REGISTER_GOAL(GOAL_Boss_Izalis540000_Battle, "Boss_Izalis540000Battle") REGISTER_GOAL_NO_UPDATE(GOAL_Boss_Izalis540000_Battle, 1) function Boss_Izalis540000Battle_Activate(ai, goal) local targetDist = ai:GetDist(TARGET_ENE_0) local fate = ai:GetRandam_Int(1, 100) local fate2 = ai:GetRandam_Int(1, 100) local fate3 = ai:GetRandam_Int(1, 100) local fate4 = ai:GetRandam_Int(1, 100) local eventNo = ai:GetEventRequest(0) local Act01Per = 0 local Act02Per = 0 local Act03Per = 0 local Act04Per = 0 local Act05Per = 0 local Act11Per = 0 local Act12Per = 0 local Act13Per = 0 local Act14Per = 0 local Act15Per = 0 local Act16Per = 0 local Act21Per = 0 local Act22Per = 0 local Act23Per = 0 local Act24Per = 0 local Act25Per = 0 local Act26Per = 0 local Act31Per = 0 local Act32Per = 0 local Act33Per = 0 local Act34Per = 0 local Act35Per = 0 local Act36Per = 0 local Act40Per = 0 local Att3000flag = 0 local Att3001flag = 0 local Att3002flag = 0 local Att3003flag = 0 local Att3004flag = 0 local Att3006flag = 0 local Att3007flag = 0 local Att3008flag = 0 local Att3009flag = 0 local Att3010flag = 0 local Att3011flag = 0 local Att13000flag = 0 local Att13001flag = 0 local Att13002flag = 0 local Att13003flag = 0 local Att13004flag = 0 local Att13005flag = 0 local Att13006flag = 0 local Att13007flag = 0 local Att13008flag = 0 local Att13009flag = 0 local Att13010flag = 0 local Att13011flag = 0 if ai:IsInsideTargetRegion(TARGET_ENE_0, 1412570) then Att3006flag = 1 Att13006flag = 1 end if ai:IsInsideTargetRegion(TARGET_ENE_0, 1412572) then Att3007flag = 1 Att13007flag = 1 end if ai:IsInsideTargetRegion(TARGET_ENE_0, 1412576) then Att3008flag = 1 Att13008flag = 1 end if ai:IsInsideTargetRegion(TARGET_ENE_0, 1412580) then Att3009flag = 1 Att13009flag = 1 end if ai:IsInsideTargetRegion(TARGET_ENE_0, 1412584) then Att3010flag = 1 Att13010flag = 1 end if ai:IsInsideTargetRegion(TARGET_ENE_0, 1412588) then Att3011flag = 1 Att13011flag = 1 end if not not ai:IsInsideTargetRegion(TARGET_ENE_0, 1412609) or not not ai:IsInsideTargetRegion(TARGET_ENE_0, 1412610) or not not ai:IsInsideTargetRegion(TARGET_ENE_0, 1412614) or ai:IsInsideTargetRegion(TARGET_ENE_0, 1412615) then Att3000flag = 1 Att13000flag = 1 end if not not ai:IsInsideTargetRegion(TARGET_ENE_0, 1412612) or not not ai:IsInsideTargetRegion(TARGET_ENE_0, 1412613) or not not ai:IsInsideTargetRegion(TARGET_ENE_0, 1412617) or ai:IsInsideTargetRegion(TARGET_ENE_0, 1412618) then Att3001flag = 1 Att13001flag = 1 end if not not ai:IsInsideTargetRegion(TARGET_ENE_0, 1412619) or not not ai:IsInsideTargetRegion(TARGET_ENE_0, 1412620) or not not ai:IsInsideTargetRegion(TARGET_ENE_0, 1412624) or ai:IsInsideTargetRegion(TARGET_ENE_0, 1412625) then Att3003flag = 1 Att13004flag = 1 end if not not ai:IsInsideTargetRegion(TARGET_ENE_0, 1412622) or not not ai:IsInsideTargetRegion(TARGET_ENE_0, 1412623) or not not ai:IsInsideTargetRegion(TARGET_ENE_0, 1412627) or ai:IsInsideTargetRegion(TARGET_ENE_0, 1412628) then Att3004flag = 1 Att13005flag = 1 end if not not ai:IsInsideTargetRegion(TARGET_ENE_0, 1412611) or ai:IsInsideTargetRegion(TARGET_ENE_0, 1412616) then Att3002flag = 1 Att13002flag = 