REGISTER_GOAL(GOAL_HolySwordWolf452000_Battle, "HolySwordWolf452000Battle") local Att3000_Dist_min = 0 local Att3000_Dist_max = 2.2 local Att3003_Dist_min = 2 local Att3003_Dist_max = 4 local Att3005_Dist_min = 0 local Att3005_Dist_max = 2 local Att3006_Dist_min = 0 local Att3006_Dist_max = 1.5 local Att3007_Dist_min = 0 local Att3007_Dist_max = 2 local Att3008_Dist_min = 0 local Att3008_Dist_max = 1.2 local Att3010_Dist_min = 0 local Att3010_Dist_max = 2 local Att3011_Dist_min = 2 local Att3011_Dist_max = 4.5 local Att13000_Dist_min = 0 local Att13000_Dist_max = 2 local Att13002_Dist_min = 0 local Att13002_Dist_max = 2 local Att13003_Dist_min = 0 local Att13003_Dist_max = 2 local Att13004_Dist_min = 0 local Att13004_Dist_max = 1.2 REGISTER_GOAL_NO_UPDATE(GOAL_HolySwordWolf452000_Battle, 1) function OnIf_452000(ai, goal, codeNo) if codeNo == 0 then HolySwordWolf452000_ActAfter(ai, goal) end return end function HolySwordWolf452000Battle_Activate(ai, goal) local actPerArr = {} local actFuncArr = {} local defFuncParamTbl = {} Common_Clear_Param(actPerArr, actFuncArr, defFuncParamTbl) local hprate = ai:GetHpRate(TARGET_SELF) local targetDist = ai:GetDist(TARGET_ENE_0) local fate = ai:GetRandam_Int(1, 100) local fate2 = ai:GetRandam_Int(1, 100) local fate3 = ai:GetRandam_Int(1, 100) local fate4 = ai:GetRandam_Int(1, 100) local fate5 = 1 local hpratePC = ai:GetHpRate(TARGET_LOCALPLAYER) if ai:GetNumber(0) < 10 then if hpratePC <= 0.3 then fate5 = 1 else fate5 = 1 end elseif ai:GetNumber(0) < 20 then if hpratePC <= 0.3 then fate5 = 1 else fate5 = 3 end elseif ai:GetNumber(0) < 30 then if hpratePC <= 0.3 then fate5 = 1 else fate5 = 4 end elseif hpratePC <= 0.3 then fate5 = 1 else fate5 = 5 end if ai:HasSpecialEffectId(TARGET_SELF, 5401) then if targetDist <= 1.5 and ai:IsInsideTarget(TARGET_ENE_0, AI_DIR_TYPE_B, 240) and ai:IsInsideTarget(TARGET_ENE_0, AI_DIR_TYPE_R, 180) and fate <= 60 then actPerArr[10] = 100 elseif targetDist <= 1.5 and ai:IsInsideTarget(TARGET_ENE_0, AI_DIR_TYPE_B, 240) and ai:IsInsideTarget(TARGET_ENE_0, AI_DIR_TYPE_L, 180) and fate <= 60 then actPerArr[11] = 100 elseif 2 <= targetDist then actPerArr[8] = 20 actPerArr[9] = 20 actPerArr[14] = 20 * fate5 actPerArr[15] = 40 * fate5 else actPerArr[8] = 20 actPerArr[9] = 20 actPerArr[14] = 20 * fate5 actPerArr[15] = 40 * fate5 end elseif targetDist <= 1.5 and ai:IsInsideTarget(TARGET_ENE_0, AI_DIR_TYPE_B, 240) and ai:IsInsideTarget(TARGET_ENE_0, AI_DIR_TYPE_R, 180) and fate <= 60 then actPerArr[5] = 100 elseif targetDist <= 1.5 and ai:IsInsideTarget(TARGET_ENE_0, AI_DIR_TYPE_B, 240) and ai:IsInsideTarget(TARGET_ENE_0, AI_DIR_TYPE_L, 180) and fate <= 60 then actPerArr[6] = 100 elseif 10 <= targetDist then actPerArr[1] = 15 actPerArr[2] = 15 actPerArr[3] = 0 actPerArr[12] = 10 actPerArr[13] = 20 actPerArr[4] = 0 * fate5 actPerArr[7] = 0 * fate5 actPerArr[14] = 30 * fate5 actPerArr[15] = 10 * fate5 elseif 5 <= targetDist then actPerArr[1] = 20 actPerArr[2] = 10 actPerArr[3] = 0 actPerArr[12] = 15 actPerArr[13] = 15 actPerArr[4] = 0 * fate5 actPerArr[7] = 15 * fate5 actPerArr[14] = 