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16 KiB
Lua

REGISTER_GOAL(GOAL_TempleKnight6550_Battle, "TempleKnight6550Battle")
local NormalR_min = 0
local NormalR_max = 2.5
local LargeR_min = 0
local LargeR_max = 2.5
local Whand_jyaku_min = 0
local Whand_jyaku_max = 2
local Whand_kyou_min = 0
local Whand_kyou_max = 2
local Backstep_Atk_min = 0
local Backstep_Atk_max = 1.5
local Backstep_AtkW_min = 0
local Backstep_AtkW_max = 2
local PushR_min = 0
local PushR_max = 1
local Magic_min = 8
local Magic_max = 8
local Magic2_min = 0
local Magic2_max = 2
REGISTER_GOAL_NO_UPDATE(GOAL_TempleKnight6550_Battle, 1)
function TempleKnight6550Battle_Activate(ai, goal)
local fate = ai:GetRandam_Int(1, 100)
local fate2 = ai:GetRandam_Int(1, 100)
local targetDist = ai:GetDist(TARGET_ENE_0)
local playerDist = ai:GetDist(TARGET_LOCALPLAYER)
local isFindTarget = ai:IsSearchTarget(TARGET_ENE_0)
local eventNo = ai:GetEventRequest(0)
local myThinkId = ai:GetNpcThinkParamID()
local selfmp = ai:GetMp(TARGET_SELF)
local PointFrontWall = 0
local MoveArea1 = 0
local MoveArea2 = 0
if myThinkId == 6550 then
PointFrontOfWall = 1302997
MoveArea1 = 1302995
MoveArea2 = 1302995
end
if eventNo == 10 then
ai:SetEventMoveTarget(PointFrontOfWall)
goal:AddSubGoal(GOAL_COMMON_ApproachTarget, 1, POINT_EVENT, 3, TARGET_SELF, false, -1)
goal:AddSubGoal(GOAL_COMMON_ApproachTarget, 1, POINT_EVENT, 0.1, TARGET_SELF, true, -1)
elseif playerDist <= 0.1 then
if fate <= 50 then
goal:AddSubGoal(GOAL_COMMON_LeaveTarget, 2.5, TARGET_LOCALPLAYER, 1, TARGET_LOCALPLAYER, true, -1)
elseif fate <= 85 then
goal:AddSubGoal(GOAL_COMMON_SidewayMove, 1.5, TARGET_LOCALPLAYER, ai:GetRandam_Int(0, 1), ai:GetRandam_Int(20, 25), true, true, -1)
else
goal:AddSubGoal(GOAL_COMMON_Wait, 2, TARGET_LOCALPLAYER, 0, 0, 0)
end
elseif playerDist <= 0.4 then
if fate <= 20 then
goal:AddSubGoal(GOAL_COMMON_LeaveTarget, 2.5, TARGET_LOCALPLAYER, 1, TARGET_LOCALPLAYER, true, -1)
elseif fate <= 30 then
goal:AddSubGoal(GOAL_COMMON_SidewayMove, 1.5, TARGET_LOCALPLAYER, ai:GetRandam_Int(0, 1), ai:GetRandam_Int(20, 25), true, true, -1)
else
goal:AddSubGoal(GOAL_COMMON_Wait, 2, TARGET_LOCALPLAYER, 0, 0, 0)
end
elseif MoveArea1 ~= 0 and not ai:IsInsideTargetRegion(TARGET_LOCALPLAYER, MoveArea1) and not ai:IsInsideTargetRegion(TARGET_LOCALPLAYER, MoveArea2) then
if 10 <= targetDist or isFindTarget == false then
goal:AddSubGoal(GOAL_COMMON_ApproachTarget, 3, POINT_INITIAL, 1, TARGET_SELF, true, 4)
goal:AddSubGoal(GOAL_COMMON_Wait, 2, TARGET_SELF, 0, 0, 0)
else
TempleKnight6550_Battle(ai, goal)
end
elseif 20 <= playerDist or 10 <= targetDist or isFindTarget == false then
local walk = true
if 2.2 <= playerDist then
walk = false
end
goal:AddSubGoal(GOAL_COMMON_ApproachTarget, 3, TARGET_LOCALPLAYER, 1.2, TARGET_SELF, walk, -1)
else
TempleKnight6550_Battle(ai, goal)
end
return
end
function TempleKnight6550_Battle(ai, goal)
local actPerArr = {}
local actFuncArr = {}
