REGISTER_GOAL(GOAL_LakeBeast353000_Battle, "LakeBeast353000Battle") local Att3000_Dist_min = 29.5 local Att3000_Dist_max = 41 local Att3001_Dist_min = 37.6 local Att3001_Dist_max = 42.2 local Att3002_Dist_min = 36.4 local Att3002_Dist_max = 45.9 local Att3003_Dist_min = 52 local Att3003_Dist_max = 58.5 local Att3004_Dist_min = 61.7 local Att3004_Dist_max = 72 local Att3005_Dist_min = 38 local Att3005_Dist_max = 57.2 local Att3006_Dist_min = 42.9 local Att3006_Dist_max = 58.6 local Att3007_Dist_min = 39.8 local Att3007_Dist_max = 60 local Att3008_Dist_min = 61.5 local Att3008_Dist_max = 71.8 REGISTER_GOAL_NO_UPDATE(GOAL_LakeBeast353000_Battle, 1) function OnIf_353000(ai, goal, codeNo) local targetDist = ai:GetDist(TARGET_ENE_0) local targetDistY = ai:GetDistYSigned(TARGET_ENE_0) local fate = ai:GetRandam_Int(1, 100) local fate2 = ai:GetRandam_Int(1, 100) if codeNo == 0 then if 72 <= targetDist then goal:AddSubGoal(GOAL_COMMON_Wait, ai:GetRandam_Float(2, 4), TARGET_ENE_0, 0, 0, 0) elseif 40 <= targetDist then if fate <= 35 then goal:AddSubGoal(GOAL_COMMON_Wait, ai:GetRandam_Float(2, 4), TARGET_ENE_0, 0, 0, 0) elseif fate <= 70 then goal:AddSubGoal(GOAL_COMMON_SidewayMove, ai:GetRandam_Float(2, 4), TARGET_ENE_0, ai:GetRandam_Int(0, 1), ai:GetRandam_Float(30, 50), true, true, -1) LakeBeast353000_Act07(ai, goal) else local LeaveDist = targetDist + 10 goal:AddSubGoal(GOAL_COMMON_LeaveTarget, ai:GetRandam_Float(3, 5), TARGET_ENE_0, LeaveDist, TARGET_ENE_0, true, -1) end elseif fate <= 50 then goal:AddSubGoal(GOAL_COMMON_Wait, ai:GetRandam_Float(2, 4), TARGET_ENE_0, 0, 0, 0) else local LeaveDist = targetDist + 10 goal:AddSubGoal(GOAL_COMMON_LeaveTarget, ai:GetRandam_Float(3, 5), TARGET_ENE_0, LeaveDist, TARGET_ENE_0, true, -1) end elseif codeNo == 1 then if 5 <= targetDistY and 67 <= targetDist then LakeBeast353000_Act05(ai, goal) elseif 2.5 <= targetDistY and 54 <= targetDist then if fate <= 80 then LakeBeast353000_Act11(ai, goal) else LakeBeast353000_Act05(ai, goal) end elseif 90 <= targetDist then LakeBeast353000_Act05(ai, goal) elseif 80 <= targetDist then if fate <= 50 then LakeBeast353000_Act05(ai, goal) else LakeBeast353000_Act11(ai, goal) end elseif 58 <= targetDist then if fate <= 90 then LakeBeast353000_Act11(ai, goal) else LakeBeast353000_Act05(ai, goal) end elseif 51 <= targetDist then LakeBeast353000_Act04(ai, goal) elseif 42.9 <= targetDist and targetDist <= 58.6 and ai:IsInsideTarget(TARGET_ENE_0, AI_DIR_TYPE_F, 37) and ai:IsInsideTarget(TARGET_ENE_0, AI_DIR_TYPE_R, 180) and fate <= 80 then LakeBeast353000_Act09(ai, goal) elseif 39.8 <= targetDist and targetDist <= 60 and ai:IsInsideTarget(TARGET_ENE_0, AI_DIR_TYPE_F, 28.4) and ai:IsInsideTarget(TARGET_ENE_0, AI_DIR_TYPE_L, 180) and fate <= 80 then LakeBeast353000_Act10(ai, goal) elseif 37.6 <= targetDist and targetDist <= 42.2 and ai:IsInsideTarget(TARGET_ENE_0, AI_DIR_TYPE_F, 49.2) and ai:IsInsideTarget(TARGET_ENE_0, AI_DIR_TYPE_R, 180) and fate <= 80 then LakeBeast353000_Act02(ai, goal) elseif 