10 * fate5 actPerArr[15] = 15 * fate5 elseif 2 <= targetDist then actPerArr[1] = 20 actPerArr[2] = 10 actPerArr[3] = 10 actPerArr[12] = 10 actPerArr[13] = 10 actPerArr[4] = 20 * fate5 actPerArr[7] = 20 * fate5 actPerArr[14] = 0 * fate5 actPerArr[15] = 0 * fate5 else actPerArr[1] = 30 actPerArr[2] = 0 actPerArr[3] = 20 actPerArr[12] = 20 actPerArr[13] = 0 actPerArr[4] = 20 * fate5 actPerArr[7] = 10 * fate5 actPerArr[14] = 0 * fate5 actPerArr[15] = 0 * fate5 end actFuncArr[1] = REGIST_FUNC(ai, goal, HolySwordWolf452000_Act01) actFuncArr[2] = REGIST_FUNC(ai, goal, HolySwordWolf452000_Act02) actFuncArr[3] = REGIST_FUNC(ai, goal, HolySwordWolf452000_Act03) actFuncArr[4] = REGIST_FUNC(ai, goal, HolySwordWolf452000_Act04) actFuncArr[5] = REGIST_FUNC(ai, goal, HolySwordWolf452000_Act05) actFuncArr[6] = REGIST_FUNC(ai, goal, HolySwordWolf452000_Act06) actFuncArr[7] = REGIST_FUNC(ai, goal, HolySwordWolf452000_Act07) actFuncArr[8] = REGIST_FUNC(ai, goal, HolySwordWolf452000_Act08) actFuncArr[9] = REGIST_FUNC(ai, goal, HolySwordWolf452000_Act09) actFuncArr[10] = REGIST_FUNC(ai, goal, HolySwordWolf452000_Act10) actFuncArr[11] = REGIST_FUNC(ai, goal, HolySwordWolf452000_Act11) actFuncArr[12] = REGIST_FUNC(ai, goal, HolySwordWolf452000_Act12) actFuncArr[13] = REGIST_FUNC(ai, goal, HolySwordWolf452000_Act13) actFuncArr[14] = REGIST_FUNC(ai, goal, HolySwordWolf452000_Act14) actFuncArr[15] = REGIST_FUNC(ai, goal, HolySwordWolf452000_Act15) local atkAfterFunc = REGIST_FUNC(ai, goal, HolySwordWolf452000_ActAfter_AdjustSpace) Common_Battle_Activate(ai, goal, actPerArr, actFuncArr, atkAfterFunc, defFuncParamTbl) return end Att3000_Dist_min = Att3000_Dist_max function HolySwordWolf452000_Act01(ai, goal, paramTbl) local targetDist = ai:GetDist(TARGET_ENE_0) local AppDist = Att3000_Dist_max local DashDist = Att3000_Dist_max + 0 local Odds_Guard = 0 local AttDist = Att3000_Dist_max + 0 local fate = ai:GetRandam_Int(1, 100) local hpratePC = ai:GetHpRate(TARGET_LOCALPLAYER) if AppDist <= targetDist then Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard, 3) end if fate <= 20 then goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3000, TARGET_ENE_0, AttDist, -1, 20) elseif fate <= 60 then goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, 3000, TARGET_ENE_0, AttDist, -1, 20) goal:AddSubGoal(GOAL_COMMON_ComboFinal, 10, 3001, TARGET_ENE_0, AttDist, 0) else goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, 3000, TARGET_ENE_0, AttDist, -1, 20) goal:AddSubGoal(GOAL_COMMON_ComboRepeat, 10, 3001, TARGET_ENE_0, AttDist, 0) goal:AddSubGoal(GOAL_COMMON_ComboFinal, 10, 3002, TARGET_ENE_0, AttDist, 0) end ai:SetNumber(0, ai:GetNumber(0) + 10) if hpratePC <= 0.3 then GetWellSpace_Odds = 50 else GetWellSpace_Odds = 100 end return GetWellSpace_Odds end Att3000_Dist_min = Att3003_Dist_max function HolySwordWolf452000_Act02(ai, goal, paramTbl) local targetDist = ai:GetDist(TARGET_ENE_0) local AppDist = Att3003_Dist_max local DashDist = Att3003_Dist_max + 0 local Odds_Guard = 0 local AttDist = Att3003_Dist_max + 0 local fate = ai:GetRandam_Int(1, 100) local