local defFuncParamTbl = {}
Common_Clear_Param(actPerArr, actFuncArr, defFuncParamTbl)
local fate = ai:GetRandam_Int(1, 100)
local fate2 = ai:GetRandam_Int(1, 100)
local BothHandOff = ai:GetRandam_Int(1, 100)
local targetDist = ai:GetDist(TARGET_ENE_0)
local RYOUTE_odds = 1
local KATATE_odds = 1
local MagicValue1 = 1
local Magic1Limit = ai:GetNumber(0)
if 5 <= Magic1Limit then
MagicValue1 = 0
end
local MagicValue2 = 1
local Magic2Limit = ai:GetNumber(1)
if 5 <= Magic2Limit then
MagicValue2 = 0
end
local GuardTaiou = 0
if ai:IsTargetGuard(TARGET_ENE_0) == true then
GuardTaiou = 1
end
local hprate = ai:GetHpRate(TARGET_SELF)
local Kaifuku = 0
if hprate <= 0.5 then
Kaifuku = 1
end
if 4 <= targetDist then
actPerArr[1] = 0
actPerArr[2] = 0
actPerArr[9] = 60
actPerArr[18] = 1000 * MagicValue1 * Kaifuku
actPerArr[20] = 40
elseif 1 <= targetDist then
actPerArr[1] = 0
actPerArr[2] = 0
actPerArr[9] = 60
actPerArr[17] = 20 * GuardTaiou
actPerArr[18] = 1000 * MagicValue1 * Kaifuku
actPerArr[19] = 25 * MagicValue2
actPerArr[20] = 20
else
actPerArr[1] = 20
actPerArr[2] = 20
actPerArr[5] = 20
actPerArr[9] = 20
actPerArr[13] = 10
actPerArr[17] = 20 * GuardTaiou
actPerArr[18] = 1000 * MagicValue1 * Kaifuku
actPerArr[19] = 20 * MagicValue2
actPerArr[20] = 40
end
actFuncArr[1] = REGIST_FUNC(ai, goal, TempleKnight_Enemy6551_Act01)
actFuncArr[2] = REGIST_FUNC(ai, goal, TempleKnight_Enemy6551_Act02)
actFuncArr[5] = REGIST_FUNC(ai, goal, TempleKnight_Enemy6551_Act05)
actFuncArr[9] = REGIST_FUNC(ai, goal, TempleKnight_Enemy6551_Act09)
actFuncArr[13] = REGIST_FUNC(ai, goal, TempleKnight_Enemy6551_Act13)
actFuncArr[14] = REGIST_FUNC(ai, goal, TempleKnight_Enemy6551_Act14)
actFuncArr[17] = REGIST_FUNC(ai, goal, TempleKnight_Enemy6551_Act17)
actFuncArr[18] = REGIST_FUNC(ai, goal, TempleKnight_Enemy6551_Act18)
actFuncArr[19] = REGIST_FUNC(ai, goal, TempleKnight_Enemy6551_Act19)
actFuncArr[20] = REGIST_FUNC(ai, goal, TempleKnight_Enemy6551_Act20)
local atkAfterFunc = REGIST_FUNC(ai, goal, TempleKnight_Enemy6551_ActAfter_AdjustSpace, atkAfterOddsTbl)
Common_Battle_Activate(ai, goal, actPerArr, actFuncArr, atkAfterFunc, defFuncParamTbl)
return
end
NormalR_min = NormalR_max
function TempleKnight_Enemy6551_Act01(ai, goal, paramTbl)
local targetDist = ai:GetDist(TARGET_ENE_0)
local fate = ai:GetRandam_Int(1, 100)
NPC_KATATE_Switch(ai, goal)
CommonNPC_ChangeWepR1(ai, goal)
local AppDist = NormalR_max
local DashDist = NormalR_max + 5
local Odds_Guard = 100
NPC_Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard)
if fate <= 40 then
goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, NPC_ATK_NormalR, TARGET_ENE_0, DIST_Middle, 1.5, 90)
else
goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, NPC_ATK_NormalR, TARGET_ENE_0, DIST_Middle, 1.5, 90)
goal:AddSubGoal(GOAL_COMMON_ComboFinal, 10, NPC_ATK_NormalR, TARGET_ENE_0, DIST_Middle, 0, -1)
end
GetWellSpace_Odds = 100
return GetWellSpace_Odds