36.4 <= targetDist and targetDist <= 45.9 and ai:IsInsideTarget(TARGET_ENE_0, AI_DIR_TYPE_F, 52.4) and ai:IsInsideTarget(TARGET_ENE_0, AI_DIR_TYPE_L, 180) and fate <= 80 then LakeBeast353000_Act03(ai, goal) elseif 41 <= targetDist then LakeBeast353000_Act08(ai, goal) elseif 38 <= targetDist then if fate <= 50 then LakeBeast353000_Act01(ai, goal) else LakeBeast353000_Act08(ai, goal) end else LakeBeast353000_Act01(ai, goal) end end return end function LakeBeast353000Battle_Activate(ai, goal) local hprate = ai:GetHpRate(TARGET_SELF) local targetDist = ai:GetDist(TARGET_ENE_0) local fate = ai:GetRandam_Int(1, 100) local fate2 = ai:GetRandam_Int(1, 100) local fate3 = ai:GetRandam_Int(1, 100) local fate4 = ai:GetRandam_Int(1, 100) local Act01Per = 0 local Act02Per = 0 local Act03Per = 0 local Act04Per = 0 local Act05Per = 0 local Act06Per = 0 local Act07Per = 0 local GetWellSpace_Odds = 0 ai:AddObserveRegion(0, TARGET_ENE_0, 1322703) ai:AddObserveRegion(1, TARGET_ENE_0, 1322704) ai:AddObserveRegion(2, TARGET_SELF, 1322705) ai:AddObserveRegion(3, TARGET_SELF, 1322706) local ApproachTarget_Odds = 0 if ai:IsInsideTargetRegion(TARGET_SELF, 1322705) then if 72 <= targetDist then ApproachTarget_Odds = 100 elseif 45.9 <= targetDist then ApproachTarget_Odds = 50 else ApproachTarget_Odds = 20 end elseif ai:IsInsideTargetRegion(TARGET_SELF, 1322706) then if 72 <= targetDist then ApproachTarget_Odds = 100 elseif 45.9 <= targetDist then ApproachTarget_Odds = 50 else ApproachTarget_Odds = 20 end else ApproachTarget_Odds = 0 end local fateApproach = ai:GetRandam_Int(1, 100) if fateApproach <= ApproachTarget_Odds then LakeBeast353000_Act07(ai, goal) end goal:AddSubGoal(GOAL_COMMON_If, 10, 1) local fateGWS = ai:GetRandam_Int(1, 100) goal:AddSubGoal(GOAL_COMMON_If, 10, 0) return end function LakeBeast353000_Act01(ai, goal) goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3000, TARGET_ENE_0, 40, -1, 20) return end function LakeBeast353000_Act02(ai, goal) goal:AddSubGoal(GOAL_COMMON_NonspinningAttack, 10, 3001, TARGET_ENE_0, 40) return end function LakeBeast353000_Act03(ai, goal) goal:AddSubGoal(GOAL_COMMON_NonspinningAttack, 10, 3002, TARGET_ENE_0, 40) return end function LakeBeast353000_Act04(ai, goal) goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 20, 3003, TARGET_ENE_0, 60, -1, 20) return end function LakeBeast353000_Act05(ai, goal) goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3004, TARGET_ENE_0, 70, -1, 20) return end function LakeBeast353000_Act06(ai, goal) goal:AddSubGoal(GOAL_COMMON_NonspinningAttack, 20, 3010, TARGET_ENE_0, DIST_None) return end function LakeBeast353000_Act07(ai, goal) local targetDist = ai:GetDist(TARGET_ENE_0) if ai:IsInsideTargetRegion(TARGET_SELF, 1322705) then ai:SetEventMoveTarget(1322751) local A1 = ai:GetDistAtoB(POINT_EVENT, TARGET_ENE_0) ai:SetEventMoveTarget(1322752) local A2 = ai:GetDistAtoB(POINT_EVENT, TARGET_ENE_0) ai:SetEventMoveTarget(1322753) local A3 = ai:GetDistAtoB(POINT_EVENT, TARGET_ENE_0) ai:SetEventMoveTarget(1322754) local