REGISTER_GOAL(GOAL_COMMON_Fall, "Fall") REGISTER_GOAL_UPDATE_TIME(GOAL_COMMON_Fall, 0.1, 0.2) REGISTER_GOAL_NO_INTERUPT(GOAL_COMMON_Fall, true) REGISTER_DBG_GOAL_PARAM(GOAL_COMMON_Fall, 0, "ƒ^[ƒQƒbƒgyTypez", 0) REGISTER_DBG_GOAL_PARAM(GOAL_COMMON_Fall, 1, "—މบŠJŽnEzState”ิ†", 0) REGISTER_DBG_GOAL_PARAM(GOAL_COMMON_Fall, 2, "—މบ’โŽ~EzState”ิ†", 0) REGISTER_DBG_GOAL_PARAM(GOAL_COMMON_Fall, 3, "—މบ’โŽ~ƒ}[ƒWƒ“[m]", 0) function Fall_Activate(ai, goal) local target = goal:GetParam(0) local ezFallID = goal:GetParam(1) local height_dist = ai:GetDistYSigned(target) if height_dist <= 0 then ai:SetAttackRequest(ezFallID) end return end function Fall_Update(ai, goal) local target = goal:GetParam(0) local ezFallID = goal:GetParam(1) local margin = goal:GetParam(3) local height_dist = ai:GetDistYSigned(target) if margin < height_dist then return GOAL_RESULT_Success end ai:SetAttackRequest(ezFallID) end function Fall_Terminate(ai, goal) local ezStopID = goal:GetParam(2) ai:SetAttackRequest(ezStopID) return end function Fall_Interupt(ai, goal) return false end return