end
NormalR_min = LargeR_max
function TempleKnight_Enemy6551_Act02(ai, goal, paramTbl)
local targetDist = ai:GetDist(TARGET_ENE_0)
local fate = ai:GetRandam_Int(1, 100)
NPC_KATATE_Switch(ai, goal)
CommonNPC_ChangeWepR1(ai, goal)
local AppDist = LargeR_max
local DashDist = LargeR_max + 5
local Odds_Guard = 100
NPC_Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard)
if fate <= 30 then
goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, NPC_ATK_LargeR, TARGET_ENE_0, DIST_Middle, 1.5, 90)
GetWellSpace_Odds = 100
else
goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, NPC_ATK_LargeR, TARGET_ENE_0, DIST_Middle, 1.5, 90)
goal:AddSubGoal(GOAL_COMMON_ComboFinal, 10, NPC_ATK_LargeR, TARGET_ENE_0, DIST_Middle, 0, -1)
GetWellSpace_Odds = 100
end
GetWellSpace_Odds = 100
return GetWellSpace_Odds
end
NormalR_min = Backstep_Atk_max
function TempleKnight_Enemy6551_Act05(ai, goal, paramTbl)
local targetDist = ai:GetDist(TARGET_ENE_0)
local fate = ai:GetRandam_Int(1, 100)
NPC_KATATE_Switch(ai, goal)
CommonNPC_ChangeWepR1(ai, goal)
local AppDist = Backstep_Atk_max
local DashDist = Backstep_Atk_max + 5
local Odds_Guard = 100
NPC_Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard)
goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, NPC_ATK_BackstepB, TARGET_ENE_0, 6, 1.5, 90)
goal:AddSubGoal(GOAL_COMMON_ComboFinal, 10, NPC_ATK_NormalR, TARGET_ENE_0, DIST_Middle, 0, -1)
GetWellSpace_Odds = 100
return GetWellSpace_Odds
end
NormalR_min = Whand_jyaku_max
function TempleKnight_Enemy6551_Act09(ai, goal, paramTbl)
local targetDist = ai:GetDist(TARGET_ENE_0)
local fate = ai:GetRandam_Int(1, 100)
CommonNPC_ChangeWepR1(ai, goal)
NPC_RYOUTE_Switch(ai, goal)
local AppDist = Whand_jyaku_max
local DashDist = Whand_jyaku_max + 5
local Odds_Guard = 50
NPC_Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard)
if fate <= 70 then
goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, NPC_ATK_NormalR, TARGET_ENE_0, DIST_Middle, 1.5, 90)
goal:AddSubGoal(GOAL_COMMON_ComboFinal, 10, NPC_ATK_NormalR, TARGET_ENE_0, DIST_Middle, 0, -1)
else
goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, NPC_ATK_NormalR, TARGET_ENE_0, DIST_Middle, 1.5, 90)
goal:AddSubGoal(GOAL_COMMON_ComboRepeat, 10, NPC_ATK_NormalR, TARGET_ENE_0, DIST_Middle, 0, -1)
end
GetWellSpace_Odds = 100
return GetWellSpace_Odds
end
NormalR_min = Backstep_AtkW_max
function TempleKnight_Enemy6551_Act13(ai, goal, paramTbl)
local targetDist = ai:GetDist(TARGET_ENE_0)
local fate = ai:GetRandam_Int(1, 100)
CommonNPC_ChangeWepR1(ai, goal)
NPC_RYOUTE_Switch(ai, goal)
local AppDist = Backstep_AtkW_max
local DashDist = Backstep_AtkW_max + 5
local Odds_Guard = 0
NPC_Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard)
goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, NPC_ATK_BackstepB, TARGET_ENE_0, 6, 1.5, 90)
goal:AddSubGoal(GOAL_COMMON_ComboFinal, 10, NPC_ATK_NormalR, TARGET_ENE_0, DIST_Middle, 0, -1)