A4 = ai:GetDistAtoB(POINT_EVENT, TARGET_ENE_0) ai:SetEventMoveTarget(1322755) local A5 = ai:GetDistAtoB(POINT_EVENT, TARGET_ENE_0) ai:SetEventMoveTarget(1322756) local A6 = ai:GetDistAtoB(POINT_EVENT, TARGET_ENE_0) local minDist = math.min(A1, A2, A3, A4, A5, A6) if minDist == A1 then NearPoint = 1322751 elseif minDist == A2 then NearPoint = 1322752 elseif minDist == A3 then NearPoint = 1322753 elseif minDist == A4 then NearPoint = 1322754 elseif minDist == A5 then NearPoint = 1322755 else NearPoint = 1322756 end else ai:SetEventMoveTarget(1322761) local B1 = ai:GetDistAtoB(POINT_EVENT, TARGET_ENE_0) ai:SetEventMoveTarget(1322762) local B2 = ai:GetDistAtoB(POINT_EVENT, TARGET_ENE_0) ai:SetEventMoveTarget(1322763) local B3 = ai:GetDistAtoB(POINT_EVENT, TARGET_ENE_0) ai:SetEventMoveTarget(1322764) local B4 = ai:GetDistAtoB(POINT_EVENT, TARGET_ENE_0) ai:SetEventMoveTarget(1322765) local B5 = ai:GetDistAtoB(POINT_EVENT, TARGET_ENE_0) ai:SetEventMoveTarget(1322766) local B6 = ai:GetDistAtoB(POINT_EVENT, TARGET_ENE_0) ai:SetEventMoveTarget(1322767) local B7 = ai:GetDistAtoB(POINT_EVENT, TARGET_ENE_0) local minDist = math.min(B1, B2, B3, B4, B5, B6, B7) if minDist == B1 then NearPoint = 1322761 elseif minDist == B2 then NearPoint = 1322762 elseif minDist == B3 then NearPoint = 1322763 elseif minDist == B4 then NearPoint = 1322764 elseif minDist == B5 then NearPoint = 1322765 elseif minDist == B6 then NearPoint = 1322766 else NearPoint = 1322767 end end ai:SetEventMoveTarget(NearPoint) goal:AddSubGoal(GOAL_COMMON_ApproachTarget, 10, POINT_EVENT, 1, TARGET_ENE_0, true, -1) return end function LakeBeast353000_Act08(ai, goal) goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 20, 3005, TARGET_ENE_0, 45, -1, 20) return end function LakeBeast353000_Act09(ai, goal) goal:AddSubGoal(GOAL_COMMON_NonspinningAttack, 10, 3006, TARGET_ENE_0, 45) return end function LakeBeast353000_Act10(ai, goal) goal:AddSubGoal(GOAL_COMMON_NonspinningAttack, 10, 3007, TARGET_ENE_0, 45) return end function LakeBeast353000_Act11(ai, goal) goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3008, TARGET_ENE_0, 70, -1, 20) return end function LakeBeast353000Battle_Update(ai, goal) return GOAL_RESULT_Continue end function LakeBeast353000Battle_Terminate(ai, goal) return end function LakeBeast353000Battle_Interupt(ai, goal) if ai:IsInterupt(INTERUPT_Inside_ObserveArea) and ai:IsFinishTimer(0) == true and ai:IsInsideTargetRegion(TARGET_SELF, 1322705) and ai:IsInsideTargetRegion(TARGET_ENE_0, 1322703) then goal:ClearSubGoal() ai:SetTimer(0, 60) goal:AddSubGoal(GOAL_COMMON_Attack, 20, 3010, TARGET_ENE_0, DIST_Far, 0) return true elseif ai:IsInterupt(INTERUPT_Inside_ObserveArea) and ai:IsFinishTimer(0) == true and ai:IsInsideTargetRegion(TARGET_SELF, 1322706) and ai:IsInsideTargetRegion(TARGET_ENE_0, 1322704) then goal:ClearSubGoal() ai:SetTimer(0, 60) goal:AddSubGoal(GOAL_COMMON_Attack, 20, 3010, TARGET_ENE_0, DIST_Far, 0) return true else return false end end return