REGISTER_GOAL(GOAL_Kyu_DoguKishi412000_Battle, "Kyu_DoguKishi412000Battle") local Att3000_Dist_min = 0 local Att3000_Dist_max = 1.6 local Att3003_Dist_min = 0 local Att3003_Dist_max = 3.5 local Att3005_Dist_min = 4 local Att3005_Dist_max = 5.5 local Att3006_Dist_min = 4 local Att3006_Dist_max = 6.2 local Att3007_Dist_min = 0 local Att3007_Dist_max = 2 REGISTER_GOAL_NO_UPDATE(GOAL_Kyu_DoguKishi412000_Battle, 1) function Kyu_DoguKishi412000Battle_Activate(ai, goal) local actPerArr = {} local actFuncArr = {} local defFuncParamTbl = {} Common_Clear_Param(actPerArr, actFuncArr, defFuncParamTbl) local targetDist = ai:GetDist(TARGET_ENE_0) local distY = ai:GetDistY(TARGET_ENE_0) if 20 <= distY then actPerArr[6] = 100 elseif 8 <= targetDist then actPerArr[1] = 0 actPerArr[2] = 0 actPerArr[3] = 50 actPerArr[4] = 50 actPerArr[5] = 0 elseif 4 <= targetDist then actPerArr[1] = 0 actPerArr[2] = 0 actPerArr[3] = 50 actPerArr[4] = 50 actPerArr[5] = 0 elseif 2.5 <= targetDist then actPerArr[1] = 35 actPerArr[2] = 35 actPerArr[3] = 0 actPerArr[4] = 0 actPerArr[5] = 30 else actPerArr[1] = 40 actPerArr[2] = 40 actPerArr[3] = 0 actPerArr[4] = 0 actPerArr[5] = 20 end actFuncArr[1] = REGIST_FUNC(ai, goal, Kyu_DoguKishi412000_Act01) actFuncArr[2] = REGIST_FUNC(ai, goal, Kyu_DoguKishi412000_Act02) actFuncArr[3] = REGIST_FUNC(ai, goal, Kyu_DoguKishi412000_Act03) actFuncArr[4] = REGIST_FUNC(ai, goal, Kyu_DoguKishi412000_Act04) actFuncArr[5] = REGIST_FUNC(ai, goal, Kyu_DoguKishi412000_Act05) actFuncArr[6] = REGIST_FUNC(ai, goal, Kyu_DoguKishi412000_Act06) local local0 = {0, 20, 30, 35, 15, 0, 0} local atkAfterFunc = REGIST_FUNC(ai, goal, HumanCommon_ActAfter_AdjustSpace_IncludeSidestep, local0) Common_Battle_Activate(ai, goal, actPerArr, actFuncArr, atkAfterFunc, defFuncParamTbl) return end Att3000_Dist_min = Att3000_Dist_max function Kyu_DoguKishi412000_Act01(ai, goal, paramTbl) local targetDist = ai:GetDist(TARGET_ENE_0) local fate = ai:GetRandam_Int(1, 100) local AppDist = Att3000_Dist_max local DashDist = Att3000_Dist_max + 30 local AttDist = Att3000_Dist_max + 2 local Odds_Guard = 0 if AppDist <= targetDist then Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard, 3) end if fate <= 20 then goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3000, TARGET_ENE_0, AttDist, 1, 90) elseif fate <= 50 then goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, 3000, TARGET_ENE_0, AttDist, 1, 90) goal:AddSubGoal(GOAL_COMMON_ComboFinal, 10, 3001, TARGET_ENE_0, AttDist, 0) else goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, 3000, TARGET_ENE_0, AttDist, 1, 90) goal:AddSubGoal(GOAL_COMMON_ComboRepeat, 10, 3001, TARGET_ENE_0, AttDist, 0) goal:AddSubGoal(GOAL_COMMON_ComboFinal, 10, 3002, TARGET_ENE_0, AttDist, 0) end GetWellSpace_Odds = 0 return GetWellSpace_Odds end Att3000_Dist_min = Att3003_Dist_max function Kyu_DoguKishi412000_Act02(ai, goal, paramTbl) local targetDist = ai:GetDist(TARGET_ENE_0) local fate = ai:GetRandam_Int(1, 100) local AppDist = Att3003_Dist_max local DashDist = Att3003_Dist_max + 30 local AttDist = Att3003_Dist_max - 0.2 local Odds_Guard = 0 if AppDist <= targetDist then Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard, 3) end goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, 3003, TARGET_ENE_0, AttDist, 1, 90) goal:AddSubGoal(GOAL_COMMON_ComboFinal, 10, 3004, TARGET_ENE_0, AttDist, 0) GetWellSpace_Odds = 100 return GetWellSpace_Odds end Att3000_Dist_min = Att3005_Dist_max function Kyu_DoguKishi412000_Act03(ai, goal, paramTbl) local targetDist = ai:GetDist(TARGET_ENE_0) local fate = ai:GetRandam_Int(1, 100) local AppDist = Att3005_Dist_max local DashDist = Att3005_Dist_max + 30 local AttDist = Att3005_Dist_max - 2.2 local Odds_Guard = 0 if AppDist <= targetDist then Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard, 3) end goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, 3005, TARGET_ENE_0, AttDist, 1, 90) goal:AddSubGoal(GOAL_COMMON_ComboFinal, 10, 3004, TARGET_ENE_0, AttDist, 0) GetWellSpace_Odds = 100 return GetWellSpace_Odds end Att3000_Dist_min = Att3006_Dist_max function Kyu_DoguKishi412000_Act04(ai, goal, paramTbl) local targetDist = ai:GetDist(TARGET_ENE_0) local fate = ai:GetRandam_Int(1, 100) local AppDist = Att3006_Dist_max local DashDist = Att3006_Dist_max + 30 local AttDist = Att3006_Dist_max + 1 local Odds_Guard = 0 if AppDist <= targetDist then Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard, 3) end if ai:IsFinishTimer(0) == false then goal:AddSubGoal(GOAL_COMMON_Wait, 0.35, TARGET_ENE_0, 0, 0, 0) end goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3006, TARGET_ENE_0, AttDist, 1, 90) GetWellSpace_Odds = 0 return GetWellSpace_Odds end Att3000_Dist_min = Att3007_Dist_max function Kyu_DoguKishi412000_Act05(ai, goal, paramTbl) local targetDist = ai:GetDist(TARGET_ENE_0) local AppDist = Att3007_Dist_max local DashDist = Att3007_Dist_max + 30 local AttDist = Att3007_Dist_max + 0.5 local Odds_Guard = 0 if AppDist <= targetDist then Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard, 3) end goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3007, TARGET_ENE_0, AttDist, 1, 90) ai:SetTimer(0, 7) GetWellSpace_Odds = 0 return GetWellSpace_Odds end function Kyu_DoguKishi412000_Act06(ai, goal, paramTbl) goal:AddSubGoal(GOAL_COMMON_ApproachTarget, 3, POINT_INITIAL, 2, TARGET_ENE_0, false, -1) return end function Kyu_DoguKishi412000Battle_Update(ai, goal) return GOAL_RESULT_Continue end function Kyu_DoguKishi412000Battle_Terminate(ai, goal) return end Att3000_Dist_min = Att3005_Dist_max Att3000_Dist_min = Att3006_Dist_max Att3000_Dist_min = Att3000_Dist_max Att3000_Dist_min = Att3003_Dist_max function Kyu_DoguKishi412000Battle_Interupt(ai, goal) local distGuardBreak_Act = 6.5 local oddsGuardBreak_Act = 35 local targetDist = ai:GetDist(TARGET_ENE_0) local fate = ai:GetRandam_Int(1, 100) local Odds_Guard = 0 if GuardBreak_Act(ai, goal, distGuardBreak_Act, oddsGuardBreak_Act) then if 4 <= targetDist then if fate <= 50 then local AttDist = Att3005_Dist_max + 0.8 local DashDist = Att3005_Dist_max + 30 goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 1, 3005, TARGET_ENE_0, AttDist, 1, 90) else local AttDist = Att3006_Dist_max + 1 local DashDist = Att3006_Dist_max + 30 goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 1, 3006, TARGET_ENE_0, AttDist, 1, 90) end elseif fate <= 50 then local AttDist = Att3000_Dist_max + 0.5 local DashDist = Att3000_Dist_max + 30 Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard, 3) goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 1, 3000, TARGET_ENE_0, AttDist, 1, 90) else local AttDist = Att3003_Dist_max + 0.8 local DashDist = Att3003_Dist_max + 30 Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard, 3) goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 1, 3003, TARGET_ENE_0, AttDist, 1, 90) end return true else local distResNear = 6.5 local distResFar = 20 local oddsResNear = 60 local oddsResFar = 85 local fate = ai:GetRandam_Int(1, 100) local fate2 = ai:GetRandam_Int(1, 100) local targetDist = ai:GetDist(TARGET_ENE_0) local ResBehavID = Shoot_2dist(ai, goal, distResNear, distResFar, oddsResNear, oddsResFar) if ResBehavID == 1 then if 4 <= targetDist then if fate <= 50 then local AttDist = Att3005_Dist_max + 0.8 local DashDist = Att3005_Dist_max + 30 goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 1, 3005, TARGET_ENE_0, AttDist, 1, 90) else local AttDist = Att3006_Dist_max + 1 local DashDist = Att3006_Dist_max + 30 goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 1, 3006, TARGET_ENE_0, AttDist, 1, 90) end elseif fate <= 50 then local AppDist = Att3000_Dist_max local AttDist = Att3000_Dist_max + 0.5 local DashDist = Att3000_Dist_max + 30 Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard, 3) goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 1, 3000, TARGET_ENE_0, AttDist, 1, 90) else local AppDist = Att3003_Dist_max local AttDist = Att3003_Dist_max + 0.8 local DashDist = Att3003_Dist_max + 30 Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard, 3) goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 1, 3003, TARGET_ENE_0, AttDist, 1, 90) end return true elseif ResBehavID == 2 then goal:AddSubGoal(GOAL_COMMON_ApproachTarget, 3, TARGET_ENE_0, 4, TARGET_SELF, false, -1) return true else return false end end end return