GetWellSpace_Odds = 0
return GetWellSpace_Odds
end
NormalR_min = PushR_max
function TempleKnight_Enemy6551_Act17(ai, goal, paramTbl)
local targetDist = ai:GetDist(TARGET_ENE_0)
local fate = ai:GetRandam_Int(1, 100)
NPC_KATATE_Switch(ai, goal)
local AppDist = PushR_max
local DashDist = PushR_max + 5
local Odds_Guard = 0
NPC_Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard)
goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, NPC_ATK_PushR, TARGET_ENE_0, DIST_Middle, 1.5, 90)
GetWellSpace_Odds = 100
return GetWellSpace_Odds
end
NormalR_min = Magic_max
NormalR_min = Magic_min
function TempleKnight_Enemy6551_Act18(ai, goal, paramTbl)
local targetDist = ai:GetDist(TARGET_ENE_0)
local fate = ai:GetRandam_Int(1, 100)
local R_Wep = ai:GetWepCateRight(TARGET_SELF)
local Magic1Limit = ai:GetNumber(0)
CommonNPC_ChangeWepR2(ai, goal)
ai:ChangeEquipMagic(0)
if Magic_max <= targetDist then
goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, NPC_ATK_MagicR, TARGET_ENE_0, DIST_None, 0, -1)
else
goal:AddSubGoal(GOAL_COMMON_LeaveTarget, 7, TARGET_ENE_0, Magic_min, TARGET_ENE_0, false, 4)
goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, NPC_ATK_MagicR, TARGET_ENE_0, DIST_None, 0, -1)
end
ai:SetNumber(0, Magic1Limit + 1)
GetWellSpace_Odds = 0
return GetWellSpace_Odds
end
NormalR_min = Magic2_max
function TempleKnight_Enemy6551_Act19(ai, goal, paramTbl)
local targetDist = ai:GetDist(TARGET_ENE_0)
local fate = ai:GetRandam_Int(1, 100)
local R_Wep = ai:GetWepCateRight(TARGET_SELF)
local Magic2Limit = ai:GetNumber(1)
CommonNPC_ChangeWepR2(ai, goal)
ai:ChangeEquipMagic(1)
local AppDist = Magic2_max
local DashDist = Magic2_max + 5
local Odds_Guard = 0
NPC_Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard)
goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, NPC_ATK_MagicR, TARGET_ENE_0, DIST_None, 1.5, 90)
ai:SetNumber(1, Magic2Limit + 1)
GetWellSpace_Odds = 0
return GetWellSpace_Odds
end
function TempleKnight_Enemy6551_Act20(ai, goal, paramTbl)
local targetDist = ai:GetDist(TARGET_ENE_0)
local fate = ai:GetRandam_Int(1, 100)
NPC_KATATE_Switch(ai, goal)
if 3 <= targetDist then
goal:AddSubGoal(GOAL_COMMON_ApproachTarget, 5, TARGET_ENE_0, ai:GetRandam_Float(2, 2.5), TARGET_SELF, true, 4)
else
goal:AddSubGoal(GOAL_COMMON_LeaveTarget, 5, TARGET_ENE_0, ai:GetRandam_Float(1.5, 2), TARGET_ENE_0, true, 4)
end
goal:AddSubGoal(GOAL_COMMON_SidewayMove, ai:GetRandam_Float(3, 4), TARGET_ENE_0, ai:GetRandam_Int(0, 1), ai:GetRandam_Float(30, 50), true, true, 4)
goal:AddSubGoal(GOAL_COMMON_SidewayMove, ai:GetRandam_Float(3, 4), TARGET_ENE_0, ai:GetRandam_Int(0, 1), ai:GetRandam_Float(30, 50), true, true, 4)
GetWellSpace_Odds = 0
return GetWellSpace_Odds
end
function TempleKnight_Enemy6551_ActAfter_AdjustSpace(ai, goal, paramTbl)
local fate = ai:GetRandam_Int(1, 100)
local fate2 = ai:GetRandam_Int(1, 100)
local MoveDist = 3
if fate <= 0 then
if fate2 <= 50 then