hpratePC = ai:GetHpRate(TARGET_LOCALPLAYER) if AppDist <= targetDist then Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard, 3) end if fate <= 30 then goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3003, TARGET_ENE_0, AttDist, -1, 20) else goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, 3003, TARGET_ENE_0, AttDist, -1, 20) goal:AddSubGoal(GOAL_COMMON_ComboFinal, 10, 3004, TARGET_ENE_0, AttDist, 0) end ai:SetNumber(0, ai:GetNumber(0) + 10) if hpratePC <= 0.3 then GetWellSpace_Odds = 50 else GetWellSpace_Odds = 100 end return GetWellSpace_Odds end Att3000_Dist_min = Att3005_Dist_max function HolySwordWolf452000_Act03(ai, goal, paramTbl) local targetDist = ai:GetDist(TARGET_ENE_0) local AppDist = Att3005_Dist_max local DashDist = Att3005_Dist_max + 0 local Odds_Guard = 0 local AttDist = Att3005_Dist_max + 0 local hpratePC = ai:GetHpRate(TARGET_LOCALPLAYER) if AppDist <= targetDist then Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard, 3) end goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3005, TARGET_ENE_0, AttDist, 0, 90) ai:SetNumber(0, ai:GetNumber(0) + 10) if hpratePC <= 0.3 then GetWellSpace_Odds = 50 else GetWellSpace_Odds = 100 end return GetWellSpace_Odds end Att3000_Dist_min = Att3006_Dist_max function HolySwordWolf452000_Act04(ai, goal, paramTbl) local targetDist = ai:GetDist(TARGET_ENE_0) local AppDist = Att3006_Dist_max local DashDist = Att3006_Dist_max + 0 local Odds_Guard = 0 local AttDist = Att3006_Dist_max + 0 local hpratePC = ai:GetHpRate(TARGET_LOCALPLAYER) if AppDist <= targetDist then Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard, 3) end goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3006, TARGET_ENE_0, AttDist, 0, 90) if ai:GetNumber(0) < 20 then ai:SetNumber(0, ai:GetNumber(0) - 3) elseif ai:GetNumber(0) < 30 then ai:SetNumber(0, ai:GetNumber(0) - 5) else ai:SetNumber(0, ai:GetNumber(0) - 8) end if hpratePC <= 0.3 then GetWellSpace_Odds = 50 else GetWellSpace_Odds = 100 end return GetWellSpace_Odds end Att3000_Dist_min = Att3007_Dist_max function HolySwordWolf452000_Act05(ai, goal, paramTbl) local AttDist = Att3007_Dist_max + 0 local hpratePC = ai:GetHpRate(TARGET_LOCALPLAYER) goal:AddSubGoal(GOAL_COMMON_NonspinningAttack, 10, 3007, TARGET_ENE_0, AttDist, 0) ai:SetNumber(0, ai:GetNumber(0) + 10) if hpratePC <= 0.3 then GetWellSpace_Odds = 50 else GetWellSpace_Odds = 100 end return GetWellSpace_Odds end Att3000_Dist_min = Att3008_Dist_max function HolySwordWolf452000_Act06(ai, goal, paramTbl) local AttDist = Att3008_Dist_max + 0 local hpratePC = ai:GetHpRate(TARGET_LOCALPLAYER) goal:AddSubGoal(GOAL_COMMON_NonspinningAttack, 10, 3008, TARGET_ENE_0, AttDist, 0) ai:SetNumber(0, ai:GetNumber(0) + 10) if hpratePC <= 0.3 then GetWellSpace_Odds = 50 else GetWellSpace_Odds = 100 end return GetWellSpace_Odds end function HolySwordWolf452000_Act07(ai, goal, paramTbl) local hpratePC = ai:GetHpRate(TARGET_LOCALPLAYER) goal:AddSubGoal(GOAL_COMMON_SpinStep, 10, 701, TARGET_ENE_0, 0, AI_DIR_TYPE_B, 5) if ai:GetNumber(0) < 20 then ai:SetNumber(0, ai:GetNumber(0) - 3) elseif