169 lines
6.8 KiB
Lua
169 lines
6.8 KiB
Lua
REGISTER_GOAL(GOAL_SanzA6051_Battle, "SanzA6051Battle")
|
|
REGISTER_GOAL_NO_UPDATE(GOAL_SanzA6051_Battle, 1)
|
|
function SanzA6051Battle_Activate(ai, goal)
|
|
local hprate = ai:GetHpRate(TARGET_SELF)
|
|
local selfmp = ai:GetMp(TARGET_SELF)
|
|
local timer = ai:GetTimer(0)
|
|
local flag = ai:GetNumber(0)
|
|
if 0.1 <= timer then
|
|
if flag == 1 then
|
|
SanzA6051_Battle_Bow(ai, goal)
|
|
else
|
|
SanzA6051_Battle_Sword(ai, goal)
|
|
end
|
|
else
|
|
SanzA6051_Battle_Normal_Attack(ai, goal)
|
|
ai:SetTimer(0, 4)
|
|
end
|
|
return
|
|
end
|
|
|
|
function SanzA6051_Battle_Normal_Attack(ai, goal)
|
|
local targetDist = ai:GetDist(TARGET_ENE_0)
|
|
local nearDist = 4
|
|
if nearDist <= targetDist then
|
|
SanzA6051_Battle_Bow(ai, goal)
|
|
ai:SetNumber(0, 1)
|
|
else
|
|
SanzA6051_Battle_Sword(ai, goal)
|
|
ai:SetNumber(0, 0)
|
|
end
|
|
return
|
|
end
|
|
|
|
function SanzA6051_Battle_Bow(ai, goal)
|
|
local targetDist = ai:GetDist(TARGET_ENE_0)
|
|
local fate = ai:GetRandam_Int(1, 100)
|
|
local fate2 = ai:GetRandam_Int(1, 100)
|
|
local fate3 = ai:GetRandam_Int(1, 100)
|
|
CommonNPC_ChangeWepR2(ai, goal)
|
|
if targetDist <= 7 then
|
|
if fate <= 80 then
|
|
goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, NPC_ATK_NormalR, TARGET_ENE_0, DIST_Middle, 1.5, 90)
|
|
goal:AddSubGoal(GOAL_COMMON_LeaveTarget, 5, TARGET_ENE_0, 10, TARGET_ENE_0, false, -1)
|
|
else
|
|
goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, NPC_ATK_NormalR, TARGET_ENE_0, DIST_Middle, 1.5, 90)
|
|
goal:AddSubGoal(GOAL_COMMON_SidewayMove, 2, TARGET_ENE_0, ai:GetRandam_Int(0, 1), ai:GetRandam_Int(20, 45), false, true, -1)
|
|
end
|
|
elseif targetDist <= 12 then
|
|
if fate2 <= 50 then
|
|
goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, NPC_ATK_NormalR, TARGET_ENE_0, DIST_Middle, 1.5, 90)
|
|
goal:AddSubGoal(GOAL_COMMON_LeaveTarget, 5, TARGET_ENE_0, 5, TARGET_ENE_0, true, -1)
|
|
else
|
|
goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, NPC_ATK_NormalR, TARGET_ENE_0, DIST_Middle, 1.5, 90)
|
|
goal:AddSubGoal(GOAL_COMMON_SidewayMove, 2, TARGET_ENE_0, ai:GetRandam_Int(0, 1), ai:GetRandam_Int(20, 45), true, true, -1)
|
|
end
|
|
elseif fate3 <= 20 then
|
|
goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, NPC_ATK_NormalR, TARGET_ENE_0, DIST_Middle, 1.5, 90)
|
|
else
|
|
goal:AddSubGoal(GOAL_COMMON_SidewayMove, 2, TARGET_ENE_0, ai:GetRandam_Int(0, 1), ai:GetRandam_Int(20, 45), false, true, -1)
|
|
goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, NPC_ATK_NormalR, TARGET_ENE_0, DIST_Middle, 1.5, 90)
|
|
end
|
|
return
|
|
end
|
|
|
|
function SanzA6051_Battle_Sword(ai, goal)
|
|
local fate = ai:GetRandam_Int(1, 100)
|
|
local NormalR_Dist = 2.5
|
|
CommonNPC_ChangeWepR1(ai, goal)
|
|
CommonNPC_ChangeWepL1(ai, goal)
|
|
if fate <= 40 then
|
|
goal:AddSubGoal(GOAL_COMMON_ApproachTarget, 4, TARGET_ENE_0, NormalR_Dist, TARGET_SELF, true, 4)
|
|
SanzA6051_Battle_NormalR_Comb(ai, goal)
|
|
elseif fate <= 70 then
|
|
goal:AddSubGoal(GOAL_COMMON_ApproachTarget, 4, TARGET_ENE_0, NormalR_Dist, TARGET_SELF, false, 4)
|
|
goal:AddSubGoal(GOAL_COMMON_SidewayMove, 2, TARGET_ENE_0, ai:GetRandam_Int(0, 1), ai:GetRandam_Int(90, 120), false, true, 4)
|
|
SanzA6051_Battle_NormalR_Comb(ai, goal)
|
|
else
|
|