1 end if ai:IsFinishTimer(0) == true then Att13003flag = 1 end if ai:HasSpecialEffectId(TARGET_SELF, 5130) then if Att13006flag == 1 then Act31Per = 100 end if Att13007flag == 1 then Act32Per = 100 end if Att13008flag == 1 then Act33Per = 100 end if Att13009flag == 1 then Act34Per = 100 end if Att13010flag == 1 then Act35Per = 100 end if Att13011flag == 1 then Act36Per = 100 end if Att13002flag == 1 then Act23Per = 100 end if Att13000flag == 1 then Act21Per = 2 end if Att13001flag == 1 then Act22Per = 2 end if Att13003flag == 1 then Act24Per = 20 end if Att13004flag == 1 then Act25Per = 2 end if Att13005flag == 1 then Act26Per = 2 end Act40Per = 10 else if Att3006flag == 1 then Act11Per = 100 end if Att3007flag == 1 then Act12Per = 100 end if Att3008flag == 1 then Act13Per = 100 end if Att3009flag == 1 then Act14Per = 100 end if Att3010flag == 1 then Act15Per = 100 end if Att3011flag == 1 then Act16Per = 100 end if Att3002flag == 1 then Act03Per = 100 end if Att3000flag == 1 then Act01Per = 2 end if Att3001flag == 1 then Act02Per = 2 end if Att3003flag == 1 then Act04Per = 2 end if Att3004flag == 1 then Act05Per = 2 end Act40Per = 10 end goal:AddSubGoal(GOAL_COMMON_Wait, ai:GetRandam_Float(2.5, 4), TARGET_NONE, 0, 0, 0) local fateAct = ai:GetRandam_Int(1, Act01Per + Act02Per + Act03Per + Act04Per + Act05Per + Act11Per + Act12Per + Act13Per + Act14Per + Act15Per + Act16Per + Act21Per + Act22Per + Act23Per + Act24Per + Act25Per + Act26Per + Act31Per + Act32Per + Act33Per + Act34Per + Act35Per + Act36Per + Act40Per) if fateAct <= Act01Per then Boss_Izalis540000_Act01(ai, goal) elseif fateAct <= Act01Per + Act02Per then Boss_Izalis540000_Act02(ai, goal) elseif fateAct <= Act01Per + Act02Per + Act03Per then Boss_Izalis540000_Act03(ai, goal) elseif fateAct <= Act01Per + Act02Per + Act03Per + Act04Per then Boss_Izalis540000_Act04(ai, goal) elseif fateAct <= Act01Per + Act02Per + Act03Per + Act04Per + Act05Per then Boss_Izalis540000_Act05(ai, goal) elseif fateAct <= Act01Per + Act02Per + Act03Per + Act04Per + Act05Per + Act11Per then Boss_Izalis540000_Act11(ai, goal) elseif fateAct <= Act01Per + Act02Per + Act03Per + Act04Per + Act05Per + Act11Per + Act12Per then Boss_Izalis540000_Act12(ai, goal) elseif fateAct <= Act01Per + Act02Per + Act03Per + Act04Per + Act05Per + Act11Per + Act12Per + Act13Per then Boss_Izalis540000_Act13(ai, goal) elseif fateAct <= Act01Per + Act02Per + Act03Per + Act04Per + Act05Per + Act11Per + Act12Per + Act13Per + Act14Per then Boss_Izalis540000_Act14(ai, goal) elseif fateAct <= Act01Per + Act02Per + Act03Per + Act04Per + Act05Per + Act11Per + Act12Per + Act13Per + Act14Per + Act15Per then Boss_Izalis540000_Act15(ai, goal) elseif fateAct <= Act01Per + Act02Per + Act03Per + Act04Per + Act05Per + Act11Per + Act12Per + Act13Per + Act14Per + Act15Per + Act16Per then Boss_Izalis540000_Act16(ai, goal) elseif fateAct <= Act01Per + Act02Per + Act03Per + Act04Per + Act05Per + Act11Per + Act12Per + Act13Per + Act14Per + Act15Per + Act16Per + Act21Per then Boss_Izalis540000_Act21(ai, goal) elseif fateAct <= Act01Per + Act02Per + Act03Per + Act04Per + Act05Per + Act11Per + Act12Per + Act13Per + Act14Per + Act15Per + Act16Per + Act21Per + Act22Per then Boss_Izalis540000_Act22(ai, goal) elseif fateAct <= Act01Per + Act02Per + Act03Per + Act04Per + Act05Per + Act11Per + Act12Per + Act13Per + Act14Per + Act15Per + Act16Per + Act21Per + Act22Per + Act23Per then Boss_Izalis540000_Act23(ai, goal) elseif fateAct <= Act01Per + Act02Per + Act03Per + Act04Per + Act05Per + Act11Per + Act12Per + Act13Per + Act14Per + Act15Per + Act16Per + Act21Per + Act22Per + Act23Per + Act24Per then Boss_Izalis540000_Act24(ai, goal) elseif fateAct <= Act01Per + Act02Per + Act03Per + Act04Per + Act05Per + Act11Per + Act12Per + Act13Per + Act14Per + Act15Per + Act16Per + Act21Per + Act22Per + Act23Per + Act24Per + Act25Per then Boss_Izalis540000_Act25(ai, goal) elseif fateAct <= Act01Per + Act02Per + Act03Per + Act04Per + Act05Per + Act11Per + Act12Per + Act13Per + Act14Per + Act15Per + Act16Per + Act21Per + Act22Per + Act23Per + Act24Per + Act25Per + Act26Per then Boss_Izalis540000_Act26(ai, goal) elseif fateAct <= Act01Per + Act02Per + Act03Per + Act04Per + Act05Per + Act11Per + Act12Per + Act13Per + Act14Per + Act15Per + Act16Per + Act21Per + Act22Per + Act23Per + Act24Per + Act25Per + Act26Per + Act31Per then Boss_Izalis540000_Act31(ai, goal) elseif fateAct <= Act01Per + Act02Per + Act03Per + Act04Per + Act05Per + Act11Per + Act12Per + Act13Per + Act14Per + Act15Per + Act16Per + Act21Per + Act22Per + Act23Per + Act24Per + Act25Per + Act26Per + Act31Per + Act32Per then Boss_Izalis540000_Act32(ai, goal) elseif fateAct <= Act01Per + Act02Per + Act03Per + Act04Per + Act05Per + Act11Per + Act12Per + Act13Per + Act14Per + Act15Per + Act16Per + Act21Per + Act22Per + Act23Per + Act24Per + Act25Per + Act26Per + Act31Per + Act32Per + Act33Per then Boss_Izalis540000_Act33(ai, goal) elseif fateAct <= Act01Per + Act02Per + Act03Per + Act04Per + Act05Per + Act11Per + Act12Per + Act13Per + Act14Per + Act15Per + Act16Per + Act21Per + Act22Per + Act23Per + Act24Per + Act25Per + Act26Per + Act31Per + Act32Per + Act33Per + Act34Per then Boss_Izalis540000_Act34(ai, goal) elseif fateAct <= Act01Per + Act02Per + Act03Per + Act04Per + Act05Per + Act11Per + Act12Per + Act13Per + Act14Per + Act15Per + Act16Per + Act21Per + Act22Per + Act23Per + Act24Per + Act25Per + Act26Per + Act31Per + Act32Per + Act33Per + Act34Per + Act35Per then Boss_Izalis540000_Act35(ai, goal) elseif fateAct <= Act01Per + Act02Per + Act03Per + Act04Per + Act05Per + Act11Per + Act12Per + Act13Per + Act14Per + Act15Per + Act16Per + Act21Per + Act22Per + Act23Per + Act24Per + Act25Per + Act26Per + Act31Per + Act32Per + Act33Per + Act34Per + Act35Per + Act36Per then Boss_Izalis540000_Act36(ai, goal) else Boss_Izalis540000_Act40(ai, goal) end return end function Boss_Izalis540000_Act01(ai, goal) goal:AddSubGoal(GOAL_COMMON_NonspinningAttack, 20, 3000, TARGET_ENE_0, DIST_None, 0) return end function Boss_Izalis540000_Act02(ai, goal) goal:AddSubGoal(GOAL_COMMON_NonspinningAttack, 20, 3001, TARGET_ENE_0, DIST_None, 0) return end function Boss_Izalis540000_Act03(ai, goal) goal:AddSubGoal(GOAL_COMMON_NonspinningAttack, 20, 3002, TARGET_ENE_0, DIST_None, 0) return end