ai:GetNumber(0) < 30 then ai:SetNumber(0, ai:GetNumber(0) - 5) else ai:SetNumber(0, ai:GetNumber(0) - 8) end if hpratePC <= 0.3 then GetWellSpace_Odds = 50 else GetWellSpace_Odds = 100 end return GetWellSpace_Odds end Att3000_Dist_min = Att13000_Dist_max function HolySwordWolf452000_Act08(ai, goal, paramTbl) local targetDist = ai:GetDist(TARGET_ENE_0) local AppDist = Att13000_Dist_max local DashDist = Att13000_Dist_max + 200 local Odds_Guard = 0 local AttDist = Att13000_Dist_max + 0 local fate = ai:GetRandam_Int(1, 100) local hpratePC = ai:GetHpRate(TARGET_LOCALPLAYER) if AppDist <= targetDist then Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard, 10) end if fate <= 20 then goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3000, TARGET_ENE_0, AttDist, -1, 20) else goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, 3000, TARGET_ENE_0, AttDist, -1, 20) goal:AddSubGoal(GOAL_COMMON_ComboFinal, 10, 3001, TARGET_ENE_0, AttDist, 0) end ai:SetNumber(0, ai:GetNumber(0) + 20) if hpratePC <= 0.3 then GetWellSpace_Odds = 50 else GetWellSpace_Odds = 100 end return GetWellSpace_Odds end Att3000_Dist_min = Att13002_Dist_max function HolySwordWolf452000_Act09(ai, goal, paramTbl) local targetDist = ai:GetDist(TARGET_ENE_0) local AppDist = Att13002_Dist_max local DashDist = Att13002_Dist_max + 200 local Odds_Guard = 0 local AttDist = Att13002_Dist_max + 0 local hpratePC = ai:GetHpRate(TARGET_LOCALPLAYER) if AppDist <= targetDist then Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard, 10) end goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3002, TARGET_ENE_0, AttDist, 0, 90) ai:SetNumber(0, ai:GetNumber(0) + 20) if hpratePC <= 0.3 then GetWellSpace_Odds = 50 else GetWellSpace_Odds = 100 end return GetWellSpace_Odds end Att3000_Dist_min = Att13003_Dist_max function HolySwordWolf452000_Act10(ai, goal, paramTbl) local AttDist = Att13003_Dist_max + 0 local hpratePC = ai:GetHpRate(TARGET_LOCALPLAYER) goal:AddSubGoal(GOAL_COMMON_NonspinningAttack, 10, 3003, TARGET_ENE_0, AttDist, 0) ai:SetNumber(0, ai:GetNumber(0) + 20) if hpratePC <= 0.3 then GetWellSpace_Odds = 50 else GetWellSpace_Odds = 100 end return GetWellSpace_Odds end Att3000_Dist_min = Att13004_Dist_max function HolySwordWolf452000_Act11(ai, goal, paramTbl) local AttDist = Att13004_Dist_max + 0 local hpratePC = ai:GetHpRate(TARGET_LOCALPLAYER) goal:AddSubGoal(GOAL_COMMON_NonspinningAttack, 10, 3004, TARGET_ENE_0, AttDist, 0) ai:SetNumber(0, ai:GetNumber(0) + 20) if hpratePC <= 0.3 then GetWellSpace_Odds = 50 else GetWellSpace_Odds = 100 end return GetWellSpace_Odds end Att3000_Dist_min = Att3010_Dist_max function HolySwordWolf452000_Act12(ai, goal, paramTbl) local targetDist = ai:GetDist(TARGET_ENE_0) local AppDist = Att3010_Dist_max local DashDist = Att3010_Dist_max + 0 local Odds_Guard = 0 local AttDist = Att3010_Dist_max + 0 local hpratePC = ai:GetHpRate(TARGET_LOCALPLAYER) if AppDist <= targetDist then Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard, 3) end goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3010, TARGET_ENE_0, AttDist, 0, 90) ai:SetNumber(0, ai:GetNumber(0) + 