDist = ai:GetDist(TARGET_ENE_0)
local fate = ai:GetRandam_Int(1, 100)
local fate2 = ai:GetRandam_Int(1, 100)
local superStepDist = 3
local superStepPer = 5
local bkStepPer = 100
local leftStepPer = 0
local rightStepPer = 0
local safetyDist = 6
if FindAttack_Step(ai, goal, superStepDist, superStepPer, bkStepPer, leftStepPer, rightStepPer, safetyDist) then
return true
else
local distDamagedStep = 3
local oddsDamagedStep = 5
local bkStepPer = 100
local leftStepPer = 0
local rightStepPer = 0
local safetyDist = 6
if Damaged_Step(ai, goal, distDamagedStep, oddsDamagedStep, bkStepPer, leftStepPer, rightStepPer, safetyDist) then
return true
else
local distUseItem_Act = 12
local oddsUseItem_Act = 15
local targetDist = ai:GetDist(TARGET_ENE_0)
if UseItem_Act(ai, goal, distUseItem_Act, oddsUseItem_Act) then
if 10 <= targetDist then
goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3000, TARGET_ENE_0, DIST_Middle, 0)
elseif 6 <= targetDist then
if fate <= 50 then
goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3000, TARGET_ENE_0, DIST_Middle, 0)
else
goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3006, TARGET_ENE_0, DIST_Middle, 0)
end
elseif 3 <= targetDist then
goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3006, TARGET_ENE_0, DIST_Middle, 0)
else
goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3005, TARGET_ENE_0, DIST_Middle, 0)
end
return true
else
return false
end
end
end
end
return