function Boss_Izalis540000_Act04(ai, goal) goal:AddSubGoal(GOAL_COMMON_NonspinningAttack, 20, 3003, TARGET_ENE_0, DIST_None, 0) return end function Boss_Izalis540000_Act05(ai, goal) goal:AddSubGoal(GOAL_COMMON_NonspinningAttack, 20, 3004, TARGET_ENE_0, DIST_None, 0) return end function Boss_Izalis540000_Act11(ai, goal) goal:AddSubGoal(GOAL_COMMON_NonspinningAttack, 20, 3006, TARGET_ENE_0, DIST_None, 0) return end function Boss_Izalis540000_Act12(ai, goal) goal:AddSubGoal(GOAL_COMMON_NonspinningAttack, 20, 3007, TARGET_ENE_0, DIST_None, 0) return end function Boss_Izalis540000_Act13(ai, goal) goal:AddSubGoal(GOAL_COMMON_NonspinningAttack, 20, 3008, TARGET_ENE_0, DIST_None, 0) return end function Boss_Izalis540000_Act14(ai, goal) goal:AddSubGoal(GOAL_COMMON_NonspinningAttack, 20, 3009, TARGET_ENE_0, DIST_None, 0) return end function Boss_Izalis540000_Act15(ai, goal) goal:AddSubGoal(GOAL_COMMON_NonspinningAttack, 20, 3010, TARGET_ENE_0, DIST_None, 0) return end function Boss_Izalis540000_Act16(ai, goal) goal:AddSubGoal(GOAL_COMMON_NonspinningAttack, 20, 3011, TARGET_ENE_0, DIST_None, 0) return end function Boss_Izalis540000_Act21(ai, goal) goal:AddSubGoal(GOAL_COMMON_NonspinningAttack, 20, 3000, TARGET_ENE_0, DIST_None, 0) return end function Boss_Izalis540000_Act22(ai, goal) goal:AddSubGoal(GOAL_COMMON_NonspinningAttack, 20, 3001, TARGET_ENE_0, DIST_None, 0) return end function Boss_Izalis540000_Act23(ai, goal) goal:AddSubGoal(GOAL_COMMON_NonspinningAttack, 20, 3002, TARGET_ENE_0, DIST_None, 0) return end function Boss_Izalis540000_Act24(ai, goal) ai:SetTimer(0, 30) goal:AddSubGoal(GOAL_COMMON_NonspinningAttack, 20, 3003, TARGET_ENE_0, DIST_None, 0) return end function Boss_Izalis540000_Act25(ai, goal) goal:AddSubGoal(GOAL_COMMON_NonspinningAttack, 20, 3004, TARGET_ENE_0, DIST_None, 0) return end function Boss_Izalis540000_Act26(ai, goal) goal:AddSubGoal(GOAL_COMMON_NonspinningAttack, 20, 3005, TARGET_ENE_0, DIST_None, 0) return end function Boss_Izalis540000_Act31(ai, goal) goal:AddSubGoal(GOAL_COMMON_NonspinningAttack, 20, 3006, TARGET_ENE_0, DIST_None, 0) return end function Boss_Izalis540000_Act32(ai, goal) goal:AddSubGoal(GOAL_COMMON_NonspinningAttack, 20, 3007, TARGET_ENE_0, DIST_None, 0) return end function Boss_Izalis540000_Act33(ai, goal) goal:AddSubGoal(GOAL_COMMON_NonspinningAttack, 20, 3008, TARGET_ENE_0, DIST_None, 0) return end function Boss_Izalis540000_Act34(ai, goal) goal:AddSubGoal(GOAL_COMMON_NonspinningAttack, 20, 3009, TARGET_ENE_0, DIST_None, 0) return end function Boss_Izalis540000_Act35(ai, goal) goal:AddSubGoal(GOAL_COMMON_NonspinningAttack, 20, 3010, TARGET_ENE_0, DIST_None, 0) return end function Boss_Izalis540000_Act36(ai, goal) goal:AddSubGoal(GOAL_COMMON_NonspinningAttack, 20, 3011, TARGET_ENE_0, DIST_None, 0) return end function Boss_Izalis540000_Act40(ai, goal) goal:AddSubGoal(GOAL_COMMON_Wait, ai:GetRandam_Float(1, 3), TARGET_NONE, 0, 0, 0) return end function Boss_Izalis540000Battle_Update(ai, goal) return GOAL_RESULT_Continue end function Boss_Izalis540000Battle_Terminate(ai, goal) return end function Boss_Izalis540000Battle_Interupt(ai, goal) return false end return