10) if hpratePC <= 0.3 then GetWellSpace_Odds = 50 else GetWellSpace_Odds = 100 end return GetWellSpace_Odds end Att3000_Dist_min = Att3011_Dist_max function HolySwordWolf452000_Act13(ai, goal, paramTbl) local targetDist = ai:GetDist(TARGET_ENE_0) local AppDist = Att3011_Dist_max local DashDist = Att3011_Dist_max + 0 local Odds_Guard = 0 local AttDist = Att3011_Dist_max + 0 local hpratePC = ai:GetHpRate(TARGET_LOCALPLAYER) if AppDist <= targetDist then Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard, 3) end goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3011, TARGET_ENE_0, AttDist, -1, 20) ai:SetNumber(0, ai:GetNumber(0) + 10) if hpratePC <= 0.3 then GetWellSpace_Odds = 50 else GetWellSpace_Odds = 100 end return GetWellSpace_Odds end function HolySwordWolf452000_Act14(ai, goal, paramTbl) local bRight = ai:GetRandam_Int(0, 1) local hpratePC = ai:GetHpRate(TARGET_LOCALPLAYER) goal:AddSubGoal(GOAL_COMMON_SidewayMove, 4, TARGET_ENE_0, bRight, ai:GetRandam_Int(120, 120), true, true, -1) if ai:GetNumber(0) < 20 then ai:SetNumber(0, ai:GetNumber(0) - 3) elseif ai:GetNumber(0) < 30 then ai:SetNumber(0, ai:GetNumber(0) - 5) else ai:SetNumber(0, ai:GetNumber(0) - 8) end if hpratePC <= 0.3 then GetWellSpace_Odds = 50 else GetWellSpace_Odds = 100 end return GetWellSpace_Odds end function HolySwordWolf452000_Act15(ai, goal, paramTbl) local hpratePC = ai:GetHpRate(TARGET_LOCALPLAYER) goal:AddSubGoal(GOAL_COMMON_LeaveTarget, 4, TARGET_ENE_0, 15, TARGET_ENE_0, true, -1) if ai:GetNumber(0) < 20 then ai:SetNumber(0, ai:GetNumber(0) - 3) elseif ai:GetNumber(0) < 30 then ai:SetNumber(0, ai:GetNumber(0) - 5) else ai:SetNumber(0, ai:GetNumber(0) - 8) end if hpratePC <= 0.3 then GetWellSpace_Odds = 50 else GetWellSpace_Odds = 100 end return GetWellSpace_Odds end function HolySwordWolf452000_ActAfter(ai, goal) local targetDist = ai:GetDist(TARGET_ENE_0) local KN_fate = ai:GetRandam_Int(1, 100) local KN_fate2 = ai:GetRandam_Int(1, 100) local bRight = ai:GetRandam_Int(0, 1) local hpratePC = ai:GetHpRate(TARGET_LOCALPLAYER) if ai:GetNumber(0) < 20 then ai:SetNumber(0, ai:GetNumber(0) - 3) elseif ai:GetNumber(0) < 30 then ai:SetNumber(0, ai:GetNumber(0) - 5) else ai:SetNumber(0, ai:GetNumber(0) - 8) end if ai:HasSpecialEffectId(TARGET_SELF, 5401) then if targetDist <= 5 then goal:AddSubGoal(GOAL_COMMON_LeaveTarget, 4, TARGET_ENE_0, 6, TARGET_ENE_0, true, -1) elseif targetDist <= 8 then goal:AddSubGoal(GOAL_COMMON_LeaveTarget, 4, TARGET_ENE_0, 15, TARGET_ENE_0, true, -1) elseif KN_fate <= 80 then goal:AddSubGoal(GOAL_COMMON_SidewayMove, 4, TARGET_ENE_0, bRight, ai:GetRandam_Int(120, 120), true, true, -1) elseif KN_fate <= 20 then goal:AddSubGoal(GOAL_COMMON_LeaveTarget, 4, TARGET_ENE_0, 20, TARGET_ENE_0, true, -1) end elseif targetDist <= 5 then goal:AddSubGoal(GOAL_COMMON_SpinStep, 5, 701, TARGET_ENE_0, 0, AI_DIR_TYPE_B, 5) elseif targetDist <= 8 then if KN_fate <= 10 then goal:AddSubGoal(GOAL_COMMON_SidewayMove, 4, TARGET_ENE_0, bRight, ai:GetRandam_Int(120, 120), true, true, -1) elseif KN_fate <= 20 then goal:AddSubGoal(GOAL_COMMON_LeaveTarget, 