REGISTER_GOAL(GOAL_CragSpider528000_Battle, "CragSpider528000Battle") local Att3000_Dist_min = 1.5 local Att3000_Dist_max = 1.5 local Att3003_Dist_min = 4 local Att3003_Dist_max = 5 local Att3004_Dist_min = 4 local Att3004_Dist_max = 5 local Att3005_Dist_min = 4 local Att3005_Dist_max = 5 local Att3006_Dist_min = 2 local Att3006_Dist_max = 6.5 local Att3007_Dist_min = 0 local Att3007_Dist_max = 2 local Att3008_Dist_min = 0 local Att3008_Dist_max = 2 local Att3009_Dist_min = 0 local Att3009_Dist_max = 2 local Att3010_Dist_min = 0 local Att3010_Dist_max = 6 local Att3012_Dist_min = 10 local Att3012_Dist_max = 16 local Att3013_Dist_min = 2.5 local Att3013_Dist_max = 4.5 REGISTER_GOAL_NO_UPDATE(GOAL_CragSpider528000_Battle, 1) function CragSpider528000Battle_Activate(ai, goal) local fate = ai:GetRandam_Int(1, 100) local fate2 = ai:GetRandam_Int(1, 100) local fate3 = ai:GetRandam_Int(1, 100) local fate4 = ai:GetRandam_Int(1, 100) local fate5 = ai:GetRandam_Int(1, 100) local targetDist = ai:GetDist(TARGET_ENE_0) local targetDistY = ai:GetDistYSigned(TARGET_ENE_0) ai:AddObserveChrDmySphere(0, TARGET_ENE_0, 120, 2) ai:AddObserveChrDmySphere(1, TARGET_ENE_0, 121, 2) ai:AddObserveChrDmySphere(2, TARGET_ENE_0, 122, 2) ai:AddObserveChrDmySphere(3, TARGET_ENE_0, 123, 2) ai:AddObserveChrDmySphere(4, TARGET_ENE_0, 130, 2) ai:AddObserveChrDmySphere(5, TARGET_ENE_0, 131, 2) ai:AddObserveChrDmySphere(6, TARGET_ENE_0, 132, 2) ai:AddObserveChrDmySphere(7, TARGET_ENE_0, 133, 2) ai:AddObserveChrDmySphere(8, TARGET_ENE_0, 140, 2) ai:AddObserveChrDmySphere(9, TARGET_ENE_0, 141, 2) ai:AddObserveChrDmySphere(10, TARGET_ENE_0, 142, 2) ai:AddObserveChrDmySphere(11, TARGET_ENE_0, 143, 2) local Att3007Flag = 0 local Att3008Flag = 0 local Att3009Flag = 0 if not not ai:IsInsideObserve(0) or not not ai:IsInsideObserve(1) or not not ai:IsInsideObserve(2) or ai:IsInsideObserve(3) then Att3007Flag = 1 elseif not not ai:IsInsideObserve(4) or not not ai:IsInsideObserve(5) or not not ai:IsInsideObserve(6) or ai:IsInsideObserve(7) then Att3008Flag = 1 elseif not not ai:IsInsideObserve(8) or not not ai:IsInsideObserve(9) or not not ai:IsInsideObserve(10) or ai:IsInsideObserve(11) then Att3009Flag = 1 end local Act00Per = 0 local Act01Per = 0 local Act02Per = 0 local Act03Per = 0 local Act04Per = 0 local Act05Per = 0 local Act06Per = 0 local Act07Per = 0 local Act08Per = 0 local Act09Per = 0 local Act10Per = 0 local Act11Per = 0 local GetWellSpace_Odds = 50 local SB_Odds = 1 if ai:IsFinishTimer(0) == false then SB_Odds = 0 else SB_Odds = 1 end if 1.5 <= targetDist and targetDist <= 3 and ai:IsInsideTarget(TARGET_ENE_0, AI_DIR_TYPE_F, 45) and fate <= 65 then Act00Per = 100 elseif 4 <= targetDist and targetDist <= 5 and ai:IsInsideTarget(TARGET_ENE_0, AI_DIR_TYPE_F, 30) and fate2 <= 75 then Act01Per = 100 elseif targetDist <= 5 and ai:IsInsideTarget(TARGET_ENE_0, AI_DIR_TYPE_F, 110) and ai:IsInsideTarget(TARGET_ENE_0, AI_DIR_TYPE_R, 