goal:AddSubGoal(GOAL_COMMON_LeaveTarget, 10, TARGET_ENE_0, 7, TARGET_ENE_0, false, 4)
|
|
end
|
|
SanzA6051_Battle_Kougeki_Noato(ai, goal)
|
|
return
|
|
end
|
|
|
|
function SanzA6051_Battle_NormalR_Comb(ai, goal)
|
|
local NR_fate = ai:GetRandam_Int(1, 100)
|
|
local NR_fate2 = ai:GetRandam_Int(1, 100)
|
|
local NR_fate3 = ai:GetRandam_Int(1, 100)
|
|
goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, NPC_ATK_NormalR, TARGET_ENE_0, DIST_Middle, 1.5, 90)
|
|
goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, NPC_ATK_NormalR, TARGET_ENE_0, DIST_Middle, 1.5, 90)
|
|
if NR_fate <= 40 then
|
|
goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, NPC_ATK_NormalR, TARGET_ENE_0, DIST_Middle, 1.5, 90)
|
|
end
|
|
if NR_fate3 <= 20 then
|
|
goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, NPC_ATK_NormalR, TARGET_ENE_0, DIST_Middle, 1.5, 90)
|
|
end
|
|
if NR_fate2 <= 10 then
|
|
goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, NPC_ATK_LargeR, TARGET_ENE_0, DIST_Middle, 1.5, 90)
|
|
end
|
|
return
|
|
end
|
|
|
|
function SanzA6051_Battle_Kougeki_Noato(ai, goal)
|
|
local KN_fate = ai:GetRandam_Int(1, 100)
|
|
local BackDist = 2.5
|
|
CommonNPC_ChangeWepL1(ai, goal)
|
|
if KN_fate <= 50 then
|
|
goal:AddSubGoal(GOAL_COMMON_LeaveTarget, ai:GetRandam_Int(2, 4), TARGET_ENE_0, BackDist, TARGET_ENE_0, false, 4)
|
|
goal:AddSubGoal(GOAL_COMMON_SidewayMove, ai:GetRandam_Int(3, 5), TARGET_ENE_0, ai:GetRandam_Int(0, 1), ai:GetRandam_Int(45, 65), false, true, 4)
|
|
else
|
|
goal:AddSubGoal(GOAL_COMMON_LeaveTarget, ai:GetRandam_Int(4, 6), TARGET_ENE_0, BackDist, TARGET_ENE_0, true, 4)
|
|
end
|
|
return
|
|
end
|
|
|
|
function SanzA6051Battle_Update(ai, goal)
|
|
return GOAL_RESULT_Continue
|
|
end
|
|
|
|
function SanzA6051Battle_Terminate(ai, goal)
|
|
return
|
|
end
|
|
|
|
function SanzA6051Battle_Interupt(ai, goal)
|
|
local targetDist = ai:GetDist(TARGET_ENE_0)
|
|
local fate = ai:GetRandam_Int(1, 100)
|
|
local fate2 = ai:GetRandam_Int(1, 100)
|
|
local fate3 = ai:GetRandam_Int(1, 100)
|
|
local fate4 = ai:GetRandam_Int(1, 100)
|
|
if ai:IsInterupt(INTERUPT_MissSwing) then
|
|
local MissSwingDist = 1
|
|
local MissSwingAttPer = 50
|
|
if targetDist <= MissSwingDist and fate <= MissSwingAttPer then
|
|
goal:ClearSubGoal()
|
|
goal:AddSubGoal(GOAL_COMMON_LeaveTarget, 5, TARGET_ENE_0, 10, TARGET_ENE_0, false, -1)
|
|
return true
|
|
end
|
|
end
|
|
if ai:IsInterupt(INTERUPT_Damaged) then
|
|
local combRunDist = 2
|
|
local combRunPer = 40
|
|
if targetDist < combRunDist and fate <= combRunPer then
|
|
goal:ClearSubGoal()
|
|
if fate2 <= 60 then
|
|
goal:AddSubGoal(GOAL_COMMON_Attack, 10, NPC_ATK_StepB, TARGET_ENE_0, DIST_None, 0)
|
|
elseif fate2 <= 80 then
|
|
goal:AddSubGoal(GOAL_COMMON_Attack, 10, NPC_ATK_StepL, TARGET_ENE_0, DIST_None, 0)
|
|
else
|
|
goal:AddSubGoal(GOAL_COMMON_Attack, 10, NPC_ATK_StepR, TARGET_ENE_0, DIST_None, 0)
|
|
end
|
|
return true
|
|
end
|
|
end
|
|
if ai:IsInterupt(INTERUPT_Shoot) then
|
|
local shootIntPer = 50
|
|
if fate <= shootIntPer then
|
|
goal:ClearSubGoal()
|
|
if fate2 <= 50 then
|
|
goal:AddSubGoal(GOAL_COMMON_Attack, 10, NPC_ATK_StepL, TARGET_ENE_0, DIST_None, 0)
|
|
else
|
|
goal:AddSubGoal(GOAL_COMMON_Attack, 10, NPC_ATK_StepR, TARGET_ENE_0, DIST_None, 0)
|
|
end
|
|
return true
|
|
end
|
|
end
|
|
return false
|
|
end
|
|
|
|
return
|