4, TARGET_ENE_0, 10, TARGET_ENE_0, true, -1) elseif KN_fate <= 50 then goal:AddSubGoal(GOAL_COMMON_SpinStep, 5, 701, TARGET_ENE_0, 0, AI_DIR_TYPE_B, 5) elseif KN_fate <= 80 then goal:AddSubGoal(GOAL_COMMON_SpinStep, 5, 702, TARGET_ENE_0, 0, AI_DIR_TYPE_L, 5) else goal:AddSubGoal(GOAL_COMMON_SpinStep, 5, 703, TARGET_ENE_0, 0, AI_DIR_TYPE_R, 5) end elseif KN_fate <= 80 then goal:AddSubGoal(GOAL_COMMON_SidewayMove, 4, TARGET_ENE_0, bRight, ai:GetRandam_Int(120, 120), true, true, -1) else goal:AddSubGoal(GOAL_COMMON_LeaveTarget, 4, TARGET_ENE_0, 15, TARGET_ENE_0, true, -1) end return end function HolySwordWolf452000_ActAfter_AdjustSpace(ai, goal) goal:AddSubGoal(GOAL_COMMON_If, 10, 0) return end function HolySwordWolf452000Battle_Update(ai, goal) return GOAL_RESULT_Continue end function HolySwordWolf452000Battle_Terminate(ai, goal) return end function HolySwordWolf452000Battle_Interupt(ai, goal) local fate = ai:GetRandam_Int(1, 100) local fate2 = ai:GetRandam_Int(1, 100) local fate3 = ai:GetRandam_Int(1, 100) local targetDist = ai:GetDist(TARGET_ENE_0) if not ai:HasSpecialEffectId(TARGET_SELF, 5401) then local superStepDist = 6 local superStepPer = 100 if FindAttack_Act(ai, goal, superStepDist, superStepPer) then if targetDist <= 2 then goal:AddSubGoal(GOAL_COMMON_SpinStep, 2, 701, TARGET_ENE_0, 0, AI_DIR_TYPE_B, 5) elseif targetDist <= 6 then if fate <= 50 then goal:AddSubGoal(GOAL_COMMON_SpinStep, 2, 701, TARGET_ENE_0, 0, AI_DIR_TYPE_B, 5) elseif fate <= 75 then goal:AddSubGoal(GOAL_COMMON_SpinStep, 2, 702, TARGET_ENE_0, 0, AI_DIR_TYPE_L, 5) else goal:AddSubGoal(GOAL_COMMON_SpinStep, 2, 703, TARGET_ENE_0, 0, AI_DIR_TYPE_R, 5) end else goal:AddSubGoal(GOAL_COMMON_SpinStep, 2, 701, TARGET_ENE_0, 0, AI_DIR_TYPE_B, 5) end end local distNearRes = 8 local oddsNearRes = 100 if Damaged_Act(ai, goal, distNearRes, oddsNearRes) then goal:ClearSubGoal() if targetDist <= 2 then goal:AddSubGoal(GOAL_COMMON_SpinStep, 2, 701, TARGET_ENE_0, 0, AI_DIR_TYPE_B, 5) elseif targetDist <= 6 then if fate <= 50 then goal:AddSubGoal(GOAL_COMMON_SpinStep, 2, 701, TARGET_ENE_0, 0, AI_DIR_TYPE_B, 5) elseif fate <= 75 then goal:AddSubGoal(GOAL_COMMON_SpinStep, 2, 702, TARGET_ENE_0, 0, AI_DIR_TYPE_L, 5) else goal:AddSubGoal(GOAL_COMMON_SpinStep, 2, 703, TARGET_ENE_0, 0, AI_DIR_TYPE_R, 5) end else goal:AddSubGoal(GOAL_COMMON_SpinStep, 2, 701, TARGET_ENE_0, 0, AI_DIR_TYPE_B, 5) end return true end local distResNear = 6 local distResFar = 25 local oddsResNear = 100 local oddsResFar = 100 local ResBehavID = Shoot_2dist(ai, goal, distResNear, distResFar, oddsResNear, oddsResFar) if ResBehavID == 1 then if fate <= 50 then goal:AddSubGoal(GOAL_COMMON_SpinStep, 2, 702, TARGET_ENE_0, 0, AI_DIR_TYPE_L, 5) else goal:AddSubGoal(GOAL_COMMON_SpinStep, 2, 703, TARGET_ENE_0, 0, AI_DIR_TYPE_R, 5) end return true elseif ResBehavID == 2 then if fate <= 50 then goal:AddSubGoal(GOAL_COMMON_SpinStep, 2, 702, TARGET_ENE_0, 0, AI_DIR_TYPE_L, 5) else goal:AddSubGoal(GOAL_COMMON_SpinStep, 2, 703, TARGET_ENE_0, 0, AI_DIR_TYPE_R, 5) end return true end end return false end return