120) and fate2 <= 75 then Act02Per = 100 elseif targetDist <= 5 and ai:IsInsideTarget(TARGET_ENE_0, AI_DIR_TYPE_F, 190) and ai:IsInsideTarget(TARGET_ENE_0, AI_DIR_TYPE_L, 30) and fate2 <= 75 then Act03Per = 100 elseif Att3007Flag == 1 and fate3 <= 20 then Act05Per = 100 elseif Att3008Flag == 1 and fate3 <= 20 then Act06Per = 100 elseif Att3009Flag == 1 and fate3 <= 20 then Act07Per = 100 elseif 12.5 <= targetDist then Act00Per = 5 Act01Per = 20 Act04Per = 30 * SB_Odds Act05Per = 0 Act08Per = 0 Act10Per = 5 Act11Per = 40 elseif 5 <= targetDist then Act00Per = 35 Act01Per = 20 Act04Per = 30 * SB_Odds Act05Per = 0 Act08Per = 0 Act10Per = 25 Act11Per = 0 elseif 2 <= targetDist then Act00Per = 35 Act01Per = 20 Act04Per = 30 * SB_Odds Act05Per = 0 Act08Per = 0 Act10Per = 10 Act11Per = 0 elseif 1.5 <= targetDist then if ai:IsInsideTarget(TARGET_ENE_0, AI_DIR_TYPE_F, 45) then Act00Per = 25 Act01Per = 5 Act04Per = 10 * SB_Odds Act05Per = 10 Act08Per = 35 Act09Per = 15 Act10Per = 0 Act11Per = 0 else Act00Per = 0 Act01Per = 10 Act04Per = 10 * SB_Odds Act05Per = 0 Act08Per = 60 Act09Per = 35 Act10Per = 0 Act11Per = 0 end else Act00Per = 0 Act01Per = 0 Act04Per = 0 Act05Per = 0 Act08Per = 60 Act09Per = 40 Act10Per = 0 Act11Per = 0 end local fateAct = ai:GetRandam_Int(1, Act00Per + Act01Per + Act02Per + Act03Per + Act04Per + Act05Per + Act06Per + Act07Per + Act08Per + Act09Per + Act10Per + Act11Per) if fateAct <= Act00Per then CragSpider528000_Act00(ai, goal) elseif fateAct <= Act00Per + Act01Per then CragSpider528000_Act01(ai, goal) elseif fateAct <= Act00Per + Act01Per + Act02Per then CragSpider528000_Act02(ai, goal) elseif fateAct <= Act00Per + Act01Per + Act02Per + Act03Per then CragSpider528000_Act03(ai, goal) elseif fateAct <= Act00Per + Act01Per + Act02Per + Act03Per + Act04Per then CragSpider528000_Act04(ai, goal) ai:SetTimer(0, 30) elseif fateAct <= Act00Per + Act01Per + Act02Per + Act03Per + Act04Per + Act05Per then CragSpider528000_Act05(ai, goal) elseif fateAct <= Act00Per + Act01Per + Act02Per + Act03Per + Act04Per + Act05Per + Act06Per then CragSpider528000_Act06(ai, goal) elseif fateAct <= Act00Per + Act01Per + Act02Per + Act03Per + Act04Per + Act05Per + Act06Per + Act07Per then CragSpider528000_Act07(ai, goal) elseif fateAct <= Act00Per + Act01Per + Act02Per + Act03Per + Act04Per + Act05Per + Act06Per + Act07Per + Act08Per then CragSpider528000_Act08(ai, goal) elseif fateAct <= Act00Per + Act01Per + Act02Per + Act03Per + Act04Per + Act05Per + Act06Per + Act07Per + Act08Per + Act09Per then CragSpider528000_Act09(ai, goal) GetWellSpace_Odds = 0 elseif fateAct <= Act00Per + Act01Per + Act02Per + Act03Per + Act04Per + Act05Per + Act06Per + Act07Per + Act08Per + Act09Per + Act10Per then CragSpider528000_Act10(ai, goal) else CragSpider528000_Act11(ai, goal) end local fateGWS = ai:GetRandam_Int(1, 100) if fateGWS <= GetWellSpace_Odds then CragSpider528000_GetWellSpace_Act(ai, goal) end return