goal:AddSubGoal(GOAL_COMMON_SpinStep, 10, NPC_ATK_StepB, TARGET_ENE_0, 0, AI_DIR_TYPE_B, 2)
elseif fate2 <= 75 then
goal:AddSubGoal(GOAL_COMMON_SpinStep, 10, NPC_ATK_StepL, TARGET_ENE_0, 0, AI_DIR_TYPE_L, 2)
else
goal:AddSubGoal(GOAL_COMMON_SpinStep, 10, NPC_ATK_StepR, TARGET_ENE_0, 0, AI_DIR_TYPE_R, 2)
end
elseif fate <= 0 then
goal:AddSubGoal(GOAL_COMMON_SpinStep, 10, NPC_ATK_BackstepB, TARGET_ENE_0, 0, AI_DIR_TYPE_B, 2)
elseif fate <= 80 then
if fate2 <= 70 then
goal:AddSubGoal(GOAL_COMMON_LeaveTarget, 3, TARGET_ENE_0, ai:GetRandam_Float(2.5, 3.5), TARGET_ENE_0, true, 4)
else
goal:AddSubGoal(GOAL_COMMON_LeaveTarget, 6, TARGET_ENE_0, ai:GetRandam_Float(1.5, 3), TARGET_ENE_0, true, 4)
goal:AddSubGoal(GOAL_COMMON_SidewayMove, 3, TARGET_ENE_0, ai:GetRandam_Int(0, 1), ai:GetRandam_Int(30, 45), true, true, 4)
end
end
return
end
function TempleKnight_Enemy6551Battle_Update(ai, goal)
return GOAL_RESULT_Continue
end
function TempleKnight_Enemy6551Battle_Terminate(ai, goal)
return
end
NormalR_min = LargeR_max
function TempleKnight_Enemy6551Battle_Interupt(ai, goal)
local targetDist = ai:GetDist(TARGET_ENE_0)
local fate = ai:GetRandam_Int(1, 100)
local fate2 = ai:GetRandam_Int(1, 100)
local fate3 = ai:GetRandam_Int(1, 100)
if ai:IsInterupt(INTERUPT_FindAttack) then
local FindATKDist = 3
local FindATKPer = 40
local MoveDist = 3
if targetDist <= FindATKDist and fate <= FindATKPer then
goal:ClearSubGoal()
if fate <= 50 then
goal:AddSubGoal(GOAL_COMMON_LeaveTarget, ai:GetRandam_Int(3, 5), TARGET_ENE_0, combRunDist, TARGET_ENE_0, true, 4)
else
goal:AddSubGoal(GOAL_COMMON_SidewayMove, ai:GetRandam_Float(3, 4), TARGET_ENE_0, ai:GetRandam_Int(0, 1), ai:GetRandam_Float(30, 50), true, true, 4)
end
return true
end
end
if ai:IsInterupt(INTERUPT_Damaged) then
local combRunDist = 3
local combRunPer = 50
if targetDist < combRunDist and fate <= combRunPer then
goal:ClearSubGoal()
if fate <= 50 then
goal:AddSubGoal(GOAL_COMMON_LeaveTarget, ai:GetRandam_Int(3, 5), TARGET_ENE_0, combRunDist, TARGET_ENE_0, true, 4)
else
goal:AddSubGoal(GOAL_COMMON_SidewayMove, ai:GetRandam_Float(3, 4), TARGET_ENE_0, ai:GetRandam_Int(0, 1), ai:GetRandam_Float(30, 50), true, true, 4)
end
return true
end
end
if ai:IsInterupt(INTERUPT_ReboundByOpponentGuard) then
goal:ClearSubGoal()
ai:Replaning()
goal:AddSubGoal(GOAL_COMMON_Wait, 0.1, TARGET_ENE_0)
return true
elseif ai:IsInterupt(INTERUPT_Shoot) then
local shootIntPer = 75
if fate <= shootIntPer then
if fate <= 50 then
goal:AddSubGoal(GOAL_COMMON_SidewayMove, ai:GetRandam_Float(3, 4), TARGET_ENE_0, ai:GetRandam_Int(0, 1), ai:GetRandam_Float(30, 50), true, true, 4)
else
local AppDist = LargeR_max
local DashDist = LargeR_max + 5
local Odds_Guard = 100
NPC_Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard)
goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, NPC_ATK_LargeR, TARGET_ENE_0, DIST_Middle, 1.5, 90)
end
return true
else
return true
end
else
return false
end
end
return