end Att3000_Dist_min = Att3000_Dist_max function CragSpider528000_Act00(ai, goal) local AppDist = Att3000_Dist_max local DashDist = Att3000_Dist_max + 2 local Odds_Guard = 0 Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard) local TurnTime = 1.5 local SuccessAngle = 20 goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, 3000, TARGET_ENE_0, DIST_Middle, TurnTime, SuccessAngle) goal:AddSubGoal(GOAL_COMMON_ComboRepeat, 10, 3001, TARGET_ENE_0, DIST_Middle, 0) goal:AddSubGoal(GOAL_COMMON_ComboFinal, 10, 3002, TARGET_ENE_0, DIST_Middle, 0) return end Att3000_Dist_min = Att3003_Dist_max function CragSpider528000_Act01(ai, goal) local targetDist = ai:GetDist(TARGET_ENE_0) local targetDistY = ai:GetDistYSigned(TARGET_ENE_0) if 0.1 <= targetDistY or targetDistY <= -0.1 then local AppDist = 1 local DashDist = 1 + 3 local Odds_Guard = 0 Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard) goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, 3003, TARGET_ENE_0, DIST_Middle, 3, 5) else local AppDist = Att3003_Dist_max local DashDist = Att3003_Dist_max + 3 local Odds_Guard = 0 Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard) goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, 3003, TARGET_ENE_0, DIST_Middle, 3, 5) end return end function CragSpider528000_Act02(ai, goal) goal:AddSubGoal(GOAL_COMMON_NonspinningAttack, 10, 3004, TARGET_ENE_0, DIST_Middle) return end function CragSpider528000_Act03(ai, goal) goal:AddSubGoal(GOAL_COMMON_NonspinningAttack, 10, 3005, TARGET_ENE_0, DIST_Middle) return end Att3000_Dist_min = Att3006_Dist_max function CragSpider528000_Act04(ai, goal) local targetDist = ai:GetDist(TARGET_ENE_0) local targetDistY = ai:GetDistYSigned(TARGET_ENE_0) if 0.2 <= targetDistY then local AppDist = Att3006_Dist_max local DashDist = Att3006_Dist_max + 2 local Odds_Guard = 0 Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard) goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 5, 3006, TARGET_ENE_0, DIST_Middle, 3, 20) else local AppDist = Att3006_Dist_max - 2 local DashDist = Att3006_Dist_max local Odds_Guard = 0 Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard) goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 5, 3006, TARGET_ENE_0, DIST_Middle, 3, 20) end return end Att3000_Dist_min = Att3007_Dist_max function CragSpider528000_Act05(ai, goal) local AppDist = Att3007_Dist_max local DashDist = Att3007_Dist_max + 3 local Odds_Guard = 0 Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard) goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3007, TARGET_ENE_0, DIST_Middle, 3, 20) return end function CragSpider528000_Act06(ai, goal) goal:AddSubGoal(GOAL_COMMON_NonspinningAttack, 10, 3008, TARGET_ENE_0, DIST_Middle) return end function CragSpider528000_Act07(ai, goal) goal:AddSubGoal(GOAL_COMMON_NonspinningAttack, 10, 3009, TARGET_ENE_0, DIST_Middle) return end function CragSpider528000_Act08(ai, goal) goal:AddSubGoal(GOAL_COMMON_NonspinningAttack, 10, 3010, TARGET_ENE_0, DIST_Middle) return end function CragSpider528000_Act09(ai, goal) goal:AddSubGoal(GOAL_COMMON_SpinStep, 5, 701, TARGET_ENE_0, 0, AI_DIR_TYPE_B, 4) return end Att3000_Dist_min = Att3013_Dist_max function CragSpider528000_Act10(ai, goal) local AppDist = Att3013_Dist_max local DashDist = Att3013_Dist_max + 2 local Odds_Guard = 0 Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard) goal:AddSubGoal(GOAL_COMMON_Attack, 5, 3013, TARGET_ENE_0, DIST_Near, 0) return end Att3000_Dist_min = Att3012_Dist_max function CragSpider528000_Act11(ai, goal) local targetDist = ai:GetDist(TARGET_ENE_0) local targetDistY = ai:GetDistYSigned(TARGET_ENE_0) if 0.2 <= targetDistY then local AppDist = Att3012_Dist_max - 3 local DashDist = Att3012_Dist_max + 2 local Odds_Guard = 0 Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard) goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 5, 3012, TARGET_ENE_0, DIST_Middle, 3, 5) else local AppDist = Att3012_Dist_max + 3 local DashDist = Att3012_Dist_max + 5 local Odds_Guard = 0 Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard) goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, 3012, TARGET_ENE_0, DIST_Middle, 3, 5) end return end function CragSpider528000_GetWellSpace_Act(ai, goal) local fate = ai:GetRandam_Int(1, 100) local targetDist = ai:GetDist(TARGET_ENE_0) if fate <= 40 then goal:AddSubGoal(GOAL_COMMON_SpinStep, 5, 701, TARGET_ENE_0, 0, -1, -1) elseif fate <= 70 then goal:AddSubGoal(GOAL_COMMON_SpinStep, 5, 702, TARGET_ENE_0, 0, -1, -1) else goal:AddSubGoal(GOAL_COMMON_SpinStep, 5, 703, TARGET_ENE_0, 0, -1, -1) end return end function CragSpider528000Battle_Update(ai, goal) return GOAL_RESULT_Continue end function CragSpider528000Battle_Terminate(ai, goal) return end function CragSpider528000Battle_Interupt(ai, goal) local fate = ai:GetRandam_Int(1, 100) local fate2 = ai:GetRandam_Int(1, 100) local fate3 = ai:GetRandam_Int(1, 100) local targetDist = ai:GetDist(TARGET_ENE_0) local distUseItem_Act = 12 local oddsUseItem_Act = 10 local targetDist = ai:GetDist(TARGET_ENE_0) if UseItem_Act(ai, goal, distUseItem_Act, oddsUseItem_Act) then if 2.5 <= targetDist then goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3006, TARGET_ENE_0, DIST_Middle, 0) else goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3000, TARGET_ENE_0, DIST_Middle, 0) end return true end local distResNear = 16 local distResFar = 30 local oddsResNear = 0 local oddsResFar = 15 local ResBehavID = Shoot_2dist(ai, goal, distResNear, distResFar, oddsResNear, oddsResFar) if ResBehavID == 1 then goal:AddSubGoal(GOAL_COMMON_SpinStep, 5, 702, TARGET_ENE_0, 0, AI_DIR_TYPE_L, 4) elseif ResBehavID == 2 then if fate2 <= 50 then goal:AddSubGoal(GOAL_COMMON_SpinStep, 5, 702, TARGET_ENE_0, 0, AI_DIR_TYPE_L, 4) else goal:AddSubGoal(GOAL_COMMON_SpinStep, 5, 703, TARGET_ENE_0, 0, AI_DIR_TYPE_R, 4) end return true end return false end return